chore: setup monorepo using preconstruct
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@@ -0,0 +1,166 @@
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import React, { memo } from 'react';
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import { getCenter } from './utils';
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import { EdgeSmoothStepProps, Position } from '../../types';
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import BaseEdge from './BaseEdge';
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// These are some helper methods for drawing the round corners
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// The name indicates the direction of the path. "bottomLeftCorner" goes
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// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
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// We have to consider the direction of the paths because of the animated lines.
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const bottomLeftCorner = (x: number, y: number, size: number): string =>
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`L ${x},${y - size}Q ${x},${y} ${x + size},${y}`;
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const leftBottomCorner = (x: number, y: number, size: number): string =>
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`L ${x + size},${y}Q ${x},${y} ${x},${y - size}`;
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const bottomRightCorner = (x: number, y: number, size: number): string =>
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`L ${x},${y - size}Q ${x},${y} ${x - size},${y}`;
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const rightBottomCorner = (x: number, y: number, size: number): string =>
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`L ${x - size},${y}Q ${x},${y} ${x},${y - size}`;
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const leftTopCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y + size}`;
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const topLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x + size},${y}`;
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const topRightCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x - size},${y}`;
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const rightTopCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y + size}`;
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export interface GetSmoothStepPathParams {
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sourceX: number;
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sourceY: number;
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sourcePosition?: Position;
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targetX: number;
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targetY: number;
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targetPosition?: Position;
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borderRadius?: number;
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centerX?: number;
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centerY?: number;
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}
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export function getSmoothStepPath({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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borderRadius = 5,
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centerX,
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centerY,
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}: GetSmoothStepPathParams): string {
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const [_centerX, _centerY, offsetX, offsetY] = getCenter({ sourceX, sourceY, targetX, targetY });
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const cornerWidth = Math.min(borderRadius, Math.abs(targetX - sourceX));
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const cornerHeight = Math.min(borderRadius, Math.abs(targetY - sourceY));
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const cornerSize = Math.min(cornerWidth, cornerHeight, offsetX, offsetY);
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const leftAndRight = [Position.Left, Position.Right];
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const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
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const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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let firstCornerPath = null;
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let secondCornerPath = null;
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if (sourceX <= targetX) {
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firstCornerPath =
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sourceY <= targetY ? bottomLeftCorner(sourceX, cY, cornerSize) : topLeftCorner(sourceX, cY, cornerSize);
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secondCornerPath =
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sourceY <= targetY ? rightTopCorner(targetX, cY, cornerSize) : rightBottomCorner(targetX, cY, cornerSize);
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} else {
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firstCornerPath =
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sourceY < targetY ? bottomRightCorner(sourceX, cY, cornerSize) : topRightCorner(sourceX, cY, cornerSize);
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secondCornerPath =
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sourceY < targetY ? leftTopCorner(targetX, cY, cornerSize) : leftBottomCorner(targetX, cY, cornerSize);
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}
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX <= targetX) {
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firstCornerPath =
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sourceY <= targetY ? rightTopCorner(cX, sourceY, cornerSize) : rightBottomCorner(cX, sourceY, cornerSize);
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secondCornerPath =
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sourceY <= targetY ? bottomLeftCorner(cX, targetY, cornerSize) : topLeftCorner(cX, targetY, cornerSize);
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} else if (
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(sourcePosition === Position.Right && targetPosition === Position.Left) ||
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(sourcePosition === Position.Left && targetPosition === Position.Right) ||
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(sourcePosition === Position.Left && targetPosition === Position.Left)
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) {
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// and sourceX > targetX
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firstCornerPath =
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sourceY <= targetY ? leftTopCorner(cX, sourceY, cornerSize) : leftBottomCorner(cX, sourceY, cornerSize);
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secondCornerPath =
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sourceY <= targetY ? bottomRightCorner(cX, targetY, cornerSize) : topRightCorner(cX, targetY, cornerSize);
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}
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} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
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if (sourceX <= targetX) {
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firstCornerPath =
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sourceY <= targetY
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? rightTopCorner(targetX, sourceY, cornerSize)
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: rightBottomCorner(targetX, sourceY, cornerSize);
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} else {
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firstCornerPath =
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sourceY <= targetY
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? leftTopCorner(targetX, sourceY, cornerSize)
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: leftBottomCorner(targetX, sourceY, cornerSize);
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}
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secondCornerPath = '';
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} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (sourceX <= targetX) {
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firstCornerPath =
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sourceY <= targetY
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? bottomLeftCorner(sourceX, targetY, cornerSize)
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: topLeftCorner(sourceX, targetY, cornerSize);
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} else {
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firstCornerPath =
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sourceY <= targetY
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? bottomRightCorner(sourceX, targetY, cornerSize)
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: topRightCorner(sourceX, targetY, cornerSize);
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}
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secondCornerPath = '';
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}
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return `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
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}
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export default memo(
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({
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sourceX,
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sourceY,
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targetX,
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targetY,
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label,
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labelStyle,
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labelShowBg,
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labelBgStyle,
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labelBgPadding,
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labelBgBorderRadius,
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style,
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sourcePosition = Position.Bottom,
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targetPosition = Position.Top,
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markerEnd,
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markerStart,
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borderRadius = 5,
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}: EdgeSmoothStepProps) => {
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const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
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const path = getSmoothStepPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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borderRadius,
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});
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return (
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<BaseEdge
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path={path}
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centerX={centerX}
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centerY={centerY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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labelBgStyle={labelBgStyle}
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labelBgPadding={labelBgPadding}
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labelBgBorderRadius={labelBgBorderRadius}
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style={style}
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markerEnd={markerEnd}
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markerStart={markerStart}
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/>
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);
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}
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);
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