feat(edges): return new edge from updateEdge utility
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@@ -109,7 +109,7 @@ export interface Actions<NodeData = ElementData, EdgeData = ElementData> {
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/** parses edges and adds to state */
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addEdges: <EA = EdgeData>(edgesOrConnections: (Edge<EA> | Connection)[]) => void
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/** updates an edge */
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updateEdge: <EU = EdgeData>(oldEdge: GraphEdge<EU>, newConnection: Connection) => boolean
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updateEdge: <EU = EdgeData>(oldEdge: GraphEdge<EU>, newConnection: Connection) => GraphEdge | false
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applyEdgeChanges: <ED = EdgeData>(changes: EdgeChange[]) => GraphEdge<ED>[]
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applyNodeChanges: <ND = NodeData>(changes: NodeChange[]) => GraphNode<ND>[]
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addSelectedElements: (elements: FlowElements<NodeData, EdgeData>) => void
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