feat(docs): add animation edge to layouting example
This commit is contained in:
@@ -1,6 +1,6 @@
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<script setup>
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import { computed, ref, toRef, watch } from 'vue'
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import { BaseEdge, getSmoothStepPath, useNodesData, useVueFlow } from '@vue-flow/core'
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import { BaseEdge, EdgeLabelRenderer, Position, getSmoothStepPath, useNodesData } from '@vue-flow/core'
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import { TransitionPresets, executeTransition } from '@vueuse/core'
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const props = defineProps({
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@@ -8,6 +8,10 @@ const props = defineProps({
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type: String,
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required: true,
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},
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source: {
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type: String,
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required: true,
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},
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sourceX: {
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type: Number,
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required: true,
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@@ -26,65 +30,45 @@ const props = defineProps({
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},
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sourcePosition: {
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type: String,
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required: true,
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default: Position.Right,
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},
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targetPosition: {
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type: String,
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required: true,
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},
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data: {
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type: Object,
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required: false,
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},
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markerEnd: {
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type: String,
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required: false,
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},
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style: {
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type: Object,
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required: false,
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},
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sourceHandleId: {
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type: String,
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required: false,
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},
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targetHandleId: {
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type: String,
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required: false,
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default: Position.Left,
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},
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})
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const { onNodeDrag } = useVueFlow()
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const edgePoint = ref(0)
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const sourceNodeData = useNodesData(() => props.source)
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const isSourceNodeRunning = toRef(() => sourceNodeData.value?.isRunning)
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const isFinished = toRef(() => sourceNodeData.value.isFinished)
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const isAnimating = ref(false)
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const edgeColor = toRef(() => {
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if (sourceNodeData.value?.hasError) {
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if (sourceNodeData.value.hasError) {
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return '#f87171'
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}
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if (sourceNodeData.value?.isFinished) {
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if (sourceNodeData.value.isFinished) {
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return '#10b981'
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}
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if (isSourceNodeRunning.value) {
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return '#6b7280'
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if (sourceNodeData.value.isCancelled) {
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return '#fbbf24'
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}
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if (sourceNodeData.value?.isSkipped) {
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return '#FFCC99'
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if (sourceNodeData.value.isSkipped) {
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return '#f59e0b'
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}
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return '#1a192b'
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return '#6b7280'
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})
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const edgeRef = ref()
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const circlePosition = ref({ x: 0, y: 0 })
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const labelPosition = ref({ x: 0, y: 0 })
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const currentLength = ref(0)
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@@ -100,43 +84,44 @@ watch(edgePoint, (point) => {
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const currLength = pathEl.getTotalLength()
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if (currentLength.value !== currLength) {
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runAnimation(point)
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return
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return runAnimation()
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}
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circlePosition.value = pathEl.getPointAtLength(point)
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labelPosition.value = pathEl.getPointAtLength(point)
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})
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watch(isSourceNodeRunning, (isRunning, _, onCleanup) => {
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if (isRunning) {
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runAnimation()
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watch(isFinished, async (isFinished) => {
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if (isFinished) {
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await runAnimation()
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onCleanup(() => {
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edgePoint.value = 0
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currentLength.value = 0
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circlePosition.value = { x: 0, y: 0 }
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})
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edgePoint.value = 0
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currentLength.value = 0
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labelPosition.value = { x: 0, y: 0 }
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}
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})
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function runAnimation(from = 0) {
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async function runAnimation() {
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const pathEl = edgeRef.value?.pathEl
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if (!pathEl) {
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return
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}
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edgePoint.value = 0
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isAnimating.value = true
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const totalLength = pathEl.getTotalLength()
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const from = edgePoint.value || 0
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if (currentLength.value !== totalLength) {
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currentLength.value = totalLength
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}
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executeTransition(edgePoint, from, totalLength, {
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await executeTransition(edgePoint, from, totalLength, {
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transition: TransitionPresets.easeInOutCubic,
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})
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isAnimating.value = false
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}
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</script>
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@@ -148,14 +133,18 @@ export default {
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</script>
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<template>
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<BaseEdge v-bind="$attrs" :id="id" ref="edgeRef" :path="path[0]" :marker-end="markerEnd" :style="{ stroke: edgeColor }" />
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<BaseEdge v-bind="$attrs" :id="id" ref="edgeRef" :path="path[0]" :style="{ stroke: edgeColor }" />
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<circle
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v-if="isSourceNodeRunning"
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r="4"
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cy="0"
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cx="0"
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:transform="`translate(${circlePosition.x}, ${circlePosition.y})`"
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style="fill: #f59e0b"
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/>
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<EdgeLabelRenderer v-if="isAnimating">
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<div
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:style="{
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position: 'absolute',
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transform: `translate(-50%, -50%) translate(${labelPosition.x}px,${labelPosition.y}px)`,
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pointerEvents: 'all',
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}"
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class="nodrag nopan"
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>
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📦
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</div>
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</EdgeLabelRenderer>
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</template>
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