feat(connectionline): add step and smoothstep types
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@@ -32,6 +32,99 @@ const topRightCorner = (cornerX: number, cornerY: number, cornerSize: number): s
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const rightTopCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
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`L ${cornerX - cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY + cornerSize}`;
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interface GetSmoothStepPathParams {
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xOffset: number;
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yOffset: number;
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centerX: number;
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centerY: number;
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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}
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export function getSmoothStepPath({
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xOffset,
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yOffset,
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centerX,
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centerY,
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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}: GetSmoothStepPathParams): string {
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const cornerWidth = Math.min(5, Math.abs(targetX - sourceX));
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const cornerHeight = Math.min(5, Math.abs(targetY - sourceY));
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const cornerSize = Math.min(cornerWidth, cornerHeight, xOffset, yOffset);
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const leftAndRight = [Position.Left, Position.Right];
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let firstCornerPath = null;
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let secondCornerPath = null;
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// default case: source and target positions are top or bottom
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize);
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secondCornerPath =
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sourceY < targetY
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? rightTopCorner(targetX, centerY, cornerSize)
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: rightBottomCorner(targetX, centerY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, centerY, cornerSize)
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: topRightCorner(sourceX, centerY, cornerSize);
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secondCornerPath =
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sourceY < targetY ? leftTopCorner(targetX, centerY, cornerSize) : leftBottomCorner(targetX, centerY, cornerSize);
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}
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? rightTopCorner(centerX, sourceY, cornerSize)
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: rightBottomCorner(centerX, sourceY, cornerSize);
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secondCornerPath =
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sourceY < targetY
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? bottomLeftCorner(centerX, targetY, cornerSize)
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: topLeftCorner(centerX, targetY, cornerSize);
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}
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} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? rightTopCorner(targetX, sourceY, cornerSize)
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: rightBottomCorner(targetX, sourceY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, targetY, cornerSize)
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: topRightCorner(sourceX, targetY, cornerSize);
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}
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secondCornerPath = '';
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} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomLeftCorner(sourceX, targetY, cornerSize)
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: topLeftCorner(sourceX, targetY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, targetY, cornerSize)
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: topRightCorner(sourceX, targetY, cornerSize);
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}
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secondCornerPath = '';
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}
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return `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
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}
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export default memo(
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({
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sourceX,
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@@ -52,77 +145,18 @@ export default memo(
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const xOffset = Math.abs(targetX - sourceX) / 2;
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const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
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const cornerWidth = Math.min(5, Math.abs(targetX - sourceX));
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const cornerHeight = Math.min(5, Math.abs(targetY - sourceY));
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const cornerSize = Math.min(cornerWidth, cornerHeight, xOffset, yOffset);
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const leftAndRight = [Position.Left, Position.Right];
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let path;
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let firstCornerPath = null;
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let secondCornerPath = null;
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// default case: source and target positions are top or bottom
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomLeftCorner(sourceX, centerY, cornerSize)
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: topLeftCorner(sourceX, centerY, cornerSize);
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secondCornerPath =
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sourceY < targetY
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? rightTopCorner(targetX, centerY, cornerSize)
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: rightBottomCorner(targetX, centerY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, centerY, cornerSize)
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: topRightCorner(sourceX, centerY, cornerSize);
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secondCornerPath =
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sourceY < targetY
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? leftTopCorner(targetX, centerY, cornerSize)
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: leftBottomCorner(targetX, centerY, cornerSize);
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}
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? rightTopCorner(centerX, sourceY, cornerSize)
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: rightBottomCorner(centerX, sourceY, cornerSize);
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secondCornerPath =
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sourceY < targetY
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? bottomLeftCorner(centerX, targetY, cornerSize)
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: topLeftCorner(centerX, targetY, cornerSize);
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}
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} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? rightTopCorner(targetX, sourceY, cornerSize)
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: rightBottomCorner(targetX, sourceY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, targetY, cornerSize)
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: topRightCorner(sourceX, targetY, cornerSize);
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}
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secondCornerPath = '';
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} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX < targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomLeftCorner(sourceX, targetY, cornerSize)
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: topLeftCorner(sourceX, targetY, cornerSize);
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} else if (sourceX > targetX) {
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firstCornerPath =
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sourceY < targetY
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? bottomRightCorner(sourceX, targetY, cornerSize)
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: topRightCorner(sourceX, targetY, cornerSize);
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}
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secondCornerPath = '';
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}
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path = `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
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const path = getSmoothStepPath({
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xOffset,
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yOffset,
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centerX,
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centerY,
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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});
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const text = label ? (
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<EdgeText
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