refactor: Destructure props with reactivity transform
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@@ -15,13 +15,13 @@ interface EdgeWrapper {
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updatable?: boolean
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}
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const props = defineProps<EdgeWrapper>()
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const { id, edge, sourceNode, targetNode, selectable, updatable } = defineProps<EdgeWrapper>()
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const slots = inject(Slots)
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const { hooks, connectionMode, setState, addSelectedEdges, getEdgeTypes, edgeUpdaterRadius, noPanClassName } = $(useVueFlow())
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const edge = $(useVModel(props, 'edge'))
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const { hooks, connectionMode, edgeUpdaterRadius, noPanClassName, setState, getEdge, addSelectedEdges, getEdgeTypes } = $(
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useVueFlow(),
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)
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let name = $ref(edge.type ?? 'default')
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watch(
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@@ -31,41 +31,11 @@ watch(
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let updating = $ref(false)
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onMounted(() => {
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watch(
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[
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sourcePosition,
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targetPosition,
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() => props.sourceNode.position,
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() => props.targetNode.position,
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() => props.sourceNode.computedPosition,
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() => props.targetNode.computedPosition,
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() => props.sourceNode.dimensions,
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() => props.targetNode.dimensions,
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],
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() => {
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const { sourceX, sourceY, targetY, targetX } = getEdgePositions(
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props.sourceNode,
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sourceHandle.value,
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sourcePosition.value,
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props.targetNode,
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targetHandle.value,
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targetPosition.value,
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)
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if (edge.sourceX !== sourceX) edge.sourceX = sourceX
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if (edge.sourceY !== sourceY) edge.sourceY = sourceY
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if (edge.targetX !== targetX) edge.targetX = targetX
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if (edge.targetY !== targetY) edge.targetY = targetY
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},
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{ immediate: true },
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)
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})
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const { onMouseDown } = useHandle()
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const onEdgeClick = (event: MouseEvent) => {
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const data = { event, edge }
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if (props.selectable) {
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if (selectable) {
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setState({
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nodesSelectionActive: false,
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})
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@@ -112,35 +82,66 @@ const handleEdgeUpdater = (event: MouseEvent, isSourceHandle: boolean) => {
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}
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// when connection type is loose we can define all handles as sources
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const targetNodeHandles = computed(() => {
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const targetNodeHandles = $computed(() => {
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if (connectionMode === ConnectionMode.Strict) {
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return props.targetNode.handleBounds.target
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return targetNode.handleBounds.target
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}
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const targetBounds = props.targetNode.handleBounds.target
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const sourceBounds = props.targetNode.handleBounds.source
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const targetBounds = targetNode.handleBounds.target
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const sourceBounds = targetNode.handleBounds.source
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return targetBounds ?? sourceBounds
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})
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const sourceNodeHandles = computed(() => {
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const sourceNodeHandles = $computed(() => {
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if (connectionMode === ConnectionMode.Strict) {
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return props.sourceNode.handleBounds.source
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return sourceNode.handleBounds.source
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}
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const targetBounds = props.sourceNode.handleBounds.target
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const sourceBounds = props.sourceNode.handleBounds.source
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const targetBounds = sourceNode.handleBounds.target
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const sourceBounds = sourceNode.handleBounds.source
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return sourceBounds ?? targetBounds
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})
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const sourceHandle = computed(() => getHandle(sourceNodeHandles.value, edge.sourceHandle))
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const sourceHandle = $computed(() => getHandle(sourceNodeHandles, edge.sourceHandle))
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const targetHandle = computed(() => getHandle(targetNodeHandles.value, edge.targetHandle))
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const targetHandle = $computed(() => getHandle(targetNodeHandles, edge.targetHandle))
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const sourcePosition = controlledComputed(sourceHandle, () =>
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sourceHandle.value ? sourceHandle.value.position : Position.Bottom,
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)
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const sourcePosition = $(controlledComputed($$(sourceHandle), () => (sourceHandle ? sourceHandle.position : Position.Bottom)))
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const targetPosition = controlledComputed(targetHandle, () => (targetHandle.value ? targetHandle.value.position : Position.Top))
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const targetPosition = $(controlledComputed($$(targetHandle), () => (targetHandle ? targetHandle.position : Position.Top)))
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onMounted(() => {
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watch(
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[
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sourcePosition,
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targetPosition,
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() => sourceNode.position,
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() => targetNode.position,
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() => sourceNode.computedPosition,
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() => targetNode.computedPosition,
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() => sourceNode.dimensions,
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() => targetNode.dimensions,
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],
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() => {
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const { sourceX, sourceY, targetY, targetX } = getEdgePositions(
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sourceNode,
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sourceHandle,
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sourcePosition,
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targetNode,
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targetHandle,
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targetPosition,
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)
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const edge = getEdge(id)!
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if (edge.sourceX !== sourceX) edge.sourceX = sourceX
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if (edge.sourceY !== sourceY) edge.sourceY = sourceY
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if (edge.targetX !== targetX) edge.targetX = targetX
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if (edge.targetY !== targetY) edge.targetY = targetY
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},
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{ immediate: true },
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)
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})
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const type = computed(() => {
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let edgeType = edge.template ?? getEdgeTypes[name]
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@@ -175,7 +176,7 @@ const getClass = computed(() => {
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{
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selected: edge.selected,
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animated: edge.animated,
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inactive: !props.selectable,
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inactive: !selectable,
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updating,
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},
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extraClass,
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@@ -203,11 +204,11 @@ export default {
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<component
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:is="type"
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:id="edge.id"
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:source-node="props.sourceNode"
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:target-node="props.targetNode"
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:source-node="sourceNode"
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:target-node="targetNode"
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:source="edge.source"
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:target="edge.target"
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:updatable="props.updatable"
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:updatable="updatable"
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:selected="edge.selected"
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:animated="edge.animated"
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:label="edge.label"
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@@ -230,7 +231,7 @@ export default {
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:target-handle-id="edge.targetHandle"
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/>
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<g
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v-if="props.updatable"
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v-if="updatable"
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@mousedown="onEdgeUpdaterSourceMouseDown"
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@mouseenter="onEdgeUpdaterMouseEnter"
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@mouseout="onEdgeUpdaterMouseOut"
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@@ -238,7 +239,7 @@ export default {
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<EdgeAnchor :position="sourcePosition" :center-x="edge.sourceX" :center-y="edge.sourceY" :radius="edgeUpdaterRadius" />
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</g>
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<g
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v-if="props.updatable"
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v-if="updatable"
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@mousedown="onEdgeUpdaterTargetMouseDown"
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@mouseenter="onEdgeUpdaterMouseEnter"
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@mouseout="onEdgeUpdaterMouseOut"
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