feat(edges): add smooth step type
This commit is contained in:
@@ -0,0 +1,145 @@
|
||||
import React, { memo } from 'react';
|
||||
|
||||
import EdgeText from './EdgeText';
|
||||
import { EdgeBezierProps, Position } from '../../types';
|
||||
|
||||
// These are some helper methods for drawing the round corners
|
||||
// The name indicates the direction of the path. "bottomLeftCorner" goes
|
||||
// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
|
||||
// We have to consider the direction of the paths because of the animated lines.
|
||||
|
||||
const bottomLeftCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX},${cornerY - cornerSize}Q ${cornerX},${cornerY} ${cornerX + cornerSize},${cornerY}`;
|
||||
|
||||
const leftBottomCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX + cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY - cornerSize}`;
|
||||
|
||||
const bottomRightCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX},${cornerY - cornerSize}Q ${cornerX},${cornerY} ${cornerX - cornerSize},${cornerY}`;
|
||||
|
||||
const rightBottomCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX - cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY - cornerSize}`;
|
||||
|
||||
const leftTopCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX + cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY + cornerSize}`;
|
||||
|
||||
const topLeftCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX},${cornerY + cornerSize}Q ${cornerX},${cornerY} ${cornerX + cornerSize},${cornerY}`;
|
||||
|
||||
const topRightCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX},${cornerY + cornerSize}Q ${cornerX},${cornerY} ${cornerX - cornerSize},${cornerY}`;
|
||||
|
||||
const rightTopCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
|
||||
`L ${cornerX - cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY + cornerSize}`;
|
||||
|
||||
export default memo(
|
||||
({
|
||||
sourceX,
|
||||
sourceY,
|
||||
targetX,
|
||||
targetY,
|
||||
label,
|
||||
labelStyle,
|
||||
labelShowBg,
|
||||
labelBgStyle,
|
||||
style,
|
||||
sourcePosition = Position.Bottom,
|
||||
targetPosition = Position.Top,
|
||||
}: EdgeBezierProps) => {
|
||||
const yOffset = Math.abs(targetY - sourceY) / 2;
|
||||
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;
|
||||
|
||||
const xOffset = Math.abs(targetX - sourceX) / 2;
|
||||
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
|
||||
|
||||
const cornerWidth = Math.min(5, Math.abs(targetX - sourceX));
|
||||
const cornerHeight = Math.min(5, Math.abs(targetY - sourceY));
|
||||
const cornerSize = Math.min(cornerWidth, cornerHeight, xOffset, yOffset);
|
||||
|
||||
const leftAndRight = [Position.Left, Position.Right];
|
||||
|
||||
let path;
|
||||
let firstCornerPath = null;
|
||||
let secondCornerPath = null;
|
||||
|
||||
// default case: source and target positions are top or bottom
|
||||
if (sourceX < targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomLeftCorner(sourceX, centerY, cornerSize)
|
||||
: topLeftCorner(sourceX, centerY, cornerSize);
|
||||
secondCornerPath =
|
||||
sourceY < targetY
|
||||
? rightTopCorner(targetX, centerY, cornerSize)
|
||||
: rightBottomCorner(targetX, centerY, cornerSize);
|
||||
} else if (sourceX > targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomRightCorner(sourceX, centerY, cornerSize)
|
||||
: topRightCorner(sourceX, centerY, cornerSize);
|
||||
secondCornerPath =
|
||||
sourceY < targetY
|
||||
? leftTopCorner(targetX, centerY, cornerSize)
|
||||
: leftBottomCorner(targetX, centerY, cornerSize);
|
||||
}
|
||||
|
||||
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX < targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? rightTopCorner(centerX, sourceY, cornerSize)
|
||||
: rightBottomCorner(centerX, sourceY, cornerSize);
|
||||
secondCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomLeftCorner(centerX, targetY, cornerSize)
|
||||
: topLeftCorner(centerX, targetY, cornerSize);
|
||||
}
|
||||
} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX < targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? rightTopCorner(targetX, sourceY, cornerSize)
|
||||
: rightBottomCorner(targetX, sourceY, cornerSize);
|
||||
} else if (sourceX > targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomRightCorner(sourceX, targetY, cornerSize)
|
||||
: topRightCorner(sourceX, targetY, cornerSize);
|
||||
}
|
||||
secondCornerPath = '';
|
||||
} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
|
||||
if (sourceX < targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomLeftCorner(sourceX, targetY, cornerSize)
|
||||
: topLeftCorner(sourceX, targetY, cornerSize);
|
||||
} else if (sourceX > targetX) {
|
||||
firstCornerPath =
|
||||
sourceY < targetY
|
||||
? bottomRightCorner(sourceX, targetY, cornerSize)
|
||||
: topRightCorner(sourceX, targetY, cornerSize);
|
||||
}
|
||||
secondCornerPath = '';
|
||||
}
|
||||
|
||||
path = `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
|
||||
|
||||
const text = label ? (
|
||||
<EdgeText
|
||||
x={centerX}
|
||||
y={centerY}
|
||||
label={label}
|
||||
labelStyle={labelStyle}
|
||||
labelShowBg={labelShowBg}
|
||||
labelBgStyle={labelBgStyle}
|
||||
/>
|
||||
) : null;
|
||||
|
||||
return (
|
||||
<>
|
||||
<path style={style} className="react-flow__edge-path" d={path} />
|
||||
{text}
|
||||
</>
|
||||
);
|
||||
}
|
||||
);
|
||||
Reference in New Issue
Block a user