Merge branch 'main' into nodesbounds
This commit is contained in:
@@ -16,7 +16,7 @@ export const errorMessages = {
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{ id, sourceHandle, targetHandle }: { id: string; sourceHandle: string | null; targetHandle: string | null }
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) =>
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`Couldn't create edge for ${handleType} handle id: "${
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!sourceHandle ? sourceHandle : targetHandle
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handleType === 'source' ? sourceHandle : targetHandle
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}", edge id: ${id}.`,
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error010: () => 'Handle: No node id found. Make sure to only use a Handle inside a custom Node.',
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error011: (edgeType: string) => `Edge type "${edgeType}" not found. Using fallback type "default".`,
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@@ -69,16 +69,16 @@
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.xy-flow__pane {
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z-index: 1;
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&.selection {
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cursor: pointer;
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}
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&.draggable {
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cursor: grab;
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}
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&.dragging {
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cursor: grabbing;
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}
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&.dragging {
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cursor: grabbing;
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}
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&.selection {
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cursor: pointer;
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}
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}
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@@ -113,7 +113,7 @@
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fill: none;
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}
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.xy-flow__edges {
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.xy-flow .xy-flow__edges {
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position: absolute;
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svg {
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@@ -32,6 +32,7 @@ export type NodeRemoveChange = {
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export type NodeAddChange<NodeType extends NodeBase = NodeBase> = {
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item: NodeType;
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type: 'add';
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index?: number;
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};
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export type NodeReplaceChange<NodeType extends NodeBase = NodeBase> = {
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@@ -57,6 +58,7 @@ export type EdgeRemoveChange = NodeRemoveChange;
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export type EdgeAddChange<EdgeType extends EdgeBase = EdgeBase> = {
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item: EdgeType;
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type: 'add';
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index?: number;
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};
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export type EdgeReplaceChange<EdgeType extends EdgeBase = EdgeBase> = {
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@@ -50,7 +50,7 @@ export type OnConnectStartParams = {
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export type OnConnectStart = (event: MouseEvent | TouchEvent, params: OnConnectStartParams) => void;
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export type OnConnect = (connection: Connection) => void;
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export type OnConnectEnd = (event: MouseEvent | TouchEvent) => void;
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export type OnConnectEnd = (event: MouseEvent | TouchEvent, connectionState: FinalConnectionState) => void;
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export type IsValidConnection = (edge: EdgeBase | Connection) => boolean;
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@@ -173,6 +173,11 @@ export type ConnectionState<NodeType extends InternalNodeBase = InternalNodeBase
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| ConnectionInProgress<NodeType>
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| NoConnection;
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export type FinalConnectionState<NodeType extends InternalNodeBase = InternalNodeBase> = Omit<
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ConnectionState<NodeType>,
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'inProgress'
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>;
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export type UpdateConnection<NodeType extends InternalNodeBase = InternalNodeBase> = (
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params: ConnectionState<NodeType>
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) => void;
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@@ -196,21 +196,22 @@ export const getNodesInside = <NodeType extends NodeBase = NodeBase>(
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const visibleNodes: InternalNodeBase<NodeType>[] = [];
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for (const [, node] of nodes) {
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for (const node of nodes.values()) {
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const { measured, selectable = true, hidden = false } = node;
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const width = measured.width ?? node.width ?? node.initialWidth ?? null;
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const height = measured.height ?? node.height ?? node.initialHeight ?? null;
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if ((excludeNonSelectableNodes && !selectable) || hidden) {
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continue;
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}
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const width = measured.width ?? node.width ?? node.initialWidth ?? null;
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const height = measured.height ?? node.height ?? node.initialHeight ?? null;
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const overlappingArea = getOverlappingArea(paneRect, nodeToRect(node));
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const notInitialized = width === null || height === null;
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const area = (width ?? 0) * (height ?? 0);
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const partiallyVisible = partially && overlappingArea > 0;
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const area = (width ?? 0) * (height ?? 0);
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const isVisible = notInitialized || partiallyVisible || overlappingArea >= area;
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const forceInitialRender = !node.internals.handleBounds;
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const isVisible = forceInitialRender || partiallyVisible || overlappingArea >= area;
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if (isVisible || node.dragging) {
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visibleNodes.push(node);
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@@ -15,7 +15,7 @@ import {
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type Connection,
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} from '../types';
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import { getClosestHandle, isConnectionValid, getHandleLookup, getHandleType } from './utils';
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import { getClosestHandle, isConnectionValid, getHandleType, getHandle } from './utils';
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import { IsValidParams, OnPointerDownParams, Result, XYHandleInstance } from './types';
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const alwaysValid = () => true;
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@@ -61,19 +61,17 @@ function onPointerDown(
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return;
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}
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const fromHandleInternal = getHandle(nodeId, handleType, handleId, nodeLookup, connectionMode);
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if (!fromHandleInternal) {
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return;
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}
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let position = getEventPosition(event, containerBounds);
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let autoPanStarted = false;
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let connection: Connection | null = null;
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let isValid: boolean | null = false;
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let handleDomNode: Element | null = null;
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const [handleLookup, fromHandleInternal] = getHandleLookup({
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nodeLookup,
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nodeId,
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handleId,
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handleType,
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});
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// when the user is moving the mouse close to the edge of the canvas while connecting we move the canvas
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function autoPan(): void {
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if (!autoPanOnConnect || !containerBounds) {
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@@ -128,7 +126,8 @@ function onPointerDown(
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closestHandle = getClosestHandle(
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pointToRendererPoint(position, transform, false, [1, 1]),
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connectionRadius,
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handleLookup
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nodeLookup,
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fromHandle
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);
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if (!autoPanStarted) {
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@@ -146,7 +145,7 @@ function onPointerDown(
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doc,
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lib,
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flowId,
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handleLookup,
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nodeLookup,
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});
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handleDomNode = result.handleDomNode;
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@@ -175,7 +174,9 @@ function onPointerDown(
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newConnection.toHandle &&
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previousConnection.toHandle.type === newConnection.toHandle.type &&
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previousConnection.toHandle.nodeId === newConnection.toHandle.nodeId &&
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previousConnection.toHandle.id === newConnection.toHandle.id
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previousConnection.toHandle.id === newConnection.toHandle.id &&
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previousConnection.to.x === newConnection.to.x &&
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previousConnection.to.y === newConnection.to.y
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) {
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return;
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}
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@@ -191,10 +192,16 @@ function onPointerDown(
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// it's important to get a fresh reference from the store here
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// in order to get the latest state of onConnectEnd
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onConnectEnd?.(event);
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// eslint-disable-next-line @typescript-eslint/no-unused-vars
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const { inProgress, ...connectionState } = previousConnection;
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const finalConnectionState = {
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...connectionState,
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toPosition: previousConnection.toHandle ? previousConnection.toPosition : null,
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};
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onConnectEnd?.(event, finalConnectionState);
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if (edgeUpdaterType) {
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onReconnectEnd?.(event);
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onReconnectEnd?.(event, finalConnectionState);
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}
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cancelConnection();
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@@ -231,7 +238,7 @@ function isValidHandle(
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lib,
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flowId,
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isValidConnection = alwaysValid,
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handleLookup,
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nodeLookup,
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}: IsValidParams
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) {
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const isTarget = fromType === 'target';
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@@ -259,7 +266,7 @@ function isValidHandle(
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const connectable = handleToCheck.classList.contains('connectable');
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const connectableEnd = handleToCheck.classList.contains('connectableend');
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if (!handleNodeId) {
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if (!handleNodeId || !handleType) {
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return result;
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}
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@@ -282,13 +289,7 @@ function isValidHandle(
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result.isValid = isValid && isValidConnection(connection);
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const toHandle = handleLookup?.get(`${handleNodeId}-${handleType}-${handleId}`);
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if (toHandle) {
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result.toHandle = {
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...toHandle,
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};
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}
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result.toHandle = getHandle(handleNodeId, handleType, handleId, nodeLookup, connectionMode, false);
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}
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return result;
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@@ -11,6 +11,8 @@ import {
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type UpdateConnection,
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type IsValidConnection,
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NodeLookup,
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ConnectionState,
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FinalConnectionState,
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} from '../types';
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export type OnPointerDownParams = {
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@@ -32,7 +34,7 @@ export type OnPointerDownParams = {
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onConnect?: OnConnect;
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onConnectEnd?: OnConnectEnd;
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isValidConnection?: IsValidConnection;
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onReconnectEnd?: (evt: MouseEvent | TouchEvent) => void;
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onReconnectEnd?: (evt: MouseEvent | TouchEvent, connectionState: FinalConnectionState) => void;
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getTransform: () => Transform;
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getFromHandle: () => Handle | null;
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autoPanSpeed?: number;
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@@ -48,7 +50,7 @@ export type IsValidParams = {
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doc: Document | ShadowRoot;
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lib: string;
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flowId: string | null;
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handleLookup?: Map<string, Handle>;
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nodeLookup: NodeLookup;
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};
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export type XYHandleInstance = {
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@@ -1,109 +1,100 @@
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import { getHandlePosition } from '../utils';
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import {
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type HandleType,
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type NodeHandleBounds,
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type XYPosition,
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type Handle,
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InternalNodeBase,
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NodeLookup,
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} from '../types';
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import { getHandlePosition, getOverlappingArea, nodeToRect } from '../utils';
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import type { HandleType, XYPosition, Handle, InternalNodeBase, NodeLookup, ConnectionMode } from '../types';
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// this functions collects all handles and adds an absolute position
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// so that we can later find the closest handle to the mouse position
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function getHandles(
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node: InternalNodeBase,
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handleBounds: NodeHandleBounds,
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type: HandleType,
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currentHandle: { nodeId: string; handleId: string | null; handleType: HandleType }
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): [Handle[], Handle | null] {
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let excludedHandle = null;
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const handles = (handleBounds[type] || []).reduce<Handle[]>((res, handle) => {
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if (node.id === currentHandle.nodeId && type === currentHandle.handleType && handle.id === currentHandle.handleId) {
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excludedHandle = handle;
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} else {
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const handleXY = getHandlePosition(node, handle, handle.position, true);
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res.push({ ...handle, ...handleXY });
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function getNodesWithinDistance(position: XYPosition, nodeLookup: NodeLookup, distance: number): InternalNodeBase[] {
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const nodes: InternalNodeBase[] = [];
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const rect = {
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x: position.x - distance,
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y: position.y - distance,
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width: distance * 2,
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height: distance * 2,
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};
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for (const node of nodeLookup.values()) {
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if (getOverlappingArea(rect, nodeToRect(node)) > 0) {
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nodes.push(node);
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}
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return res;
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}, []);
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return [handles, excludedHandle];
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}
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return nodes;
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}
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// this distance is used for the area around the user pointer
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// while doing a connection for finding the closest nodes
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const ADDITIONAL_DISTANCE = 250;
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export function getClosestHandle(
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pos: XYPosition,
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position: XYPosition,
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connectionRadius: number,
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handleLookup: Map<string, Handle>
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nodeLookup: NodeLookup,
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fromHandle: { nodeId: string; type: HandleType; id?: string | null }
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): Handle | null {
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let closestHandles: Handle[] = [];
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let minDistance = Infinity;
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for (const handle of handleLookup.values()) {
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const distance = Math.sqrt(Math.pow(handle.x - pos.x, 2) + Math.pow(handle.y - pos.y, 2));
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if (distance <= connectionRadius) {
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const closeNodes = getNodesWithinDistance(position, nodeLookup, connectionRadius + ADDITIONAL_DISTANCE);
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for (const node of closeNodes) {
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const allHandles = [...(node.internals.handleBounds?.source ?? []), ...(node.internals.handleBounds?.target ?? [])];
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for (const handle of allHandles) {
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// if the handle is the same as the fromHandle we skip it
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if (fromHandle.nodeId === handle.nodeId && fromHandle.type === handle.type && fromHandle.id === handle.id) {
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continue;
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}
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// determine absolute position of the handle
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const { x, y } = getHandlePosition(node, handle, handle.position, true);
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const distance = Math.sqrt(Math.pow(x - position.x, 2) + Math.pow(y - position.y, 2));
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if (distance > connectionRadius) {
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continue;
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}
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if (distance < minDistance) {
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closestHandles = [handle];
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closestHandles = [{ ...handle, x, y }];
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minDistance = distance;
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} else if (distance === minDistance) {
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// when multiple handles are on the same distance we collect all of them
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closestHandles.push(handle);
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closestHandles.push({ ...handle, x, y });
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}
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minDistance = distance;
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}
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}
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if (!closestHandles.length) {
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return null;
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}
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// when multiple handles overlay each other we prefer the opposite handle
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if (closestHandles.length > 1) {
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const oppositeHandleType = fromHandle.type === 'source' ? 'target' : 'source';
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return closestHandles.find((handle) => handle.type === oppositeHandleType) ?? closestHandles[0];
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}
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return closestHandles.length === 1
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? closestHandles[0]
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: // if multiple handles are layouted on top of each other we take the one with type = target because it's more likely that the user wants to connect to this one
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closestHandles.find((handle) => handle.type === 'target') || closestHandles[0];
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return closestHandles[0];
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}
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type GetHandleLookupParams = {
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nodeLookup: NodeLookup;
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nodeId: string;
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handleId: string | null;
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handleType: HandleType;
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};
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export function getHandleLookup({
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nodeLookup,
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nodeId,
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handleId,
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handleType,
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}: GetHandleLookupParams): [Map<string, Handle>, Handle] {
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const connectionHandles: Map<string, Handle> = new Map();
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const currentHandle = { nodeId, handleId, handleType };
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let matchingHandle: Handle | null = null;
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for (const node of nodeLookup.values()) {
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if (node.internals.handleBounds) {
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const [sourceHandles, excludedSource] = getHandles(node, node.internals.handleBounds, 'source', currentHandle);
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const [targetHandles, excludedTarget] = getHandles(node, node.internals.handleBounds, 'target', currentHandle);
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matchingHandle = matchingHandle ? matchingHandle : excludedSource ?? excludedTarget;
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[...sourceHandles, ...targetHandles].forEach((handle) =>
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connectionHandles.set(`${handle.nodeId}-${handle.type}-${handle.id}`, handle)
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);
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}
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export function getHandle(
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nodeId: string,
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handleType: HandleType,
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handleId: string | null,
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nodeLookup: NodeLookup,
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connectionMode: ConnectionMode,
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withAbsolutePosition = false
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): Handle | null {
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const node = nodeLookup.get(nodeId);
|
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if (!node) {
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return null;
|
||||
}
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||||
|
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// if the user only works with handles that are type="source" + connectionMode="loose"
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// it happens that we can't find a matching handle. The reason for this is, that the
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// edge don't know about the handles and always assumes that there is source and a target.
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// In this case we need to find the matching handle by switching the handleType
|
||||
if (!matchingHandle) {
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const node = nodeLookup.get(nodeId);
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if (node?.internals.handleBounds) {
|
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currentHandle.handleType = handleType === 'source' ? 'target' : 'source';
|
||||
const [, excluded] = getHandles(node, node.internals.handleBounds, currentHandle.handleType, currentHandle);
|
||||
matchingHandle = excluded;
|
||||
}
|
||||
}
|
||||
const handles =
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connectionMode === 'strict'
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||||
? node.internals.handleBounds?.[handleType]
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||||
: [...(node.internals.handleBounds?.source ?? []), ...(node.internals.handleBounds?.target ?? [])];
|
||||
const handle = (handleId ? handles?.find((h) => h.id === handleId) : handles?.[0]) ?? null;
|
||||
|
||||
return [connectionHandles, matchingHandle!];
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return handle && withAbsolutePosition
|
||||
? { ...handle, ...getHandlePosition(node, handle, handle.position, true) }
|
||||
: handle;
|
||||
}
|
||||
|
||||
export function getHandleType(
|
||||
|
||||
Reference in New Issue
Block a user