fix(nodes): calculate correct position
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@@ -37641,8 +37641,8 @@ var getEdgeId = function getEdgeId(e) {
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var pointToRendererPoint = function pointToRendererPoint(_ref, transform) {
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var x = _ref.x,
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y = _ref.y;
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var rendererX = x * (1 / [transform[2]]) - transform[0];
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var rendererY = y * (1 / [transform[2]]) - transform[1];
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var rendererX = (x - transform[0]) * (1 / [transform[2]]);
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var rendererY = (y - transform[1]) * (1 / [transform[2]]);
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return {
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x: rendererX,
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y: rendererY
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