refactor(edge-renderer): work with edge ids instead of edges, like node renderer

This commit is contained in:
moklick
2023-12-17 13:53:07 +01:00
parent 2bc02547f6
commit 4316e23309
15 changed files with 300 additions and 269 deletions
@@ -81,7 +81,9 @@ export const getInitialStore = ({
nodeOrigin: [0, 0],
elevateNodesOnSelect: false
});
const connectionLookup = updateConnectionLookup(new Map(), edges);
const connectionLookup = new Map();
const edgeLookup = new Map();
updateConnectionLookup(connectionLookup, edgeLookup, edges);
let viewport: Viewport = { x: 0, y: 0, zoom: 1 };
@@ -96,7 +98,7 @@ export const getInitialStore = ({
nodes: createNodesStore(nextNodes, nodeLookup),
nodeLookup: readable<Map<string, Node>>(nodeLookup),
visibleNodes: readable<Node[]>([]),
edges: createEdgesStore(edges, connectionLookup),
edges: createEdgesStore(edges, connectionLookup, edgeLookup),
visibleEdges: readable<EdgeLayouted[]>([]),
connectionLookup: readable<ConnectionLookup>(connectionLookup),
height: writable<number>(500),