✨ Batch calls to setNodes and addNodes for better perf.
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@@ -46,122 +46,109 @@ export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge
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return edges.find((e) => e.id === id) as EdgeType;
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return edges.find((e) => e.id === id) as EdgeType;
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}, []);
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}, []);
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const setNodesQueue = useRef<(NodeType[] | ((nodes: NodeType[]) => NodeType[]))[]>([]);
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type SetElementsQueue = {
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const setNodesHasStateReplacement = useRef(false);
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nodes: (NodeType[] | ((nodes: NodeType[]) => NodeType[]))[];
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const [setNodesShouldFlushNodesQueue, setSetNodesShouldFlushNodesQueue] = useState(false);
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edges: (EdgeType[] | ((edges: EdgeType[]) => EdgeType[]))[];
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const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
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};
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if (typeof payload === 'function' && !setNodesHasStateReplacement.current) {
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setNodesQueue.current.push(payload);
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setSetNodesShouldFlushNodesQueue(true);
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} else {
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setNodesQueue.current = [payload];
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setNodesHasStateReplacement.current = true;
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setSetNodesShouldFlushNodesQueue(true);
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}
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}, []);
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// A reference of all the batched updates to process before the next render. We
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// want a mutable reference here so multiple synchronous calls to `setNodes` etc
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// can be batched together.
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const setElementsQueue = useRef<SetElementsQueue>({ nodes: [], edges: [] });
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// Because we're using a ref above, we need some way to let React know when to
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// actually process the queue. We flip this bit of state to `true` any time we
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// mutate the queue and then flip it back to `false` after flushing the queue.
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const [shouldFlushQueue, setShouldFlushQueue] = useState(false);
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// Layout effects are guaranteed to run before the next render which means we
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// shouldn't run into any issues with stale state or weird issues that come from
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// rendering things one frame later than expected (we used to use `setTimeout`).
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useLayoutEffect(() => {
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useLayoutEffect(() => {
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if (!setNodesShouldFlushNodesQueue) {
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// Because we need to flip the state back to false after flushing, this should
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setNodesQueue.current = [];
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// trigger the hook again (!). If the hook is being run again we know that any
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setNodesHasStateReplacement.current = false;
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// updates should have been processed by now and we can safely clear the queue
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// and bail early.
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if (!shouldFlushQueue) {
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setElementsQueue.current = { nodes: [], edges: [] };
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return;
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return;
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}
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}
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const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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if (setElementsQueue.current.nodes.length) {
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const nextNodes = setNodesQueue.current.reduce(
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const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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(prev: NodeType[], payload) => (typeof payload === 'function' ? payload(prev) : payload),
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nodes as NodeType[]
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);
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if (hasDefaultNodes) {
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// This is essentially an `Array.reduce` in imperative clothing. Processing
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setNodes(nextNodes);
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// this queue is a relatively hot path so we'd like to avoid the overhead of
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} else if (onNodesChange) {
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// array methods where we can.
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const changes: NodeChange[] = getElementsDiffChanges({ items: nextNodes, lookup: nodeLookup });
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let next = nodes as NodeType[];
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onNodesChange(changes);
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for (const payload of setElementsQueue.current.nodes) {
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}
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next = typeof payload === 'function' ? payload(next) : payload;
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setNodesQueue.current = [];
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setNodesHasStateReplacement.current = false;
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setSetNodesShouldFlushNodesQueue(false);
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}, [setNodesShouldFlushNodesQueue]);
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// // this is used to handle multiple syncronous setNodes calls
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// const setNodesData = useRef<Node[]>();
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// const setNodesTimeout = useRef<ReturnType<typeof setTimeout>>();
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// const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
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// const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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// const nextNodes = typeof payload === 'function' ? payload((setNodesData.current as NodeType[]) || nodes) : payload;
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// setNodesData.current = nextNodes;
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// if (setNodesTimeout.current) {
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// clearTimeout(setNodesTimeout.current);
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// }
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// // if there are multiple synchronous setNodes calls, we only want to call onNodesChange once
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// // for this, we use a timeout to wait for the last call and store updated nodes in setNodesData
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// // this is not perfect, but should work in most cases
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// setNodesTimeout.current = setTimeout(() => {
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// if (hasDefaultNodes) {
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// setNodes(nextNodes);
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// } else if (onNodesChange) {
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// const changes: NodeChange[] = getElementsDiffChanges({ items: setNodesData.current, lookup: nodeLookup });
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// onNodesChange(changes);
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// }
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// setNodesData.current = undefined;
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// }, 0);
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// }, []);
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// this is used to handle multiple syncronous setEdges calls
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const setEdgesData = useRef<Edge[]>();
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const setEdgesTimeout = useRef<ReturnType<typeof setTimeout>>();
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const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
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const nextEdges = typeof payload === 'function' ? payload((setEdgesData.current as EdgeType[]) || edges) : payload;
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setEdgesData.current = nextEdges;
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if (setEdgesTimeout.current) {
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clearTimeout(setEdgesTimeout.current);
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}
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setEdgesTimeout.current = setTimeout(() => {
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if (hasDefaultEdges) {
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setEdges(nextEdges);
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} else if (onEdgesChange) {
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const changes: EdgeChange[] = getElementsDiffChanges({ items: nextEdges, lookup: edgeLookup });
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onEdgesChange(changes);
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}
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}
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setEdgesData.current = undefined;
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if (hasDefaultNodes) {
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}, 0);
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setNodes(next);
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} else if (onNodesChange) {
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onNodesChange(
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getElementsDiffChanges({
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items: next,
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lookup: nodeLookup,
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})
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);
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}
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setElementsQueue.current.nodes = [];
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}
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if (setElementsQueue.current.edges.length) {
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
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let next = edges as EdgeType[];
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for (const payload of setElementsQueue.current.edges) {
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next = typeof payload === 'function' ? payload(next) : payload;
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}
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if (hasDefaultEdges) {
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setEdges(next);
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} else if (onEdgesChange) {
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onEdgesChange(
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getElementsDiffChanges({
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items: next,
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lookup: edgeLookup,
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})
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);
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}
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setElementsQueue.current.edges = [];
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}
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// Beacuse we're using reactive state to trigger this effect, we need to flip
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// it back to false.
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setShouldFlushQueue(false);
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}, [shouldFlushQueue]);
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const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
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setElementsQueue.current.nodes.push(payload);
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setShouldFlushQueue(true);
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}, []);
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const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
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setElementsQueue.current.edges.push(payload);
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setShouldFlushQueue(true);
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}, []);
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}, []);
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const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
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const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
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const nodes = Array.isArray(payload) ? payload : [payload];
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const newNodes = Array.isArray(payload) ? payload : [payload];
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const { nodes: currentNodes, hasDefaultNodes, onNodesChange, setNodes } = store.getState();
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if (hasDefaultNodes) {
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// Queueing a functional update means that we won't worry about other calls
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const nextNodes = [...currentNodes, ...nodes];
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// to `setNodes` that might happen elsewhere.
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setNodes(nextNodes);
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setElementsQueue.current.nodes.push((nodes) => [...nodes, ...newNodes]);
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} else if (onNodesChange) {
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setShouldFlushQueue(true);
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const changes = nodes.map((node) => ({ item: node, type: 'add' } as NodeAddChange<NodeType>));
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onNodesChange(changes);
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}
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}, []);
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}, []);
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const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
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const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
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const nextEdges = Array.isArray(payload) ? payload : [payload];
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const newEdges = Array.isArray(payload) ? payload : [payload];
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange } = store.getState();
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if (hasDefaultEdges) {
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setElementsQueue.current.edges.push((edges) => [...edges, ...newEdges]);
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setEdges([...edges, ...nextEdges]);
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setShouldFlushQueue(true);
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} else if (onEdgesChange) {
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const changes = nextEdges.map((edge) => ({ item: edge, type: 'add' } as EdgeAddChange<EdgeType>));
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onEdgesChange(changes);
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}
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}, []);
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}, []);
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const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
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const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
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