feat(svelte): add snapGrid
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@@ -5,6 +5,7 @@ import type { XYPosition, CoordinateExtent, Transform } from '@reactflow/system'
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import { getDragItems, hasSelector, calcNextPosition } from './utils';
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import type { Node } from '$lib/types';
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import type { SvelteFlowStore } from '$lib/store/types';
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export type UseDragData = { dx: number; dy: number };
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export type UseDragEvent = D3DragEvent<HTMLDivElement, null, SubjectPosition>;
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@@ -25,13 +26,21 @@ type UseDragParams = {
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handleSelector?: string;
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nodeId?: string;
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updateNodePositions: (dragItems: NodeDragItem[], d: boolean, p: boolean) => void;
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nodes: Writable<Node[]>;
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transform: Writable<Transform>;
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nodes: SvelteFlowStore['nodes'];
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transform: SvelteFlowStore['transform'];
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snapGrid: SvelteFlowStore['snapGrid'];
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};
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export default function drag(
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nodeRef: Element,
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{ handleSelector, nodeId, updateNodePositions, nodes, transform: transformStore }: UseDragParams
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{
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handleSelector,
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nodeId,
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updateNodePositions,
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nodes,
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transform: transformStore,
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snapGrid: snapGridStore
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}: UseDragParams
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) {
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let dragging = false;
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let dragItems: NodeDragItem[] = [];
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@@ -43,6 +52,7 @@ export default function drag(
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const x = sourceEvent.touches ? sourceEvent.touches[0].clientX : sourceEvent.clientX;
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const y = sourceEvent.touches ? sourceEvent.touches[0].clientY : sourceEvent.clientY;
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const transform = get(transformStore);
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const snapGrid = get(snapGridStore);
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const pointerPos = {
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x: (x - transform[0]) / transform[2],
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@@ -51,17 +61,24 @@ export default function drag(
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// we need the snapped position in order to be able to skip unnecessary drag events
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return {
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xSnapped: pointerPos.x,
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ySnapped: pointerPos.y,
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xSnapped: snapGrid ? snapGrid[0] * Math.round(pointerPos.x / snapGrid[0]) : pointerPos.x,
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ySnapped: snapGrid ? snapGrid[1] * Math.round(pointerPos.y / snapGrid[1]) : pointerPos.y,
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...pointerPos
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};
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};
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const updateNodes = ({ x, y }: XYPosition) => {
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let hasChange = false;
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const snapGrid = get(snapGridStore);
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dragItems = dragItems.map((n) => {
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const nextPosition = { x: x - n.distance.x, y: y - n.distance.y };
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if (snapGrid) {
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nextPosition.x = snapGrid[0] * Math.round(nextPosition.x / snapGrid[0]);
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nextPosition.y = snapGrid[1] * Math.round(nextPosition.y / snapGrid[1]);
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}
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const updatedPos = calcNextPosition(n, nextPosition, get(nodes));
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// we want to make sure that we only fire a change event when there is a changes
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