feat: implement workspaces
This commit is contained in:
@@ -0,0 +1,45 @@
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<script lang="ts" setup>
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import { CSSProperties } from 'vue'
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import EdgeText from './EdgeText.vue'
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interface Props {
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centerX: number
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centerY: number
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path: string
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label?:
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| string
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| {
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props?: any
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component: any
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}
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style?: CSSProperties
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labelStyle?: any
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labelShowBg?: boolean
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labelBgStyle?: any
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labelBgPadding?: [number, number]
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labelBgBorderRadius?: number
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markerStart?: string
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markerEnd?: string
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}
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const props = defineProps<Props>()
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</script>
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<template>
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<path
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:style="props.style"
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:d="props.path"
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class="vue-flow__edge-path"
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:marker-end="props.markerEnd"
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:marker-start="props.markerStart"
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/>
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<EdgeText
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v-if="props.label"
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:x="props.centerX"
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:y="props.centerY"
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:label="props.label"
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:label-style="props.labelStyle"
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:label-show-bg="props.labelShowBg"
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:label-bg-style="props.labelBgStyle"
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:label-bg-padding="props.labelBgPadding"
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:label-bg-border-radius="props.labelBgBorderRadius"
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/>
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</template>
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@@ -0,0 +1,62 @@
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<script lang="ts" setup>
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import { Position } from '../../types/flow'
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import type { EdgeProps } from '../../types/edge'
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import { getBezierPath, getBezierCenter } from './utils'
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import BaseEdge from './BaseEdge.vue'
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const props = withDefaults(defineProps<EdgeProps>(), {
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selected: false,
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sourcePosition: 'bottom' as Position,
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targetPosition: 'top' as Position,
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labelStyle: () => ({}),
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label: () => '',
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labelShowBg: true,
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labelBgStyle: () => ({}),
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})
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const centered = computed(() =>
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getBezierCenter({
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sourceX: props.sourceX,
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sourceY: props.sourceY,
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targetX: props.targetX,
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targetY: props.targetY,
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sourcePosition: props.sourcePosition,
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targetPosition: props.targetPosition,
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curvature: props.curvature,
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}),
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)
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const path = computed(() => {
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if (props.sourceX && props.sourceY)
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return getBezierPath({
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sourceX: props.sourceX,
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sourceY: props.sourceY,
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targetX: props.targetX,
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targetY: props.targetY,
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sourcePosition: props.sourcePosition,
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targetPosition: props.targetPosition,
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curvature: props.curvature,
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})
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else return ''
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})
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</script>
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<script lang="ts">
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export default {
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name: 'BezierEdge',
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}
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</script>
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<template>
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<BaseEdge
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:path="path"
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:center-x="centered[0]"
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:center-y="centered[1]"
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:label="props.label"
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:label-style="props.labelStyle"
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:label-show-bg="props.labelShowBg"
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:label-bg-style="props.labelBgStyle"
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:label-bg-padding="props.labelBgPadding"
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:label-bg-border-radius="props.labelBgBorderRadius"
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:style="props.style"
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:marker-end="props.markerEnd"
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:marker-start="props.markerStart"
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/>
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</template>
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@@ -0,0 +1,49 @@
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<script lang="ts" setup>
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import { HTMLAttributes } from 'vue'
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import { Position } from '../../types'
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const shiftX = (x: number, shift: number, position: Position): number => {
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if (position === Position.Left) return x - shift
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if (position === Position.Right) return x + shift
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return x
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}
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const shiftY = (y: number, shift: number, position: Position): number => {
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if (position === Position.Top) return y - shift
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if (position === Position.Bottom) return y + shift
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return y
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}
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interface EdgeAnchorProps extends HTMLAttributes {
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position: Position
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centerX: number
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centerY: number
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radius?: number
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}
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const props = withDefaults(defineProps<EdgeAnchorProps>(), {
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radius: 10,
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centerX: 0,
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centerY: 0,
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position: Position.Top,
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})
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const cx = computed(() => {
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const val = shiftX(props.centerX, props.radius, props.position)
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if (isNaN(val)) return 0
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else return val
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})
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const cy = computed(() => {
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const val = shiftY(props.centerY, props.radius, props.position)
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if (isNaN(val)) return 0
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else return val
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})
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</script>
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<script lang="ts">
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export default {
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name: 'EdgeAnchor',
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}
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</script>
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<template>
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<circle class="vue-flow__edgeupdater" :cx="cx" :cy="cy" :r="props.radius" stroke="transparent" fill="transparent" />
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</template>
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@@ -0,0 +1,53 @@
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<script lang="ts" setup>
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import type { EdgeTextProps } from '../../types/components'
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import { Rect } from '../../types'
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const props = withDefaults(defineProps<EdgeTextProps>(), {
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labelStyle: () => ({}),
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labelShowBg: true,
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labelBgStyle: () => ({}),
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labelBgPadding: () => [2, 4],
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labelBgBorderRadius: 2,
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})
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const edgeRef = templateRef<SVGTextElement>('edge-text', null)
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const edgeRefBbox = ref<Rect>({ x: 0, y: 0, width: 0, height: 0 })
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onMounted(() => {
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edgeRefBbox.value = edgeRef.value.getBBox()
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})
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const transform = computed(() => `translate(${props.x - edgeRefBbox.value.width / 2} ${props.y - edgeRefBbox.value.height / 2})`)
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</script>
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<script lang="ts">
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export default {
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name: 'EdgeText',
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}
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</script>
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<template>
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<g :transform="transform" :class="props.class" class="vue-flow__edge-textwrapper">
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<rect
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v-if="props.labelShowBg"
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class="vue-flow__edge-textbg"
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:width="edgeRefBbox.width + 2 * props.labelBgPadding[0] + 'px'"
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:height="edgeRefBbox.height + 2 * props.labelBgPadding[1] + 'px'"
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:x="-props.labelBgPadding[0]"
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:y="-props.labelBgPadding[1]"
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:style="props.labelBgStyle"
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:rx="props.labelBgBorderRadius"
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:ry="props.labelBgBorderRadius"
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/>
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<text ref="edge-text" class="vue-flow__edge-text" :y="edgeRefBbox.height / 2" dy="0.3em" :style="props.labelStyle">
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<slot v-bind="props">
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<component
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:is="props.label?.component"
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v-if="typeof props.label !== 'string' && typeof props.label?.component !== 'undefined'"
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v-bind="props.label?.props"
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/>
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<template v-else v-html="props.label">
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{{ props.label }}
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</template>
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</slot>
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</text>
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</g>
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</template>
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@@ -0,0 +1,222 @@
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<script lang="ts" setup>
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import { useHandle, useVueFlow } from '../../composables'
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import { ConnectionMode, Position, EdgeComponent } from '../../types'
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import { getEdgePositions, getHandle, getMarkerId } from '../../utils'
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import EdgeAnchor from './EdgeAnchor.vue'
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interface EdgeWrapper {
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id: string
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selectable?: boolean
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updatable?: boolean
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}
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const props = defineProps<EdgeWrapper>()
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const { store } = useVueFlow()
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const edge = computed(() => store.getEdge(props.id)!)
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if (!edge.value) throw new Error(`Edge with ${props.id} not found!`)
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const updating = ref(false)
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const { onMouseDown } = useHandle()
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const onEdgeClick = (event: MouseEvent) => {
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const data = { event, edge: edge.value }
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if (props.selectable) {
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store.nodesSelectionActive = false
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store.addSelectedEdges([edge.value])
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}
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store.hooks.edgeClick.trigger(data)
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}
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const onEdgeContextMenu = (event: MouseEvent) => store.hooks.edgeContextMenu.trigger({ event, edge: edge.value })
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const onDoubleClick = (event: MouseEvent) => store.hooks.edgeDoubleClick.trigger({ event, edge: edge.value })
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const onEdgeMouseEnter = (event: MouseEvent) => store.hooks.edgeMouseEnter.trigger({ event, edge: edge.value })
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const onEdgeMouseMove = (event: MouseEvent) => store.hooks.edgeMouseMove.trigger({ event, edge: edge.value })
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const onEdgeMouseLeave = (event: MouseEvent) => store.hooks.edgeMouseLeave.trigger({ event, edge: edge.value })
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const onEdgeUpdaterMouseEnter = () => (updating.value = true)
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const onEdgeUpdaterMouseOut = () => (updating.value = false)
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const onEdgeUpdaterSourceMouseDown = (event: MouseEvent) => handleEdgeUpdater(event, true)
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const onEdgeUpdaterTargetMouseDown = (event: MouseEvent) => handleEdgeUpdater(event, false)
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const handleEdgeUpdater = (event: MouseEvent, isSourceHandle: boolean) => {
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const nodeId = isSourceHandle ? edge.value.target : edge.value.source
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const handleId = (isSourceHandle ? edge.value.targetHandle : edge.value.sourceHandle) ?? ''
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store.hooks.edgeUpdateStart.trigger({ event, edge: edge.value })
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onMouseDown(
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event,
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handleId,
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nodeId,
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isSourceHandle,
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undefined,
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isSourceHandle ? 'target' : 'source',
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(connection) => store.hooks.edgeUpdate.trigger({ edge: edge.value, connection }),
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() => store.hooks.edgeUpdateEnd.trigger({ event, edge: edge.value }),
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)
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}
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// when connection type is loose we can define all handles as sources
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const targetNodeHandles = computed(() =>
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store.connectionMode === ConnectionMode.Strict
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? edge.value.targetNode.handleBounds.target
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: edge.value.targetNode.handleBounds.target ?? edge.value.targetNode.handleBounds.source,
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)
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const sourceHandle = controlledComputed(
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() => edge.value.sourceNode.handleBounds,
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() => getHandle(edge.value.sourceNode.handleBounds.source, edge.value.sourceHandle),
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)
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const targetHandle = computed(() => getHandle(targetNodeHandles.value, edge.value.targetHandle))
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const sourcePosition = computed(() => (sourceHandle.value ? sourceHandle.value.position : Position.Bottom))
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const targetPosition = computed(() => (targetHandle.value ? targetHandle.value.position : Position.Top))
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const edgeUpdaterRadius = computed(() => store.edgeUpdaterRadius)
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onMounted(() => {
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watch(
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[
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sourcePosition,
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targetPosition,
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() => edge.value.sourceNode.position,
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() => edge.value.targetNode.position,
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() => edge.value.sourceNode.computedPosition,
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() => edge.value.targetNode.computedPosition,
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() => edge.value.sourceNode.dimensions,
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() => edge.value.targetNode.dimensions,
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],
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() => {
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const { sourceX, sourceY, targetY, targetX } = getEdgePositions(
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edge.value.sourceNode,
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sourceHandle.value,
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sourcePosition.value,
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edge.value.targetNode,
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targetHandle.value,
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targetPosition.value,
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)
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if (edge.value.sourceX !== sourceX) edge.value.sourceX = sourceX
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if (edge.value.sourceY !== sourceY) edge.value.sourceY = sourceY
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if (edge.value.targetX !== targetX) edge.value.targetX = targetX
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if (edge.value.targetY !== targetY) edge.value.targetY = targetY
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},
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{ immediate: true, deep: true },
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)
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})
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const name = ref(edge.value.type ?? 'default')
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const type = computed(() => {
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let edgeType = store.getEdgeTypes[name.value]
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if (typeof edgeType === 'string') edgeType = resolveComponent(name.value, false) as EdgeComponent
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if (typeof edgeType !== 'string') return edgeType
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const slot = useSlots()?.[name.value]?.({})
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if (!slot || !slot[0].key?.toString().includes(name.value)) {
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console.warn(`Node type "${edge.value.type}" not found and no slot detected. Using fallback type "default".`)
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name.value = 'default'
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return store.getEdgeTypes.default
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}
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})
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</script>
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<script lang="ts">
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export default {
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name: 'Edge',
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}
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</script>
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<template>
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<g
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:key="`edge-${edge.id}`"
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:class="[
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'vue-flow__edge',
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`vue-flow__edge-${name}`,
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store.noPanClassName,
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{
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selected: edge.selected,
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animated: edge.animated,
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inactive: !props.selectable,
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updating,
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},
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edge.class,
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]"
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@click="onEdgeClick"
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@dblClick="onDoubleClick"
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@contextmenu="onEdgeContextMenu"
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@mouseenter="onEdgeMouseEnter"
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@mousemove="onEdgeMouseMove"
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@mouseleave="onEdgeMouseLeave"
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>
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<slot
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v-bind="{
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id: edge.id,
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sourceNode: edge.sourceNode,
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targetNode: edge.targetNode,
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source: edge.source,
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target: edge.target,
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selected: edge.selected,
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animated: edge.animated,
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updatable: props.updatable,
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label: edge.label,
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labelStyle: edge.labelStyle,
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labelShowBg: edge.labelShowBg,
|
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labelBgStyle: edge.labelBgStyle,
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labelBgPadding: edge.labelBgPadding,
|
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labelBgBorderRadius: edge.labelBgBorderRadius,
|
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data: edge.data,
|
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style: edge.style,
|
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sourceX: edge.sourceX,
|
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sourceY: edge.sourceY,
|
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targetX: edge.targetX,
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targetY: edge.targetY,
|
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markerStart: `url(#${getMarkerId(edge.markerStart)})`,
|
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markerEnd: `url(#${getMarkerId(edge.markerEnd)})`,
|
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sourcePosition,
|
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targetPosition,
|
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sourceHandleId: edge.sourceHandle,
|
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targetHandleId: edge.targetHandle,
|
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}"
|
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>
|
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<component
|
||||
:is="type"
|
||||
v-if="type"
|
||||
v-bind="{
|
||||
id: edge.id,
|
||||
sourceNode: edge.sourceNode,
|
||||
targetNode: edge.targetNode,
|
||||
source: edge.source,
|
||||
target: edge.target,
|
||||
updatable: props.updatable,
|
||||
selected: edge.selected,
|
||||
animated: edge.animated,
|
||||
label: edge.label,
|
||||
labelStyle: edge.labelStyle,
|
||||
labelShowBg: edge.labelShowBg,
|
||||
labelBgStyle: edge.labelBgStyle,
|
||||
labelBgPadding: edge.labelBgPadding,
|
||||
labelBgBorderRadius: edge.labelBgBorderRadius,
|
||||
data: edge.data,
|
||||
style: edge.style,
|
||||
markerStart: `url(#${getMarkerId(edge.markerStart)})`,
|
||||
markerEnd: `url(#${getMarkerId(edge.markerEnd)})`,
|
||||
sourcePosition,
|
||||
targetPosition,
|
||||
sourceX: edge.sourceX,
|
||||
sourceY: edge.sourceY,
|
||||
targetX: edge.targetX,
|
||||
targetY: edge.targetY,
|
||||
sourceHandleId: edge.sourceHandle,
|
||||
targetHandleId: edge.targetHandle,
|
||||
}"
|
||||
/>
|
||||
</slot>
|
||||
<g
|
||||
v-if="props.updatable"
|
||||
@mousedown="onEdgeUpdaterSourceMouseDown"
|
||||
@mouseenter="onEdgeUpdaterMouseEnter"
|
||||
@mouseout="onEdgeUpdaterMouseOut"
|
||||
>
|
||||
<EdgeAnchor :position="sourcePosition" :center-x="edge.sourceX" :center-y="edge.sourceY" :radius="edgeUpdaterRadius" />
|
||||
</g>
|
||||
<g
|
||||
v-if="props.updatable"
|
||||
@mousedown="onEdgeUpdaterTargetMouseDown"
|
||||
@mouseenter="onEdgeUpdaterMouseEnter"
|
||||
@mouseout="onEdgeUpdaterMouseOut"
|
||||
>
|
||||
<EdgeAnchor :position="targetPosition" :center-x="edge.targetX" :center-y="edge.targetY" :radius="edgeUpdaterRadius" />
|
||||
</g>
|
||||
</g>
|
||||
</template>
|
||||
@@ -0,0 +1,60 @@
|
||||
<script lang="ts" setup>
|
||||
import { Position } from '../../types/flow'
|
||||
import type { EdgeProps } from '../../types/edge'
|
||||
import { getSimpleBezierPath, getSimpleBezierCenter } from './utils'
|
||||
import BaseEdge from './BaseEdge.vue'
|
||||
|
||||
const props = withDefaults(defineProps<EdgeProps>(), {
|
||||
selected: false,
|
||||
sourcePosition: 'bottom' as Position,
|
||||
targetPosition: 'top' as Position,
|
||||
labelStyle: () => ({}),
|
||||
label: () => '',
|
||||
labelShowBg: true,
|
||||
labelBgStyle: () => ({}),
|
||||
})
|
||||
|
||||
const centered = computed(() =>
|
||||
getSimpleBezierCenter({
|
||||
sourceX: props.sourceX,
|
||||
sourceY: props.sourceY,
|
||||
targetX: props.targetX,
|
||||
targetY: props.targetY,
|
||||
sourcePosition: props.sourcePosition,
|
||||
targetPosition: props.targetPosition,
|
||||
}),
|
||||
)
|
||||
const path = computed(() => {
|
||||
if (props.sourceX && props.sourceY)
|
||||
return getSimpleBezierPath({
|
||||
sourceX: props.sourceX,
|
||||
sourceY: props.sourceY,
|
||||
targetX: props.targetX,
|
||||
targetY: props.targetY,
|
||||
sourcePosition: props.sourcePosition,
|
||||
targetPosition: props.targetPosition,
|
||||
})
|
||||
else return ''
|
||||
})
|
||||
</script>
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: 'SimpleBezierEdge',
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<BaseEdge
|
||||
:path="path"
|
||||
:center-x="centered[0]"
|
||||
:center-y="centered[1]"
|
||||
:label="props.label"
|
||||
:label-style="props.labelStyle"
|
||||
:label-show-bg="props.labelShowBg"
|
||||
:label-bg-style="props.labelBgStyle"
|
||||
:label-bg-padding="props.labelBgPadding"
|
||||
:label-bg-border-radius="props.labelBgBorderRadius"
|
||||
:style="props.style"
|
||||
:marker-end="props.markerEnd"
|
||||
:marker-start="props.markerStart"
|
||||
/>
|
||||
</template>
|
||||
@@ -0,0 +1,62 @@
|
||||
<script lang="ts" setup>
|
||||
import { Position } from '../../types'
|
||||
import type { SmoothStepEdgeProps } from '../../types/edge'
|
||||
import { getCenter, getSmoothStepPath } from './utils'
|
||||
import BaseEdge from './BaseEdge.vue'
|
||||
|
||||
const props = withDefaults(defineProps<SmoothStepEdgeProps>(), {
|
||||
selected: false,
|
||||
sourcePosition: 'bottom' as Position,
|
||||
targetPosition: 'top' as Position,
|
||||
label: () => '',
|
||||
labelStyle: () => ({}),
|
||||
labelShowBg: true,
|
||||
labelBgStyle: () => ({}),
|
||||
})
|
||||
|
||||
const centered = computed(() =>
|
||||
getCenter({
|
||||
sourceX: props.sourceX,
|
||||
sourceY: props.sourceY,
|
||||
targetX: props.targetX,
|
||||
targetY: props.targetY,
|
||||
sourcePosition: props.sourcePosition,
|
||||
targetPosition: props.targetPosition,
|
||||
}),
|
||||
)
|
||||
|
||||
const path = computed(() => {
|
||||
if (props.sourceX && props.sourceY)
|
||||
return getSmoothStepPath({
|
||||
sourceX: props.sourceX,
|
||||
sourceY: props.sourceY,
|
||||
targetX: props.targetX,
|
||||
targetY: props.targetY,
|
||||
sourcePosition: props.sourcePosition,
|
||||
targetPosition: props.targetPosition,
|
||||
borderRadius: props.borderRadius,
|
||||
})
|
||||
else return ''
|
||||
})
|
||||
</script>
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: 'SmoothStepEdge',
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<BaseEdge
|
||||
:path="path"
|
||||
:center-x="centered[0]"
|
||||
:center-y="centered[1]"
|
||||
:label="props.label"
|
||||
:label-style="props.labelStyle"
|
||||
:label-show-bg="props.labelShowBg"
|
||||
:label-bg-style="props.labelBgStyle"
|
||||
:label-bg-padding="props.labelBgPadding"
|
||||
:label-bg-border-radius="props.labelBgBorderRadius"
|
||||
:style="props.style"
|
||||
:marker-end="props.markerEnd"
|
||||
:marker-start="props.markerStart"
|
||||
/>
|
||||
</template>
|
||||
@@ -0,0 +1,23 @@
|
||||
<script lang="ts" setup>
|
||||
import { Position } from '../../types'
|
||||
import type { EdgeProps } from '../../types/edge'
|
||||
import SmoothStepEdge from './SmoothStepEdge.vue'
|
||||
|
||||
const props = withDefaults(defineProps<EdgeProps>(), {
|
||||
selected: false,
|
||||
sourcePosition: 'bottom' as Position,
|
||||
targetPosition: 'top' as Position,
|
||||
label: () => '',
|
||||
labelStyle: () => ({}),
|
||||
labelShowBg: true,
|
||||
labelBgStyle: () => ({}),
|
||||
})
|
||||
</script>
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: 'StepEdge',
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<SmoothStepEdge v-bind="props" :border-radius="0" />
|
||||
</template>
|
||||
@@ -0,0 +1,47 @@
|
||||
<script lang="ts" setup>
|
||||
import { Position } from '../../types'
|
||||
import type { EdgeProps } from '../../types/edge'
|
||||
import BaseEdge from './BaseEdge.vue'
|
||||
|
||||
const props = withDefaults(defineProps<EdgeProps>(), {
|
||||
selected: false,
|
||||
sourcePosition: 'bottom' as Position,
|
||||
targetPosition: 'top' as Position,
|
||||
label: () => '',
|
||||
labelStyle: () => ({}),
|
||||
labelShowBg: true,
|
||||
labelBgStyle: () => ({}),
|
||||
})
|
||||
|
||||
const centerY = computed(() => {
|
||||
const yOffset = Math.abs(props.targetY - props.sourceY) / 2
|
||||
return props.targetY < props.sourceY ? props.targetY + yOffset : props.targetY - yOffset
|
||||
})
|
||||
const centerX = computed(() => {
|
||||
const xOffset = Math.abs(props.targetX - props.sourceX) / 2
|
||||
return props.targetX < props.sourceX ? props.targetX + xOffset : props.targetX - xOffset
|
||||
})
|
||||
|
||||
const path = computed(() => `M ${props.sourceX},${props.sourceY}L ${props.targetX},${props.targetY}`)
|
||||
</script>
|
||||
<script lang="ts">
|
||||
export default {
|
||||
name: 'StraightEdge',
|
||||
}
|
||||
</script>
|
||||
<template>
|
||||
<BaseEdge
|
||||
:path="path"
|
||||
:center-x="centerX"
|
||||
:center-y="centerY"
|
||||
:label="props.label"
|
||||
:label-style="props.labelStyle"
|
||||
:label-show-bg="props.labelShowBg"
|
||||
:label-bg-style="props.labelBgStyle"
|
||||
:label-bg-padding="props.labelBgPadding"
|
||||
:label-bg-border-radius="props.labelBgBorderRadius"
|
||||
:style="props.style"
|
||||
:marker-end="props.markerEnd"
|
||||
:marker-start="props.markerStart"
|
||||
/>
|
||||
</template>
|
||||
@@ -0,0 +1,7 @@
|
||||
export { default as BezierEdge } from './BezierEdge.vue'
|
||||
export { default as SimpleBezierEdge } from './SimpleBezierEdge.vue'
|
||||
export { default as StepEdge } from './StepEdge.vue'
|
||||
export { default as SmoothStepEdge } from './SmoothStepEdge.vue'
|
||||
export { default as StraightEdge } from './StraightEdge.vue'
|
||||
export { default as EdgeAnchor } from './EdgeAnchor.vue'
|
||||
export { default as EdgeText } from './EdgeText.vue'
|
||||
@@ -0,0 +1,115 @@
|
||||
import { Position } from '~/types'
|
||||
|
||||
interface GetControlWithCurvatureParams {
|
||||
pos: Position
|
||||
x1: number
|
||||
y1: number
|
||||
x2: number
|
||||
y2: number
|
||||
c: number
|
||||
}
|
||||
|
||||
export interface GetBezierPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
curvature?: number
|
||||
centerX?: number
|
||||
centerY?: number
|
||||
}
|
||||
|
||||
function calculateControlOffset(distance: number, curvature: number): number {
|
||||
if (distance >= 0) {
|
||||
return 0.5 * distance
|
||||
} else {
|
||||
return curvature * 25 * Math.sqrt(-distance)
|
||||
}
|
||||
}
|
||||
|
||||
function getControlWithCurvature({ pos, x1, y1, x2, y2, c }: GetControlWithCurvatureParams): [number, number] {
|
||||
let ctX: number, ctY: number
|
||||
switch (pos) {
|
||||
case Position.Left:
|
||||
ctX = x1 - calculateControlOffset(x1 - x2, c)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Right:
|
||||
ctX = x1 + calculateControlOffset(x2 - x1, c)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Top:
|
||||
ctX = x1
|
||||
ctY = y1 - calculateControlOffset(y1 - y2, c)
|
||||
break
|
||||
case Position.Bottom:
|
||||
ctX = x1
|
||||
ctY = y1 + calculateControlOffset(y2 - y1, c)
|
||||
break
|
||||
}
|
||||
return [ctX, ctY]
|
||||
}
|
||||
|
||||
export function getBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
curvature = 0.25,
|
||||
}: GetBezierPathParams): string {
|
||||
const [sourceControlX, sourceControlY] = getControlWithCurvature({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
c: curvature,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControlWithCurvature({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
c: curvature,
|
||||
})
|
||||
return `M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`
|
||||
}
|
||||
|
||||
export function getBezierCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
curvature = 0.25,
|
||||
}: GetBezierPathParams): [number, number, number, number] {
|
||||
const [sourceControlX, sourceControlY] = getControlWithCurvature({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
c: curvature,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControlWithCurvature({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
c: curvature,
|
||||
})
|
||||
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
|
||||
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
|
||||
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125
|
||||
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125
|
||||
const xOffset = Math.abs(centerX - sourceX)
|
||||
const yOffset = Math.abs(centerY - sourceY)
|
||||
return [centerX, centerY, xOffset, yOffset]
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetCenterParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
targetX: number
|
||||
targetY: number
|
||||
sourcePosition?: Position
|
||||
targetPosition?: Position
|
||||
}
|
||||
|
||||
const LeftOrRight = [Position.Left, Position.Right]
|
||||
|
||||
export const getCenter = ({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetPosition = Position.Top,
|
||||
}: GetCenterParams): [number, number, number, number] => {
|
||||
const sourceIsLeftOrRight = LeftOrRight.includes(sourcePosition)
|
||||
const targetIsLeftOrRight = LeftOrRight.includes(targetPosition)
|
||||
|
||||
// we expect flows to be horizontal or vertical (all handles left or right respectively top or bottom)
|
||||
// a mixed edge is when one the source is on the left and the target is on the top for example.
|
||||
const mixedEdge = (sourceIsLeftOrRight && !targetIsLeftOrRight) || (targetIsLeftOrRight && !sourceIsLeftOrRight)
|
||||
|
||||
if (mixedEdge) {
|
||||
const xOffset = sourceIsLeftOrRight ? Math.abs(targetX - sourceX) : 0
|
||||
const centerX = sourceX > targetX ? sourceX - xOffset : sourceX + xOffset
|
||||
|
||||
const yOffset = sourceIsLeftOrRight ? 0 : Math.abs(targetY - sourceY)
|
||||
const centerY = sourceY < targetY ? sourceY + yOffset : sourceY - yOffset
|
||||
|
||||
return [centerX, centerY, xOffset, yOffset]
|
||||
}
|
||||
|
||||
const xOffset = Math.abs(targetX - sourceX) / 2
|
||||
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset
|
||||
|
||||
const yOffset = Math.abs(targetY - sourceY) / 2
|
||||
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset
|
||||
|
||||
return [centerX, centerY, xOffset, yOffset]
|
||||
}
|
||||
@@ -0,0 +1,4 @@
|
||||
export * from './bezier'
|
||||
export * from './simple-bezier'
|
||||
export * from './smoothstep'
|
||||
export * from './general'
|
||||
@@ -0,0 +1,95 @@
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetSimpleBezierPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
}
|
||||
|
||||
interface GetControlParams {
|
||||
pos: Position
|
||||
x1: number
|
||||
y1: number
|
||||
x2: number
|
||||
y2: number
|
||||
}
|
||||
|
||||
function getControl({ pos, x1, y1, x2, y2 }: GetControlParams): [number, number] {
|
||||
let ctX: number, ctY: number
|
||||
switch (pos) {
|
||||
case Position.Left:
|
||||
case Position.Right:
|
||||
ctX = 0.5 * (x1 + x2)
|
||||
ctY = y1
|
||||
break
|
||||
case Position.Top:
|
||||
case Position.Bottom:
|
||||
ctX = x1
|
||||
ctY = 0.5 * (y1 + y2)
|
||||
break
|
||||
}
|
||||
return [ctX, ctY]
|
||||
}
|
||||
|
||||
export function getSimpleBezierPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
}: GetSimpleBezierPathParams): string {
|
||||
const [sourceControlX, sourceControlY] = getControl({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControl({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
})
|
||||
return `M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`
|
||||
}
|
||||
|
||||
// @TODO: this function will recalculate the control points
|
||||
// one option is to let getXXXPath() return center points
|
||||
// but will introduce breaking changes
|
||||
// the getCenter() of other types of edges might need to change, too
|
||||
export function getSimpleBezierCenter({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
}: GetSimpleBezierPathParams): [number, number, number, number] {
|
||||
const [sourceControlX, sourceControlY] = getControl({
|
||||
pos: sourcePosition,
|
||||
x1: sourceX,
|
||||
y1: sourceY,
|
||||
x2: targetX,
|
||||
y2: targetY,
|
||||
})
|
||||
const [targetControlX, targetControlY] = getControl({
|
||||
pos: targetPosition,
|
||||
x1: targetX,
|
||||
y1: targetY,
|
||||
x2: sourceX,
|
||||
y2: sourceY,
|
||||
})
|
||||
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
|
||||
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
|
||||
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125
|
||||
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125
|
||||
const xOffset = Math.abs(centerX - sourceX)
|
||||
const yOffset = Math.abs(centerY - sourceY)
|
||||
return [centerX, centerY, xOffset, yOffset]
|
||||
}
|
||||
@@ -0,0 +1,93 @@
|
||||
import { getCenter } from './general'
|
||||
import { Position } from '~/types'
|
||||
|
||||
export interface GetSmoothStepPathParams {
|
||||
sourceX: number
|
||||
sourceY: number
|
||||
sourcePosition?: Position
|
||||
targetX: number
|
||||
targetY: number
|
||||
targetPosition?: Position
|
||||
borderRadius?: number
|
||||
centerX?: number
|
||||
centerY?: number
|
||||
}
|
||||
|
||||
// These are some helper methods for drawing the round corners
|
||||
// The name indicates the direction of the path. "bottomLeftCorner" goes
|
||||
// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
|
||||
// We have to consider the direction of the paths because of the animated lines.
|
||||
const bottomLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x + size},${y}`
|
||||
const leftBottomCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y - size}`
|
||||
const bottomRightCorner = (x: number, y: number, size: number): string => `L ${x},${y - size}Q ${x},${y} ${x - size},${y}`
|
||||
const rightBottomCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y - size}`
|
||||
const leftTopCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y + size}`
|
||||
const topLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x + size},${y}`
|
||||
const topRightCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x - size},${y}`
|
||||
const rightTopCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y + size}`
|
||||
|
||||
export function getSmoothStepPath({
|
||||
sourceX,
|
||||
sourceY,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetX,
|
||||
targetY,
|
||||
targetPosition = Position.Top,
|
||||
borderRadius = 5,
|
||||
centerX,
|
||||
centerY,
|
||||
}: GetSmoothStepPathParams): string {
|
||||
const [_centerX, _centerY, offsetX, offsetY] = getCenter({ sourceX, sourceY, targetX, targetY })
|
||||
const cornerWidth = Math.min(borderRadius, Math.abs(targetX - sourceX))
|
||||
const cornerHeight = Math.min(borderRadius, Math.abs(targetY - sourceY))
|
||||
const cornerSize = Math.min(cornerWidth, cornerHeight, offsetX, offsetY)
|
||||
const leftAndRight = [Position.Left, Position.Right]
|
||||
const cX = typeof centerX !== 'undefined' ? centerX : _centerX
|
||||
const cY = typeof centerY !== 'undefined' ? centerY : _centerY
|
||||
|
||||
let firstCornerPath
|
||||
let secondCornerPath
|
||||
|
||||
if (sourceX <= targetX) {
|
||||
firstCornerPath = sourceY <= targetY ? bottomLeftCorner(sourceX, cY, cornerSize) : topLeftCorner(sourceX, cY, cornerSize)
|
||||
secondCornerPath = sourceY <= targetY ? rightTopCorner(targetX, cY, cornerSize) : rightBottomCorner(targetX, cY, cornerSize)
|
||||
} else {
|
||||
firstCornerPath = sourceY < targetY ? bottomRightCorner(sourceX, cY, cornerSize) : topRightCorner(sourceX, cY, cornerSize)
|
||||
secondCornerPath = sourceY < targetY ? leftTopCorner(targetX, cY, cornerSize) : leftBottomCorner(targetX, cY, cornerSize)
|
||||
}
|
||||
|
||||
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX <= targetX) {
|
||||
firstCornerPath = sourceY <= targetY ? rightTopCorner(cX, sourceY, cornerSize) : rightBottomCorner(cX, sourceY, cornerSize)
|
||||
secondCornerPath = sourceY <= targetY ? bottomLeftCorner(cX, targetY, cornerSize) : topLeftCorner(cX, targetY, cornerSize)
|
||||
} else if (
|
||||
(sourcePosition === Position.Right && targetPosition === Position.Left) ||
|
||||
(sourcePosition === Position.Left && targetPosition === Position.Right) ||
|
||||
(sourcePosition === Position.Left && targetPosition === Position.Left)
|
||||
) {
|
||||
// and sourceX > targetX
|
||||
firstCornerPath = sourceY <= targetY ? leftTopCorner(cX, sourceY, cornerSize) : leftBottomCorner(cX, sourceY, cornerSize)
|
||||
secondCornerPath = sourceY <= targetY ? bottomRightCorner(cX, targetY, cornerSize) : topRightCorner(cX, targetY, cornerSize)
|
||||
}
|
||||
} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX <= targetX) {
|
||||
firstCornerPath =
|
||||
sourceY <= targetY ? rightTopCorner(targetX, sourceY, cornerSize) : rightBottomCorner(targetX, sourceY, cornerSize)
|
||||
} else {
|
||||
firstCornerPath =
|
||||
sourceY <= targetY ? leftTopCorner(targetX, sourceY, cornerSize) : leftBottomCorner(targetX, sourceY, cornerSize)
|
||||
}
|
||||
secondCornerPath = ''
|
||||
} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX <= targetX) {
|
||||
firstCornerPath =
|
||||
sourceY <= targetY ? bottomLeftCorner(sourceX, targetY, cornerSize) : topLeftCorner(sourceX, targetY, cornerSize)
|
||||
} else {
|
||||
firstCornerPath =
|
||||
sourceY <= targetY ? bottomRightCorner(sourceX, targetY, cornerSize) : topRightCorner(sourceX, targetY, cornerSize)
|
||||
}
|
||||
secondCornerPath = ''
|
||||
}
|
||||
|
||||
return `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`
|
||||
}
|
||||
Reference in New Issue
Block a user