Merge branch 'next' into refactor/infer-node-types
This commit is contained in:
@@ -25,7 +25,8 @@ const selector = (s: ReactFlowState) => {
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return {
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viewBB,
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boundingRect: s.nodes.length > 0 ? getBoundsOfRects(getNodesBounds(s.nodes, s.nodeOrigin), viewBB) : viewBB,
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boundingRect:
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s.nodes.length > 0 ? getBoundsOfRects(getNodesBounds(s.nodes, { nodeOrigin: s.nodeOrigin }), viewBB) : viewBB,
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rfId: s.rfId,
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nodeOrigin: s.nodeOrigin,
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panZoom: s.panZoom,
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@@ -73,7 +73,7 @@ export function NodeToolbar({
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return null;
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}
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const nodeRect: Rect = getNodesBounds(nodes, nodeOrigin);
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const nodeRect: Rect = getNodesBounds(nodes, { nodeOrigin });
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const zIndex: number = Math.max(...nodes.map((node) => (node[internalsSymbol]?.z || 1) + 1));
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const wrapperStyle: CSSProperties = {
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@@ -22,7 +22,7 @@ export type NodesSelectionProps<NodeType> = {
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const selector = (s: ReactFlowState) => {
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const selectedNodes = s.nodes.filter((n) => n.selected);
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const { width, height, x, y } = getNodesBounds(selectedNodes, s.nodeOrigin);
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const { width, height, x, y } = getNodesBounds(selectedNodes, { nodeOrigin: s.nodeOrigin });
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return {
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width,
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@@ -1,9 +1,8 @@
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import { memo, useCallback } from 'react';
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import { memo, useMemo } from 'react';
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import { type MarkerProps, createMarkerIds } from '@xyflow/system';
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import { useStore } from '../../hooks/useStore';
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import { useMarkerSymbol } from './MarkerSymbols';
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import type { ReactFlowState } from '../../types';
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type MarkerDefinitionsProps = {
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defaultColor: string;
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@@ -43,23 +42,23 @@ const Marker = ({
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);
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};
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const markerSelector =
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({ defaultColor, rfId }: { defaultColor: string; rfId?: string }) =>
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(s: ReactFlowState) => {
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const markers = createMarkerIds(s.edges, { id: rfId, defaultColor });
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return markers;
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};
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const markersEqual = (a: MarkerProps[], b: MarkerProps[]) =>
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// the id includes all marker options, so we just need to look at that part of the marker
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!(a.length !== b.length || a.some((m, i) => m.id !== b[i].id));
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// when you have multiple flows on a page and you hide the first one, the other ones have no markers anymore
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// when they do have markers with the same ids. To prevent this the user can pass a unique id to the react flow wrapper
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// that we can then use for creating our unique marker ids
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const MarkerDefinitions = ({ defaultColor, rfId }: MarkerDefinitionsProps) => {
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const markers = useStore(useCallback(markerSelector({ defaultColor, rfId }), [defaultColor, rfId]), markersEqual);
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const edges = useStore((s) => s.edges);
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const defaultEdgeOptions = useStore((s) => s.defaultEdgeOptions);
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const markers = useMemo(() => {
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const markers = createMarkerIds(edges, {
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id: rfId,
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defaultColor,
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defaultMarkerStart: defaultEdgeOptions?.markerStart,
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defaultMarkerEnd: defaultEdgeOptions?.markerEnd,
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});
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return markers;
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}, [edges, defaultEdgeOptions, rfId, defaultColor]);
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if (!markers.length) {
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return null;
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@@ -10,18 +10,24 @@ const selector = (s: ReactFlowStore) => ({
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position: s.connectionStartHandle ? s.connectionPosition : null,
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});
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type UseConnectionResult = {
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/** The start handle where the user interaction started or null */
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startHandle: ReactFlowStore['connectionStartHandle'];
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/** The target handle that's inside the connection radius or null */
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endHandle: ReactFlowStore['connectionEndHandle'];
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/** The current connection status 'valid', 'invalid' or null*/
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status: ReactFlowStore['connectionStatus'];
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/** The current connection position or null */
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position: ReactFlowStore['connectionPosition'] | null;
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};
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/**
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* Hook for accessing the ongoing connection.
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*
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* @public
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* @returns ongoing connection: startHandle, endHandle, status, position
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* @returns ongoing connection
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*/
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export function useConnection(): {
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startHandle: ReactFlowStore['connectionStartHandle'];
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endHandle: ReactFlowStore['connectionEndHandle'];
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status: ReactFlowStore['connectionStatus'];
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position: ReactFlowStore['connectionPosition'] | null;
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} {
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export function useConnection(): UseConnectionResult {
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const ongoingConnection = useStore(selector, shallow);
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return ongoingConnection;
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@@ -13,7 +13,7 @@ type useHandleConnectionsParams = {
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};
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/**
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* Hook to check if a <Handle /> is connected to another <Handle /> and get the connections.
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* Hook to check if a <Handle /> is connected to another <Handle /> and get the connections.
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*
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* @public
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* @param param.type - handle type 'source' or 'target'
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@@ -11,7 +11,7 @@ export type UseOnSelectionChangeOptions = {
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* Hook for registering an onSelectionChange handler.
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*
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* @public
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* @params params.onChange - The handler to register
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* @param params.onChange - The handler to register
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*/
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export function useOnSelectionChange({ onChange }: UseOnSelectionChangeOptions) {
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const store = useStoreApi();
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@@ -86,31 +86,31 @@ const useViewportHelper = (): ViewportHelperFunctions => {
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panZoom?.setViewport(viewport, { duration: options?.duration });
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},
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screenToFlowPosition: (position: XYPosition, options: { snapToGrid: boolean } = { snapToGrid: true }) => {
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screenToFlowPosition: (clientPosition: XYPosition, options: { snapToGrid: boolean } = { snapToGrid: true }) => {
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const { transform, snapGrid, domNode } = store.getState();
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if (!domNode) {
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return position;
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return clientPosition;
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}
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const { x: domX, y: domY } = domNode.getBoundingClientRect();
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const correctedPosition = {
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x: position.x - domX,
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y: position.y - domY,
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x: clientPosition.x - domX,
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y: clientPosition.y - domY,
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};
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return pointToRendererPoint(correctedPosition, transform, options.snapToGrid, snapGrid);
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},
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flowToScreenPosition: (position: XYPosition) => {
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flowToScreenPosition: (flowPosition: XYPosition) => {
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const { transform, domNode } = store.getState();
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if (!domNode) {
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return position;
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return flowPosition;
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}
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const { x: domX, y: domY } = domNode.getBoundingClientRect();
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const rendererPosition = rendererPointToPoint(position, transform);
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const rendererPosition = rendererPointToPoint(flowPosition, transform);
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return {
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x: rendererPosition.x + domX,
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@@ -38,7 +38,8 @@ const getInitialState = ({
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if (fitView && width && height) {
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const nodesWithDimensions = nextNodes.filter((node) => node.width && node.height);
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const bounds = getNodesBounds(nodesWithDimensions, [0, 0]);
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// @todo users nodeOrigin should be used here
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const bounds = getNodesBounds(nodesWithDimensions, { nodeOrigin: [0, 0] });
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const { x, y, zoom } = getViewportForBounds(bounds, width, height, 0.5, 2, 0.1);
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transform = [x, y, zoom];
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}
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@@ -47,17 +47,91 @@ export type OnInit<NodeType extends Node = Node, EdgeType extends Edge = Edge> =
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) => void;
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export type ViewportHelperFunctions = {
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/**
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* Zooms viewport in by 1.2.
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*
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* @param options.duration - optional duration. If set, a transition will be applied
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*/
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zoomIn: ZoomInOut;
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/**
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* Zooms viewport out by 1 / 1.2.
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*
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* @param options.duration - optional duration. If set, a transition will be applied
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*/
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zoomOut: ZoomInOut;
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/**
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* Sets the current zoom level.
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*
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* @param zoomLevel - the zoom level to set
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* @param options.duration - optional duration. If set, a transition will be applied
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*/
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zoomTo: ZoomTo;
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/**
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* Returns the current zoom level.
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*
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* @returns current zoom as a number
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*/
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getZoom: GetZoom;
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/**
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* Sets the current viewport.
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*
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* @param viewport - the viewport to set
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* @param options.duration - optional duration. If set, a transition will be applied
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*/
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setViewport: SetViewport;
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/**
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* Returns the current viewport.
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*
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* @returns Viewport
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*/
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getViewport: GetViewport;
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/**
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* Fits the view.
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*
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* @param options.padding - optional padding
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* @param options.includeHiddenNodes - optional includeHiddenNodes
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* @param options.minZoom - optional minZoom
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* @param options.maxZoom - optional maxZoom
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* @param options.duration - optional duration. If set, a transition will be applied
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* @param options.nodes - optional nodes to fit the view to
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*/
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fitView: FitView;
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/**
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* Sets the center of the view to the given position.
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*
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* @param x - x position
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* @param y - y position
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* @param options.zoom - optional zoom
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*/
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setCenter: SetCenter;
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/**
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* Fits the view to the given bounds .
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*
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* @param bounds - the bounds ({ x: number, y: number, width: number, height: number }) to fit the view to
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* @param options.padding - optional padding
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*/
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fitBounds: FitBounds;
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screenToFlowPosition: (position: XYPosition, options?: { snapToGrid: boolean }) => XYPosition;
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flowToScreenPosition: (position: XYPosition) => XYPosition;
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/**
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* Converts a screen / client position to a flow position.
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*
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* @param clientPosition - the screen / client position. When you are working with events you can use event.clientX and event.clientY
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* @param options.snapToGrid - if true, the converted position will be snapped to the grid
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* @returns position as { x: number, y: number }
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*
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* @example
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* const flowPosition = screenToFlowPosition({ x: event.clientX, y: event.clientY })
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*/
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screenToFlowPosition: (clientPosition: XYPosition, options?: { snapToGrid: boolean }) => XYPosition;
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/**
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* Converts a flow position to a screen / client position.
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*
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* @param flowPosition - the screen / client position. When you are working with events you can use event.clientX and event.clientY
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* @returns position as { x: number, y: number }
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*
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* @example
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* const clientPosition = flowToScreenPosition({ x: node.position.x, y: node.position.y })
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*/
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flowToScreenPosition: (flowPosition: XYPosition) => XYPosition;
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viewportInitialized: boolean;
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};
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@@ -59,19 +59,112 @@ export namespace Instance {
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}
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export type ReactFlowInstance<NodeType extends Node = Node, EdgeType extends Edge = Edge> = {
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/**
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* Returns nodes.
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*
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* @returns nodes array
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*/
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getNodes: Instance.GetNodes<NodeType>;
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/**
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* Sets nodes.
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*
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* @param payload - the nodes to set or a function that receives the current nodes and returns the new nodes
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*/
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setNodes: Instance.SetNodes<NodeType>;
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/**
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* Adds nodes.
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*
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* @param payload - the nodes to add
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*/
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addNodes: Instance.AddNodes<NodeType>;
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/**
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* Returns a node by id.
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*
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* @param id - the node id
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* @returns the node or undefined if no node was found
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*/
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getNode: Instance.GetNode<NodeType>;
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/**
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* Returns edges.
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*
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* @returns edges array
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*/
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getEdges: Instance.GetEdges<EdgeType>;
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/**
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* Sets edges.
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*
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* @param payload - the edges to set or a function that receives the current edges and returns the new edges
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*/
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setEdges: Instance.SetEdges<EdgeType>;
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/**
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* Adds edges.
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*
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* @param payload - the edges to add
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*/
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addEdges: Instance.AddEdges<EdgeType>;
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/**
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* Returns an edge by id.
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*
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* @param id - the edge id
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* @returns the edge or undefined if no edge was found
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*/
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getEdge: Instance.GetEdge<EdgeType>;
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/**
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* Returns the nodes, edges and the viewport as a JSON object.
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*
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* @returns the nodes, edges and the viewport as a JSON object
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*/
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toObject: Instance.ToObject<NodeType, EdgeType>;
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/**
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* Deletes nodes and edges.
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*
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* @param params.nodes - optional nodes array to delete
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* @param params.edges - optional edges array to delete
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*
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* @returns a promise that resolves with the deleted nodes and edges
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*/
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deleteElements: Instance.DeleteElements;
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/**
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* Returns all nodes that intersect with the given node or rect.
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*
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* @param node - the node or rect to check for intersections
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* @param partially - if true, the node is considered to be intersecting if it partially overlaps with the passed node or rect
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* @param nodes - optional nodes array to check for intersections
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*
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* @returns an array of intersecting nodes
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*/
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getIntersectingNodes: Instance.GetIntersectingNodes<NodeType>;
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/**
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* Checks if the given node or rect intersects with the passed rect.
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*
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* @param node - the node or rect to check for intersections
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* @param area - the rect to check for intersections
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* @param partially - if true, the node is considered to be intersecting if it partially overlaps with the passed react
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*
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* @returns true if the node or rect intersects with the given area
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*/
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isNodeIntersecting: Instance.IsNodeIntersecting<NodeType>;
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/**
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* Updates a node.
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*
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* @param id - id of the node to update
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* @param nodeUpdate - the node update as an object or a function that receives the current node and returns the node update
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* @param options.replace - if true, the node is replaced with the node update, otherwise the changes get merged
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*
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* @example
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* updateNode('node-1', (node) => ({ position: { x: node.position.x + 10, y: node.position.y } }));
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*/
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updateNode: Instance.UpdateNode<NodeType>;
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/**
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* Updates the data attribute of a node.
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*
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* @param id - id of the node to update
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* @param dataUpdate - the data update as an object or a function that receives the current data and returns the data update
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* @param options.replace - if true, the data is replaced with the data update, otherwise the changes get merged
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*
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* @example
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* updateNodeData('node-1', { label: 'A new label' });
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*/
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updateNodeData: Instance.UpdateNodeData<NodeType>;
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viewportInitialized: boolean;
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} & Omit<ViewportHelperFunctions, 'initialized'>;
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@@ -6,10 +6,7 @@ export function handleParentExpand(updatedElements: any[], updateItem: any) {
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for (const [index, item] of updatedElements.entries()) {
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if (item.id === updateItem.parentNode) {
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const parent = { ...item };
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if (!parent.computed) {
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parent.computed = {};
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}
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parent.computed ??= {};
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const extendWidth = updateItem.position.x + updateItem.computed.width - parent.computed.width;
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const extendHeight = updateItem.position.y + updateItem.computed.height - parent.computed.height;
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@@ -106,7 +103,7 @@ function applyChanges(changes: any[], elements: any[]): any[] {
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const updatedElement = { ...element };
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for (const change of changes) {
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applyChange(change, updatedElement, elements);
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applyChange(change, updatedElement, updatedElements);
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}
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updatedElements.push(updatedElement);
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Reference in New Issue
Block a user