refactor(core): rename core pkg dir to core
This commit is contained in:
@@ -0,0 +1,62 @@
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import type { FunctionalComponent } from 'vue'
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import EdgeText from './EdgeText.vue'
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import type { BaseEdgeProps } from '~/types'
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/**
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* The base edge is a simple wrapper for svg path
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* You can use the base edge in your custom edges and just pass down the necessary props
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*/
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const BaseEdge: FunctionalComponent<BaseEdgeProps> = function ({
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path,
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label,
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labelX,
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labelY,
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labelBgBorderRadius,
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labelBgPadding,
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labelBgStyle,
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labelShowBg,
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labelStyle,
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markerStart,
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markerEnd,
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style,
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}) {
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return [
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h('path', {
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'style': { ...style },
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'd': path,
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'class': 'vue-flow__edge-path',
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'marker-end': markerEnd,
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'marker-start': markerStart,
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}),
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label
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? h(EdgeText, {
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x: labelX,
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y: labelY,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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})
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: null,
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]
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}
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BaseEdge.props = [
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'path',
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'labelX',
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'labelY',
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'label',
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'labelBgBorderRadius',
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'labelBgPadding',
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'labelBgStyle',
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'labelShowBg',
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'labelStyle',
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'markerStart',
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'markerEnd',
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'style',
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]
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BaseEdge.inheritAttrs = false
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export default BaseEdge
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@@ -0,0 +1,71 @@
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import type { FunctionalComponent } from 'vue'
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import { getBezierPath } from './utils'
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import BaseEdge from './BaseEdge'
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import { Position } from '~/types'
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import type { EdgeProps } from '~/types'
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const BezierEdge: FunctionalComponent<EdgeProps> = function ({
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle = {},
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labelShowBg = true,
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labelBgStyle = {},
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labelBgPadding,
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labelBgBorderRadius,
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sourceY,
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sourceX,
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targetX,
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targetY,
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curvature,
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markerEnd,
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markerStart,
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style,
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}) {
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const [path, labelX, labelY] = getBezierPath({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition,
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targetPosition,
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curvature,
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})
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return h(BaseEdge, {
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path,
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labelX,
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labelY,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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})
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}
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BezierEdge.props = [
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'sourcePosition',
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'targetPosition',
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'label',
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'labelStyle',
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'labelShowBg',
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'labelBgStyle',
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'labelBgPadding',
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'labelBgBorderRadius',
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'sourceY',
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'sourceX',
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'targetX',
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'targetY',
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'curvature',
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'markerEnd',
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'markerStart',
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'style',
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]
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BezierEdge.inheritAttrs = false
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export default BezierEdge
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@@ -0,0 +1,47 @@
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import type { FunctionalComponent, HTMLAttributes } from 'vue'
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import { Position } from '~/types'
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interface Props extends HTMLAttributes {
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position: Position
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centerX: number
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centerY: number
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radius?: number
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}
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const shiftX = (x: number, shift: number, position: Position): number => {
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if (position === Position.Left) return x - shift
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if (position === Position.Right) return x + shift
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return x
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}
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const shiftY = (y: number, shift: number, position: Position): number => {
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if (position === Position.Top) return y - shift
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if (position === Position.Bottom) return y + shift
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return y
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}
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const EdgeAnchor: FunctionalComponent<Props> = function ({ radius = 10, centerX = 0, centerY = 0, position = Position.Top }) {
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const cx = computed(() => {
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const val = shiftX(centerX, radius, position)
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if (isNaN(val)) return 0
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else return val
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})
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const cy = computed(() => {
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const val = shiftY(centerY, radius, position)
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if (isNaN(val)) return 0
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else return val
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})
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return h('circle', {
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class: 'vue-flow__edgeupdater',
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cx: cx.value,
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cy: cy.value,
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r: radius,
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stroke: 'transparent',
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fill: 'transparent',
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})
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}
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EdgeAnchor.props = ['radius', 'centerX', 'centerY', 'position']
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export default EdgeAnchor
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@@ -0,0 +1,55 @@
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<script lang="ts" setup>
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import type { EdgeTextProps } from '../../types/components'
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import type { Rect as RectType } from '../../types'
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const {
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x,
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y,
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label,
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labelStyle = {},
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labelShowBg = true,
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labelBgStyle = {},
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labelBgPadding = [2, 4],
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labelBgBorderRadius = 2,
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} = defineProps<EdgeTextProps>()
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const el = ref<SVGTextElement>()
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let box = $ref<RectType>({ x: 0, y: 0, width: 0, height: 0 })
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onMounted(() => {
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box = el.value!.getBBox()
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})
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const transform = computed(() => `translate(${x - box.width / 2} ${y - box.height / 2})`)
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</script>
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<script lang="ts">
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export default {
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name: 'EdgeText',
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}
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</script>
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<template>
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<g :transform="transform" class="vue-flow__edge-textwrapper">
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<rect
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v-if="labelShowBg"
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class="vue-flow__edge-textbg"
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:width="`${box.width + 2 * labelBgPadding[0]}px`"
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:height="`${box.height + 2 * labelBgPadding[1]}px`"
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:x="-labelBgPadding[0]"
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:y="-labelBgPadding[1]"
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:style="labelBgStyle"
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:rx="labelBgBorderRadius"
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:ry="labelBgBorderRadius"
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/>
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<text v-bind="$attrs" ref="el" class="vue-flow__edge-text" :y="box.height / 2" dy="0.3em" :style="labelStyle">
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<slot>
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<component :is="label" v-if="typeof label !== 'string' && typeof label" />
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<template v-else>
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{{ label }}
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</template>
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</slot>
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</text>
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</g>
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</template>
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@@ -0,0 +1,68 @@
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import type { FunctionalComponent } from 'vue'
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import { getSimpleBezierPath } from './utils'
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import BaseEdge from './BaseEdge'
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import { Position } from '~/types'
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import type { EdgeProps } from '~/types'
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const SimpleBezierEdge: FunctionalComponent<EdgeProps> = function ({
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle = {},
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labelShowBg = true,
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labelBgStyle = {},
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labelBgPadding,
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labelBgBorderRadius,
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sourceY,
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sourceX,
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targetX,
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targetY,
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markerEnd,
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markerStart,
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style,
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}) {
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const [path, labelX, labelY] = getSimpleBezierPath({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition,
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targetPosition,
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})
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return h(BaseEdge, {
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path,
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labelX,
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labelY,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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})
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}
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SimpleBezierEdge.props = [
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'sourcePosition',
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'targetPosition',
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'label',
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'labelStyle',
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'labelShowBg',
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'labelBgStyle',
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'labelBgPadding',
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'labelBgBorderRadius',
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'sourceY',
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'sourceX',
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'targetX',
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'targetY',
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'markerEnd',
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'markerStart',
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'style',
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]
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SimpleBezierEdge.inheritAttrs = false
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export default SimpleBezierEdge
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@@ -0,0 +1,74 @@
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import type { FunctionalComponent } from 'vue'
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import { getSmoothStepPath } from './utils'
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import BaseEdge from './BaseEdge'
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import type { SmoothStepEdgeProps } from '~/types'
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import { Position } from '~/types'
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const SmoothStepEdge: FunctionalComponent<SmoothStepEdgeProps> = function ({
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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label,
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labelStyle = {},
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labelShowBg = true,
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labelBgStyle = {},
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labelBgPadding,
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labelBgBorderRadius,
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sourceY,
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sourceX,
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targetX,
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targetY,
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markerEnd,
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markerStart,
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borderRadius,
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offset,
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style,
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}) {
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const [path, labelX, labelY] = getSmoothStepPath({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourcePosition,
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targetPosition,
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borderRadius,
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offset,
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})
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return h(BaseEdge, {
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path,
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labelX,
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labelY,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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markerEnd,
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markerStart,
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})
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}
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SmoothStepEdge.props = [
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'sourcePosition',
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'targetPosition',
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'label',
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'labelStyle',
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'labelShowBg',
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'labelBgStyle',
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'labelBgPadding',
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'labelBgBorderRadius',
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'sourceY',
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'sourceX',
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'targetX',
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'targetY',
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'borderRadius',
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'offset',
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'markerEnd',
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'markerStart',
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'style',
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]
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SmoothStepEdge.inheritAttrs = false
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export default SmoothStepEdge
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@@ -0,0 +1,28 @@
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import type { FunctionalComponent } from 'vue'
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import SmoothStepEdge from './SmoothStepEdge'
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import type { EdgeProps } from '~/types'
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const StepEdge: FunctionalComponent<EdgeProps> = function (props) {
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return h(SmoothStepEdge, { ...props, borderRadius: 0 })
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}
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StepEdge.props = [
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'sourcePosition',
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'targetPosition',
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'label',
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'labelStyle',
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'labelShowBg',
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'labelBgStyle',
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'labelBgPadding',
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'labelBgBorderRadius',
|
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'sourceY',
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'sourceX',
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'targetX',
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'targetY',
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'markerEnd',
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'markerStart',
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'style',
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]
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StepEdge.inheritAttrs = false
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export default StepEdge
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@@ -0,0 +1,56 @@
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import type { FunctionalComponent } from 'vue'
|
||||
import BaseEdge from './BaseEdge'
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import { getStraightPath } from './utils'
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||||
import type { EdgeProps } from '~/types'
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const StraightEdge: FunctionalComponent<EdgeProps> = function ({
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||||
label,
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labelStyle = {},
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labelShowBg = true,
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||||
labelBgStyle = {},
|
||||
labelBgPadding,
|
||||
labelBgBorderRadius,
|
||||
sourceY,
|
||||
sourceX,
|
||||
targetX,
|
||||
targetY,
|
||||
markerEnd,
|
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markerStart,
|
||||
style,
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}) {
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const [path, labelX, labelY] = getStraightPath({ sourceX, sourceY, targetX, targetY })
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return h(BaseEdge, {
|
||||
path,
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labelX,
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||||
labelY,
|
||||
label,
|
||||
labelStyle,
|
||||
labelShowBg,
|
||||
labelBgStyle,
|
||||
labelBgPadding,
|
||||
labelBgBorderRadius,
|
||||
style,
|
||||
markerEnd,
|
||||
markerStart,
|
||||
})
|
||||
}
|
||||
|
||||
StraightEdge.props = [
|
||||
'label',
|
||||
'labelStyle',
|
||||
'labelShowBg',
|
||||
'labelBgStyle',
|
||||
'labelBgPadding',
|
||||
'labelBgBorderRadius',
|
||||
'sourceY',
|
||||
'sourceX',
|
||||
'targetX',
|
||||
'targetY',
|
||||
'markerEnd',
|
||||
'markerStart',
|
||||
'style',
|
||||
]
|
||||
StraightEdge.inheritAttrs = false
|
||||
|
||||
export default StraightEdge
|
||||
@@ -0,0 +1,218 @@
|
||||
import type { CSSProperties, Component, VNode } from 'vue'
|
||||
import EdgeAnchor from './EdgeAnchor'
|
||||
import type { EdgeComponent, EdgeEventsOn, EdgeMarkerType, EdgeTextProps, EdgeUpdatable, GraphNode } from '~/types'
|
||||
import { ConnectionMode, Position } from '~/types'
|
||||
import { getEdgePositions, getHandle, getMarkerId } from '~/utils'
|
||||
import { EdgeId, EdgeRef } from '~/context'
|
||||
|
||||
interface Props {
|
||||
id: string
|
||||
type: EdgeComponent | Function | Object | false
|
||||
name: string
|
||||
source: string
|
||||
target: string
|
||||
sourceNode?: GraphNode
|
||||
targetNode?: GraphNode
|
||||
targetHandleId?: string | null
|
||||
sourceHandleId?: string | null
|
||||
selectable?: boolean
|
||||
updatable?: EdgeUpdatable
|
||||
label?: string | VNode | Component<EdgeTextProps> | Object
|
||||
data?: any
|
||||
events: EdgeEventsOn
|
||||
labelStyle?: CSSProperties
|
||||
labelShowBg?: boolean
|
||||
labelBgStyle?: any
|
||||
labelBgPadding?: [number, number]
|
||||
labelBgBorderRadius?: number
|
||||
animated?: boolean
|
||||
selected?: boolean
|
||||
style: CSSProperties
|
||||
markerEnd?: EdgeMarkerType
|
||||
markerStart?: EdgeMarkerType
|
||||
connectionMode: ConnectionMode
|
||||
edgeUpdaterRadius: number
|
||||
updating?: boolean
|
||||
}
|
||||
|
||||
const Wrapper = defineComponent({
|
||||
props: [
|
||||
'name',
|
||||
'type',
|
||||
'id',
|
||||
'data',
|
||||
'events',
|
||||
'labelBgBorderRadius',
|
||||
'labelBgPadding',
|
||||
'labelBgStyle',
|
||||
'labelStyle',
|
||||
'labelShowBg',
|
||||
'style',
|
||||
'animated',
|
||||
'label',
|
||||
'updatable',
|
||||
'selectable',
|
||||
'target',
|
||||
'source',
|
||||
'sourceNode',
|
||||
'targetNode',
|
||||
'sourceHandleId',
|
||||
'targetHandleId',
|
||||
'selected',
|
||||
'markerEnd',
|
||||
'markerStart',
|
||||
'connectionMode',
|
||||
'edgeUpdaterRadius',
|
||||
'updating',
|
||||
],
|
||||
emits: ['source-mousedown', 'target-mousedown'],
|
||||
setup(props: Props, { emit }) {
|
||||
let updating = $ref(false)
|
||||
|
||||
const edgeEl = ref()
|
||||
|
||||
provide(EdgeId, props.id)
|
||||
provide(EdgeRef, edgeEl)
|
||||
|
||||
const onEdgeUpdaterMouseEnter = () => (updating = true)
|
||||
|
||||
const onEdgeUpdaterMouseOut = () => (updating = false)
|
||||
|
||||
const onEdgeUpdaterSourceMouseDown = (e: MouseEvent) => {
|
||||
emit('source-mousedown', e)
|
||||
}
|
||||
|
||||
const onEdgeUpdaterTargetMouseDown = (e: MouseEvent) => {
|
||||
emit('target-mousedown', e)
|
||||
}
|
||||
|
||||
return () => {
|
||||
if (!props.sourceNode || !props.targetNode) return null
|
||||
|
||||
let sourceNodeHandles
|
||||
if (props.connectionMode === ConnectionMode.Strict) {
|
||||
sourceNodeHandles = props.sourceNode.handleBounds.source
|
||||
} else {
|
||||
sourceNodeHandles = props.sourceNode.handleBounds.source ?? props.sourceNode.handleBounds.target
|
||||
}
|
||||
|
||||
const sourceHandle = getHandle(sourceNodeHandles, props.sourceHandleId)
|
||||
|
||||
let targetNodeHandles
|
||||
if (props.connectionMode === ConnectionMode.Strict) {
|
||||
targetNodeHandles = props.targetNode.handleBounds.target
|
||||
} else {
|
||||
targetNodeHandles = props.targetNode.handleBounds.target ?? props.targetNode.handleBounds.source
|
||||
}
|
||||
|
||||
const targetHandle = getHandle(targetNodeHandles, props.targetHandleId)
|
||||
|
||||
const sourcePosition = sourceHandle ? sourceHandle.position : Position.Bottom
|
||||
|
||||
const targetPosition = targetHandle ? targetHandle.position : Position.Top
|
||||
|
||||
const { sourceX, sourceY, targetY, targetX } = getEdgePositions(
|
||||
props.sourceNode,
|
||||
sourceHandle,
|
||||
sourcePosition,
|
||||
props.targetNode,
|
||||
targetHandle,
|
||||
targetPosition,
|
||||
)
|
||||
|
||||
return h(
|
||||
'g',
|
||||
{
|
||||
'ref': edgeEl,
|
||||
'data-id': props.id,
|
||||
'class': [
|
||||
'vue-flow__edge',
|
||||
`vue-flow__edge-${props.name}`,
|
||||
{
|
||||
updating,
|
||||
selected: props.selected,
|
||||
animated: props.animated,
|
||||
inactive: !props.selectable,
|
||||
},
|
||||
],
|
||||
},
|
||||
[
|
||||
props.updating
|
||||
? null
|
||||
: h(props.type as any, {
|
||||
id: props.id,
|
||||
sourceNode: props.sourceNode,
|
||||
targetNode: props.targetNode,
|
||||
source: props.source,
|
||||
target: props.target,
|
||||
updatable: props.updatable,
|
||||
selected: props.selected,
|
||||
animated: props.animated,
|
||||
label: props.label,
|
||||
labelStyle: props.labelStyle,
|
||||
labelShowBg: props.labelShowBg,
|
||||
labelBgStyle: props.labelBgStyle,
|
||||
labelBgPadding: props.labelBgPadding,
|
||||
labelBgBorderRadius: props.labelBgBorderRadius,
|
||||
data: props.data,
|
||||
events: props.events,
|
||||
style: props.style,
|
||||
markerStart: `url(#${getMarkerId(props.markerStart)})`,
|
||||
markerEnd: `url(#${getMarkerId(props.markerEnd)})`,
|
||||
sourcePosition,
|
||||
targetPosition,
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourceHandleId: props.sourceHandleId,
|
||||
targetHandleId: props.targetHandleId,
|
||||
}),
|
||||
|
||||
[
|
||||
props.updatable === 'source' || props.updatable === true
|
||||
? [
|
||||
h(
|
||||
'g',
|
||||
{
|
||||
onMousedown: onEdgeUpdaterSourceMouseDown,
|
||||
onMouseenter: onEdgeUpdaterMouseEnter,
|
||||
onMouseout: onEdgeUpdaterMouseOut,
|
||||
},
|
||||
h(EdgeAnchor, {
|
||||
'position': sourcePosition,
|
||||
'centerX': sourceX,
|
||||
'centerY': sourceY,
|
||||
'radius': props.edgeUpdaterRadius,
|
||||
'data-type': 'source',
|
||||
}),
|
||||
),
|
||||
]
|
||||
: null,
|
||||
props.updatable === 'target' || props.updatable === true
|
||||
? [
|
||||
h(
|
||||
'g',
|
||||
{
|
||||
onMousedown: onEdgeUpdaterTargetMouseDown,
|
||||
onMouseenter: onEdgeUpdaterMouseEnter,
|
||||
onMouseout: onEdgeUpdaterMouseOut,
|
||||
},
|
||||
h(EdgeAnchor, {
|
||||
'position': targetPosition,
|
||||
'centerX': targetX,
|
||||
'centerY': targetY,
|
||||
'radius': props.edgeUpdaterRadius,
|
||||
'data-type': 'target',
|
||||
}),
|
||||
),
|
||||
]
|
||||
: null,
|
||||
],
|
||||
],
|
||||
)
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
export default Wrapper
|
||||
@@ -0,0 +1,9 @@
|
||||
export { default as BaseEdge } from './BaseEdge'
|
||||
export { default as BezierEdge } from './BezierEdge'
|
||||
export { default as SimpleBezierEdge } from './SimpleBezierEdge'
|
||||
export { default as StepEdge } from './StepEdge'
|
||||
export { default as SmoothStepEdge } from './SmoothStepEdge'
|
||||
export { default as StraightEdge } from './StraightEdge'
|
||||
export { default as EdgeAnchor } from './EdgeAnchor'
|
||||
export { default as EdgeText } from './EdgeText.vue'
|
||||
export { default as EdgeWrapper } from './Wrapper'
|
||||
@@ -0,0 +1,98 @@
|
||||
import { getBezierEdgeCenter } from './general'
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetBezierPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
curvature?: number
|
||||
}
|
||||
|
||||
interface GetControlWithCurvatureParams {
|
||||
pos: Position
|
||||
x1: number
|
||||
y1: number
|
||||
x2: number
|
||||
y2: number
|
||||
c: number
|
||||
}
|
||||
|
||||
function calculateControlOffset(distance: number, curvature: number): number {
|
||||
if (distance >= 0) {
|
||||
return 0.5 * distance
|
||||
} else {
|
||||
return curvature * 25 * Math.sqrt(-distance)
|
||||
}
|
||||
}
|
||||
|
||||
function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurvatureParams): [number, number] {
|
||||
let ctX: number, ctY: number
|
||||
switch (pos) {
|
||||
case Position.Left:
|
||||
ctX = x1 - calculateControlOffset(x1 - x2, c)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Right:
|
||||
ctX = x1 + calculateControlOffset(x2 - x1, c)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Top:
|
||||
ctX = x1
|
||||
ctY = y1 - calculateControlOffset(y1 - y2, c)
|
||||
break
|
||||
case Position.Bottom:
|
||||
ctX = x1
|
||||
ctY = y1 + calculateControlOffset(y2 - y1, c)
|
||||
break
|
||||
}
|
||||
return [ctX, ctY]
|
||||
}
|
||||
|
||||
export function getBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
curvature = 0.25,
|
||||
}: GetBezierPathParams): [string, number, number, number, number] {
|
||||
const [sourceControlX, sourceControlY] = getControlWithCurvature({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
c: curvature,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControlWithCurvature({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
c: curvature,
|
||||
})
|
||||
|
||||
const [centerX, centerY, offsetX, offsetY] = getBezierEdgeCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourceControlX,
|
||||
sourceControlY,
|
||||
targetControlX,
|
||||
targetControlY,
|
||||
})
|
||||
|
||||
return [
|
||||
`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
|
||||
centerX,
|
||||
centerY,
|
||||
offsetX,
|
||||
offsetY,
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
// this is used for straight edges and simple smoothstep edges (LTR, RTL, BTT, TTB)
|
||||
export function getSimpleEdgeCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
}: {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
targetX: number
|
||||
targetY: number
|
||||
}): [number, number, number, number] {
|
||||
const xOffset = Math.abs(targetX - sourceX) / 2
|
||||
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset
|
||||
|
||||
const yOffset = Math.abs(targetY - sourceY) / 2
|
||||
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset
|
||||
|
||||
return [centerX, centerY, xOffset, yOffset]
|
||||
}
|
||||
|
||||
export function getBezierEdgeCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourceControlX,
|
||||
sourceControlY,
|
||||
targetControlX,
|
||||
targetControlY,
|
||||
}: {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
targetX: number
|
||||
targetY: number
|
||||
sourceControlX: number
|
||||
sourceControlY: number
|
||||
targetControlX: number
|
||||
targetControlY: number
|
||||
}): [number, number, number, number] {
|
||||
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
|
||||
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
|
||||
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125
|
||||
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125
|
||||
const offsetX = Math.abs(centerX - sourceX)
|
||||
const offsetY = Math.abs(centerY - sourceY)
|
||||
|
||||
return [centerX, centerY, offsetX, offsetY]
|
||||
}
|
||||
@@ -0,0 +1,5 @@
|
||||
export * from './bezier'
|
||||
export * from './general'
|
||||
export * from './simple-bezier'
|
||||
export * from './smoothstep'
|
||||
export * from './straight'
|
||||
@@ -0,0 +1,79 @@
|
||||
import { getBezierEdgeCenter } from './general'
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetSimpleBezierPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
}
|
||||
|
||||
interface GetControlParams {
|
||||
pos: Position
|
||||
x1: number
|
||||
y1: number
|
||||
x2: number
|
||||
y2: number
|
||||
}
|
||||
|
||||
function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number] {
|
||||
let ctX: number, ctY: number
|
||||
switch (pos) {
|
||||
case Position.Left:
|
||||
case Position.Right:
|
||||
ctX = 0.5 * (x1 + x2)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Top:
|
||||
case Position.Bottom:
|
||||
ctX = x1
|
||||
ctY = 0.5 * (y1 + y2)
|
||||
break
|
||||
}
|
||||
return [ctX, ctY]
|
||||
}
|
||||
|
||||
export function getSimpleBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
}: GetSimpleBezierPathParams): [string, number, number, number, number] {
|
||||
const [sourceControlX, sourceControlY] = getControl({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControl({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
})
|
||||
|
||||
const [centerX, centerY, offsetX, offsetY] = getBezierEdgeCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourceControlX,
|
||||
sourceControlY,
|
||||
targetControlX,
|
||||
targetControlY,
|
||||
})
|
||||
|
||||
return [
|
||||
`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
|
||||
centerX,
|
||||
centerY,
|
||||
offsetX,
|
||||
offsetY,
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,197 @@
|
||||
import { getSimpleEdgeCenter } from './general'
|
||||
import type { XYPosition } from '~/types'
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetSmoothStepPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
borderRadius?: number
|
||||
centerX?: number
|
||||
centerY?: number
|
||||
offset?: number
|
||||
}
|
||||
|
||||
const handleDirections = {
|
||||
[Position.Left]: { x: -1, y: 0 },
|
||||
[Position.Right]: { x: 1, y: 0 },
|
||||
[Position.Top]: { x: 0, y: -1 },
|
||||
[Position.Bottom]: { x: 0, y: 1 },
|
||||
}
|
||||
|
||||
const getDirection = ({
|
||||
source,
|
||||
sourcePosition = Position.Bottom,
|
||||
target,
|
||||
}: {
|
||||
source: XYPosition
|
||||
sourcePosition: Position
|
||||
target: XYPosition
|
||||
}): XYPosition => {
|
||||
if (sourcePosition === Position.Left || sourcePosition === Position.Right) {
|
||||
return source.x < target.x ? { x: 1, y: 0 } : { x: -1, y: 0 }
|
||||
}
|
||||
return source.y < target.y ? { x: 0, y: 1 } : { x: 0, y: -1 }
|
||||
}
|
||||
|
||||
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt((b.x - a.x) ** 2 + (b.y - a.y) ** 2)
|
||||
|
||||
// With this function we try to mimic an orthogonal edge routing behaviour
|
||||
// It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges
|
||||
function getPoints({
|
||||
source,
|
||||
sourcePosition = Position.Bottom,
|
||||
target,
|
||||
targetPosition = Position.Top,
|
||||
center,
|
||||
offset,
|
||||
}: {
|
||||
source: XYPosition
|
||||
sourcePosition: Position
|
||||
target: XYPosition
|
||||
targetPosition: Position
|
||||
center: Partial<XYPosition>
|
||||
offset: number
|
||||
}): [XYPosition[], number, number, number, number] {
|
||||
const sourceDir = handleDirections[sourcePosition]
|
||||
const targetDir = handleDirections[targetPosition]
|
||||
const sourceGapped: XYPosition = { x: source.x + sourceDir.x * offset, y: source.y + sourceDir.y * offset }
|
||||
const targetGapped: XYPosition = { x: target.x + targetDir.x * offset, y: target.y + targetDir.y * offset }
|
||||
const dir = getDirection({
|
||||
source: sourceGapped,
|
||||
sourcePosition,
|
||||
target: targetGapped,
|
||||
})
|
||||
const dirAccessor = dir.x !== 0 ? 'x' : 'y'
|
||||
const currDir = dir[dirAccessor]
|
||||
|
||||
let points: XYPosition[] = []
|
||||
let centerX, centerY
|
||||
const [defaultCenterX, defaultCenterY, defaultOffsetX, defaultOffsetY] = getSimpleEdgeCenter({
|
||||
sourceX: source.x,
|
||||
sourceY: source.y,
|
||||
targetX: target.x,
|
||||
targetY: target.y,
|
||||
})
|
||||
|
||||
// opposite handle positions, default case
|
||||
if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
|
||||
centerX = center.x || defaultCenterX
|
||||
centerY = center.y || defaultCenterY
|
||||
|
||||
// --->
|
||||
// |
|
||||
// >---
|
||||
const verticalSplit: XYPosition[] = [
|
||||
{ x: centerX, y: sourceGapped.y },
|
||||
{ x: centerX, y: targetGapped.y },
|
||||
]
|
||||
// |
|
||||
// ---
|
||||
// |
|
||||
const horizontalSplit: XYPosition[] = [
|
||||
{ x: sourceGapped.x, y: centerY },
|
||||
{ x: targetGapped.x, y: centerY },
|
||||
]
|
||||
|
||||
if (sourceDir[dirAccessor] === currDir) {
|
||||
points = dirAccessor === 'x' ? verticalSplit : horizontalSplit
|
||||
} else {
|
||||
points = dirAccessor === 'x' ? horizontalSplit : verticalSplit
|
||||
}
|
||||
} else {
|
||||
// sourceTarget means we take x from source and y from target, targetSource is the opposite
|
||||
const sourceTarget: XYPosition[] = [{ x: sourceGapped.x, y: targetGapped.y }]
|
||||
const targetSource: XYPosition[] = [{ x: targetGapped.x, y: sourceGapped.y }]
|
||||
// this handles edges with same handle positions
|
||||
if (dirAccessor === 'x') {
|
||||
points = sourceDir.x === currDir ? targetSource : sourceTarget
|
||||
} else {
|
||||
points = sourceDir.y === currDir ? sourceTarget : targetSource
|
||||
}
|
||||
|
||||
// these are conditions for handling mixed handle positions like Right -> Bottom for example
|
||||
if (sourcePosition !== targetPosition) {
|
||||
const dirAccessorOpposite = dirAccessor === 'x' ? 'y' : 'x'
|
||||
const isSameDir = sourceDir[dirAccessor] === targetDir[dirAccessorOpposite]
|
||||
const sourceGtTargetOppo = sourceGapped[dirAccessorOpposite] > targetGapped[dirAccessorOpposite]
|
||||
const sourceLtTargetOppo = sourceGapped[dirAccessorOpposite] < targetGapped[dirAccessorOpposite]
|
||||
const flipSourceTarget =
|
||||
(sourceDir[dirAccessor] === 1 && ((!isSameDir && sourceGtTargetOppo) || (isSameDir && sourceLtTargetOppo))) ||
|
||||
(sourceDir[dirAccessor] !== 1 && ((!isSameDir && sourceLtTargetOppo) || (isSameDir && sourceGtTargetOppo)))
|
||||
|
||||
if (flipSourceTarget) {
|
||||
points = dirAccessor === 'x' ? sourceTarget : targetSource
|
||||
}
|
||||
}
|
||||
|
||||
centerX = points[0].x
|
||||
centerY = points[0].y
|
||||
}
|
||||
|
||||
const pathPoints = [source, sourceGapped, ...points, targetGapped, target]
|
||||
|
||||
return [pathPoints, centerX, centerY, defaultOffsetX, defaultOffsetY]
|
||||
}
|
||||
|
||||
function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): string {
|
||||
const bendSize = Math.min(distance(a, b) / 2, distance(b, c) / 2, size)
|
||||
const { x, y } = b
|
||||
|
||||
// no bend
|
||||
if ((a.x === x && x === c.x) || (a.y === y && y === c.y)) {
|
||||
return `L${x} ${y}`
|
||||
}
|
||||
|
||||
// first segment is horizontal
|
||||
if (a.y === y) {
|
||||
const xDir = a.x < c.x ? -1 : 1
|
||||
const yDir = a.y < c.y ? 1 : -1
|
||||
return `L ${x + bendSize * xDir},${y}Q ${x},${y} ${x},${y + bendSize * yDir}`
|
||||
}
|
||||
|
||||
const xDir = a.x < c.x ? 1 : -1
|
||||
const yDir = a.y < c.y ? -1 : 1
|
||||
return `L ${x},${y + bendSize * yDir}Q ${x},${y} ${x + bendSize * xDir},${y}`
|
||||
}
|
||||
|
||||
export function getSmoothStepPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
borderRadius = 5,
|
||||
centerX,
|
||||
centerY,
|
||||
offset = 20,
|
||||
}: GetSmoothStepPathParams): [string, number, number, number, number] {
|
||||
const [points, labelX, labelY, offsetX, offsetY] = getPoints({
|
||||
source: { x: sourceX, y: sourceY },
|
||||
sourcePosition,
|
||||
target: { x: targetX, y: targetY },
|
||||
targetPosition,
|
||||
center: { x: centerX, y: centerY },
|
||||
offset,
|
||||
})
|
||||
|
||||
const path = points.reduce<string>((res, p, i) => {
|
||||
let segment = ''
|
||||
|
||||
if (i > 0 && i < points.length - 1) {
|
||||
segment = getBend(points[i - 1], p, points[i + 1], borderRadius)
|
||||
} else {
|
||||
segment = `${i === 0 ? 'M' : 'L'}${p.x} ${p.y}`
|
||||
}
|
||||
|
||||
res += segment
|
||||
|
||||
return res
|
||||
}, '')
|
||||
|
||||
return [path, labelX, labelY, offsetX, offsetY]
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import { getSimpleEdgeCenter } from './general'
|
||||
|
||||
export interface GetStraightPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
targetX: number
|
||||
targetY: number
|
||||
}
|
||||
|
||||
export function getStraightPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
}: GetStraightPathParams): [string, number, number, number, number] {
|
||||
const [centerX, centerY, offsetX, offsetY] = getSimpleEdgeCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
})
|
||||
|
||||
return [`M ${sourceX},${sourceY}L ${targetX},${targetY}`, centerX, centerY, offsetX, offsetY]
|
||||
}
|
||||
Reference in New Issue
Block a user