docs(examples): update layouting example (#1576)
* refactor(examples): use offsetPath in layouting example Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com> * chore(examples): cleanup Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com> * docs(examples): update layouting example Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com> --------- Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>
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@@ -15,7 +15,7 @@ const elements = ref<Elements>([
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{ id: 'e1-3', source: '1', target: '3' },
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])
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const { onConnect, addEdges, setTransform, toObject } = useVueFlow({
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const { onConnect, addEdges, setViewport, toObject } = useVueFlow({
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minZoom: 0.2,
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maxZoom: 4,
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})
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@@ -36,8 +36,8 @@ function updatePos() {
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function logToObject() {
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return console.log(toObject())
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}
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function resetTransform() {
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return setTransform({ x: 0, y: 0, zoom: 1 })
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function resetViewport() {
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return setViewport({ x: 0, y: 0, zoom: 1 })
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}
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function toggleclass() {
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return elements.value.forEach((el) => (el.class = el.class === 'light' ? 'dark' : 'light'))
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@@ -50,7 +50,7 @@ function toggleclass() {
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<MiniMap />
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<Controls />
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<Panel position="top-right" style="display: flex; gap: 5px">
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<button @click="resetTransform">reset transform</button>
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<button @click="resetViewport">reset viewport</button>
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<button @click="updatePos">change pos</button>
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<button @click="toggleclass">toggle class</button>
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<button @click="logToObject">toObject</button>
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@@ -1,94 +1,70 @@
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<script setup lang="ts">
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import type { EdgeProps } from '@vue-flow/core'
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import type { EdgeProps, Node } from '@vue-flow/core'
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import { BaseEdge, EdgeLabelRenderer, getSmoothStepPath, useNodesData } from '@vue-flow/core'
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import { TransitionPresets, executeTransition } from '@vueuse/core'
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import type { ProcessNodeData } from './types'
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const props = defineProps<EdgeProps>()
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const edgePoint = ref(0)
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const labelRef = ref<HTMLDivElement>()
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const sourceNodeData = useNodesData(() => props.source)
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const sourceNodeData = useNodesData<Node<ProcessNodeData>>(() => props.source)
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const isFinished = toRef(() => sourceNodeData.value.isFinished)
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const isFinished = toRef(() => sourceNodeData.value?.data.isFinished)
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const isAnimating = ref(false)
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const edgeColor = toRef(() => {
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if (sourceNodeData.value.hasError) {
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if (sourceNodeData.value?.data.hasError) {
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return '#f87171'
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}
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if (sourceNodeData.value.isFinished) {
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if (sourceNodeData.value?.data.isFinished) {
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return '#10b981'
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}
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if (sourceNodeData.value.isCancelled) {
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if (sourceNodeData.value?.data.isCancelled) {
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return '#fbbf24'
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}
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if (sourceNodeData.value.isSkipped) {
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if (sourceNodeData.value?.data.isSkipped) {
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return '#f59e0b'
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}
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return '#6b7280'
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})
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const edgeRef = ref<InstanceType<typeof BaseEdge>>()
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const circlePosition = ref({ x: 0, y: 0 })
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const currentLength = ref(0)
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const path = computed(() => getSmoothStepPath(props))
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watch(edgePoint, (point) => {
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const pathEl = edgeRef.value?.pathEl
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if (!pathEl || point === 0) {
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return
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}
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const currLength = pathEl.getTotalLength()
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if (currentLength.value !== currLength) {
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return runAnimation()
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}
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circlePosition.value = pathEl.getPointAtLength(point)
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})
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watch(isFinished, async (isFinished, _, onCleanup) => {
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if (isFinished) {
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await runAnimation()
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edgePoint.value = 0
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currentLength.value = 0
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circlePosition.value = { x: 0, y: 0 }
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}
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})
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async function runAnimation() {
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const pathEl = edgeRef.value?.pathEl
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if (!pathEl) {
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return
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}
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watch(
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isFinished,
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(isFinished) => {
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if (isFinished) {
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runAnimation()
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}
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},
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{ immediate: true },
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)
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function runAnimation() {
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isAnimating.value = true
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const totalLength = pathEl.getTotalLength()
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// defer to next tick so the labelRef is available
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nextTick(() => {
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const keyframes = [{ offsetDistance: '0%' }, { offsetDistance: '100%' }]
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const from = edgePoint.value || 0
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const animation = labelRef.value?.animate(keyframes, {
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duration: 1500,
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direction: 'normal',
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easing: 'ease-in-out',
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iterations: 1,
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})
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if (currentLength.value !== totalLength) {
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currentLength.value = totalLength
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}
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await executeTransition(edgePoint, from, totalLength, {
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transition: TransitionPresets.easeInOutCubic,
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if (animation) {
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animation.onfinish = () => {
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isAnimating.value = false
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}
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}
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})
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isAnimating.value = false
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}
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</script>
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@@ -100,16 +76,17 @@ export default {
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</script>
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<template>
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<BaseEdge v-bind="$attrs" :id="id" ref="edgeRef" :path="path[0]" :marker-end="markerEnd" :style="{ stroke: edgeColor }" />
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<BaseEdge v-bind="$attrs" :id="id" :path="path[0]" :marker-end="markerEnd" :style="{ stroke: edgeColor }" />
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<EdgeLabelRenderer v-if="isAnimating">
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<div
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ref="labelRef"
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:style="{
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position: 'absolute',
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transform: `translate(-50%, -50%) translate(${circlePosition.x}px,${circlePosition.y}px)`,
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pointerEvents: 'all',
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offsetPath: `path('${path[0]}')`,
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offsetRotate: '0deg',
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offsetAnchor: 'center',
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}"
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class="nodrag nopan"
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>
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📦
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</div>
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@@ -1,8 +1,9 @@
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<script setup lang="ts">
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import type { NodeProps } from '@vue-flow/core'
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import { Handle, useHandleConnections } from '@vue-flow/core'
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import type { ProcessNodeData } from './types'
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const props = defineProps<NodeProps>()
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const props = defineProps<NodeProps<ProcessNodeData>>()
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const sourceConnections = useHandleConnections({
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type: 'target',
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7
examples/vite/src/Layouting/types.ts
Normal file
7
examples/vite/src/Layouting/types.ts
Normal file
@@ -0,0 +1,7 @@
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export interface ProcessNodeData {
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hasError: boolean
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isSkipped: boolean
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isCancelled: boolean
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isFinished: boolean
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isRunning: boolean
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}
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@@ -1,21 +1,20 @@
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<script lang="ts" setup>
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import type { FlowExportObject } from '@vue-flow/core'
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import type { Edge, FlowExportObject, Node } from '@vue-flow/core'
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import { useVueFlow } from '@vue-flow/core'
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const flowKey = 'example-flow'
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const state = useStorage<FlowExportObject | null>(flowKey, {
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nodes: [],
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edges: [],
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position: [NaN, NaN],
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zoom: 1,
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})
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const state = useStorage(flowKey, {
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nodes: [] as Node[],
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edges: [] as Edge[],
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viewport: { x: 0, y: 0, zoom: 1 },
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} as FlowExportObject)
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function getNodeId() {
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return `randomnode_${+new Date()}`
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}
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const { addNodes, setNodes, setEdges, toObject, dimensions, setTransform } = useVueFlow()
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const { addNodes, setNodes, setEdges, toObject, dimensions, setViewport } = useVueFlow()
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function onSave() {
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state.value = toObject()
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@@ -31,7 +30,7 @@ function onRestore() {
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setEdges(flow.edges)
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setTransform({ x, y, zoom: flow.zoom || 0 })
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setViewport({ x, y, zoom: flow.zoom || 0 })
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}
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}
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