import { Edge, EdgePositions, ElementId, HandleElement, Node, Position, Transform, XYPosition } from '../../types' import { rectToBox } from '~/utils' export function getHandlePosition(position: Position, node: Node, handle: any | null = null): XYPosition { const x = (handle?.x || 0) + node.__rf?.position?.x const y = (handle?.y || 0) + node.__rf?.position?.y const width = handle?.width || node.__rf?.width const height = handle?.height || node.__rf?.height switch (position) { case Position.Top: return { x: x + width / 2, y, } case Position.Right: return { x: x + width, y: y + height / 2, } case Position.Bottom: return { x: x + width / 2, y: y + height, } case Position.Left: return { x, y: y + height / 2, } } } export function getHandle(bounds: HandleElement[], handleId: ElementId | null): HandleElement | undefined { if (!bounds) return undefined // there is no handleId when there are no multiple handles/ handles with ids // so we just pick the first one let handle if (bounds.length === 1 || !handleId) { handle = bounds[0] } else if (handleId) { handle = bounds.find((d) => d.id === handleId) } return typeof handle === 'undefined' ? undefined : handle } export const getEdgePositions = ( sourceNode: Node, sourceHandle: HandleElement | unknown, sourcePosition: Position, targetNode: Node, targetHandle: HandleElement | unknown, targetPosition: Position, ): EdgePositions => { const sourceHandlePos = getHandlePosition(sourcePosition, sourceNode, sourceHandle) const targetHandlePos = getHandlePosition(targetPosition, targetNode, targetHandle) return { sourceX: sourceHandlePos.x, sourceY: sourceHandlePos.y, targetX: targetHandlePos.x, targetY: targetHandlePos.y, } } interface IsEdgeVisibleParams { sourcePos: XYPosition targetPos: XYPosition width: number height: number transform: Transform } export function isEdgeVisible({ sourcePos, targetPos, width, height, transform }: IsEdgeVisibleParams): boolean { const edgeBox = { x: Math.min(sourcePos.x, targetPos.x), y: Math.min(sourcePos.y, targetPos.y), x2: Math.max(sourcePos.x, targetPos.x), y2: Math.max(sourcePos.y, targetPos.y), } if (edgeBox.x === edgeBox.x2) { edgeBox.x2 += 1 } if (edgeBox.y === edgeBox.y2) { edgeBox.y2 += 1 } const viewBox = rectToBox({ x: (0 - transform[0]) / transform[2], y: (0 - transform[1]) / transform[2], width: width / transform[2], height: height / transform[2], }) const xOverlap = Math.max(0, Math.min(viewBox.x2, edgeBox.x2) - Math.max(viewBox.x, edgeBox.x)) const yOverlap = Math.max(0, Math.min(viewBox.y2, edgeBox.y2) - Math.max(viewBox.y, edgeBox.y)) const overlappingArea = Math.ceil(xOverlap * yOverlap) return overlappingArea > 0 } type SourceTargetNode = { sourceNode: Node targetNode: Node } export const getSourceTargetNodes = (edge: Edge, nodes: Node[]): SourceTargetNode => { return nodes.reduce( (res, node) => { if (node.id === edge.source) { res.sourceNode = node } if (node.id === edge.target) { res.targetNode = node } return res }, { sourceNode: null, targetNode: null } as any, ) }