fix(react): handle setNodes batching in provider #4147
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@@ -0,0 +1,80 @@
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import { createContext, ReactNode, useCallback, useContext, useMemo } from 'react';
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import { EdgeChange, NodeChange } from '@xyflow/system';
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import { useStoreApi } from '../../hooks/useStore';
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import { getElementsDiffChanges } from '../../utils';
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import { Queue, QueueItem } from './types';
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import type { Edge, Node } from '../../types';
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import { useQueue } from './useQueue';
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const BatchContext = createContext<{
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nodeQueue: Queue<Node>;
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edgeQueue: Queue<Edge>;
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} | null>(null);
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export function BatchProvider<NodeType extends Node = Node, EdgeType extends Edge = Edge>({
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children,
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}: {
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children: ReactNode;
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}) {
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const store = useStoreApi<NodeType, EdgeType>();
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const nodeQueueHandler = useCallback((queueItems: QueueItem<NodeType>[]) => {
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const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
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// This is essentially an `Array.reduce` in imperative clothing. Processing
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// this queue is a relatively hot path so we'd like to avoid the overhead of
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// array methods where we can.
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let next = nodes as NodeType[];
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for (const payload of queueItems) {
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next = typeof payload === 'function' ? payload(next) : payload;
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}
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if (hasDefaultNodes) {
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setNodes(next);
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} else if (onNodesChange) {
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onNodesChange(
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getElementsDiffChanges({
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items: next,
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lookup: nodeLookup,
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}) as NodeChange<NodeType>[]
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);
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}
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}, []);
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const nodeQueue = useQueue<NodeType>(nodeQueueHandler);
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const edgeQueueHandler = useCallback((queueItems: QueueItem<EdgeType>[]) => {
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const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
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let next = edges as EdgeType[];
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for (const payload of queueItems) {
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next = typeof payload === 'function' ? payload(next) : payload;
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}
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if (hasDefaultEdges) {
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setEdges(next);
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} else if (onEdgesChange) {
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onEdgesChange(
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getElementsDiffChanges({
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items: next,
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lookup: edgeLookup,
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}) as EdgeChange<EdgeType>[]
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);
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}
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}, []);
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const edgeQueue = useQueue<EdgeType>(edgeQueueHandler);
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const value = useMemo(() => ({ nodeQueue, edgeQueue }), []);
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return <BatchContext.Provider value={value}>{children}</BatchContext.Provider>;
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}
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export function useBatchContext() {
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const batchContext = useContext(BatchContext);
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if (!batchContext) {
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throw new Error('useBatchContext must be used within a BatchProvider');
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}
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return batchContext;
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}
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@@ -0,0 +1,7 @@
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export type QueueItem<T> = T[] | ((items: T[]) => T[]);
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export type Queue<T> = {
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get: () => QueueItem<T>[];
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reset: () => void;
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push: (item: QueueItem<T>) => void;
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};
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@@ -0,0 +1,44 @@
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import { useState } from 'react';
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import { createQueue } from './utils';
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import { useIsomorphicLayoutEffect } from '../../hooks/useIsomorphicLayoutEffect';
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import { QueueItem } from './types';
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export function useQueue<T>(runQueue: (items: QueueItem<T>[]) => void) {
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// Because we're using a ref above, we need some way to let React know when to
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// actually process the queue. We flip this bit of state to `true` any time we
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// mutate the queue and then flip it back to `false` after flushing the queue.
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const [shouldFlush, setShouldFlush] = useState(false);
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// A reference of all the batched updates to process before the next render. We
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// want a mutable reference here so multiple synchronous calls to `setNodes` etc
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// can be batched together.
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const [queue] = useState(() => createQueue<T>(() => setShouldFlush(true)));
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// Layout effects are guaranteed to run before the next render which means we
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// shouldn't run into any issues with stale state or weird issues that come from
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// rendering things one frame later than expected (we used to use `setTimeout`).
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useIsomorphicLayoutEffect(() => {
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// Because we need to flip the state back to false after flushing, this should
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// trigger the hook again (!). If the hook is being run again we know that any
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// updates should have been processed by now and we can safely clear the queue
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// and bail early.
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if (!shouldFlush) {
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queue.reset();
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return;
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}
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const queueItems = queue.get();
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if (queueItems.length) {
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runQueue?.(queueItems);
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queue.reset();
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}
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// Beacuse we're using reactive state to trigger this effect, we need to flip
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// it back to false.
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setShouldFlush(false);
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}, [shouldFlush]);
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return queue;
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}
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@@ -0,0 +1,16 @@
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import type { Queue, QueueItem } from './types';
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export function createQueue<T>(cb: () => void): Queue<T> {
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let queue: QueueItem<T>[] = [];
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return {
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get: () => queue,
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reset: () => {
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queue = [];
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},
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push: (item) => {
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queue.push(item);
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cb();
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},
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};
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}
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@@ -2,6 +2,7 @@ import { useState, type ReactNode } from 'react';
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import { Provider } from '../../contexts/StoreContext';
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import { createStore } from '../../store';
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import { BatchProvider } from '../BatchProvider';
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import type { Node, Edge } from '../../types';
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export type ReactFlowProviderProps = {
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@@ -37,5 +38,9 @@ export function ReactFlowProvider({
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})
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);
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return <Provider value={store}>{children}</Provider>;
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return (
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<Provider value={store}>
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<BatchProvider>{children}</BatchProvider>
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</Provider>
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);
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}
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