Merge pull request #5156 from dimaMachina/tsdoc2-2

Improve TSDoc comments for `type GetSmoothStepPathParams` and `getSmoothStepPath` function
This commit is contained in:
Moritz Klack
2025-04-06 20:56:27 +02:00
committed by GitHub
2 changed files with 33 additions and 11 deletions
+5
View File
@@ -0,0 +1,5 @@
---
'@xyflow/system': patch
---
Improve TSDoc comments for `type GetSmoothStepPathParams` and `getSmoothStepPath` function
@@ -2,15 +2,29 @@ import { getEdgeCenter } from './general';
import { Position, type XYPosition } from '../../types'; import { Position, type XYPosition } from '../../types';
export interface GetSmoothStepPathParams { export interface GetSmoothStepPathParams {
/** The `x` position of the source handle. */
sourceX: number; sourceX: number;
/** The `y` position of the source handle. */
sourceY: number; sourceY: number;
/**
* The position of the source handle.
* @default Position.Bottom
*/
sourcePosition?: Position; sourcePosition?: Position;
/** The `x` position of the target handle. */
targetX: number; targetX: number;
/** The `y` position of the target handle. */
targetY: number; targetY: number;
/**
* The position of the target handle.
* @default Position.Top
*/
targetPosition?: Position; targetPosition?: Position;
/** @default 5 */
borderRadius?: number; borderRadius?: number;
centerX?: number; centerX?: number;
centerY?: number; centerY?: number;
/** @default 20 */
offset?: number; offset?: number;
} }
@@ -39,8 +53,8 @@ const getDirection = ({
const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2)); const distance = (a: XYPosition, b: XYPosition) => Math.sqrt(Math.pow(b.x - a.x, 2) + Math.pow(b.y - a.y, 2));
/* /*
* ith this function we try to mimic a orthogonal edge routing behaviour * With this function we try to mimic an orthogonal edge routing behaviour
* It's not as good as a real orthogonal edge routing but it's faster and good enough as a default for step and smooth step edges * It's not as good as a real orthogonal edge routing, but it's faster and good enough as a default for step and smooth step edges
*/ */
function getPoints({ function getPoints({
source, source,
@@ -198,16 +212,19 @@ function getBend(a: XYPosition, b: XYPosition, c: XYPosition, size: number): str
/** /**
* The `getSmoothStepPath` util returns everything you need to render a stepped path * The `getSmoothStepPath` util returns everything you need to render a stepped path
*between two nodes. The `borderRadius` property can be used to choose how rounded * between two nodes. The `borderRadius` property can be used to choose how rounded
*the corners of those steps are. * the corners of those steps are.
* @public * @public
* @param params.sourceX - The x position of the source handle * @returns A path string you can use in an SVG, the `labelX` and `labelY` position (center of path)
* @param params.sourceY - The y position of the source handle * and `offsetX`, `offsetY` between source handle and label.
* @param params.sourcePosition - The position of the source handle (default: Position.Bottom) *
* @param params.targetX - The x position of the target handle * - `path`: the path to use in an SVG `<path>` element.
* @param params.targetY - The y position of the target handle * - `labelX`: the `x` position you can use to render a label for this edge.
* @param params.targetPosition - The position of the target handle (default: Position.Top) * - `labelY`: the `y` position you can use to render a label for this edge.
* @returns A path string you can use in an SVG, the labelX and labelY position (center of path) and offsetX, offsetY between source handle and label * - `offsetX`: the absolute difference between the source `x` position and the `x` position of the
* middle of this path.
* - `offsetY`: the absolute difference between the source `y` position and the `y` position of the
* middle of this path.
* @example * @example
* ```js * ```js
* const source = { x: 0, y: 20 }; * const source = { x: 0, y: 20 };