feat(core): replace fitView option offset with expressive padding (#1967)

* feat(core): replace fitView option `offset` with expressive `padding`

Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>

* chore(changeset): add

* chore: cleanup

Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>

---------

Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>
This commit is contained in:
Braks
2025-10-01 10:44:12 +02:00
parent cc0054095e
commit cca5ab8c44
4 changed files with 169 additions and 18 deletions

View File

@@ -160,7 +160,6 @@ export function useViewportHelper(state: State) {
options.minZoom ?? state.minZoom,
options.maxZoom ?? state.maxZoom,
options.padding ?? DEFAULT_PADDING,
options.offset,
)
return transformViewport(x, y, zoom, options)
@@ -179,7 +178,7 @@ export function useViewportHelper(state: State) {
state.dimensions.height,
state.minZoom,
state.maxZoom,
options.padding,
options.padding ?? DEFAULT_PADDING,
)
return transformViewport(x, y, zoom, options)

View File

@@ -22,15 +22,25 @@ export interface TransitionOptions {
interpolate?: 'smooth' | 'linear'
}
export type PaddingUnit = 'px' | '%'
export type PaddingWithUnit = `${number}${PaddingUnit}` | number
export type Padding =
| PaddingWithUnit
| {
top?: PaddingWithUnit
right?: PaddingWithUnit
bottom?: PaddingWithUnit
left?: PaddingWithUnit
x?: PaddingWithUnit
y?: PaddingWithUnit
}
export type FitViewParams = {
padding?: number
padding?: Padding
includeHiddenNodes?: boolean
minZoom?: number
maxZoom?: number
offset?: {
x?: number
y?: number
}
nodes?: string[]
} & TransitionOptions
@@ -45,7 +55,7 @@ export type SetCenterOptions = TransitionOptions & {
}
export type FitBoundsOptions = TransitionOptions & {
padding?: number
padding?: Padding
}
/** Fit the viewport around visible nodes */

View File

@@ -16,6 +16,8 @@ import type {
MaybeElement,
Node,
NodeLookup,
Padding,
PaddingWithUnit,
Rect,
ViewportTransform,
XYPosition,
@@ -439,28 +441,163 @@ export function getConnectedNodes<N extends Node | { id: string } | string>(node
return nodes.filter((node) => connectedNodeIds.has(typeof node === 'string' ? node : node.id))
}
/**
* Parses a single padding value to a number
* @internal
* @param padding - Padding to parse
* @param viewport - Width or height of the viewport
* @returns The padding in pixels
*/
function parsePadding(padding: PaddingWithUnit, viewport: number): number {
if (typeof padding === 'number') {
return Math.floor((viewport - viewport / (1 + padding)) * 0.5)
}
if (typeof padding === 'string' && padding.endsWith('px')) {
const paddingValue = Number.parseFloat(padding)
if (!Number.isNaN(paddingValue)) {
return Math.floor(paddingValue)
}
}
if (typeof padding === 'string' && padding.endsWith('%')) {
const paddingValue = Number.parseFloat(padding)
if (!Number.isNaN(paddingValue)) {
return Math.floor(viewport * paddingValue * 0.01)
}
}
warn(`The padding value "${padding}" is invalid. Please provide a number or a string with a valid unit (px or %).`)
return 0
}
/**
* Parses the paddings to an object with top, right, bottom, left, x and y paddings
* @internal
* @param padding - Padding to parse
* @param width - Width of the viewport
* @param height - Height of the viewport
* @returns An object with the paddings in pixels
*/
function parsePaddings(
padding: Padding,
width: number,
height: number,
): { top: number; bottom: number; left: number; right: number; x: number; y: number } {
if (typeof padding === 'string' || typeof padding === 'number') {
const paddingY = parsePadding(padding, height)
const paddingX = parsePadding(padding, width)
return {
top: paddingY,
right: paddingX,
bottom: paddingY,
left: paddingX,
x: paddingX * 2,
y: paddingY * 2,
}
}
if (typeof padding === 'object') {
const top = parsePadding(padding.top ?? padding.y ?? 0, height)
const bottom = parsePadding(padding.bottom ?? padding.y ?? 0, height)
const left = parsePadding(padding.left ?? padding.x ?? 0, width)
const right = parsePadding(padding.right ?? padding.x ?? 0, width)
return { top, right, bottom, left, x: left + right, y: top + bottom }
}
return { top: 0, right: 0, bottom: 0, left: 0, x: 0, y: 0 }
}
/**
* Calculates the resulting paddings if the new viewport is applied
* @internal
* @param bounds - Bounds to fit inside viewport
* @param x - X position of the viewport
* @param y - Y position of the viewport
* @param zoom - Zoom level of the viewport
* @param width - Width of the viewport
* @param height - Height of the viewport
* @returns An object with the minimum padding required to fit the bounds inside the viewport
*/
function calculateAppliedPaddings(bounds: Rect, x: number, y: number, zoom: number, width: number, height: number) {
const { x: left, y: top } = rendererPointToPoint(bounds, { x, y, zoom })
const { x: boundRight, y: boundBottom } = rendererPointToPoint(
{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
{
x,
y,
zoom,
},
)
const right = width - boundRight
const bottom = height - boundBottom
return {
left: Math.floor(left),
top: Math.floor(top),
right: Math.floor(right),
bottom: Math.floor(bottom),
}
}
/**
* Returns a viewport that encloses the given bounds with padding.
* @public
* @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects}
* @param bounds - Bounds to fit inside viewport.
* @param width - Width of the viewport.
* @param height - Height of the viewport.
* @param minZoom - Minimum zoom level of the resulting viewport.
* @param maxZoom - Maximum zoom level of the resulting viewport.
* @param padding - Padding around the bounds.
* @returns A transformed {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}.
* @example
* const { x, y, zoom } = getViewportForBounds(
* { x: 0, y: 0, width: 100, height: 100},
* 1200, 800, 0.5, 2);
*/
export function getTransformForBounds(
bounds: Rect,
width: number,
height: number,
minZoom: number,
maxZoom: number,
padding = 0.1,
offset: {
x?: number
y?: number
} = { x: 0, y: 0 },
padding: Padding = 0.1,
): ViewportTransform {
const xZoom = width / (bounds.width * (1 + padding))
const yZoom = height / (bounds.height * (1 + padding))
// First we resolve all the paddings to actual pixel values
const p = parsePaddings(padding, width, height)
const xZoom = (width - p.x) / bounds.width
const yZoom = (height - p.y) / bounds.height
// We calculate the new x, y, zoom for a centered view
const zoom = Math.min(xZoom, yZoom)
const clampedZoom = clamp(zoom, minZoom, maxZoom)
const boundsCenterX = bounds.x + bounds.width / 2
const boundsCenterY = bounds.y + bounds.height / 2
const x = width / 2 - boundsCenterX * clampedZoom + (offset.x ?? 0)
const y = height / 2 - boundsCenterY * clampedZoom + (offset.y ?? 0)
const x = width / 2 - boundsCenterX * clampedZoom
const y = height / 2 - boundsCenterY * clampedZoom
return { x, y, zoom: clampedZoom }
// Then we calculate the minimum padding, to respect asymmetric paddings
const newPadding = calculateAppliedPaddings(bounds, x, y, clampedZoom, width, height)
// We only want to have an offset if the newPadding is smaller than the required padding
const offset = {
left: Math.min(newPadding.left - p.left, 0),
top: Math.min(newPadding.top - p.top, 0),
right: Math.min(newPadding.right - p.right, 0),
bottom: Math.min(newPadding.bottom - p.bottom, 0),
}
return {
x: x - offset.left + offset.right,
y: y - offset.top + offset.bottom,
zoom: clampedZoom,
}
}
export function getXYZPos(parentPos: XYZPosition, computedPosition: XYZPosition): XYZPosition {