chore(docs): cleanup basic example and expand comments

This commit is contained in:
braks
2024-02-05 07:51:12 +01:00
committed by Braks
parent 2637733aa9
commit 3c8182ead1
2 changed files with 64 additions and 34 deletions
+60 -29
View File
@@ -1,73 +1,104 @@
<script setup>
import { VueFlow, isNode, useVueFlow } from '@vue-flow/core'
import { ref } from 'vue'
import { VueFlow, useVueFlow } from '@vue-flow/core'
import { Background } from '@vue-flow/background'
import { ControlButton, Controls } from '@vue-flow/controls'
import { MiniMap } from '@vue-flow/minimap'
import { ref } from 'vue'
import { initialEdges, initialNodes } from './initial-elements.js'
import Icon from './Icon.vue'
import { initialElements } from './initial-elements.js'
// useVueFlow returns all the event-hooks and methods you need to interact with the graph
/**
* useVueFlow provides all event handlers and store properties
* You can pass the composable an object that has the same properties as the VueFlow component props
*/
const { onPaneReady, onNodeDragStop, onConnect, addEdges, setViewport, toObject } = useVueFlow()
// Elements v-model
const elements = ref(initialElements)
const nodes = ref(initialNodes)
// Dark mode toggle
const edges = ref(initialEdges)
// our dark mode toggle flag
const dark = ref(false)
/**
* Event Hooks
* This is a Vue Flow event-hook which can be listened to from anywhere you call the composable, instead of only on the main component
* Any event that is available as `@event-name` on the VueFlow component is also available as `onEventName` on the composable and vice versa
*
* These are Vue Flow event-hooks which can be used to listen to events happening on the graph.
* onPaneReady is called when viewpane & nodes have visible dimensions
*/
// onPaneReady is called when viewpane is ready (dimensions exist and are not 0)
onPaneReady(({ fitView }) => {
fitView()
})
// onNodeDragStop is called when a node is dragged and then released
onNodeDragStop((e) => console.log('drag stop', e))
/**
* onNodeDragStop is called when a node is done being dragged
*
* Node drag events provide you with:
* 1. the event object
* 2. the nodes array (if multiple nodes are dragged)
* 3. the node that initiated the drag
* 4. any intersections with other nodes
*/
onNodeDragStop(({ event, nodes, node, intersections }) => {
console.log('Node Drag Stop', { event, nodes, node, intersections })
})
/**
* onConnect is called when a new connection is created.
* You can add additional properties to your new edge (like a type or label) or block the creation altogether
*
* You can add additional properties to your new edge (like a type or label) or block the creation altogether by not calling `addEdges`
*/
onConnect((params) => addEdges(params))
onConnect((connection) => {
addEdges(connection)
})
/**
* To update node properties you can simply use your elements v-model and mutate the elements directly
* Changes should always be reflected on the graph reactively, without the need to overwrite the original elements
* Be aware that VueFlow will change your initial `Node[]` and `Edge[]` elements to `GraphNode[]` and `GraphEdge[]`
* To update a node or multiple nodes, you can
* 1. Mutate the node objects *if* you're using `v-model`
* 2. Use the `updateNode` method (from `useVueFlow`) to update the node(s)
* 3. Create a new array of nodes and pass it to the `nodes` ref
*/
function updatePos() {
return elements.value.forEach((el) => {
if (isNode(el)) {
el.position = {
nodes.value = nodes.value.map((node) => {
return {
...node,
position: {
x: Math.random() * 400,
y: Math.random() * 400,
}
},
}
})
}
/**
* toObject transforms your current graph data to an easily persist-able object
*/
function logToObject() {
// `toObject` transforms your current graph data to an easily persist-able object
return console.log(toObject())
console.log(toObject())
}
/**
* Resets the current viewport transformation (zoom & pan)
*/
function resetTransform() {
return setViewport({ x: 0, y: 0, zoom: 1 })
setViewport({ x: 0, y: 0, zoom: 1 })
}
function toggleClass() {
return (dark.value = !dark.value)
function toggleDarkMode() {
dark.value = !dark.value
}
</script>
<template>
<VueFlow v-model="elements" :class="{ dark }" class="basicflow" :default-viewport="{ zoom: 1.5 }" :min-zoom="0.2" :max-zoom="4">
<VueFlow
:nodes="nodes"
:edges="edges"
:class="{ dark }"
class="basicflow"
:default-viewport="{ zoom: 1.5 }"
:min-zoom="0.2"
:max-zoom="4"
>
<Background pattern-color="#aaa" :gap="16" />
<MiniMap />
@@ -81,7 +112,7 @@ function toggleClass() {
<Icon name="update" />
</ControlButton>
<ControlButton title="Toggle Mode" @click="toggleClass">
<ControlButton title="Toggle Dark Mode" @click="toggleDarkMode">
<Icon v-if="dark" name="sun" />
<Icon v-else name="moon" />
</ControlButton>
+4 -5
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@@ -1,15 +1,14 @@
import { MarkerType } from '@vue-flow/core'
/**
* You can pass elements together as a v-model value
* or split them up into nodes and edges and pass them to the `nodes` and `edges` props of Vue Flow (or useVueFlow composable)
*/
export const initialElements = [
export const initialNodes = [
{ id: '1', type: 'input', label: 'Node 1', position: { x: 250, y: 0 }, class: 'light' },
{ id: '2', type: 'output', label: 'Node 2', position: { x: 100, y: 100 }, class: 'light' },
{ id: '3', label: 'Node 3', position: { x: 400, y: 100 }, class: 'light' },
{ id: '4', label: 'Node 4', position: { x: 150, y: 200 }, class: 'light' },
{ id: '5', type: 'output', label: 'Node 5', position: { x: 300, y: 300 }, class: 'light' },
]
export const initialEdges = [
{ id: 'e1-2', source: '1', target: '2', animated: true },
{ id: 'e1-3', label: 'edge with arrowhead', source: '1', target: '3', markerEnd: MarkerType.ArrowClosed },
{