refactor(bezier-edge): only do calculations when necessary
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@@ -38,24 +38,14 @@ export function getBezierPath({
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cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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cY = typeof centerY !== 'undefined' ? centerY : _centerY;
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}
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}
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const distanceX = sourceX - targetX;
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let path = '';
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const distanceY = sourceY - targetY;
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// A scalar value to fix the curve size getting larger
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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let path = hasCurvature
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? `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`
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: `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
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const distanceX = sourceX - targetX;
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const scalarX = Math.min(curvature, Math.max(0, distanceX / 10000));
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const hx1 = sourceX + Math.abs(targetX - sourceX) * (curvature - scalarX);
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const hx2 = targetX - Math.abs(targetX - sourceX) * (curvature - scalarX);
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path = hasCurvature
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path = hasCurvature
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? `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`
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? `M${sourceX},${sourceY} C${hx1},${sourceY} ${hx2},${targetY}, ${targetX},${targetY}`
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: `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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: `M${sourceX},${sourceY} C${cX},${sourceY} ${cX},${targetY} ${targetX},${targetY}`;
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@@ -63,6 +53,15 @@ export function getBezierPath({
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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path = `M${sourceX},${sourceY} Q${sourceX},${targetY} ${targetX},${targetY}`;
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} else if (leftAndRight.includes(sourcePosition)) {
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} else if (leftAndRight.includes(sourcePosition)) {
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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path = `M${sourceX},${sourceY} Q${targetX},${sourceY} ${targetX},${targetY}`;
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} else {
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const distanceY = sourceY - targetY;
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const scalarY = Math.min(curvature, Math.max(0, distanceY / 10000));
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const hy1 = sourceY + Math.abs(targetY - sourceY) * (curvature - scalarY);
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const hy2 = targetY - Math.abs(targetY - sourceY) * (curvature - scalarY);
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path = hasCurvature
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? `M${sourceX},${sourceY} C${sourceX},${hy1} ${targetX},${hy2} ${targetX},${targetY}`
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: `M${sourceX},${sourceY} C${sourceX},${cY} ${targetX},${cY} ${targetX},${targetY}`;
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}
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}
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return path;
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return path;
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