fix(core): remove erroneous window.stop in EdgeRendered
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@@ -51,10 +51,6 @@ const groups = controlledComputed(
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() => groupEdgesByZLevel(getEdges, findNode, elevateEdgesOnSelect),
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() => groupEdgesByZLevel(getEdges, findNode, elevateEdgesOnSelect),
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)
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)
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onBeforeUnmount(() => {
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stop?.()
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})
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const selectable = (edgeSelectable?: boolean) => (typeof edgeSelectable === 'undefined' ? elementsSelectable : edgeSelectable)
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const selectable = (edgeSelectable?: boolean) => (typeof edgeSelectable === 'undefined' ? elementsSelectable : edgeSelectable)
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const updatable = (edgeUpdatable?: EdgeUpdatable) => (typeof edgeUpdatable === 'undefined' ? edgesUpdatable : edgeUpdatable)
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const updatable = (edgeUpdatable?: EdgeUpdatable) => (typeof edgeUpdatable === 'undefined' ? edgesUpdatable : edgeUpdatable)
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const focusable = (edgeFocusable?: boolean) => (typeof edgeFocusable === 'undefined' ? edgesFocusable : edgeFocusable)
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const focusable = (edgeFocusable?: boolean) => (typeof edgeFocusable === 'undefined' ? edgesFocusable : edgeFocusable)
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