feat(core): replace fitView option offset with expressive padding (#1967)
* feat(core): replace fitView option `offset` with expressive `padding` Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com> * chore(changeset): add * chore: cleanup Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com> --------- Signed-off-by: braks <78412429+bcakmakoglu@users.noreply.github.com>
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.changeset/unlucky-deers-teach.md
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.changeset/unlucky-deers-teach.md
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@@ -0,0 +1,5 @@
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---
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"@vue-flow/core": minor
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---
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Replace the existing `offset` option for fitView with a more expressive `padding` option allowing users to define padding per sides.
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@@ -160,7 +160,6 @@ export function useViewportHelper(state: State) {
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options.minZoom ?? state.minZoom,
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options.maxZoom ?? state.maxZoom,
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options.padding ?? DEFAULT_PADDING,
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options.offset,
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)
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return transformViewport(x, y, zoom, options)
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@@ -179,7 +178,7 @@ export function useViewportHelper(state: State) {
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state.dimensions.height,
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state.minZoom,
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state.maxZoom,
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options.padding,
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options.padding ?? DEFAULT_PADDING,
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)
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return transformViewport(x, y, zoom, options)
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@@ -22,15 +22,25 @@ export interface TransitionOptions {
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interpolate?: 'smooth' | 'linear'
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}
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export type PaddingUnit = 'px' | '%'
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export type PaddingWithUnit = `${number}${PaddingUnit}` | number
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export type Padding =
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| PaddingWithUnit
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| {
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top?: PaddingWithUnit
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right?: PaddingWithUnit
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bottom?: PaddingWithUnit
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left?: PaddingWithUnit
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x?: PaddingWithUnit
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y?: PaddingWithUnit
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}
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export type FitViewParams = {
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padding?: number
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padding?: Padding
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includeHiddenNodes?: boolean
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minZoom?: number
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maxZoom?: number
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offset?: {
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x?: number
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y?: number
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}
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nodes?: string[]
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} & TransitionOptions
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@@ -45,7 +55,7 @@ export type SetCenterOptions = TransitionOptions & {
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}
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export type FitBoundsOptions = TransitionOptions & {
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padding?: number
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padding?: Padding
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}
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/** Fit the viewport around visible nodes */
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@@ -16,6 +16,8 @@ import type {
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MaybeElement,
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Node,
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NodeLookup,
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Padding,
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PaddingWithUnit,
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Rect,
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ViewportTransform,
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XYPosition,
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@@ -439,28 +441,163 @@ export function getConnectedNodes<N extends Node | { id: string } | string>(node
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return nodes.filter((node) => connectedNodeIds.has(typeof node === 'string' ? node : node.id))
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}
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/**
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* Parses a single padding value to a number
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* @internal
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* @param padding - Padding to parse
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* @param viewport - Width or height of the viewport
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* @returns The padding in pixels
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*/
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function parsePadding(padding: PaddingWithUnit, viewport: number): number {
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if (typeof padding === 'number') {
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return Math.floor((viewport - viewport / (1 + padding)) * 0.5)
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}
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if (typeof padding === 'string' && padding.endsWith('px')) {
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const paddingValue = Number.parseFloat(padding)
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if (!Number.isNaN(paddingValue)) {
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return Math.floor(paddingValue)
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}
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}
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if (typeof padding === 'string' && padding.endsWith('%')) {
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const paddingValue = Number.parseFloat(padding)
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if (!Number.isNaN(paddingValue)) {
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return Math.floor(viewport * paddingValue * 0.01)
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}
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}
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warn(`The padding value "${padding}" is invalid. Please provide a number or a string with a valid unit (px or %).`)
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return 0
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}
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/**
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* Parses the paddings to an object with top, right, bottom, left, x and y paddings
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* @internal
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* @param padding - Padding to parse
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* @param width - Width of the viewport
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* @param height - Height of the viewport
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* @returns An object with the paddings in pixels
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*/
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function parsePaddings(
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padding: Padding,
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width: number,
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height: number,
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): { top: number; bottom: number; left: number; right: number; x: number; y: number } {
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if (typeof padding === 'string' || typeof padding === 'number') {
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const paddingY = parsePadding(padding, height)
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const paddingX = parsePadding(padding, width)
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return {
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top: paddingY,
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right: paddingX,
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bottom: paddingY,
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left: paddingX,
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x: paddingX * 2,
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y: paddingY * 2,
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}
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}
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if (typeof padding === 'object') {
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const top = parsePadding(padding.top ?? padding.y ?? 0, height)
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const bottom = parsePadding(padding.bottom ?? padding.y ?? 0, height)
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const left = parsePadding(padding.left ?? padding.x ?? 0, width)
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const right = parsePadding(padding.right ?? padding.x ?? 0, width)
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return { top, right, bottom, left, x: left + right, y: top + bottom }
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}
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return { top: 0, right: 0, bottom: 0, left: 0, x: 0, y: 0 }
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}
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/**
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* Calculates the resulting paddings if the new viewport is applied
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* @internal
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* @param bounds - Bounds to fit inside viewport
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* @param x - X position of the viewport
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* @param y - Y position of the viewport
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* @param zoom - Zoom level of the viewport
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* @param width - Width of the viewport
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* @param height - Height of the viewport
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* @returns An object with the minimum padding required to fit the bounds inside the viewport
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*/
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function calculateAppliedPaddings(bounds: Rect, x: number, y: number, zoom: number, width: number, height: number) {
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const { x: left, y: top } = rendererPointToPoint(bounds, { x, y, zoom })
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const { x: boundRight, y: boundBottom } = rendererPointToPoint(
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{ x: bounds.x + bounds.width, y: bounds.y + bounds.height },
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{
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x,
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y,
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zoom,
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},
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)
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const right = width - boundRight
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const bottom = height - boundBottom
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return {
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left: Math.floor(left),
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top: Math.floor(top),
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right: Math.floor(right),
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bottom: Math.floor(bottom),
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}
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}
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/**
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* Returns a viewport that encloses the given bounds with padding.
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* @public
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* @remarks You can determine bounds of nodes with {@link getNodesBounds} and {@link getBoundsOfRects}
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* @param bounds - Bounds to fit inside viewport.
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* @param width - Width of the viewport.
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* @param height - Height of the viewport.
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* @param minZoom - Minimum zoom level of the resulting viewport.
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* @param maxZoom - Maximum zoom level of the resulting viewport.
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* @param padding - Padding around the bounds.
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* @returns A transformed {@link Viewport} that encloses the given bounds which you can pass to e.g. {@link setViewport}.
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* @example
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* const { x, y, zoom } = getViewportForBounds(
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* { x: 0, y: 0, width: 100, height: 100},
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* 1200, 800, 0.5, 2);
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*/
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export function getTransformForBounds(
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bounds: Rect,
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width: number,
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height: number,
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minZoom: number,
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maxZoom: number,
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padding = 0.1,
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offset: {
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x?: number
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y?: number
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} = { x: 0, y: 0 },
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padding: Padding = 0.1,
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): ViewportTransform {
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const xZoom = width / (bounds.width * (1 + padding))
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const yZoom = height / (bounds.height * (1 + padding))
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// First we resolve all the paddings to actual pixel values
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const p = parsePaddings(padding, width, height)
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const xZoom = (width - p.x) / bounds.width
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const yZoom = (height - p.y) / bounds.height
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// We calculate the new x, y, zoom for a centered view
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const zoom = Math.min(xZoom, yZoom)
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const clampedZoom = clamp(zoom, minZoom, maxZoom)
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const boundsCenterX = bounds.x + bounds.width / 2
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const boundsCenterY = bounds.y + bounds.height / 2
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const x = width / 2 - boundsCenterX * clampedZoom + (offset.x ?? 0)
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const y = height / 2 - boundsCenterY * clampedZoom + (offset.y ?? 0)
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const x = width / 2 - boundsCenterX * clampedZoom
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const y = height / 2 - boundsCenterY * clampedZoom
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return { x, y, zoom: clampedZoom }
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// Then we calculate the minimum padding, to respect asymmetric paddings
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const newPadding = calculateAppliedPaddings(bounds, x, y, clampedZoom, width, height)
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// We only want to have an offset if the newPadding is smaller than the required padding
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const offset = {
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left: Math.min(newPadding.left - p.left, 0),
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top: Math.min(newPadding.top - p.top, 0),
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right: Math.min(newPadding.right - p.right, 0),
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bottom: Math.min(newPadding.bottom - p.bottom, 0),
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}
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return {
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x: x - offset.left + offset.right,
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y: y - offset.top + offset.bottom,
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zoom: clampedZoom,
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}
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}
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export function getXYZPos(parentPos: XYZPosition, computedPosition: XYZPosition): XYZPosition {
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