use pointer events instead of mouse events

This commit is contained in:
peterkogo
2025-01-21 12:44:57 +01:00
parent 938647736e
commit 04b9c828bb
9 changed files with 53 additions and 53 deletions

View File

@@ -172,11 +172,11 @@
snapGrid={[25, 25]}
oninit={() => console.log('on init')}
onnodeclick={(event) => console.log('on node click', event)}
onnodemouseenter={(event) => console.log('on node enter', event)}
onnodemouseleave={(event) => console.log('on node leave', event)}
onnodepointerenter={(event) => console.log('on node enter', event)}
onnodepointerleave={(event) => console.log('on node leave', event)}
onedgeclick={(event) => console.log('edge click', event)}
onedgemouseenter={(event) => console.log('edge enter', event)}
onedgemouseleave={(event) => console.log('edge leave', event)}
onedgepointerenter={(event) => console.log('edge enter', event)}
onedgepointerleave={(event) => console.log('edge leave', event)}
onconnectstart={(event) => console.log('on connect start', event)}
onconnect={(event) => console.log('on connect', event)}
onconnectend={(event) => console.log('on connect end', event)}