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// Copyright (c) Microsoft Corporation.
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// Licensed under the MIT License.
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/*
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* We need to imitate .Net culture-aware sorting, which is used in storage service.
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* Below tables contain sort-keys for en-US culture.
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*/
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const table_lv0 = new Uint32Array([
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x71c, 0x0, 0x71f, 0x721,
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0x723, 0x725, 0x0, 0x0, 0x0, 0x72d, 0x803, 0x0, 0x0, 0x733, 0x0, 0xd03, 0xd1a, 0xd1c, 0xd1e,
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0xd20, 0xd22, 0xd24, 0xd26, 0xd28, 0xd2a, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xe02, 0xe09, 0xe0a,
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0xe1a, 0xe21, 0xe23, 0xe25, 0xe2c, 0xe32, 0xe35, 0xe36, 0xe48, 0xe51, 0xe70, 0xe7c, 0xe7e, 0xe89,
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0xe8a, 0xe91, 0xe99, 0xe9f, 0xea2, 0xea4, 0xea6, 0xea7, 0xea9, 0x0, 0x0, 0x0, 0x743, 0x744, 0x748,
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0xe02, 0xe09, 0xe0a, 0xe1a, 0xe21, 0xe23, 0xe25, 0xe2c, 0xe32, 0xe35, 0xe36, 0xe48, 0xe51, 0xe70,
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0xe7c, 0xe7e, 0xe89, 0xe8a, 0xe91, 0xe99, 0xe9f, 0xea2, 0xea4, 0xea6, 0xea7, 0xea9, 0x0, 0x74c,
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0x0, 0x750, 0x0,
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]);
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const table_lv2 = new Uint32Array([
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
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0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
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0x12, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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]);
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const table_lv4 = new Uint32Array([
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x8012, 0x0, 0x0, 0x0, 0x0, 0x0, 0x8212, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
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]);
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function isLessThan(lhs: string, rhs: string): boolean {
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const tables = [table_lv0, table_lv2, table_lv4];
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let curr_level = 0;
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let i = 0;
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let j = 0;
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while (curr_level < tables.length) {
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if (curr_level === tables.length - 1 && i !== j) {
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return i > j;
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}
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const weight1 = i < lhs.length ? tables[curr_level][lhs[i].charCodeAt(0)] : 0x1;
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const weight2 = j < rhs.length ? tables[curr_level][rhs[j].charCodeAt(0)] : 0x1;
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if (weight1 === 0x1 && weight2 === 0x1) {
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i = 0;
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j = 0;
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++curr_level;
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} else if (weight1 === weight2) {
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++i;
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++j;
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} else if (weight1 === 0) {
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++i;
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} else if (weight2 === 0) {
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++j;
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} else {
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return weight1 < weight2;
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}
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}
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return false;
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}
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export function compareHeader(lhs: string, rhs: string): number {
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if (isLessThan(lhs, rhs)) return -1;
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return 1;
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}
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