feat: implement workspaces
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@@ -0,0 +1,162 @@
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import { rectToBox } from './graph'
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import { EdgePositions, GraphEdge, GraphNode, HandleElement, Position, Rect, Transform, XYPosition } from '~/types'
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export const getHandlePosition = (position: Position, rect: Rect, handle?: HandleElement): XYPosition => {
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const x = (handle?.x ?? 0) + rect.x
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const y = (handle?.y ?? 0) + rect.y
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const width = handle?.width ?? rect.width
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const height = handle?.height ?? rect.height
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switch (position) {
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case Position.Top:
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return {
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x: x + width / 2,
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y,
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}
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case Position.Right:
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return {
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x: x + width,
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y: y + height / 2,
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}
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case Position.Bottom:
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return {
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x: x + width / 2,
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y: y + height,
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}
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case Position.Left:
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return {
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x,
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y: y + height / 2,
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}
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}
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}
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export const getHandle = (bounds: HandleElement[] = [], handleId?: string | null): HandleElement | undefined => {
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if (!bounds.length) return undefined
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// there is no handleId when there are no multiple handles/ handles with ids
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// so we just pick the first one
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let handle
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if (bounds.length === 1 ?? !handleId) handle = bounds[0]
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else if (handleId) handle = bounds.find((d) => d.id === handleId)
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return handle
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}
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export const getEdgePositions = (
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sourceNode: GraphNode,
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sourceHandle: HandleElement | undefined,
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sourcePosition: Position,
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targetNode: GraphNode,
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targetHandle: HandleElement | undefined,
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targetPosition: Position,
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): EdgePositions => {
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const sourceHandlePos = getHandlePosition(
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sourcePosition,
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{
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...sourceNode.dimensions,
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...sourceNode.computedPosition,
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},
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sourceHandle,
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)
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const targetHandlePos = getHandlePosition(
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targetPosition,
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{
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...targetNode.dimensions,
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...targetNode.computedPosition,
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},
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targetHandle,
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)
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return {
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sourceX: sourceHandlePos.x,
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sourceY: sourceHandlePos.y,
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targetX: targetHandlePos.x,
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targetY: targetHandlePos.y,
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}
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}
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interface IsEdgeVisibleParams {
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sourcePos: XYPosition
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targetPos: XYPosition
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sourceWidth: number
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sourceHeight: number
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targetWidth: number
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targetHeight: number
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width: number
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height: number
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transform: Transform
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}
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export function isEdgeVisible({
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sourcePos,
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targetPos,
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sourceWidth,
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sourceHeight,
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targetWidth,
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targetHeight,
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width,
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height,
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transform,
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}: IsEdgeVisibleParams): boolean {
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const edgeBox = {
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x: Math.min(sourcePos.x, targetPos.x),
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y: Math.min(sourcePos.y, targetPos.y),
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x2: Math.max(sourcePos.x + sourceWidth, targetPos.x + targetWidth),
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y2: Math.max(sourcePos.y + sourceHeight, targetPos.y + targetHeight),
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}
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if (edgeBox.x === edgeBox.x2) {
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edgeBox.x2 += 1
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}
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if (edgeBox.y === edgeBox.y2) {
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edgeBox.y2 += 1
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}
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const viewBox = rectToBox({
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x: (0 - transform[0]) / transform[2],
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y: (0 - transform[1]) / transform[2],
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width: width / transform[2],
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height: height / transform[2],
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})
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const xOverlap = Math.max(0, Math.min(viewBox.x2, edgeBox.x2) - Math.max(viewBox.x, edgeBox.x))
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const yOverlap = Math.max(0, Math.min(viewBox.y2, edgeBox.y2) - Math.max(viewBox.y, edgeBox.y))
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const overlappingArea = Math.ceil(xOverlap * yOverlap)
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return overlappingArea > 0
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}
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export const groupEdgesByZLevel = (edges: GraphEdge[], nodes: GraphNode[]) => {
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let maxLevel = -1
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const nodeIds = nodes.map((n) => n.id)
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const levelLookup = edges.reduce<Record<string, GraphEdge[]>>((tree, edge) => {
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const z = edge.z
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? edge.z
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: Math.max(
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nodes[nodeIds.indexOf(edge.source)]?.computedPosition.z || 0,
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nodes[nodeIds.indexOf(edge.target)]?.computedPosition.z || 0,
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)
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if (tree[z]) {
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tree[z].push(edge)
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} else {
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tree[z] = [edge]
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}
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maxLevel = z > maxLevel ? z : maxLevel
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return tree
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}, {})
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return Object.entries(Object.keys(levelLookup).length ? levelLookup : { 0: [] }).map(([key, edges]) => {
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const level = +key
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return {
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edges,
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level,
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isMaxLevel: level === maxLevel,
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}
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})
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}
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