Naive copy&paste implementation of node resizer in svelte, some stuff pulled out to system
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@@ -5,3 +5,4 @@ export * from './xydrag';
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export * from './xyhandle';
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export * from './xyminimap';
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export * from './xypanzoom';
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export * from './xyresizer';
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@@ -0,0 +1,76 @@
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export type { D3DragEvent, SubjectPosition } from 'd3-drag';
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export type XYResizeParams = {
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x: number;
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y: number;
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width: number;
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height: number;
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};
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export type XYResizeParamsWithDirection = XYResizeParams & {
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direction: number[];
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};
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export type XYResizeControlLinePosition = 'top' | 'bottom' | 'left' | 'right';
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export type XYResizeControlPosition =
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| XYResizeControlLinePosition
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| 'top-left'
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| 'top-right'
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| 'bottom-left'
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| 'bottom-right';
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export enum ResizeControlVariant {
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Line = 'line',
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Handle = 'handle',
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}
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export const XY_RESIZER_HANDLE_CONTROLS: XYResizeControlPosition[] = [
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'top-left',
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'top-right',
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'bottom-left',
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'bottom-right',
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];
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export const XY_RESIZER_LINE_CONTROLS: XYResizeControlLinePosition[] = ['top', 'right', 'bottom', 'left'];
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type GetResizeDirectionParams = {
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width: number;
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prevWidth: number;
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height: number;
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prevHeight: number;
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invertX: boolean;
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invertY: boolean;
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};
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/**
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* Get all connecting edges for a given set of nodes
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* @param width - new width of the node
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* @param prevWidth - previous width of the node
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* @param height - new height of the node
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* @param prevHeight - previous height of the node
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* @param invertX - whether to invert the resize direction for the x axis
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* @param invertY - whether to invert the resize direction for the y axis
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* @returns array of two numbers representing the direction of the resize for each axis, 0 = no change, 1 = increase, -1 = decrease
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*/
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export function getResizeDirection({
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width,
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prevWidth,
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height,
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prevHeight,
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invertX,
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invertY,
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}: GetResizeDirectionParams) {
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const deltaWidth = width - prevWidth;
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const deltaHeight = height - prevHeight;
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const direction = [deltaWidth > 0 ? 1 : deltaWidth < 0 ? -1 : 0, deltaHeight > 0 ? 1 : deltaHeight < 0 ? -1 : 0];
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if (deltaWidth && invertX) {
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direction[0] = direction[0] * -1;
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}
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if (deltaHeight && invertY) {
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direction[1] = direction[1] * -1;
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}
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return direction;
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}
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