Merge branch 'next' into refactor/infer-node-types
This commit is contained in:
@@ -1,5 +1,11 @@
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import { useEffect, useMemo, useRef } from 'react';
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import { Connection, HandleType, areConnectionMapsEqual, handleConnectionChange } from '@xyflow/system';
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import {
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Connection,
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HandleConnection,
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HandleType,
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areConnectionMapsEqual,
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handleConnectionChange,
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} from '@xyflow/system';
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import { useStore } from './useStore';
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import { useNodeId } from '../contexts/NodeIdContext';
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@@ -21,7 +27,7 @@ type useHandleConnectionsParams = {
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* @param param.id - the handle id (this is only needed if the node has multiple handles of the same type)
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* @param param.onConnect - gets called when a connection is established
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* @param param.onDisconnect - gets called when a connection is removed
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* @returns an array with connections
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* @returns an array with handle connections
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*/
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export function useHandleConnections({
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type,
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@@ -29,10 +35,11 @@ export function useHandleConnections({
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nodeId,
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onConnect,
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onDisconnect,
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}: useHandleConnectionsParams): Connection[] {
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}: useHandleConnectionsParams): HandleConnection[] {
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const _nodeId = useNodeId();
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const prevConnections = useRef<Map<string, Connection> | null>(null);
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const currentNodeId = nodeId || _nodeId;
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const currentNodeId = nodeId ?? _nodeId;
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const prevConnections = useRef<Map<string, HandleConnection> | null>(null);
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const connections = useStore(
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(state) => state.connectionLookup.get(`${currentNodeId}-${type}-${id}`),
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@@ -92,6 +92,12 @@ export function useKeyPress(
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} else {
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pressedKeys.current.delete(event[keyOrCode]);
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}
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// fix for Mac: when cmd key is pressed, keyup is not triggered for any other key, see: https://stackoverflow.com/questions/27380018/when-cmd-key-is-kept-pressed-keyup-is-not-triggered-for-any-other-key
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if (event.key === 'Meta') {
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pressedKeys.current.clear();
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}
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modifierPressed.current = false;
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};
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+11
-12
@@ -1,22 +1,22 @@
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import { useCallback } from 'react';
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import { calculateNodePosition, snapPosition } from '@xyflow/system';
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import { calculateNodePosition, snapPosition, type XYPosition } from '@xyflow/system';
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import { Node } from '../types';
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import { useStoreApi } from '../hooks/useStore';
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import { useStoreApi } from './useStore';
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const selectedAndDraggable = (nodesDraggable: boolean) => (n: Node) =>
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n.selected && (n.draggable || (nodesDraggable && typeof n.draggable === 'undefined'));
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/**
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* Hook for updating node positions.
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* Hook for updating node positions by passing a direction and factor
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*
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* @internal
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* @returns function for updating node positions
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*/
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export function useUpdateNodePositions() {
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export function useMoveSelectedNodes() {
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const store = useStoreApi();
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const updatePositions = useCallback((params: { x: number; y: number; isShiftPressed: boolean }) => {
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const moveSelectedNodes = useCallback((params: { direction: XYPosition; factor: number }) => {
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const {
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nodeExtent,
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nodes,
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@@ -29,14 +29,13 @@ export function useUpdateNodePositions() {
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nodeOrigin,
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} = store.getState();
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const selectedNodes = nodes.filter(selectedAndDraggable(nodesDraggable));
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// by default a node moves 5px on each key press, or 20px if shift is pressed
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// if snap grid is enabled, we use that for the velocity.
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// by default a node moves 5px on each key press
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// if snap grid is enabled, we use that for the velocity
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const xVelo = snapToGrid ? snapGrid[0] : 5;
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const yVelo = snapToGrid ? snapGrid[1] : 5;
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const factor = params.isShiftPressed ? 4 : 1;
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const xDiff = params.x * xVelo * factor;
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const yDiff = params.y * yVelo * factor;
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const xDiff = params.direction.x * xVelo * params.factor;
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const yDiff = params.direction.y * yVelo * params.factor;
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const nodeUpdates = selectedNodes.map((node) => {
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if (node.computed?.positionAbsolute) {
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@@ -65,8 +64,8 @@ export function useUpdateNodePositions() {
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return node;
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});
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updateNodePositions(nodeUpdates, true, false);
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updateNodePositions(nodeUpdates);
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}, []);
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return updatePositions;
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return moveSelectedNodes;
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}
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@@ -1,18 +1,9 @@
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import { useCallback, useMemo, useRef } from 'react';
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import { useCallback, useLayoutEffect, useMemo, useRef, useState } from 'react';
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import { getElementsToRemove, getOverlappingArea, isRectObject, nodeToRect, type Rect } from '@xyflow/system';
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import useViewportHelper from './useViewportHelper';
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import { useStoreApi } from './useStore';
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import type {
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ReactFlowInstance,
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Instance,
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NodeAddChange,
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EdgeAddChange,
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Node,
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Edge,
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NodeChange,
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EdgeChange,
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} from '../types';
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import type { ReactFlowInstance, Instance, Node, Edge } from '../types';
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import { getElementsDiffChanges, isNode } from '../utils';
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/**
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@@ -46,82 +37,109 @@ export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge
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return edges.find((e) => e.id === id) as EdgeType;
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}, []);
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// this is used to handle multiple syncronous setNodes calls
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const setNodesData = useRef<Node[]>();
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const setNodesTimeout = useRef<ReturnType<typeof setTimeout>>();
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const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
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const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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const nextNodes = typeof payload === 'function' ? payload((setNodesData.current as NodeType[]) || nodes) : payload;
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type SetElementsQueue = {
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nodes: (NodeType[] | ((nodes: NodeType[]) => NodeType[]))[];
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edges: (EdgeType[] | ((edges: EdgeType[]) => EdgeType[]))[];
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};
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setNodesData.current = nextNodes;
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// A reference of all the batched updates to process before the next render. We
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// want a mutable reference here so multiple synchronous calls to `setNodes` etc
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// can be batched together.
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const setElementsQueue = useRef<SetElementsQueue>({ nodes: [], edges: [] });
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// Because we're using a ref above, we need some way to let React know when to
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// actually process the queue. We flip this bit of state to `true` any time we
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// mutate the queue and then flip it back to `false` after flushing the queue.
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const [shouldFlushQueue, setShouldFlushQueue] = useState(false);
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if (setNodesTimeout.current) {
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clearTimeout(setNodesTimeout.current);
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// Layout effects are guaranteed to run before the next render which means we
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// shouldn't run into any issues with stale state or weird issues that come from
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// rendering things one frame later than expected (we used to use `setTimeout`).
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useLayoutEffect(() => {
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// Because we need to flip the state back to false after flushing, this should
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// trigger the hook again (!). If the hook is being run again we know that any
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// updates should have been processed by now and we can safely clear the queue
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// and bail early.
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if (!shouldFlushQueue) {
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setElementsQueue.current = { nodes: [], edges: [] };
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return;
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}
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// if there are multiple synchronous setNodes calls, we only want to call onNodesChange once
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// for this, we use a timeout to wait for the last call and store updated nodes in setNodesData
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// this is not perfect, but should work in most cases
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setNodesTimeout.current = setTimeout(() => {
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if (hasDefaultNodes) {
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setNodes(nextNodes);
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} else if (onNodesChange) {
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const changes: NodeChange[] = getElementsDiffChanges({ items: setNodesData.current, lookup: nodeLookup });
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onNodesChange(changes);
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if (setElementsQueue.current.nodes.length) {
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const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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// This is essentially an `Array.reduce` in imperative clothing. Processing
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// this queue is a relatively hot path so we'd like to avoid the overhead of
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// array methods where we can.
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let next = nodes as NodeType[];
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for (const payload of setElementsQueue.current.nodes) {
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next = typeof payload === 'function' ? payload(next) : payload;
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}
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setNodesData.current = undefined;
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}, 0);
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if (hasDefaultNodes) {
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setNodes(next);
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} else if (onNodesChange) {
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onNodesChange(
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getElementsDiffChanges({
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items: next,
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lookup: nodeLookup,
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})
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);
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}
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setElementsQueue.current.nodes = [];
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}
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if (setElementsQueue.current.edges.length) {
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
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let next = edges as EdgeType[];
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for (const payload of setElementsQueue.current.edges) {
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next = typeof payload === 'function' ? payload(next) : payload;
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}
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if (hasDefaultEdges) {
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setEdges(next);
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} else if (onEdgesChange) {
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onEdgesChange(
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getElementsDiffChanges({
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items: next,
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lookup: edgeLookup,
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})
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);
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}
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setElementsQueue.current.edges = [];
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}
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// Beacuse we're using reactive state to trigger this effect, we need to flip
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// it back to false.
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setShouldFlushQueue(false);
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}, [shouldFlushQueue]);
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const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
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setElementsQueue.current.nodes.push(payload);
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setShouldFlushQueue(true);
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}, []);
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// this is used to handle multiple syncronous setEdges calls
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const setEdgesData = useRef<Edge[]>();
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const setEdgesTimeout = useRef<ReturnType<typeof setTimeout>>();
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const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
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const nextEdges = typeof payload === 'function' ? payload((setEdgesData.current as EdgeType[]) || edges) : payload;
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setEdgesData.current = nextEdges;
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if (setEdgesTimeout.current) {
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clearTimeout(setEdgesTimeout.current);
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}
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setEdgesTimeout.current = setTimeout(() => {
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if (hasDefaultEdges) {
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setEdges(nextEdges);
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} else if (onEdgesChange) {
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const changes: EdgeChange[] = getElementsDiffChanges({ items: nextEdges, lookup: edgeLookup });
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onEdgesChange(changes);
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}
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setEdgesData.current = undefined;
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}, 0);
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setElementsQueue.current.edges.push(payload);
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setShouldFlushQueue(true);
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}, []);
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const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
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const nodes = Array.isArray(payload) ? payload : [payload];
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const { nodes: currentNodes, hasDefaultNodes, onNodesChange, setNodes } = store.getState();
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const newNodes = Array.isArray(payload) ? payload : [payload];
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if (hasDefaultNodes) {
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const nextNodes = [...currentNodes, ...nodes];
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setNodes(nextNodes);
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} else if (onNodesChange) {
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const changes = nodes.map((node) => ({ item: node, type: 'add' } as NodeAddChange<NodeType>));
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onNodesChange(changes);
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}
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// Queueing a functional update means that we won't worry about other calls
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// to `setNodes` that might happen elsewhere.
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setElementsQueue.current.nodes.push((nodes) => [...nodes, ...newNodes]);
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setShouldFlushQueue(true);
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}, []);
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const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
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const nextEdges = Array.isArray(payload) ? payload : [payload];
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange } = store.getState();
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const newEdges = Array.isArray(payload) ? payload : [payload];
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if (hasDefaultEdges) {
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setEdges([...edges, ...nextEdges]);
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} else if (onEdgesChange) {
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const changes = nextEdges.map((edge) => ({ item: edge, type: 'add' } as EdgeAddChange<EdgeType>));
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onEdgesChange(changes);
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}
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setElementsQueue.current.edges.push((edges) => [...edges, ...newEdges]);
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setShouldFlushQueue(true);
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}, []);
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const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
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