Files
vue-flow/docs/examples/dnd/useDnD.js
2024-02-05 07:51:12 +01:00

121 lines
2.6 KiB
JavaScript

import { useVueFlow } from '@vue-flow/core'
import { ref, watch } from 'vue'
let id = 0
/**
* @returns {string} - A unique id.
*/
function getId() {
return `dndnode_${id++}`
}
/**
* In a real world scenario you'd want to avoid creating refs in a global scope like this as they might not be cleaned up properly.
* @type {{draggedType: Ref<string|null>, isDragOver: Ref<boolean>, isDragging: Ref<boolean>}}
*/
const state = {
/**
* The type of the node being dragged.
*/
draggedType: ref(null),
isDragOver: ref(false),
isDragging: ref(false),
}
export default function useDragAndDrop() {
const { draggedType, isDragOver, isDragging } = state
const { addNodes, screenToFlowCoordinate, onNodesInitialized, updateNode } = useVueFlow()
watch(isDragging, (dragging) => {
document.body.style.userSelect = dragging ? 'none' : ''
})
function onDragStart(event, type) {
if (event.dataTransfer) {
event.dataTransfer.setData('application/vueflow', type)
event.dataTransfer.effectAllowed = 'move'
}
draggedType.value = type
isDragging.value = true
document.addEventListener('drop', onDragEnd)
}
/**
* Handles the drag over event.
*
* @param {DragEvent} event
*/
function onDragOver(event) {
event.preventDefault()
if (draggedType.value) {
isDragOver.value = true
if (event.dataTransfer) {
event.dataTransfer.dropEffect = 'move'
}
}
}
function onDragLeave() {
isDragOver.value = false
}
function onDragEnd() {
isDragging.value = false
isDragOver.value = false
draggedType.value = null
document.removeEventListener('drop', onDragEnd)
}
/**
* Handles the drop event.
*
* @param {DragEvent} event
*/
function onDrop(event) {
const position = screenToFlowCoordinate({
x: event.clientX,
y: event.clientY,
})
const nodeId = getId()
const newNode = {
id: nodeId,
type: draggedType.value,
position,
label: `[${nodeId}]`,
}
/**
* Align node position after drop, so it's centered to the mouse
*
* We can hook into events even in a callback, and we can remove the event listener after it's been called.
*/
const { off } = onNodesInitialized(() => {
updateNode(nodeId, (node) => ({
position: { x: node.position.x - node.dimensions.width / 2, y: node.position.y - node.dimensions.height / 2 },
}))
off()
})
addNodes(newNode)
}
return {
draggedType,
isDragOver,
isDragging,
onDragStart,
onDragLeave,
onDragOver,
onDrop,
}
}