import type { UseDragEvent } from './useDrag' import { useVueFlow } from './useVueFlow' /** * This composable is for *internal* use only. */ export function useGetPointerPosition() { const { viewport, snapGrid, snapToGrid } = useVueFlow() // returns the pointer position projected to the VF coordinate system return ({ sourceEvent }: UseDragEvent) => { const x = sourceEvent.touches ? sourceEvent.touches[0].clientX : sourceEvent.clientX const y = sourceEvent.touches ? sourceEvent.touches[0].clientY : sourceEvent.clientY const pointerPos = { x: (x - viewport.value.x) / viewport.value.zoom, y: (y - viewport.value.y) / viewport.value.zoom, } // we need the snapped position in order to be able to skip unnecessary drag events return { xSnapped: snapToGrid.value ? snapGrid.value[0] * Math.round(pointerPos.x / snapGrid.value[0]) : pointerPos.x, ySnapped: snapToGrid.value ? snapGrid.value[1] * Math.round(pointerPos.y / snapGrid.value[1]) : pointerPos.y, ...pointerPos, } } }