fix(nodeOrigin): repair multi selection and fitView
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@@ -30,8 +30,9 @@ const selector = (s: ReactFlowState) => {
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return {
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nodes: nodes.filter((node) => !node.hidden && node.width && node.height),
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viewBB,
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boundingRect: nodes.length > 0 ? getBoundsOfRects(getRectOfNodes(nodes), viewBB) : viewBB,
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boundingRect: nodes.length > 0 ? getBoundsOfRects(getRectOfNodes(nodes, s.nodeOrigin), viewBB) : viewBB,
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rfId: s.rfId,
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nodeOrigin: s.nodeOrigin,
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};
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};
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@@ -56,7 +57,7 @@ function MiniMap({
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}: MiniMapProps) {
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const store = useStoreApi();
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const svg = useRef<SVGSVGElement>(null);
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const { boundingRect, viewBB, nodes, rfId } = useStore(selector, shallow);
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const { boundingRect, viewBB, nodes, rfId, nodeOrigin } = useStore(selector, shallow);
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const elementWidth = (style?.width as number) ?? defaultWidth;
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const elementHeight = (style?.height as number) ?? defaultHeight;
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const nodeColorFunc = getAttrFunction(nodeColor);
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@@ -156,26 +157,24 @@ function MiniMap({
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onClick={onSvgClick}
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>
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<title id={labelledBy}>React Flow mini map</title>
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{nodes.map((node) => {
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return (
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<MiniMapNode
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key={node.id}
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x={node.positionAbsolute?.x ?? 0}
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y={node.positionAbsolute?.y ?? 0}
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width={node.width!}
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height={node.height!}
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style={node.style}
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className={nodeClassNameFunc(node)}
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color={nodeColorFunc(node)}
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borderRadius={nodeBorderRadius}
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strokeColor={nodeStrokeColorFunc(node)}
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strokeWidth={nodeStrokeWidth}
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shapeRendering={shapeRendering}
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onClick={onSvgNodeClick}
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id={node.id}
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/>
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);
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})}
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{nodes.map((node) => (
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<MiniMapNode
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key={node.id}
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x={(node.positionAbsolute?.x ?? 0) - nodeOrigin[0] * (node.width ?? 0)}
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y={(node.positionAbsolute?.y ?? 0) - nodeOrigin[1] * (node.height ?? 0)}
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width={node.width!}
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height={node.height!}
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style={node.style}
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className={nodeClassNameFunc(node)}
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color={nodeColorFunc(node)}
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borderRadius={nodeBorderRadius}
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strokeColor={nodeStrokeColorFunc(node)}
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strokeWidth={nodeStrokeWidth}
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shapeRendering={shapeRendering}
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onClick={onSvgNodeClick}
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id={node.id}
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/>
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))}
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<path
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className="react-flow__minimap-mask"
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d={`M${x - offset},${y - offset}h${width + offset * 2}v${height + offset * 2}h${-width - offset * 2}z
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