refactor(core): rename core pkg dir to core

This commit is contained in:
braks
2022-10-10 21:33:44 +02:00
committed by Braks
parent f7dd7f1803
commit 082050b164
87 changed files with 640 additions and 0 deletions
@@ -0,0 +1,62 @@
import type { FunctionalComponent } from 'vue'
import EdgeText from './EdgeText.vue'
import type { BaseEdgeProps } from '~/types'
/**
* The base edge is a simple wrapper for svg path
* You can use the base edge in your custom edges and just pass down the necessary props
*/
const BaseEdge: FunctionalComponent<BaseEdgeProps> = function ({
path,
label,
labelX,
labelY,
labelBgBorderRadius,
labelBgPadding,
labelBgStyle,
labelShowBg,
labelStyle,
markerStart,
markerEnd,
style,
}) {
return [
h('path', {
'style': { ...style },
'd': path,
'class': 'vue-flow__edge-path',
'marker-end': markerEnd,
'marker-start': markerStart,
}),
label
? h(EdgeText, {
x: labelX,
y: labelY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
})
: null,
]
}
BaseEdge.props = [
'path',
'labelX',
'labelY',
'label',
'labelBgBorderRadius',
'labelBgPadding',
'labelBgStyle',
'labelShowBg',
'labelStyle',
'markerStart',
'markerEnd',
'style',
]
BaseEdge.inheritAttrs = false
export default BaseEdge
@@ -0,0 +1,71 @@
import type { FunctionalComponent } from 'vue'
import { getBezierPath } from './utils'
import BaseEdge from './BaseEdge'
import { Position } from '~/types'
import type { EdgeProps } from '~/types'
const BezierEdge: FunctionalComponent<EdgeProps> = function ({
sourcePosition = Position.Bottom,
targetPosition = Position.Top,
label,
labelStyle = {},
labelShowBg = true,
labelBgStyle = {},
labelBgPadding,
labelBgBorderRadius,
sourceY,
sourceX,
targetX,
targetY,
curvature,
markerEnd,
markerStart,
style,
}) {
const [path, labelX, labelY] = getBezierPath({
sourceX,
sourceY,
targetX,
targetY,
sourcePosition,
targetPosition,
curvature,
})
return h(BaseEdge, {
path,
labelX,
labelY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
style,
markerEnd,
markerStart,
})
}
BezierEdge.props = [
'sourcePosition',
'targetPosition',
'label',
'labelStyle',
'labelShowBg',
'labelBgStyle',
'labelBgPadding',
'labelBgBorderRadius',
'sourceY',
'sourceX',
'targetX',
'targetY',
'curvature',
'markerEnd',
'markerStart',
'style',
]
BezierEdge.inheritAttrs = false
export default BezierEdge
@@ -0,0 +1,47 @@
import type { FunctionalComponent, HTMLAttributes } from 'vue'
import { Position } from '~/types'
interface Props extends HTMLAttributes {
position: Position
centerX: number
centerY: number
radius?: number
}
const shiftX = (x: number, shift: number, position: Position): number => {
if (position === Position.Left) return x - shift
if (position === Position.Right) return x + shift
return x
}
const shiftY = (y: number, shift: number, position: Position): number => {
if (position === Position.Top) return y - shift
if (position === Position.Bottom) return y + shift
return y
}
const EdgeAnchor: FunctionalComponent<Props> = function ({ radius = 10, centerX = 0, centerY = 0, position = Position.Top }) {
const cx = computed(() => {
const val = shiftX(centerX, radius, position)
if (isNaN(val)) return 0
else return val
})
const cy = computed(() => {
const val = shiftY(centerY, radius, position)
if (isNaN(val)) return 0
else return val
})
return h('circle', {
class: 'vue-flow__edgeupdater',
cx: cx.value,
cy: cy.value,
r: radius,
stroke: 'transparent',
fill: 'transparent',
})
}
EdgeAnchor.props = ['radius', 'centerX', 'centerY', 'position']
export default EdgeAnchor
@@ -0,0 +1,55 @@
<script lang="ts" setup>
import type { EdgeTextProps } from '../../types/components'
import type { Rect as RectType } from '../../types'
const {
x,
y,
label,
labelStyle = {},
labelShowBg = true,
labelBgStyle = {},
labelBgPadding = [2, 4],
labelBgBorderRadius = 2,
} = defineProps<EdgeTextProps>()
const el = ref<SVGTextElement>()
let box = $ref<RectType>({ x: 0, y: 0, width: 0, height: 0 })
onMounted(() => {
box = el.value!.getBBox()
})
const transform = computed(() => `translate(${x - box.width / 2} ${y - box.height / 2})`)
</script>
<script lang="ts">
export default {
name: 'EdgeText',
}
</script>
<template>
<g :transform="transform" class="vue-flow__edge-textwrapper">
<rect
v-if="labelShowBg"
class="vue-flow__edge-textbg"
:width="`${box.width + 2 * labelBgPadding[0]}px`"
:height="`${box.height + 2 * labelBgPadding[1]}px`"
:x="-labelBgPadding[0]"
:y="-labelBgPadding[1]"
:style="labelBgStyle"
:rx="labelBgBorderRadius"
:ry="labelBgBorderRadius"
/>
<text v-bind="$attrs" ref="el" class="vue-flow__edge-text" :y="box.height / 2" dy="0.3em" :style="labelStyle">
<slot>
<component :is="label" v-if="typeof label !== 'string' && typeof label" />
<template v-else>
{{ label }}
</template>
</slot>
</text>
</g>
</template>
@@ -0,0 +1,68 @@
import type { FunctionalComponent } from 'vue'
import { getSimpleBezierPath } from './utils'
import BaseEdge from './BaseEdge'
import { Position } from '~/types'
import type { EdgeProps } from '~/types'
const SimpleBezierEdge: FunctionalComponent<EdgeProps> = function ({
sourcePosition = Position.Bottom,
targetPosition = Position.Top,
label,
labelStyle = {},
labelShowBg = true,
labelBgStyle = {},
labelBgPadding,
labelBgBorderRadius,
sourceY,
sourceX,
targetX,
targetY,
markerEnd,
markerStart,
style,
}) {
const [path, labelX, labelY] = getSimpleBezierPath({
sourceX,
sourceY,
targetX,
targetY,
sourcePosition,
targetPosition,
})
return h(BaseEdge, {
path,
labelX,
labelY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
style,
markerEnd,
markerStart,
})
}
SimpleBezierEdge.props = [
'sourcePosition',
'targetPosition',
'label',
'labelStyle',
'labelShowBg',
'labelBgStyle',
'labelBgPadding',
'labelBgBorderRadius',
'sourceY',
'sourceX',
'targetX',
'targetY',
'markerEnd',
'markerStart',
'style',
]
SimpleBezierEdge.inheritAttrs = false
export default SimpleBezierEdge
@@ -0,0 +1,74 @@
import type { FunctionalComponent } from 'vue'
import { getSmoothStepPath } from './utils'
import BaseEdge from './BaseEdge'
import type { SmoothStepEdgeProps } from '~/types'
import { Position } from '~/types'
const SmoothStepEdge: FunctionalComponent<SmoothStepEdgeProps> = function ({
sourcePosition = Position.Bottom,
targetPosition = Position.Top,
label,
labelStyle = {},
labelShowBg = true,
labelBgStyle = {},
labelBgPadding,
labelBgBorderRadius,
sourceY,
sourceX,
targetX,
targetY,
markerEnd,
markerStart,
borderRadius,
offset,
style,
}) {
const [path, labelX, labelY] = getSmoothStepPath({
sourceX,
sourceY,
targetX,
targetY,
sourcePosition,
targetPosition,
borderRadius,
offset,
})
return h(BaseEdge, {
path,
labelX,
labelY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
style,
markerEnd,
markerStart,
})
}
SmoothStepEdge.props = [
'sourcePosition',
'targetPosition',
'label',
'labelStyle',
'labelShowBg',
'labelBgStyle',
'labelBgPadding',
'labelBgBorderRadius',
'sourceY',
'sourceX',
'targetX',
'targetY',
'borderRadius',
'offset',
'markerEnd',
'markerStart',
'style',
]
SmoothStepEdge.inheritAttrs = false
export default SmoothStepEdge
@@ -0,0 +1,28 @@
import type { FunctionalComponent } from 'vue'
import SmoothStepEdge from './SmoothStepEdge'
import type { EdgeProps } from '~/types'
const StepEdge: FunctionalComponent<EdgeProps> = function (props) {
return h(SmoothStepEdge, { ...props, borderRadius: 0 })
}
StepEdge.props = [
'sourcePosition',
'targetPosition',
'label',
'labelStyle',
'labelShowBg',
'labelBgStyle',
'labelBgPadding',
'labelBgBorderRadius',
'sourceY',
'sourceX',
'targetX',
'targetY',
'markerEnd',
'markerStart',
'style',
]
StepEdge.inheritAttrs = false
export default StepEdge
@@ -0,0 +1,56 @@
import type { FunctionalComponent } from 'vue'
import BaseEdge from './BaseEdge'
import { getStraightPath } from './utils'
import type { EdgeProps } from '~/types'
const StraightEdge: FunctionalComponent<EdgeProps> = function ({
label,
labelStyle = {},
labelShowBg = true,
labelBgStyle = {},
labelBgPadding,
labelBgBorderRadius,
sourceY,
sourceX,
targetX,
targetY,
markerEnd,
markerStart,
style,
}) {
const [path, labelX, labelY] = getStraightPath({ sourceX, sourceY, targetX, targetY })
return h(BaseEdge, {
path,
labelX,
labelY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
style,
markerEnd,
markerStart,
})
}
StraightEdge.props = [
'label',
'labelStyle',
'labelShowBg',
'labelBgStyle',
'labelBgPadding',
'labelBgBorderRadius',
'sourceY',
'sourceX',
'targetX',
'targetY',
'markerEnd',
'markerStart',
'style',
]
StraightEdge.inheritAttrs = false
export default StraightEdge
@@ -0,0 +1,218 @@
import type { CSSProperties, Component, VNode } from 'vue'
import EdgeAnchor from './EdgeAnchor'
import type { EdgeComponent, EdgeEventsOn, EdgeMarkerType, EdgeTextProps, EdgeUpdatable, GraphNode } from '~/types'
import { ConnectionMode, Position } from '~/types'
import { getEdgePositions, getHandle, getMarkerId } from '~/utils'
import { EdgeId, EdgeRef } from '~/context'
interface Props {
id: string
type: EdgeComponent | Function | Object | false
name: string
source: string
target: string
sourceNode?: GraphNode
targetNode?: GraphNode
targetHandleId?: string | null
sourceHandleId?: string | null
selectable?: boolean
updatable?: EdgeUpdatable
label?: string | VNode | Component<EdgeTextProps> | Object
data?: any
events: EdgeEventsOn
labelStyle?: CSSProperties
labelShowBg?: boolean
labelBgStyle?: any
labelBgPadding?: [number, number]
labelBgBorderRadius?: number
animated?: boolean
selected?: boolean
style: CSSProperties
markerEnd?: EdgeMarkerType
markerStart?: EdgeMarkerType
connectionMode: ConnectionMode
edgeUpdaterRadius: number
updating?: boolean
}
const Wrapper = defineComponent({
props: [
'name',
'type',
'id',
'data',
'events',
'labelBgBorderRadius',
'labelBgPadding',
'labelBgStyle',
'labelStyle',
'labelShowBg',
'style',
'animated',
'label',
'updatable',
'selectable',
'target',
'source',
'sourceNode',
'targetNode',
'sourceHandleId',
'targetHandleId',
'selected',
'markerEnd',
'markerStart',
'connectionMode',
'edgeUpdaterRadius',
'updating',
],
emits: ['source-mousedown', 'target-mousedown'],
setup(props: Props, { emit }) {
let updating = $ref(false)
const edgeEl = ref()
provide(EdgeId, props.id)
provide(EdgeRef, edgeEl)
const onEdgeUpdaterMouseEnter = () => (updating = true)
const onEdgeUpdaterMouseOut = () => (updating = false)
const onEdgeUpdaterSourceMouseDown = (e: MouseEvent) => {
emit('source-mousedown', e)
}
const onEdgeUpdaterTargetMouseDown = (e: MouseEvent) => {
emit('target-mousedown', e)
}
return () => {
if (!props.sourceNode || !props.targetNode) return null
let sourceNodeHandles
if (props.connectionMode === ConnectionMode.Strict) {
sourceNodeHandles = props.sourceNode.handleBounds.source
} else {
sourceNodeHandles = props.sourceNode.handleBounds.source ?? props.sourceNode.handleBounds.target
}
const sourceHandle = getHandle(sourceNodeHandles, props.sourceHandleId)
let targetNodeHandles
if (props.connectionMode === ConnectionMode.Strict) {
targetNodeHandles = props.targetNode.handleBounds.target
} else {
targetNodeHandles = props.targetNode.handleBounds.target ?? props.targetNode.handleBounds.source
}
const targetHandle = getHandle(targetNodeHandles, props.targetHandleId)
const sourcePosition = sourceHandle ? sourceHandle.position : Position.Bottom
const targetPosition = targetHandle ? targetHandle.position : Position.Top
const { sourceX, sourceY, targetY, targetX } = getEdgePositions(
props.sourceNode,
sourceHandle,
sourcePosition,
props.targetNode,
targetHandle,
targetPosition,
)
return h(
'g',
{
'ref': edgeEl,
'data-id': props.id,
'class': [
'vue-flow__edge',
`vue-flow__edge-${props.name}`,
{
updating,
selected: props.selected,
animated: props.animated,
inactive: !props.selectable,
},
],
},
[
props.updating
? null
: h(props.type as any, {
id: props.id,
sourceNode: props.sourceNode,
targetNode: props.targetNode,
source: props.source,
target: props.target,
updatable: props.updatable,
selected: props.selected,
animated: props.animated,
label: props.label,
labelStyle: props.labelStyle,
labelShowBg: props.labelShowBg,
labelBgStyle: props.labelBgStyle,
labelBgPadding: props.labelBgPadding,
labelBgBorderRadius: props.labelBgBorderRadius,
data: props.data,
events: props.events,
style: props.style,
markerStart: `url(#${getMarkerId(props.markerStart)})`,
markerEnd: `url(#${getMarkerId(props.markerEnd)})`,
sourcePosition,
targetPosition,
sourceX,
sourceY,
targetX,
targetY,
sourceHandleId: props.sourceHandleId,
targetHandleId: props.targetHandleId,
}),
[
props.updatable === 'source' || props.updatable === true
? [
h(
'g',
{
onMousedown: onEdgeUpdaterSourceMouseDown,
onMouseenter: onEdgeUpdaterMouseEnter,
onMouseout: onEdgeUpdaterMouseOut,
},
h(EdgeAnchor, {
'position': sourcePosition,
'centerX': sourceX,
'centerY': sourceY,
'radius': props.edgeUpdaterRadius,
'data-type': 'source',
}),
),
]
: null,
props.updatable === 'target' || props.updatable === true
? [
h(
'g',
{
onMousedown: onEdgeUpdaterTargetMouseDown,
onMouseenter: onEdgeUpdaterMouseEnter,
onMouseout: onEdgeUpdaterMouseOut,
},
h(EdgeAnchor, {
'position': targetPosition,
'centerX': targetX,
'centerY': targetY,
'radius': props.edgeUpdaterRadius,
'data-type': 'target',
}),
),
]
: null,
],
],
)
}
},
})
export default Wrapper
@@ -0,0 +1,9 @@
export { default as BaseEdge } from './BaseEdge'
export { default as BezierEdge } from './BezierEdge'
export { default as SimpleBezierEdge } from './SimpleBezierEdge'
export { default as StepEdge } from './StepEdge'
export { default as SmoothStepEdge } from './SmoothStepEdge'
export { default as StraightEdge } from './StraightEdge'
export { default as EdgeAnchor } from './EdgeAnchor'
export { default as EdgeText } from './EdgeText.vue'
export { default as EdgeWrapper } from './Wrapper'
@@ -0,0 +1,98 @@
import { getBezierEdgeCenter } from './general'
import { Position } from '~/types'
export interface GetBezierPathParams {
sourceX: number
sourceY: number
sourcePosition?: Position
targetX: number
targetY: number
targetPosition?: Position
curvature?: number
}
interface GetControlWithCurvatureParams {
pos: Position
x1: number
y1: number
x2: number
y2: number
c: number
}
function calculateControlOffset(distance: number, curvature: number): number {
if (distance >= 0) {
return 0.5 * distance
} else {
return curvature * 25 * Math.sqrt(-distance)
}
}
function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurvatureParams): [number, number] {
let ctX: number, ctY: number
switch (pos) {
case Position.Left:
ctX = x1 - calculateControlOffset(x1 - x2, c)
ctY = y1
break
case Position.Right:
ctX = x1 + calculateControlOffset(x2 - x1, c)
ctY = y1
break
case Position.Top:
ctX = x1
ctY = y1 - calculateControlOffset(y1 - y2, c)
break
case Position.Bottom:
ctX = x1
ctY = y1 + calculateControlOffset(y2 - y1, c)
break
}
return [ctX, ctY]
}
export function getBezierPath({
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
curvature = 0.25,
}: GetBezierPathParams): [string, number, number, number, number] {
const [sourceControlX, sourceControlY] = getControlWithCurvature({
pos: sourcePosition,
x1: sourceX,
y1: sourceY,
x2: targetX,
y2: targetY,
c: curvature,
})
const [targetControlX, targetControlY] = getControlWithCurvature({
pos: targetPosition,
x1: targetX,
y1: targetY,
x2: sourceX,
y2: sourceY,
c: curvature,
})
const [centerX, centerY, offsetX, offsetY] = getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
})
return [
`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
centerX,
centerY,
offsetX,
offsetY,
]
}
@@ -0,0 +1,49 @@
// this is used for straight edges and simple smoothstep edges (LTR, RTL, BTT, TTB)
export function getSimpleEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
}: {
sourceX: number
sourceY: number
targetX: number
targetY: number
}): [number, number, number, number] {
const xOffset = Math.abs(targetX - sourceX) / 2
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset
const yOffset = Math.abs(targetY - sourceY) / 2
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset
return [centerX, centerY, xOffset, yOffset]
}
export function getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
}: {
sourceX: number
sourceY: number
targetX: number
targetY: number
sourceControlX: number
sourceControlY: number
targetControlX: number
targetControlY: number
}): [number, number, number, number] {
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125
const offsetX = Math.abs(centerX - sourceX)
const offsetY = Math.abs(centerY - sourceY)
return [centerX, centerY, offsetX, offsetY]
}
@@ -0,0 +1,5 @@
export * from './bezier'
export * from './general'
export * from './simple-bezier'
export * from './smoothstep'
export * from './straight'
@@ -0,0 +1,79 @@
import { getBezierEdgeCenter } from './general'
import { Position } from '~/types'
export interface GetSimpleBezierPathParams {
sourceX: number
sourceY: number
sourcePosition?: Position
targetX: number
targetY: number
targetPosition?: Position
}
interface GetControlParams {
pos: Position
x1: number
y1: number
x2: number
y2: number
}
function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number] {
let ctX: number, ctY: number
switch (pos) {
case Position.Left:
case Position.Right:
ctX = 0.5 * (x1 + x2)
ctY = y1
break
case Position.Top:
case Position.Bottom:
ctX = x1
ctY = 0.5 * (y1 + y2)
break
}
return [ctX, ctY]
}
export function getSimpleBezierPath({
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
}: GetSimpleBezierPathParams): [string, number, number, number, number] {
const [sourceControlX, sourceControlY] = getControl({
pos: sourcePosition,
x1: sourceX,
y1: sourceY,
x2: targetX,
y2: targetY,
})
const [targetControlX, targetControlY] = getControl({
pos: targetPosition,
x1: targetX,
y1: targetY,
x2: sourceX,
y2: sourceY,
})
const [centerX, centerY, offsetX, offsetY] = getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
})
return [
`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
centerX,
centerY,
offsetX,
offsetY,
]
}
@@ -0,0 +1,197 @@
import { getSimpleEdgeCenter } from './general'
import type { XYPosition } from '~/types'
import { Position } from '~/types'
export interface GetSmoothStepPathParams {
sourceX: number
sourceY: number
sourcePosition?: Position
targetX: number
targetY: number
targetPosition?: Position
borderRadius?: number
centerX?: number
centerY?: number
offset?: number
}
const handleDirections = {
[Position.Left]: { x: -1, y: 0 },
[Position.Right]: { x: 1, y: 0 },
[Position.Top]: { x: 0, y: -1 },
[Position.Bottom]: { x: 0, y: 1 },
}
const getDirection = ({
source,
sourcePosition = Position.Bottom,
target,
}: {
source: XYPosition
sourcePosition: Position
target: XYPosition
}): XYPosition => {
if (sourcePosition === Position.Left || sourcePosition === Position.Right) {
return source.x < target.x ? { x: 1, y: 0 } : { x: -1, y: 0 }
}
return source.y < target.y ? { x: 0, y: 1 } : { x: 0, y: -1 }
}
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt((b.x - a.x) ** 2 + (b.y - a.y) ** 2)
// With this function we try to mimic an orthogonal edge routing behaviour
// It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges
function getPoints({
source,
sourcePosition = Position.Bottom,
target,
targetPosition = Position.Top,
center,
offset,
}: {
source: XYPosition
sourcePosition: Position
target: XYPosition
targetPosition: Position
center: Partial<XYPosition>
offset: number
}): [XYPosition[], number, number, number, number] {
const sourceDir = handleDirections[sourcePosition]
const targetDir = handleDirections[targetPosition]
const sourceGapped: XYPosition = { x: source.x + sourceDir.x * offset, y: source.y + sourceDir.y * offset }
const targetGapped: XYPosition = { x: target.x + targetDir.x * offset, y: target.y + targetDir.y * offset }
const dir = getDirection({
source: sourceGapped,
sourcePosition,
target: targetGapped,
})
const dirAccessor = dir.x !== 0 ? 'x' : 'y'
const currDir = dir[dirAccessor]
let points: XYPosition[] = []
let centerX, centerY
const [defaultCenterX, defaultCenterY, defaultOffsetX, defaultOffsetY] = getSimpleEdgeCenter({
sourceX: source.x,
sourceY: source.y,
targetX: target.x,
targetY: target.y,
})
// opposite handle positions, default case
if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
centerX = center.x || defaultCenterX
centerY = center.y || defaultCenterY
// --->
// |
// >---
const verticalSplit: XYPosition[] = [
{ x: centerX, y: sourceGapped.y },
{ x: centerX, y: targetGapped.y },
]
// |
// ---
// |
const horizontalSplit: XYPosition[] = [
{ x: sourceGapped.x, y: centerY },
{ x: targetGapped.x, y: centerY },
]
if (sourceDir[dirAccessor] === currDir) {
points = dirAccessor === 'x' ? verticalSplit : horizontalSplit
} else {
points = dirAccessor === 'x' ? horizontalSplit : verticalSplit
}
} else {
// sourceTarget means we take x from source and y from target, targetSource is the opposite
const sourceTarget: XYPosition[] = [{ x: sourceGapped.x, y: targetGapped.y }]
const targetSource: XYPosition[] = [{ x: targetGapped.x, y: sourceGapped.y }]
// this handles edges with same handle positions
if (dirAccessor === 'x') {
points = sourceDir.x === currDir ? targetSource : sourceTarget
} else {
points = sourceDir.y === currDir ? sourceTarget : targetSource
}
// these are conditions for handling mixed handle positions like Right -> Bottom for example
if (sourcePosition !== targetPosition) {
const dirAccessorOpposite = dirAccessor === 'x' ? 'y' : 'x'
const isSameDir = sourceDir[dirAccessor] === targetDir[dirAccessorOpposite]
const sourceGtTargetOppo = sourceGapped[dirAccessorOpposite] > targetGapped[dirAccessorOpposite]
const sourceLtTargetOppo = sourceGapped[dirAccessorOpposite] < targetGapped[dirAccessorOpposite]
const flipSourceTarget =
(sourceDir[dirAccessor] === 1 && ((!isSameDir && sourceGtTargetOppo) || (isSameDir && sourceLtTargetOppo))) ||
(sourceDir[dirAccessor] !== 1 && ((!isSameDir && sourceLtTargetOppo) || (isSameDir && sourceGtTargetOppo)))
if (flipSourceTarget) {
points = dirAccessor === 'x' ? sourceTarget : targetSource
}
}
centerX = points[0].x
centerY = points[0].y
}
const pathPoints = [source, sourceGapped, ...points, targetGapped, target]
return [pathPoints, centerX, centerY, defaultOffsetX, defaultOffsetY]
}
function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): string {
const bendSize = Math.min(distance(a, b) / 2, distance(b, c) / 2, size)
const { x, y } = b
// no bend
if ((a.x === x && x === c.x) || (a.y === y && y === c.y)) {
return `L${x} ${y}`
}
// first segment is horizontal
if (a.y === y) {
const xDir = a.x < c.x ? -1 : 1
const yDir = a.y < c.y ? 1 : -1
return `L ${x + bendSize * xDir},${y}Q ${x},${y} ${x},${y + bendSize * yDir}`
}
const xDir = a.x < c.x ? 1 : -1
const yDir = a.y < c.y ? -1 : 1
return `L ${x},${y + bendSize * yDir}Q ${x},${y} ${x + bendSize * xDir},${y}`
}
export function getSmoothStepPath({
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
borderRadius = 5,
centerX,
centerY,
offset = 20,
}: GetSmoothStepPathParams): [string, number, number, number, number] {
const [points, labelX, labelY, offsetX, offsetY] = getPoints({
source: { x: sourceX, y: sourceY },
sourcePosition,
target: { x: targetX, y: targetY },
targetPosition,
center: { x: centerX, y: centerY },
offset,
})
const path = points.reduce<string>((res, p, i) => {
let segment = ''
if (i > 0 && i < points.length - 1) {
segment = getBend(points[i - 1], p, points[i + 1], borderRadius)
} else {
segment = `${i === 0 ? 'M' : 'L'}${p.x} ${p.y}`
}
res += segment
return res
}, '')
return [path, labelX, labelY, offsetX, offsetY]
}
@@ -0,0 +1,24 @@
import { getSimpleEdgeCenter } from './general'
export interface GetStraightPathParams {
sourceX: number
sourceY: number
targetX: number
targetY: number
}
export function getStraightPath({
sourceX,
sourceY,
targetX,
targetY,
}: GetStraightPathParams): [string, number, number, number, number] {
const [centerX, centerY, offsetX, offsetY] = getSimpleEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
})
return [`M ${sourceX},${sourceY}L ${targetX},${targetY}`, centerX, centerY, offsetX, offsetY]
}