Merge branch 'main' into v10
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@@ -73,7 +73,11 @@ export function getSmoothStepPath({
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sourceY <= targetY ? rightTopCorner(cX, sourceY, cornerSize) : rightBottomCorner(cX, sourceY, cornerSize);
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secondCornerPath =
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sourceY <= targetY ? bottomLeftCorner(cX, targetY, cornerSize) : topLeftCorner(cX, targetY, cornerSize);
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} else if (sourcePosition === Position.Right && targetPosition === Position.Left) {
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} else if (
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(sourcePosition === Position.Right && targetPosition === Position.Left) ||
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(sourcePosition === Position.Left && targetPosition === Position.Right) ||
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(sourcePosition === Position.Left && targetPosition === Position.Left)
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) {
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// and sourceX > targetX
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firstCornerPath =
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sourceY <= targetY ? leftTopCorner(cX, sourceY, cornerSize) : leftBottomCorner(cX, sourceY, cornerSize);
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