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@@ -26,6 +26,12 @@ export interface GetSmoothStepPathParams {
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centerY?: number;
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/** @default 20 */
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offset?: number;
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/**
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* Controls where the bend occurs along the path.
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* 0 = at source, 1 = at target, 0.5 = midpoint
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* @default 0.5
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*/
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stepPosition?: number;
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}
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const handleDirections = {
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@@ -63,6 +69,7 @@ function getPoints({
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targetPosition = Position.Top,
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center,
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offset,
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stepPosition,
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}: {
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source: XYPosition;
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sourcePosition: Position;
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@@ -70,6 +77,7 @@ function getPoints({
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targetPosition: Position;
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center: Partial<XYPosition>;
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offset: number;
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stepPosition: number;
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}): [XYPosition[], number, number, number, number] {
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const sourceDir = handleDirections[sourcePosition];
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const targetDir = handleDirections[targetPosition];
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@@ -88,7 +96,7 @@ function getPoints({
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const sourceGapOffset = { x: 0, y: 0 };
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const targetGapOffset = { x: 0, y: 0 };
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const [defaultCenterX, defaultCenterY, defaultOffsetX, defaultOffsetY] = getEdgeCenter({
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const [, , defaultOffsetX, defaultOffsetY] = getEdgeCenter({
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sourceX: source.x,
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sourceY: source.y,
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targetX: target.x,
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@@ -97,8 +105,16 @@ function getPoints({
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// opposite handle positions, default case
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if (sourceDir[dirAccessor] * targetDir[dirAccessor] === -1) {
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centerX = center.x ?? defaultCenterX;
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centerY = center.y ?? defaultCenterY;
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if (dirAccessor === 'x') {
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// Primary direction is horizontal, so stepPosition affects X coordinate
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centerX = center.x ?? (sourceGapped.x + (targetGapped.x - sourceGapped.x) * stepPosition);
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centerY = center.y ?? (sourceGapped.y + targetGapped.y) / 2;
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} else {
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// Primary direction is vertical, so stepPosition affects Y coordinate
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centerX = center.x ?? (sourceGapped.x + targetGapped.x) / 2;
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centerY = center.y ?? (sourceGapped.y + (targetGapped.y - sourceGapped.y) * stepPosition);
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}
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/*
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* --->
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* |
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@@ -252,6 +268,7 @@ export function getSmoothStepPath({
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centerX,
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centerY,
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offset = 20,
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stepPosition = 0.5,
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}: GetSmoothStepPathParams): [path: string, labelX: number, labelY: number, offsetX: number, offsetY: number] {
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const [points, labelX, labelY, offsetX, offsetY] = getPoints({
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source: { x: sourceX, y: sourceY },
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@@ -260,6 +277,7 @@ export function getSmoothStepPath({
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targetPosition,
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center: { x: centerX, y: centerY },
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offset,
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stepPosition,
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});
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const path = points.reduce<string>((res, p, i) => {
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