Merge branch 'v10' into refactor/nodes-edges-state
This commit is contained in:
@@ -0,0 +1,42 @@
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import { FC } from 'react';
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import { getBezierPath, ConnectionLineComponentProps, Node } from 'react-flow-renderer';
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import { getEdgeParams } from './utils';
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const FloatingConnectionLine: FC<ConnectionLineComponentProps> = ({
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targetX,
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targetY,
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sourcePosition,
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targetPosition,
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sourceNode,
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}) => {
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if (!sourceNode) {
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return null;
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}
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const targetNode = {
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id: 'connection-target',
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width: 1,
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height: 1,
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position: { x: targetX, y: targetY },
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} as Node;
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const { sx, sy } = getEdgeParams(sourceNode, targetNode);
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const d = getBezierPath({
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sourceX: sx,
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sourceY: sy,
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sourcePosition,
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targetPosition,
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targetX,
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targetY,
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});
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return (
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<g>
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<path fill="none" stroke="#222" strokeWidth={1.5} className="animated" d={d} />
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<circle cx={targetX} cy={targetY} fill="#fff" r={3} stroke="#222" strokeWidth={1.5} />
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</g>
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);
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};
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export default FloatingConnectionLine;
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@@ -0,0 +1,36 @@
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import { FC, useMemo, CSSProperties } from 'react';
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import { EdgeProps, useStore, getBezierPath, ReactFlowState } from 'react-flow-renderer';
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import { getEdgeParams } from './utils';
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const nodeSelector = (s: ReactFlowState) => s.nodes;
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const FloatingEdge: FC<EdgeProps> = ({ id, source, target, style }) => {
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const nodes = useStore(nodeSelector);
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const sourceNode = useMemo(() => nodes.find((n) => n.id === source), [source, nodes]);
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const targetNode = useMemo(() => nodes.find((n) => n.id === target), [target, nodes]);
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if (!sourceNode || !targetNode) {
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return null;
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}
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const { sx, sy, tx, ty, sourcePos, targetPos } = getEdgeParams(sourceNode, targetNode);
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const d = getBezierPath({
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sourceX: sx,
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sourceY: sy,
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sourcePosition: sourcePos,
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targetPosition: targetPos,
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targetX: tx,
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targetY: ty,
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});
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return (
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<g className="react-flow__connection">
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<path id={id} className="react-flow__edge-path" d={d} style={style as CSSProperties} />
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</g>
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);
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};
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export default FloatingEdge;
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@@ -0,0 +1,65 @@
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import { useState, useCallback } from 'react';
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import ReactFlow, {
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addEdge,
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Background,
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OnLoadParams,
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EdgeTypesType,
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Node,
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Connection,
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Edge,
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applyNodeChanges,
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applyEdgeChanges,
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NodeChange,
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EdgeChange,
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} from 'react-flow-renderer';
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import './style.css';
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import FloatingEdge from './FloatingEdge';
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import FloatingConnectionLine from './FloatingConnectionLine';
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import { createElements } from './utils';
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const onLoad = (reactFlowInstance: OnLoadParams) => reactFlowInstance.fitView();
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const { nodes: initialNodes, edges: initialEdges } = createElements();
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const edgeTypes: EdgeTypesType = {
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floating: FloatingEdge,
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};
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const FloatingEdges = () => {
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const [nodes, setNodes] = useState<Node[]>(initialNodes);
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const [edges, setEdges] = useState<Edge[]>(initialEdges);
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const onConnect = useCallback((params: Edge | Connection) => {
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setEdges((eds) => addEdge(params, eds));
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}, []);
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const onNodesChange = useCallback((changes: NodeChange[]) => {
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setNodes((ns) => applyNodeChanges(changes, ns));
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}, []);
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const onEdgesChange = useCallback((changes: EdgeChange[]) => {
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setEdges((es) => applyEdgeChanges(changes, es));
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}, []);
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return (
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<div className="floatingedges">
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<ReactFlow
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nodes={nodes}
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edges={edges}
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onNodesChange={onNodesChange}
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onEdgesChange={onEdgesChange}
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onConnect={onConnect}
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onLoad={onLoad}
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edgeTypes={edgeTypes}
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connectionLineComponent={FloatingConnectionLine}
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>
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<Background />
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</ReactFlow>
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</div>
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);
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};
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export default FloatingEdges;
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@@ -0,0 +1,9 @@
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.floatingedges {
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flex-direction: column;
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display: flex;
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height: 100%;
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}
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.floatingedges .react-flow__handle {
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opacity: 0;
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}
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@@ -0,0 +1,106 @@
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import { Position, ArrowHeadType, XYPosition, Node, Edge } from 'react-flow-renderer';
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// this helper function returns the intersection point
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// of the line between the center of the intersectionNode and the target node
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function getNodeIntersection(intersectionNode: Node, targetNode: Node): XYPosition {
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// https://math.stackexchange.com/questions/1724792/an-algorithm-for-finding-the-intersection-point-between-a-center-of-vision-and-a
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const {
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width: intersectionNodeWidth,
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height: intersectionNodeHeight,
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position: intersectionNodePosition,
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} = intersectionNode;
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const targetPosition = targetNode.position;
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const w = (intersectionNodeWidth ?? 0) / 2;
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const h = (intersectionNodeHeight ?? 0) / 2;
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const x2 = intersectionNodePosition.x + w;
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const y2 = intersectionNodePosition.y + h;
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const x1 = targetPosition.x + w;
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const y1 = targetPosition.y + h;
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const xx1 = (x1 - x2) / (2 * w) - (y1 - y2) / (2 * h);
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const yy1 = (x1 - x2) / (2 * w) + (y1 - y2) / (2 * h);
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const a = 1 / (Math.abs(xx1) + Math.abs(yy1));
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const xx3 = a * xx1;
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const yy3 = a * yy1;
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const x = w * (xx3 + yy3) + x2;
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const y = h * (-xx3 + yy3) + y2;
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return { x, y };
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}
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// returns the position (top,right,bottom or right) passed node compared to the intersection point
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function getEdgePosition(node: Node, intersectionPoint: XYPosition) {
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const n = { ...node.position, ...node };
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const nx = Math.round(n.x);
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const ny = Math.round(n.y);
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const px = Math.round(intersectionPoint.x);
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const py = Math.round(intersectionPoint.y);
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if (px <= nx + 1) {
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return Position.Left;
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}
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if (px >= nx + (n.width ?? 0) - 1) {
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return Position.Right;
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}
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if (py <= ny + 1) {
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return Position.Top;
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}
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if (py >= n.y + (n.height ?? 0) - 1) {
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return Position.Bottom;
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}
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return Position.Top;
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}
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// returns the parameters (sx, sy, tx, ty, sourcePos, targetPos) you need to create an edge
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export function getEdgeParams(source: Node, target: Node) {
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const sourceIntersectionPoint = getNodeIntersection(source, target);
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const targetIntersectionPoint = getNodeIntersection(target, source);
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const sourcePos = getEdgePosition(source, sourceIntersectionPoint);
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const targetPos = getEdgePosition(target, targetIntersectionPoint);
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return {
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sx: sourceIntersectionPoint.x,
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sy: sourceIntersectionPoint.y,
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tx: targetIntersectionPoint.x,
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ty: targetIntersectionPoint.y,
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sourcePos,
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targetPos,
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};
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}
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type NodesAndEdges = {
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nodes: Node[];
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edges: Edge[];
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};
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export function createElements(): NodesAndEdges {
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const nodes: Node[] = [];
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const edges: Edge[] = [];
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const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
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nodes.push({ id: 'target', data: { label: 'Target' }, position: center });
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for (let i = 0; i < 8; i++) {
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const degrees = i * (360 / 8);
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const radians = degrees * (Math.PI / 180);
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const x = 250 * Math.cos(radians) + center.x;
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const y = 250 * Math.sin(radians) + center.y;
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nodes.push({ id: `${i}`, data: { label: 'Source' }, position: { x, y } });
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edges.push({
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id: `edge-${i}`,
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target: 'target',
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source: `${i}`,
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type: 'floating',
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});
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}
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return { nodes, edges };
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}
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@@ -6,6 +6,7 @@ import Basic from './Basic';
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import UpdateNode from './UpdateNode';
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import Stress from './Stress';
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import CustomNode from './CustomNode';
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import FloatingEdges from './FloatingEdges';
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import './index.css';
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@@ -26,6 +27,10 @@ const routes = [
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path: '/custom-node',
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component: CustomNode,
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},
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{
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path: '/floating-edges',
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component: FloatingEdges,
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},
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];
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const Header = withRouter(({ history, location }) => {
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