feat(svelte): selection box

This commit is contained in:
moklick
2023-02-20 19:01:43 +01:00
parent fe84a5d21a
commit 1f44bc4da5
17 changed files with 501 additions and 154 deletions
@@ -0,0 +1,128 @@
import { get, type Writable } from 'svelte/store';
import { drag as d3Drag, type D3DragEvent, type SubjectPosition } from 'd3-drag';
import { select } from 'd3-selection';
import type { XYPosition, CoordinateExtent, Node, Transform } from '@reactflow/system';
import { getDragItems, hasSelector, calcNextPosition } from './utils';
export type UseDragData = { dx: number; dy: number };
export type UseDragEvent = D3DragEvent<HTMLDivElement, null, SubjectPosition>;
export type NodeDragItem = {
id: string;
position: XYPosition;
positionAbsolute: XYPosition;
// distance from the mouse cursor to the node when start dragging
distance: XYPosition;
width?: number | null;
height?: number | null;
extent?: 'parent' | CoordinateExtent;
parentNode?: string;
dragging?: boolean;
};
type UseDragParams = {
noDragClassName?: string;
handleSelector?: string;
nodeId?: string;
updateNodePositions: (dragItems: NodeDragItem[], d: boolean, p: boolean) => void;
nodesStore: Writable<Node[]>;
transformStore: Writable<Transform>;
};
export default function drag(
nodeRef: Element,
{
noDragClassName,
handleSelector,
nodeId,
updateNodePositions,
nodesStore,
transformStore
}: UseDragParams
) {
let dragging = false;
let dragItems: NodeDragItem[] = [];
let lastPos: { x: number | null; y: number | null } = { x: null, y: null };
const selection = select(nodeRef);
const getPointerPosition = ({ sourceEvent }: UseDragEvent) => {
const x = sourceEvent.touches ? sourceEvent.touches[0].clientX : sourceEvent.clientX;
const y = sourceEvent.touches ? sourceEvent.touches[0].clientY : sourceEvent.clientY;
const transform = get(transformStore);
const pointerPos = {
x: (x - transform[0]) / transform[2],
y: (y - transform[1]) / transform[2]
};
// we need the snapped position in order to be able to skip unnecessary drag events
return {
xSnapped: pointerPos.x,
ySnapped: pointerPos.y,
...pointerPos
};
};
const updateNodes = ({ x, y }: XYPosition) => {
let hasChange = false;
dragItems = dragItems.map((n) => {
const nextPosition = { x: x - n.distance.x, y: y - n.distance.y };
const updatedPos = calcNextPosition(n, nextPosition, get(nodesStore));
// we want to make sure that we only fire a change event when there is a changes
hasChange =
hasChange ||
n.position.x !== updatedPos.position.x ||
n.position.y !== updatedPos.position.y;
n.position = updatedPos.position;
n.positionAbsolute = updatedPos.positionAbsolute;
return n;
});
if (!hasChange) {
return;
}
updateNodePositions(dragItems, true, true);
dragging = true;
};
const dragHandler = d3Drag()
.on('start', (event: UseDragEvent) => {
const pointerPos = getPointerPosition(event);
lastPos = pointerPos;
dragItems = getDragItems(get(nodesStore), pointerPos, nodeId);
})
.on('drag', (event: UseDragEvent) => {
const pointerPos = getPointerPosition(event);
// skip events without movement
if ((lastPos.x !== pointerPos.xSnapped || lastPos.y !== pointerPos.ySnapped) && dragItems) {
lastPos = pointerPos;
updateNodes(pointerPos);
}
})
.on('end', (event: UseDragEvent) => {
dragging = false;
if (dragItems) {
updateNodePositions(dragItems, false, false);
}
})
.filter((event: MouseEvent) => {
const target = event.target as HTMLDivElement;
const isDraggable =
!event.button &&
(!noDragClassName || !hasSelector(target, `.${noDragClassName}`, nodeRef)) &&
(!handleSelector || hasSelector(target, handleSelector, nodeRef));
return isDraggable;
});
selection.call(dragHandler);
}