Files
vue-flow/src/container/EdgeRenderer/utils.ts
T
2021-11-06 09:38:02 +01:00

149 lines
4.1 KiB
TypeScript

import { BezierEdge, SmoothStepEdge, StepEdge, StraightEdge } from '~/components/Edges'
import { rectToBox } from '~/utils'
import { Edge, EdgePositions, EdgeType, ElementId, HandleElement, Node, Position, Transform, XYPosition } from '~/types'
export function createEdgeTypes(edgeTypes: Record<string, EdgeType>): Record<string, EdgeType> {
const standardTypes: Record<string, EdgeType> = {
default: edgeTypes.default || BezierEdge,
straight: edgeTypes.bezier || StraightEdge,
step: edgeTypes.step || StepEdge,
smoothstep: edgeTypes.step || SmoothStepEdge,
}
const wrappedTypes = {} as Record<string, EdgeType>
const specialTypes: Record<string, EdgeType> = Object.keys(edgeTypes)
.filter((k) => !['default', 'bezier'].includes(k))
.reduce((res, key) => {
res[key] = edgeTypes[key] || BezierEdge
return res
}, wrappedTypes)
return {
...standardTypes,
...specialTypes,
}
}
export function getHandlePosition(position: Position, node: Node, handle: any | null = null): XYPosition {
const x = (handle?.x || 0) + node.__rf?.position?.x
const y = (handle?.y || 0) + node.__rf?.position?.y
const width = handle?.width || node.__rf?.width
const height = handle?.height || node.__rf?.height
switch (position) {
case Position.Top:
return {
x: x + width / 2,
y,
}
case Position.Right:
return {
x: x + width,
y: y + height / 2,
}
case Position.Bottom:
return {
x: x + width / 2,
y: y + height,
}
case Position.Left:
return {
x,
y: y + height / 2,
}
}
}
export function getHandle(bounds: HandleElement[], handleId: ElementId | null): HandleElement | undefined {
if (!bounds) return undefined
// there is no handleId when there are no multiple handles/ handles with ids
// so we just pick the first one
let handle
if (bounds.length === 1 || !handleId) {
handle = bounds[0]
} else if (handleId) {
handle = bounds.find((d) => d.id === handleId)
}
return typeof handle === 'undefined' ? undefined : handle
}
export const getEdgePositions = (
sourceNode: Node,
sourceHandle: HandleElement | unknown,
sourcePosition: Position,
targetNode: Node,
targetHandle: HandleElement | unknown,
targetPosition: Position,
): EdgePositions => {
const sourceHandlePos = getHandlePosition(sourcePosition, sourceNode, sourceHandle)
const targetHandlePos = getHandlePosition(targetPosition, targetNode, targetHandle)
return {
sourceX: sourceHandlePos.x,
sourceY: sourceHandlePos.y,
targetX: targetHandlePos.x,
targetY: targetHandlePos.y,
}
}
interface IsEdgeVisibleParams {
sourcePos: XYPosition
targetPos: XYPosition
width: number
height: number
transform: Transform
}
export function isEdgeVisible({ sourcePos, targetPos, width, height, transform }: IsEdgeVisibleParams): boolean {
const edgeBox = {
x: Math.min(sourcePos.x, targetPos.x),
y: Math.min(sourcePos.y, targetPos.y),
x2: Math.max(sourcePos.x, targetPos.x),
y2: Math.max(sourcePos.y, targetPos.y),
}
if (edgeBox.x === edgeBox.x2) {
edgeBox.x2 += 1
}
if (edgeBox.y === edgeBox.y2) {
edgeBox.y2 += 1
}
const viewBox = rectToBox({
x: (0 - transform[0]) / transform[2],
y: (0 - transform[1]) / transform[2],
width: width / transform[2],
height: height / transform[2],
})
const xOverlap = Math.max(0, Math.min(viewBox.x2, edgeBox.x2) - Math.max(viewBox.x, edgeBox.x))
const yOverlap = Math.max(0, Math.min(viewBox.y2, edgeBox.y2) - Math.max(viewBox.y, edgeBox.y))
const overlappingArea = Math.ceil(xOverlap * yOverlap)
return overlappingArea > 0
}
type SourceTargetNode = {
sourceNode: Node
targetNode: Node
}
export const getSourceTargetNodes = (edge: Edge, nodes: Node[]): SourceTargetNode => {
return nodes.reduce(
(res, node) => {
if (node.id === edge.source) {
res.sourceNode = node
}
if (node.id === edge.target) {
res.targetNode = node
}
return res
},
{ sourceNode: null, targetNode: null } as any,
)
}