Files
vue-flow/packages/core/src/utils/edge.ts
2023-01-18 20:47:32 +01:00

167 lines
4.1 KiB
TypeScript

import { isNumber } from '@vueuse/core'
import type { Actions, EdgePositions, GraphEdge, GraphNode, HandleElement, Rect, ViewportTransform, XYPosition } from '~/types'
import { Position } from '~/types'
export const getHandlePosition = (position: Position, rect: Rect, handle?: HandleElement): XYPosition => {
const x = (handle?.x ?? 0) + rect.x
const y = (handle?.y ?? 0) + rect.y
const width = handle?.width ?? rect.width
const height = handle?.height ?? rect.height
switch (position) {
case Position.Top:
return {
x: x + width / 2,
y,
}
case Position.Right:
return {
x: x + width,
y: y + height / 2,
}
case Position.Bottom:
return {
x: x + width / 2,
y: y + height,
}
case Position.Left:
return {
x,
y: y + height / 2,
}
}
}
export const getHandle = (bounds: HandleElement[] = [], handleId?: string | null): HandleElement | undefined => {
if (!bounds.length) return undefined
let handle
if (!handleId && bounds.length === 1) handle = bounds[0]
else if (handleId) handle = bounds.find((d) => d.id === handleId)
return handle || bounds[0]
}
export const getEdgePositions = (
sourceNode: GraphNode,
sourceHandle: HandleElement | undefined,
sourcePosition: Position,
targetNode: GraphNode,
targetHandle: HandleElement | undefined,
targetPosition: Position,
): EdgePositions => {
const sourceHandlePos = getHandlePosition(
sourcePosition,
{
...sourceNode.dimensions,
...sourceNode.computedPosition,
},
sourceHandle,
)
const targetHandlePos = getHandlePosition(
targetPosition,
{
...targetNode.dimensions,
...targetNode.computedPosition,
},
targetHandle,
)
return {
sourceX: sourceHandlePos.x,
sourceY: sourceHandlePos.y,
targetX: targetHandlePos.x,
targetY: targetHandlePos.y,
}
}
interface IsEdgeVisibleParams {
sourcePos: XYPosition
targetPos: XYPosition
sourceWidth: number
sourceHeight: number
targetWidth: number
targetHeight: number
width: number
height: number
viewport: ViewportTransform
}
export function isEdgeVisible({
sourcePos,
targetPos,
sourceWidth,
sourceHeight,
targetWidth,
targetHeight,
width,
height,
viewport,
}: IsEdgeVisibleParams): boolean {
const edgeBox = {
x: Math.min(sourcePos.x, targetPos.x),
y: Math.min(sourcePos.y, targetPos.y),
x2: Math.max(sourcePos.x + sourceWidth, targetPos.x + targetWidth),
y2: Math.max(sourcePos.y + sourceHeight, targetPos.y + targetHeight),
}
if (edgeBox.x === edgeBox.x2) {
edgeBox.x2 += 1
}
if (edgeBox.y === edgeBox.y2) {
edgeBox.y2 += 1
}
const viewBox = rectToBox({
x: (0 - viewport.x) / viewport.zoom,
y: (0 - viewport.y) / viewport.zoom,
width: width / viewport.zoom,
height: height / viewport.zoom,
})
const xOverlap = Math.max(0, Math.min(viewBox.x2, edgeBox.x2) - Math.max(viewBox.x, edgeBox.x))
const yOverlap = Math.max(0, Math.min(viewBox.y2, edgeBox.y2) - Math.max(viewBox.y, edgeBox.y))
const overlappingArea = Math.ceil(xOverlap * yOverlap)
return overlappingArea > 0
}
export const groupEdgesByZLevel = (edges: GraphEdge[], findNode: Actions['findNode'], elevateEdgesOnSelect = false) => {
let maxLevel = -1
const levelLookup = edges.reduce<Record<string, GraphEdge[]>>((tree, edge) => {
const hasZIndex = isNumber(edge.zIndex)
let z = hasZIndex ? edge.zIndex! : 0
const source = findNode(edge.source)
const target = findNode(edge.target)
if (!source || !target) return tree
if (elevateEdgesOnSelect) {
z = hasZIndex ? edge.zIndex! : Math.max(source.computedPosition.z || 0, target.computedPosition.z || 0)
}
if (tree[z]) {
tree[z].push(edge)
} else {
tree[z] = [edge]
}
maxLevel = z > maxLevel ? z : maxLevel
return tree
}, {})
return Object.entries(Object.keys(levelLookup).length ? levelLookup : { 0: [] }).map(([key, edges]) => {
const level = +key
return {
edges,
level,
isMaxLevel: level === maxLevel,
}
})
}