refactor(variables): dont use abbreviations

This commit is contained in:
moklick
2020-08-10 12:10:17 +02:00
parent 1f9a76eb89
commit 59742c9526
24 changed files with 160 additions and 161 deletions
+7 -7
View File
@@ -7,13 +7,13 @@ import { Node, Transform, NodeTypesType, WrapNodeProps, Elements, Edge } from '.
interface NodeRendererProps {
nodeTypes: NodeTypesType;
selectNodesOnDrag: boolean;
onElementClick?: (evt: MouseEvent, element: Node | Edge) => void;
onNodeMouseEnter?: (evt: MouseEvent, node: Node) => void;
onNodeMouseMove?: (evt: MouseEvent, node: Node) => void;
onNodeMouseLeave?: (evt: MouseEvent, node: Node) => void;
onNodeContextMenu?: (evt: MouseEvent, node: Node) => void;
onNodeDragStart?: (evt: MouseEvent, node: Node) => void;
onNodeDragStop?: (evt: MouseEvent, node: Node) => void;
onElementClick?: (event: MouseEvent, element: Node | Edge) => void;
onNodeMouseEnter?: (event: MouseEvent, node: Node) => void;
onNodeMouseMove?: (event: MouseEvent, node: Node) => void;
onNodeMouseLeave?: (event: MouseEvent, node: Node) => void;
onNodeContextMenu?: (event: MouseEvent, node: Node) => void;
onNodeDragStart?: (event: MouseEvent, node: Node) => void;
onNodeDragStop?: (event: MouseEvent, node: Node) => void;
onlyRenderVisibleNodes?: boolean;
}