diff --git a/dist/ReactFlow.min.css b/dist/ReactFlow.css
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rename from dist/ReactFlow.min.css
rename to dist/ReactFlow.css
diff --git a/dist/ReactFlow.es.js.map b/dist/ReactFlow.es.js.map
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--- a/dist/ReactFlow.es.js.map
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@@ -1 +0,0 @@
-{"version":3,"file":"ReactFlow.es.js","sources":["../node_modules/immer-peasy/dist/immer.module.js","../node_modules/symbol-observable/es/ponyfill.js","../node_modules/symbol-observable/es/index.js","../node_modules/redux/es/redux.js","../node_modules/redux-thunk/es/index.js","../node_modules/map-or-similar/src/similar.js","../node_modules/map-or-similar/src/map-or-similar.js","../node_modules/memoizerific/src/memoizerific.js","../node_modules/easy-peasy/dist/easy-peasy.esm.js","../node_modules/d3-dispatch/src/dispatch.js","../node_modules/d3-selection/src/namespaces.js","../node_modules/d3-selection/src/namespace.js","../node_modules/d3-selection/src/creator.js","../node_modules/d3-selection/src/selector.js","../node_modules/d3-selection/src/selection/select.js","../node_modules/d3-selection/src/selectorAll.js","../node_modules/d3-selection/src/selection/selectAll.js","../node_modules/d3-selection/src/matcher.js","../node_modules/d3-selection/src/selection/filter.js","../node_modules/d3-selection/src/selection/sparse.js","../node_modules/d3-selection/src/selection/enter.js","../node_modules/d3-selection/src/constant.js","../node_modules/d3-selection/src/selection/data.js","../node_modules/d3-selection/src/selection/exit.js","../node_modules/d3-selection/src/selection/join.js","../node_modules/d3-selection/src/selection/merge.js","../node_modules/d3-selection/src/selection/order.js","../node_modules/d3-selection/src/selection/sort.js","../node_modules/d3-selection/src/selection/call.js","../node_modules/d3-selection/src/selection/nodes.js","../node_modules/d3-selection/src/selection/node.js","../node_modules/d3-selection/src/selection/size.js","../node_modules/d3-selection/src/selection/empty.js","../node_modules/d3-selection/src/selection/each.js","../node_modules/d3-selection/src/selection/attr.js","../node_modules/d3-selection/src/window.js","../node_modules/d3-selection/src/selection/style.js","../node_modules/d3-selection/src/selection/property.js","../node_modules/d3-selection/src/selection/classed.js","../node_modules/d3-selection/src/selection/text.js","../node_modules/d3-selection/src/selection/html.js","../node_modules/d3-selection/src/selection/raise.js","../node_modules/d3-selection/src/selection/lower.js","../node_modules/d3-selection/src/selection/append.js","../node_modules/d3-selection/src/selection/insert.js","../node_modules/d3-selection/src/selection/remove.js","../node_modules/d3-selection/src/selection/clone.js","../node_modules/d3-selection/src/selection/datum.js","../node_modules/d3-selection/src/selection/on.js","../node_modules/d3-selection/src/selection/dispatch.js","../node_modules/d3-selection/src/selection/index.js","../node_modules/d3-selection/src/select.js","../node_modules/d3-selection/src/sourceEvent.js","../node_modules/d3-selection/src/point.js","../node_modules/d3-selection/src/mouse.js","../node_modules/d3-selection/src/touch.js","../node_modules/d3-drag/src/noevent.js","../node_modules/d3-drag/src/nodrag.js","../node_modules/d3-color/src/define.js","../node_modules/d3-color/src/color.js","../node_modules/d3-interpolate/src/constant.js","../node_modules/d3-interpolate/src/color.js","../node_modules/d3-interpolate/src/rgb.js","../node_modules/d3-interpolate/src/number.js","../node_modules/d3-interpolate/src/string.js","../node_modules/d3-interpolate/src/transform/decompose.js","../node_modules/d3-interpolate/src/transform/parse.js","../node_modules/d3-interpolate/src/transform/index.js","../node_modules/d3-interpolate/src/zoom.js","../node_modules/d3-timer/src/timer.js","../node_modules/d3-timer/src/timeout.js","../node_modules/d3-transition/src/transition/schedule.js","../node_modules/d3-transition/src/interrupt.js","../node_modules/d3-transition/src/selection/interrupt.js","../node_modules/d3-transition/src/transition/tween.js","../node_modules/d3-transition/src/transition/interpolate.js","../node_modules/d3-transition/src/transition/attr.js","../node_modules/d3-transition/src/transition/attrTween.js","../node_modules/d3-transition/src/transition/delay.js","../node_modules/d3-transition/src/transition/duration.js","../node_modules/d3-transition/src/transition/ease.js","../node_modules/d3-transition/src/transition/filter.js","../node_modules/d3-transition/src/transition/merge.js","../node_modules/d3-transition/src/transition/on.js","../node_modules/d3-transition/src/transition/remove.js","../node_modules/d3-transition/src/transition/select.js","../node_modules/d3-transition/src/transition/selectAll.js","../node_modules/d3-transition/src/transition/selection.js","../node_modules/d3-transition/src/transition/style.js","../node_modules/d3-transition/src/transition/styleTween.js","../node_modules/d3-transition/src/transition/text.js","../node_modules/d3-transition/src/transition/transition.js","../node_modules/d3-transition/src/transition/end.js","../node_modules/d3-transition/src/transition/index.js","../node_modules/d3-ease/src/cubic.js","../node_modules/d3-transition/sr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obj;\nvar NOTHING = typeof Symbol !== \"undefined\" ? Symbol(\"immer-nothing\") : ( obj = {}, obj[\"immer-nothing\"] = true, obj );\nvar DRAFTABLE = typeof Symbol !== \"undefined\" && Symbol.for ? Symbol.for(\"immer-draftable\") : \"__$immer_draftable\";\nvar DRAFT_STATE = typeof Symbol !== \"undefined\" && Symbol.for ? Symbol.for(\"immer-state\") : \"__$immer_state\";\nfunction isDraft(value) {\n return !!value && !!value[DRAFT_STATE];\n}\nfunction isDraftable(value) {\n if (!value || typeof value !== \"object\") { return false; }\n if (Array.isArray(value)) { return true; }\n var proto = Object.getPrototypeOf(value);\n if (!proto || proto === Object.prototype) { return true; }\n return !!value[DRAFTABLE] || !!value.constructor[DRAFTABLE];\n}\nfunction original(value) {\n if (value && value[DRAFT_STATE]) {\n return value[DRAFT_STATE].base;\n } // otherwise return undefined\n\n}\nvar assign = Object.assign || function assign(target, value) {\n for (var key in value) {\n if (has(value, key)) {\n target[key] = value[key];\n }\n }\n\n return target;\n};\nvar ownKeys = typeof Reflect !== \"undefined\" && Reflect.ownKeys ? Reflect.ownKeys : typeof Object.getOwnPropertySymbols !== \"undefined\" ? function (obj) { return Object.getOwnPropertyNames(obj).concat(Object.getOwnPropertySymbols(obj)); } : Object.getOwnPropertyNames;\nfunction shallowCopy(base, invokeGetters) {\n if ( invokeGetters === void 0 ) invokeGetters = false;\n\n if (Array.isArray(base)) { return base.slice(); }\n var clone = Object.create(Object.getPrototypeOf(base));\n ownKeys(base).forEach(function (key) {\n if (key === DRAFT_STATE) {\n return; // Never copy over draft state.\n }\n\n var desc = Object.getOwnPropertyDescriptor(base, key);\n var value = desc.value;\n\n if (desc.get) {\n if (invokeGetters) {\n value = desc.get.call(base);\n }\n }\n\n if (desc.enumerable) {\n clone[key] = value;\n } else if (invokeGetters) {\n Object.defineProperty(clone, key, {\n value: value,\n writable: true,\n configurable: true\n });\n }\n });\n return clone;\n}\nfunction each(value, cb) {\n if (Array.isArray(value)) {\n for (var i = 0; i < value.length; i++) { cb(i, value[i], value); }\n } else {\n ownKeys(value).forEach(function (key) { return cb(key, value[key], value); });\n }\n}\nfunction isEnumerable(base, prop) {\n var desc = Object.getOwnPropertyDescriptor(base, prop);\n return !!desc && desc.enumerable;\n}\nfunction has(thing, prop) {\n return Object.prototype.hasOwnProperty.call(thing, prop);\n}\nfunction is(x, y) {\n // From: https://github.com/facebook/fbjs/blob/c69904a511b900266935168223063dd8772dfc40/packages/fbjs/src/core/shallowEqual.js\n if (x === y) {\n return x !== 0 || 1 / x === 1 / y;\n } else {\n return x !== x && y !== y;\n }\n}\n\n/** Each scope represents a `produce` call. */\n\nvar ImmerScope = function ImmerScope(parent) {\n this.drafts = [];\n this.parent = parent; // Whenever the modified draft contains a draft from another scope, we\n // need to prevent auto-freezing so the unowned draft can be finalized.\n\n this.canAutoFreeze = true; // To avoid prototype lookups:\n\n this.patches = null;\n};\n\nImmerScope.prototype.usePatches = function usePatches (patchListener) {\n if (patchListener) {\n this.patches = [];\n this.inversePatches = [];\n this.patchListener = patchListener;\n }\n};\n\nImmerScope.prototype.revoke = function revoke$1 () {\n this.leave();\n this.drafts.forEach(revoke);\n this.drafts = null; // Make draft-related methods throw.\n};\n\nImmerScope.prototype.leave = function leave () {\n if (this === ImmerScope.current) {\n ImmerScope.current = this.parent;\n }\n};\nImmerScope.current = null;\n\nImmerScope.enter = function () {\n return this.current = new ImmerScope(this.current);\n};\n\nfunction revoke(draft) {\n draft[DRAFT_STATE].revoke();\n}\n\n// but share them all instead\n\nvar descriptors = {};\nfunction willFinalize(scope, result, isReplaced) {\n scope.drafts.forEach(function (draft) {\n draft[DRAFT_STATE].finalizing = true;\n });\n\n if (!isReplaced) {\n if (scope.patches) {\n markChangesRecursively(scope.drafts[0]);\n } // This is faster when we don't care about which attributes changed.\n\n\n markChangesSweep(scope.drafts);\n } // When a child draft is returned, look for changes.\n else if (isDraft(result) && result[DRAFT_STATE].scope === scope) {\n markChangesSweep(scope.drafts);\n }\n}\nfunction createProxy(base, parent) {\n var isArray = Array.isArray(base);\n var draft = clonePotentialDraft(base);\n each(draft, function (prop) {\n proxyProperty(draft, prop, isArray || isEnumerable(base, prop));\n }); // See \"proxy.js\" for property documentation.\n\n var scope = parent ? parent.scope : ImmerScope.current;\n var state = {\n scope: scope,\n modified: false,\n finalizing: false,\n // es5 only\n finalized: false,\n assigned: {},\n parent: parent,\n base: base,\n draft: draft,\n copy: null,\n revoke: revoke$1,\n revoked: false // es5 only\n\n };\n createHiddenProperty(draft, DRAFT_STATE, state);\n scope.drafts.push(draft);\n return draft;\n}\n\nfunction revoke$1() {\n this.revoked = true;\n}\n\nfunction source(state) {\n return state.copy || state.base;\n} // Access a property without creating an Immer draft.\n\n\nfunction peek(draft, prop) {\n var state = draft[DRAFT_STATE];\n\n if (state && !state.finalizing) {\n state.finalizing = true;\n var value = draft[prop];\n state.finalizing = false;\n return value;\n }\n\n return draft[prop];\n}\n\nfunction get(state, prop) {\n assertUnrevoked(state);\n var value = peek(source(state), prop);\n if (state.finalizing) { return value; } // Create a draft if the value is unmodified.\n\n if (value === peek(state.base, prop) && isDraftable(value)) {\n prepareCopy(state);\n return state.copy[prop] = createProxy(value, state);\n }\n\n return value;\n}\n\nfunction set(state, prop, value) {\n assertUnrevoked(state);\n state.assigned[prop] = true;\n\n if (!state.modified) {\n if (is(value, peek(source(state), prop))) { return; }\n markChanged(state);\n prepareCopy(state);\n }\n\n state.copy[prop] = value;\n}\n\nfunction markChanged(state) {\n if (!state.modified) {\n state.modified = true;\n if (state.parent) { markChanged(state.parent); }\n }\n}\n\nfunction prepareCopy(state) {\n if (!state.copy) { state.copy = clonePotentialDraft(state.base); }\n}\n\nfunction clonePotentialDraft(base) {\n var state = base && base[DRAFT_STATE];\n\n if (state) {\n state.finalizing = true;\n var draft = shallowCopy(state.draft, true);\n state.finalizing = false;\n return draft;\n }\n\n return shallowCopy(base);\n}\n\nfunction proxyProperty(draft, prop, enumerable) {\n var desc = descriptors[prop];\n\n if (desc) {\n desc.enumerable = enumerable;\n } else {\n descriptors[prop] = desc = {\n configurable: true,\n enumerable: enumerable,\n\n get: function get$1() {\n return get(this[DRAFT_STATE], prop);\n },\n\n set: function set$1(value) {\n set(this[DRAFT_STATE], prop, value);\n }\n\n };\n }\n\n Object.defineProperty(draft, prop, desc);\n}\n\nfunction assertUnrevoked(state) {\n if (state.revoked === true) { throw new Error(\"Cannot use a proxy that has been revoked. Did you pass an object from inside an immer function to an async process? \" + JSON.stringify(source(state))); }\n} // This looks expensive, but only proxies are visited, and only objects without known changes are scanned.\n\n\nfunction markChangesSweep(drafts) {\n // The natural order of drafts in the `scope` array is based on when they\n // were accessed. By processing drafts in reverse natural order, we have a\n // better chance of processing leaf nodes first. When a leaf node is known to\n // have changed, we can avoid any traversal of its ancestor nodes.\n for (var i = drafts.length - 1; i >= 0; i--) {\n var state = drafts[i][DRAFT_STATE];\n\n if (!state.modified) {\n if (Array.isArray(state.base)) {\n if (hasArrayChanges(state)) { markChanged(state); }\n } else if (hasObjectChanges(state)) { markChanged(state); }\n }\n }\n}\n\nfunction markChangesRecursively(object) {\n if (!object || typeof object !== \"object\") { return; }\n var state = object[DRAFT_STATE];\n if (!state) { return; }\n var base = state.base;\n var draft = state.draft;\n var assigned = state.assigned;\n\n if (!Array.isArray(object)) {\n // Look for added keys.\n Object.keys(draft).forEach(function (key) {\n // The `undefined` check is a fast path for pre-existing keys.\n if (base[key] === undefined && !has(base, key)) {\n assigned[key] = true;\n markChanged(state);\n } else if (!assigned[key]) {\n // Only untouched properties trigger recursion.\n markChangesRecursively(draft[key]);\n }\n }); // Look for removed keys.\n\n Object.keys(base).forEach(function (key) {\n // The `undefined` check is a fast path for pre-existing keys.\n if (draft[key] === undefined && !has(draft, key)) {\n assigned[key] = false;\n markChanged(state);\n }\n });\n } else if (hasArrayChanges(state)) {\n markChanged(state);\n assigned.length = true;\n\n if (draft.length < base.length) {\n for (var i = draft.length; i < base.length; i++) { assigned[i] = false; }\n } else {\n for (var i$1 = base.length; i$1 < draft.length; i$1++) { assigned[i$1] = true; }\n }\n\n for (var i$2 = 0; i$2 < draft.length; i$2++) {\n // Only untouched indices trigger recursion.\n if (assigned[i$2] === undefined) { markChangesRecursively(draft[i$2]); }\n }\n }\n}\n\nfunction hasObjectChanges(state) {\n var base = state.base;\n var draft = state.draft; // Search for added keys and changed keys. Start at the back, because\n // non-numeric keys are ordered by time of definition on the object.\n\n var keys = Object.keys(draft);\n\n for (var i = keys.length - 1; i >= 0; i--) {\n var key = keys[i];\n var baseValue = base[key]; // The `undefined` check is a fast path for pre-existing keys.\n\n if (baseValue === undefined && !has(base, key)) {\n return true;\n } // Once a base key is deleted, future changes go undetected, because its\n // descriptor is erased. This branch detects any missed changes.\n else {\n var value = draft[key];\n var state$1 = value && value[DRAFT_STATE];\n\n if (state$1 ? state$1.base !== baseValue : !is(value, baseValue)) {\n return true;\n }\n }\n } // At this point, no keys were added or changed.\n // Compare key count to determine if keys were deleted.\n\n\n return keys.length !== Object.keys(base).length;\n}\n\nfunction hasArrayChanges(state) {\n var draft = state.draft;\n if (draft.length !== state.base.length) { return true; } // See #116\n // If we first shorten the length, our array interceptors will be removed.\n // If after that new items are added, result in the same original length,\n // those last items will have no intercepting property.\n // So if there is no own descriptor on the last position, we know that items were removed and added\n // N.B.: splice, unshift, etc only shift values around, but not prop descriptors, so we only have to check\n // the last one\n\n var descriptor = Object.getOwnPropertyDescriptor(draft, draft.length - 1); // descriptor can be null, but only for newly created sparse arrays, eg. new Array(10)\n\n if (descriptor && !descriptor.get) { return true; } // For all other cases, we don't have to compare, as they would have been picked up by the index setters\n\n return false;\n}\n\nfunction createHiddenProperty(target, prop, value) {\n Object.defineProperty(target, prop, {\n value: value,\n enumerable: false,\n writable: true\n });\n}\n\nvar legacyProxy = /*#__PURE__*/Object.freeze({\n willFinalize: willFinalize,\n createProxy: createProxy\n});\n\nfunction willFinalize$1() {}\nfunction createProxy$1(base, parent) {\n var scope = parent ? parent.scope : ImmerScope.current;\n var state = {\n // Track which produce call this is associated with.\n scope: scope,\n // True for both shallow and deep changes.\n modified: false,\n // Used during finalization.\n finalized: false,\n // Track which properties have been assigned (true) or deleted (false).\n assigned: {},\n // The parent draft state.\n parent: parent,\n // The base state.\n base: base,\n // The base proxy.\n draft: null,\n // Any property proxies.\n drafts: {},\n // The base copy with any updated values.\n copy: null,\n // Called by the `produce` function.\n revoke: null\n };\n var ref = Array.isArray(base) ? // [state] is used for arrays, to make sure the proxy is array-ish and not violate invariants,\n // although state itself is an object\n Proxy.revocable([state], arrayTraps) : Proxy.revocable(state, objectTraps);\n var revoke = ref.revoke;\n var proxy = ref.proxy;\n state.draft = proxy;\n state.revoke = revoke;\n scope.drafts.push(proxy);\n return proxy;\n}\nvar objectTraps = {\n get: get$1,\n\n has: function has(target, prop) {\n return prop in source$1(target);\n },\n\n ownKeys: function ownKeys(target) {\n return Reflect.ownKeys(source$1(target));\n },\n\n set: set$1,\n deleteProperty: deleteProperty,\n getOwnPropertyDescriptor: getOwnPropertyDescriptor,\n\n defineProperty: function defineProperty() {\n throw new Error(\"Object.defineProperty() cannot be used on an Immer draft\"); // prettier-ignore\n },\n\n getPrototypeOf: function getPrototypeOf(target) {\n return Object.getPrototypeOf(target.base);\n },\n\n setPrototypeOf: function setPrototypeOf() {\n throw new Error(\"Object.setPrototypeOf() cannot be used on an Immer draft\"); // prettier-ignore\n }\n\n};\nvar arrayTraps = {};\neach(objectTraps, function (key, fn) {\n arrayTraps[key] = function () {\n arguments[0] = arguments[0][0];\n return fn.apply(this, arguments);\n };\n});\n\narrayTraps.deleteProperty = function (state, prop) {\n if (isNaN(parseInt(prop))) {\n throw new Error(\"Immer only supports deleting array indices\"); // prettier-ignore\n }\n\n return objectTraps.deleteProperty.call(this, state[0], prop);\n};\n\narrayTraps.set = function (state, prop, value) {\n if (prop !== \"length\" && isNaN(parseInt(prop))) {\n throw new Error(\"Immer only supports setting array indices and the 'length' property\"); // prettier-ignore\n }\n\n return objectTraps.set.call(this, state[0], prop, value);\n}; // returns the object we should be reading the current value from, which is base, until some change has been made\n\n\nfunction source$1(state) {\n return state.copy || state.base;\n} // Access a property without creating an Immer draft.\n\n\nfunction peek$1(draft, prop) {\n var state = draft[DRAFT_STATE];\n var desc = Reflect.getOwnPropertyDescriptor(state ? source$1(state) : draft, prop);\n return desc && desc.value;\n}\n\nfunction get$1(state, prop) {\n if (prop === DRAFT_STATE) { return state; }\n var drafts = state.drafts; // Check for existing draft in unmodified state.\n\n if (!state.modified && has(drafts, prop)) {\n return drafts[prop];\n }\n\n var value = source$1(state)[prop];\n\n if (state.finalized || !isDraftable(value)) {\n return value;\n } // Check for existing draft in modified state.\n\n\n if (state.modified) {\n // Assigned values are never drafted. This catches any drafts we created, too.\n if (value !== peek$1(state.base, prop)) { return value; } // Store drafts on the copy (when one exists).\n\n drafts = state.copy;\n }\n\n return drafts[prop] = createProxy$1(value, state);\n}\n\nfunction set$1(state, prop, value) {\n if (!state.modified) {\n var baseValue = peek$1(state.base, prop); // Optimize based on value's truthiness. Truthy values are guaranteed to\n // never be undefined, so we can avoid the `in` operator. Lastly, truthy\n // values may be drafts, but falsy values are never drafts.\n\n var isUnchanged = value ? is(baseValue, value) || value === state.drafts[prop] : is(baseValue, value) && prop in state.base;\n if (isUnchanged) { return true; }\n markChanged$1(state);\n }\n\n state.assigned[prop] = true;\n state.copy[prop] = value;\n return true;\n}\n\nfunction deleteProperty(state, prop) {\n // The `undefined` check is a fast path for pre-existing keys.\n if (peek$1(state.base, prop) !== undefined || prop in state.base) {\n state.assigned[prop] = false;\n markChanged$1(state);\n }\n\n if (state.copy) { delete state.copy[prop]; }\n return true;\n} // Note: We never coerce `desc.value` into an Immer draft, because we can't make\n// the same guarantee in ES5 mode.\n\n\nfunction getOwnPropertyDescriptor(state, prop) {\n var owner = source$1(state);\n var desc = Reflect.getOwnPropertyDescriptor(owner, prop);\n\n if (desc) {\n desc.writable = true;\n desc.configurable = !Array.isArray(owner) || prop !== \"length\";\n }\n\n return desc;\n}\n\nfunction markChanged$1(state) {\n if (!state.modified) {\n state.modified = true;\n state.copy = assign(shallowCopy(state.base), state.drafts);\n state.drafts = null;\n if (state.parent) { markChanged$1(state.parent); }\n }\n}\n\nvar modernProxy = /*#__PURE__*/Object.freeze({\n willFinalize: willFinalize$1,\n createProxy: createProxy$1\n});\n\nfunction generatePatches(state, basePath, patches, inversePatches) {\n Array.isArray(state.base) ? generateArrayPatches(state, basePath, patches, inversePatches) : generateObjectPatches(state, basePath, patches, inversePatches);\n}\n\nfunction generateArrayPatches(state, basePath, patches, inversePatches) {\n var assign, assign$1;\n\n var base = state.base;\n var copy = state.copy;\n var assigned = state.assigned; // Reduce complexity by ensuring `base` is never longer.\n\n if (copy.length < base.length) {\n (assign = [copy, base], base = assign[0], copy = assign[1]);\n (assign$1 = [inversePatches, patches], patches = assign$1[0], inversePatches = assign$1[1]);\n }\n\n var delta = copy.length - base.length; // Find the first replaced index.\n\n var start = 0;\n\n while (base[start] === copy[start] && start < base.length) {\n ++start;\n } // Find the last replaced index. Search from the end to optimize splice patches.\n\n\n var end = base.length;\n\n while (end > start && base[end - 1] === copy[end + delta - 1]) {\n --end;\n } // Process replaced indices.\n\n\n for (var i = start; i < end; ++i) {\n if (assigned[i] && copy[i] !== base[i]) {\n var path = basePath.concat([i]);\n patches.push({\n op: \"replace\",\n path: path,\n value: copy[i]\n });\n inversePatches.push({\n op: \"replace\",\n path: path,\n value: base[i]\n });\n }\n }\n\n var useRemove = end != base.length;\n var replaceCount = patches.length; // Process added indices.\n\n for (var i$1 = end + delta - 1; i$1 >= end; --i$1) {\n var path$1 = basePath.concat([i$1]);\n patches[replaceCount + i$1 - end] = {\n op: \"add\",\n path: path$1,\n value: copy[i$1]\n };\n\n if (useRemove) {\n inversePatches.push({\n op: \"remove\",\n path: path$1\n });\n }\n } // One \"replace\" patch reverses all non-splicing \"add\" patches.\n\n\n if (!useRemove) {\n inversePatches.push({\n op: \"replace\",\n path: basePath.concat([\"length\"]),\n value: base.length\n });\n }\n}\n\nfunction generateObjectPatches(state, basePath, patches, inversePatches) {\n var base = state.base;\n var copy = state.copy;\n each(state.assigned, function (key, assignedValue) {\n var origValue = base[key];\n var value = copy[key];\n var op = !assignedValue ? \"remove\" : key in base ? \"replace\" : \"add\";\n if (origValue === value && op === \"replace\") { return; }\n var path = basePath.concat(key);\n patches.push(op === \"remove\" ? {\n op: op,\n path: path\n } : {\n op: op,\n path: path,\n value: value\n });\n inversePatches.push(op === \"add\" ? {\n op: \"remove\",\n path: path\n } : op === \"remove\" ? {\n op: \"add\",\n path: path,\n value: origValue\n } : {\n op: \"replace\",\n path: path,\n value: origValue\n });\n });\n}\n\nfunction applyPatches(draft, patches) {\n for (var i = 0; i < patches.length; i++) {\n var patch = patches[i];\n var path = patch.path;\n\n if (path.length === 0 && patch.op === \"replace\") {\n draft = patch.value;\n } else {\n var base = draft;\n\n for (var i$1 = 0; i$1 < path.length - 1; i$1++) {\n base = base[path[i$1]];\n if (!base || typeof base !== \"object\") { throw new Error(\"Cannot apply patch, path doesn't resolve: \" + path.join(\"/\")); } // prettier-ignore\n }\n\n var key = path[path.length - 1];\n\n switch (patch.op) {\n case \"replace\":\n base[key] = patch.value;\n break;\n\n case \"add\":\n if (Array.isArray(base)) {\n // TODO: support \"foo/-\" paths for appending to an array\n base.splice(key, 0, patch.value);\n } else {\n base[key] = patch.value;\n }\n\n break;\n\n case \"remove\":\n if (Array.isArray(base)) {\n base.splice(key, 1);\n } else {\n delete base[key];\n }\n\n break;\n\n default:\n throw new Error(\"Unsupported patch operation: \" + patch.op);\n }\n }\n }\n\n return draft;\n}\n\nfunction verifyMinified() {}\n\nvar configDefaults = {\n useProxies: typeof Proxy !== \"undefined\" && typeof Reflect !== \"undefined\",\n autoFreeze: typeof process !== \"undefined\" ? process.env.NODE_ENV !== \"production\" : verifyMinified.name === \"verifyMinified\",\n onAssign: null,\n onDelete: null,\n onCopy: null\n};\nvar Immer = function Immer(config) {\n assign(this, configDefaults, config);\n this.setUseProxies(this.useProxies);\n this.produce = this.produce.bind(this);\n};\n\nImmer.prototype.produce = function produce (base, recipe, patchListener) {\n var this$1 = this;\n\n // curried invocation\n if (typeof base === \"function\" && typeof recipe !== \"function\") {\n var defaultBase = recipe;\n recipe = base;\n var self = this;\n return function curriedProduce(base) {\n var this$1 = this;\n if ( base === void 0 ) base = defaultBase;\n var args = [], len = arguments.length - 1;\n while ( len-- > 0 ) args[ len ] = arguments[ len + 1 ];\n\n return self.produce(base, function (draft) { return recipe.call.apply(recipe, [ this$1, draft ].concat( args )); }); // prettier-ignore\n };\n } // prettier-ignore\n\n\n {\n if (typeof recipe !== \"function\") {\n throw new Error(\"The first or second argument to `produce` must be a function\");\n }\n\n if (patchListener !== undefined && typeof patchListener !== \"function\") {\n throw new Error(\"The third argument to `produce` must be a function or undefined\");\n }\n }\n var result; // Only plain objects, arrays, and \"immerable classes\" are drafted.\n\n if (isDraftable(base)) {\n var scope = ImmerScope.enter();\n var proxy = this.createProxy(base);\n var hasError = true;\n\n try {\n result = recipe(proxy);\n hasError = false;\n } finally {\n // finally instead of catch + rethrow better preserves original stack\n if (hasError) { scope.revoke(); }else { scope.leave(); }\n }\n\n if (result instanceof Promise) {\n return result.then(function (result) {\n scope.usePatches(patchListener);\n return this$1.processResult(result, scope);\n }, function (error) {\n scope.revoke();\n throw error;\n });\n }\n\n scope.usePatches(patchListener);\n return this.processResult(result, scope);\n } else {\n result = recipe(base);\n if (result === undefined) { return base; }\n return result !== NOTHING ? result : undefined;\n }\n};\n\nImmer.prototype.createDraft = function createDraft (base) {\n if (!isDraftable(base)) {\n throw new Error(\"First argument to `createDraft` must be a plain object, an array, or an immerable object\"); // prettier-ignore\n }\n\n var scope = ImmerScope.enter();\n var proxy = this.createProxy(base);\n proxy[DRAFT_STATE].isManual = true;\n scope.leave();\n return proxy;\n};\n\nImmer.prototype.finishDraft = function finishDraft (draft, patchListener) {\n var state = draft && draft[DRAFT_STATE];\n\n if (!state || !state.isManual) {\n throw new Error(\"First argument to `finishDraft` must be a draft returned by `createDraft`\"); // prettier-ignore\n }\n\n if (state.finalized) {\n throw new Error(\"The given draft is already finalized\"); // prettier-ignore\n }\n\n var scope = state.scope;\n scope.usePatches(patchListener);\n return this.processResult(undefined, scope);\n};\n\nImmer.prototype.setAutoFreeze = function setAutoFreeze (value) {\n this.autoFreeze = value;\n};\n\nImmer.prototype.setUseProxies = function setUseProxies (value) {\n this.useProxies = value;\n assign(this, value ? modernProxy : legacyProxy);\n};\n\nImmer.prototype.applyPatches = function applyPatches$1 (base, patches) {\n // Mutate the base state when a draft is passed.\n if (isDraft(base)) {\n return applyPatches(base, patches);\n } // Otherwise, produce a copy of the base state.\n\n\n return this.produce(base, function (draft) { return applyPatches(draft, patches); });\n};\n/** @internal */\n\n\nImmer.prototype.processResult = function processResult (result, scope) {\n var baseDraft = scope.drafts[0];\n var isReplaced = result !== undefined && result !== baseDraft;\n this.willFinalize(scope, result, isReplaced);\n\n if (isReplaced) {\n if (baseDraft[DRAFT_STATE].modified) {\n scope.revoke();\n throw new Error(\"An immer producer returned a new value *and* modified its draft. Either return a new value *or* modify the draft.\"); // prettier-ignore\n }\n\n if (isDraftable(result)) {\n // Finalize the result in case it contains (or is) a subset of the draft.\n result = this.finalize(result, null, scope);\n }\n\n if (scope.patches) {\n scope.patches.push({\n op: \"replace\",\n path: [],\n value: result\n });\n scope.inversePatches.push({\n op: \"replace\",\n path: [],\n value: baseDraft[DRAFT_STATE].base\n });\n }\n } else {\n // Finalize the base draft.\n result = this.finalize(baseDraft, [], scope);\n }\n\n scope.revoke();\n\n if (scope.patches) {\n scope.patchListener(scope.patches, scope.inversePatches);\n }\n\n return result !== NOTHING ? result : undefined;\n};\n/**\n * @internal\n * Finalize a draft, returning either the unmodified base state or a modified\n * copy of the base state.\n */\n\n\nImmer.prototype.finalize = function finalize (draft, path, scope) {\n var this$1 = this;\n\n var state = draft[DRAFT_STATE];\n\n if (!state) {\n if (Object.isFrozen(draft)) { return draft; }\n return this.finalizeTree(draft, null, scope);\n } // Never finalize drafts owned by another scope.\n\n\n if (state.scope !== scope) {\n return draft;\n }\n\n if (!state.modified) {\n return state.base;\n }\n\n if (!state.finalized) {\n state.finalized = true;\n this.finalizeTree(state.draft, path, scope);\n\n if (this.onDelete) {\n // The `assigned` object is unreliable with ES5 drafts.\n if (this.useProxies) {\n var assigned = state.assigned;\n\n for (var prop in assigned) {\n if (!assigned[prop]) { this.onDelete(state, prop); }\n }\n } else {\n var base = state.base;\n var copy = state.copy;\n each(base, function (prop) {\n if (!has(copy, prop)) { this$1.onDelete(state, prop); }\n });\n }\n }\n\n if (this.onCopy) {\n this.onCopy(state);\n } // At this point, all descendants of `state.copy` have been finalized,\n // so we can be sure that `scope.canAutoFreeze` is accurate.\n\n\n if (this.autoFreeze && scope.canAutoFreeze) {\n Object.freeze(state.copy);\n }\n\n if (path && scope.patches) {\n generatePatches(state, path, scope.patches, scope.inversePatches);\n }\n }\n\n return state.copy;\n};\n/**\n * @internal\n * Finalize all drafts in the given state tree.\n */\n\n\nImmer.prototype.finalizeTree = function finalizeTree (root, rootPath, scope) {\n var this$1 = this;\n\n var state = root[DRAFT_STATE];\n\n if (state) {\n if (!this.useProxies) {\n // Create the final copy, with added keys and without deleted keys.\n state.copy = shallowCopy(state.draft, true);\n }\n\n root = state.copy;\n }\n\n var needPatches = !!rootPath && !!scope.patches;\n\n var finalizeProperty = function (prop, value, parent) {\n if (value === parent) {\n throw Error(\"Immer forbids circular references\");\n } // In the `finalizeTree` method, only the `root` object may be a draft.\n\n\n var isDraftProp = !!state && parent === root;\n\n if (isDraft(value)) {\n var path = isDraftProp && needPatches && !state.assigned[prop] ? rootPath.concat(prop) : null; // Drafts owned by `scope` are finalized here.\n\n value = this$1.finalize(value, path, scope); // Drafts from another scope must prevent auto-freezing.\n\n if (isDraft(value)) {\n scope.canAutoFreeze = false;\n } // Preserve non-enumerable properties.\n\n\n if (Array.isArray(parent) || isEnumerable(parent, prop)) {\n parent[prop] = value;\n } else {\n Object.defineProperty(parent, prop, {\n value: value\n });\n } // Unchanged drafts are never passed to the `onAssign` hook.\n\n\n if (isDraftProp && value === state.base[prop]) { return; }\n } // Unchanged draft properties are ignored.\n else if (isDraftProp && is(value, state.base[prop])) {\n return;\n } // Search new objects for unfinalized drafts. Frozen objects should never contain drafts.\n else if (isDraftable(value) && !Object.isFrozen(value)) {\n each(value, finalizeProperty);\n }\n\n if (isDraftProp && this$1.onAssign) {\n this$1.onAssign(state, prop, value);\n }\n };\n\n each(root, finalizeProperty);\n return root;\n};\n\nvar immer = new Immer();\n/**\n * The `produce` function takes a value and a \"recipe function\" (whose\n * return value often depends on the base state). The recipe function is\n * free to mutate its first argument however it wants. All mutations are\n * only ever applied to a __copy__ of the base state.\n *\n * Pass only a function to create a \"curried producer\" which relieves you\n * from passing the recipe function every time.\n *\n * Only plain objects and arrays are made mutable. All other objects are\n * considered uncopyable.\n *\n * Note: This function is __bound__ to its `Immer` instance.\n *\n * @param {any} base - the initial state\n * @param {Function} producer - function that receives a proxy of the base state as first argument and which can be freely modified\n * @param {Function} patchListener - optional function that will be called with all the patches produced here\n * @returns {any} a new state, or the initial state if nothing was modified\n */\n\nvar produce = immer.produce;\n/**\n * Pass true to automatically freeze all copies created by Immer.\n *\n * By default, auto-freezing is disabled in production.\n */\n\nvar setAutoFreeze = immer.setAutoFreeze.bind(immer);\n/**\n * Pass true to use the ES2015 `Proxy` class when creating drafts, which is\n * always faster than using ES5 proxies.\n *\n * By default, feature detection is used, so calling this is rarely necessary.\n */\n\nvar setUseProxies = immer.setUseProxies.bind(immer);\n/**\n * Apply an array of Immer patches to the first argument.\n *\n * This function is a producer, which means copy-on-write is in effect.\n */\n\nvar applyPatches$1 = immer.applyPatches.bind(immer);\n/**\n * Create an Immer draft from the given base state, which may be a draft itself.\n * The draft can be modified until you finalize it with the `finishDraft` function.\n */\n\nvar createDraft = immer.createDraft.bind(immer);\n/**\n * Finalize an Immer draft from a `createDraft` call, returning the base state\n * (if no changes were made) or a modified copy. The draft must *not* be\n * mutated afterwards.\n *\n * Pass a function as the 2nd argument to generate Immer patches based on the\n * changes that were made.\n */\n\nvar finishDraft = immer.finishDraft.bind(immer);\n\nexport default produce;\nexport { Immer, applyPatches$1 as applyPatches, createDraft, finishDraft, DRAFTABLE as immerable, isDraft, isDraftable, NOTHING as nothing, original, produce, setAutoFreeze, setUseProxies };\n//# sourceMappingURL=immer.module.js.map\n","export default function symbolObservablePonyfill(root) {\n\tvar result;\n\tvar Symbol = root.Symbol;\n\n\tif (typeof Symbol === 'function') {\n\t\tif (Symbol.observable) {\n\t\t\tresult = Symbol.observable;\n\t\t} else {\n\t\t\tresult = Symbol('observable');\n\t\t\tSymbol.observable = result;\n\t\t}\n\t} else {\n\t\tresult = '@@observable';\n\t}\n\n\treturn result;\n};\n","/* global window */\nimport ponyfill from './ponyfill.js';\n\nvar root;\n\nif (typeof self !== 'undefined') {\n root = self;\n} else if (typeof window !== 'undefined') {\n root = window;\n} else if (typeof global !== 'undefined') {\n root = global;\n} else if (typeof module !== 'undefined') {\n root = module;\n} else {\n root = Function('return this')();\n}\n\nvar result = ponyfill(root);\nexport default result;\n","import $$observable from 'symbol-observable';\n\n/**\n * These are private action types reserved by Redux.\n * For any unknown actions, you must return the current state.\n * If the current state is undefined, you must return the initial state.\n * Do not reference these action types directly in your code.\n */\nvar randomString = function randomString() {\n return Math.random().toString(36).substring(7).split('').join('.');\n};\n\nvar ActionTypes = {\n INIT: \"@@redux/INIT\" + randomString(),\n REPLACE: \"@@redux/REPLACE\" + randomString(),\n PROBE_UNKNOWN_ACTION: function PROBE_UNKNOWN_ACTION() {\n return \"@@redux/PROBE_UNKNOWN_ACTION\" + randomString();\n }\n};\n\n/**\n * @param {any} obj The object to inspect.\n * @returns {boolean} True if the argument appears to be a plain object.\n */\nfunction isPlainObject(obj) {\n if (typeof obj !== 'object' || obj === null) return false;\n var proto = obj;\n\n while (Object.getPrototypeOf(proto) !== null) {\n proto = Object.getPrototypeOf(proto);\n }\n\n return Object.getPrototypeOf(obj) === proto;\n}\n\n/**\n * Creates a Redux store that holds the state tree.\n * The only way to change the data in the store is to call `dispatch()` on it.\n *\n * There should only be a single store in your app. To specify how different\n * parts of the state tree respond to actions, you may combine several reducers\n * into a single reducer function by using `combineReducers`.\n *\n * @param {Function} reducer A function that returns the next state tree, given\n * the current state tree and the action to handle.\n *\n * @param {any} [preloadedState] The initial state. You may optionally specify it\n * to hydrate the state from the server in universal apps, or to restore a\n * previously serialized user session.\n * If you use `combineReducers` to produce the root reducer function, this must be\n * an object with the same shape as `combineReducers` keys.\n *\n * @param {Function} [enhancer] The store enhancer. You may optionally specify it\n * to enhance the store with third-party capabilities such as middleware,\n * time travel, persistence, etc. The only store enhancer that ships with Redux\n * is `applyMiddleware()`.\n *\n * @returns {Store} A Redux store that lets you read the state, dispatch actions\n * and subscribe to changes.\n */\n\nfunction createStore(reducer, preloadedState, enhancer) {\n var _ref2;\n\n if (typeof preloadedState === 'function' && typeof enhancer === 'function' || typeof enhancer === 'function' && typeof arguments[3] === 'function') {\n throw new Error('It looks like you are passing several store enhancers to ' + 'createStore(). This is not supported. Instead, compose them ' + 'together to a single function.');\n }\n\n if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {\n enhancer = preloadedState;\n preloadedState = undefined;\n }\n\n if (typeof enhancer !== 'undefined') {\n if (typeof enhancer !== 'function') {\n throw new Error('Expected the enhancer to be a function.');\n }\n\n return enhancer(createStore)(reducer, preloadedState);\n }\n\n if (typeof reducer !== 'function') {\n throw new Error('Expected the reducer to be a function.');\n }\n\n var currentReducer = reducer;\n var currentState = preloadedState;\n var currentListeners = [];\n var nextListeners = currentListeners;\n var isDispatching = false;\n /**\n * This makes a shallow copy of currentListeners so we can use\n * nextListeners as a temporary list while dispatching.\n *\n * This prevents any bugs around consumers calling\n * subscribe/unsubscribe in the middle of a dispatch.\n */\n\n function ensureCanMutateNextListeners() {\n if (nextListeners === currentListeners) {\n nextListeners = currentListeners.slice();\n }\n }\n /**\n * Reads the state tree managed by the store.\n *\n * @returns {any} The current state tree of your application.\n */\n\n\n function getState() {\n if (isDispatching) {\n throw new Error('You may not call store.getState() while the reducer is executing. ' + 'The reducer has already received the state as an argument. ' + 'Pass it down from the top reducer instead of reading it from the store.');\n }\n\n return currentState;\n }\n /**\n * Adds a change listener. It will be called any time an action is dispatched,\n * and some part of the state tree may potentially have changed. You may then\n * call `getState()` to read the current state tree inside the callback.\n *\n * You may call `dispatch()` from a change listener, with the following\n * caveats:\n *\n * 1. The subscriptions are snapshotted just before every `dispatch()` call.\n * If you subscribe or unsubscribe while the listeners are being invoked, this\n * will not have any effect on the `dispatch()` that is currently in progress.\n * However, the next `dispatch()` call, whether nested or not, will use a more\n * recent snapshot of the subscription list.\n *\n * 2. The listener should not expect to see all state changes, as the state\n * might have been updated multiple times during a nested `dispatch()` before\n * the listener is called. It is, however, guaranteed that all subscribers\n * registered before the `dispatch()` started will be called with the latest\n * state by the time it exits.\n *\n * @param {Function} listener A callback to be invoked on every dispatch.\n * @returns {Function} A function to remove this change listener.\n */\n\n\n function subscribe(listener) {\n if (typeof listener !== 'function') {\n throw new Error('Expected the listener to be a function.');\n }\n\n if (isDispatching) {\n throw new Error('You may not call store.subscribe() while the reducer is executing. ' + 'If you would like to be notified after the store has been updated, subscribe from a ' + 'component and invoke store.getState() in the callback to access the latest state. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');\n }\n\n var isSubscribed = true;\n ensureCanMutateNextListeners();\n nextListeners.push(listener);\n return function unsubscribe() {\n if (!isSubscribed) {\n return;\n }\n\n if (isDispatching) {\n throw new Error('You may not unsubscribe from a store listener while the reducer is executing. ' + 'See https://redux.js.org/api-reference/store#subscribe(listener) for more details.');\n }\n\n isSubscribed = false;\n ensureCanMutateNextListeners();\n var index = nextListeners.indexOf(listener);\n nextListeners.splice(index, 1);\n };\n }\n /**\n * Dispatches an action. It is the only way to trigger a state change.\n *\n * The `reducer` function, used to create the store, will be called with the\n * current state tree and the given `action`. Its return value will\n * be considered the **next** state of the tree, and the change listeners\n * will be notified.\n *\n * The base implementation only supports plain object actions. If you want to\n * dispatch a Promise, an Observable, a thunk, or something else, you need to\n * wrap your store creating function into the corresponding middleware. For\n * example, see the documentation for the `redux-thunk` package. Even the\n * middleware will eventually dispatch plain object actions using this method.\n *\n * @param {Object} action A plain object representing “what changed”. It is\n * a good idea to keep actions serializable so you can record and replay user\n * sessions, or use the time travelling `redux-devtools`. An action must have\n * a `type` property which may not be `undefined`. It is a good idea to use\n * string constants for action types.\n *\n * @returns {Object} For convenience, the same action object you dispatched.\n *\n * Note that, if you use a custom middleware, it may wrap `dispatch()` to\n * return something else (for example, a Promise you can await).\n */\n\n\n function dispatch(action) {\n if (!isPlainObject(action)) {\n throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');\n }\n\n if (typeof action.type === 'undefined') {\n throw new Error('Actions may not have an undefined \"type\" property. ' + 'Have you misspelled a constant?');\n }\n\n if (isDispatching) {\n throw new Error('Reducers may not dispatch actions.');\n }\n\n try {\n isDispatching = true;\n currentState = currentReducer(currentState, action);\n } finally {\n isDispatching = false;\n }\n\n var listeners = currentListeners = nextListeners;\n\n for (var i = 0; i < listeners.length; i++) {\n var listener = listeners[i];\n listener();\n }\n\n return action;\n }\n /**\n * Replaces the reducer currently used by the store to calculate the state.\n *\n * You might need this if your app implements code splitting and you want to\n * load some of the reducers dynamically. You might also need this if you\n * implement a hot reloading mechanism for Redux.\n *\n * @param {Function} nextReducer The reducer for the store to use instead.\n * @returns {void}\n */\n\n\n function replaceReducer(nextReducer) {\n if (typeof nextReducer !== 'function') {\n throw new Error('Expected the nextReducer to be a function.');\n }\n\n currentReducer = nextReducer; // This action has a similiar effect to ActionTypes.INIT.\n // Any reducers that existed in both the new and old rootReducer\n // will receive the previous state. This effectively populates\n // the new state tree with any relevant data from the old one.\n\n dispatch({\n type: ActionTypes.REPLACE\n });\n }\n /**\n * Interoperability point for observable/reactive libraries.\n * @returns {observable} A minimal observable of state changes.\n * For more information, see the observable proposal:\n * https://github.com/tc39/proposal-observable\n */\n\n\n function observable() {\n var _ref;\n\n var outerSubscribe = subscribe;\n return _ref = {\n /**\n * The minimal observable subscription method.\n * @param {Object} observer Any object that can be used as an observer.\n * The observer object should have a `next` method.\n * @returns {subscription} An object with an `unsubscribe` method that can\n * be used to unsubscribe the observable from the store, and prevent further\n * emission of values from the observable.\n */\n subscribe: function subscribe(observer) {\n if (typeof observer !== 'object' || observer === null) {\n throw new TypeError('Expected the observer to be an object.');\n }\n\n function observeState() {\n if (observer.next) {\n observer.next(getState());\n }\n }\n\n observeState();\n var unsubscribe = outerSubscribe(observeState);\n return {\n unsubscribe: unsubscribe\n };\n }\n }, _ref[$$observable] = function () {\n return this;\n }, _ref;\n } // When a store is created, an \"INIT\" action is dispatched so that every\n // reducer returns their initial state. This effectively populates\n // the initial state tree.\n\n\n dispatch({\n type: ActionTypes.INIT\n });\n return _ref2 = {\n dispatch: dispatch,\n subscribe: subscribe,\n getState: getState,\n replaceReducer: replaceReducer\n }, _ref2[$$observable] = observable, _ref2;\n}\n\n/**\n * Prints a warning in the console if it exists.\n *\n * @param {String} message The warning message.\n * @returns {void}\n */\nfunction warning(message) {\n /* eslint-disable no-console */\n if (typeof console !== 'undefined' && typeof console.error === 'function') {\n console.error(message);\n }\n /* eslint-enable no-console */\n\n\n try {\n // This error was thrown as a convenience so that if you enable\n // \"break on all exceptions\" in your console,\n // it would pause the execution at this line.\n throw new Error(message);\n } catch (e) {} // eslint-disable-line no-empty\n\n}\n\nfunction getUndefinedStateErrorMessage(key, action) {\n var actionType = action && action.type;\n var actionDescription = actionType && \"action \\\"\" + String(actionType) + \"\\\"\" || 'an action';\n return \"Given \" + actionDescription + \", reducer \\\"\" + key + \"\\\" returned undefined. \" + \"To ignore an action, you must explicitly return the previous state. \" + \"If you want this reducer to hold no value, you can return null instead of undefined.\";\n}\n\nfunction getUnexpectedStateShapeWarningMessage(inputState, reducers, action, unexpectedKeyCache) {\n var reducerKeys = Object.keys(reducers);\n var argumentName = action && action.type === ActionTypes.INIT ? 'preloadedState argument passed to createStore' : 'previous state received by the reducer';\n\n if (reducerKeys.length === 0) {\n return 'Store does not have a valid reducer. Make sure the argument passed ' + 'to combineReducers is an object whose values are reducers.';\n }\n\n if (!isPlainObject(inputState)) {\n return \"The \" + argumentName + \" has unexpected type of \\\"\" + {}.toString.call(inputState).match(/\\s([a-z|A-Z]+)/)[1] + \"\\\". Expected argument to be an object with the following \" + (\"keys: \\\"\" + reducerKeys.join('\", \"') + \"\\\"\");\n }\n\n var unexpectedKeys = Object.keys(inputState).filter(function (key) {\n return !reducers.hasOwnProperty(key) && !unexpectedKeyCache[key];\n });\n unexpectedKeys.forEach(function (key) {\n unexpectedKeyCache[key] = true;\n });\n if (action && action.type === ActionTypes.REPLACE) return;\n\n if (unexpectedKeys.length > 0) {\n return \"Unexpected \" + (unexpectedKeys.length > 1 ? 'keys' : 'key') + \" \" + (\"\\\"\" + unexpectedKeys.join('\", \"') + \"\\\" found in \" + argumentName + \". \") + \"Expected to find one of the known reducer keys instead: \" + (\"\\\"\" + reducerKeys.join('\", \"') + \"\\\". Unexpected keys will be ignored.\");\n }\n}\n\nfunction assertReducerShape(reducers) {\n Object.keys(reducers).forEach(function (key) {\n var reducer = reducers[key];\n var initialState = reducer(undefined, {\n type: ActionTypes.INIT\n });\n\n if (typeof initialState === 'undefined') {\n throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined during initialization. \" + \"If the state passed to the reducer is undefined, you must \" + \"explicitly return the initial state. The initial state may \" + \"not be undefined. If you don't want to set a value for this reducer, \" + \"you can use null instead of undefined.\");\n }\n\n if (typeof reducer(undefined, {\n type: ActionTypes.PROBE_UNKNOWN_ACTION()\n }) === 'undefined') {\n throw new Error(\"Reducer \\\"\" + key + \"\\\" returned undefined when probed with a random type. \" + (\"Don't try to handle \" + ActionTypes.INIT + \" or other actions in \\\"redux/*\\\" \") + \"namespace. They are considered private. Instead, you must return the \" + \"current state for any unknown actions, unless it is undefined, \" + \"in which case you must return the initial state, regardless of the \" + \"action type. The initial state may not be undefined, but can be null.\");\n }\n });\n}\n/**\n * Turns an object whose values are different reducer functions, into a single\n * reducer function. It will call every child reducer, and gather their results\n * into a single state object, whose keys correspond to the keys of the passed\n * reducer functions.\n *\n * @param {Object} reducers An object whose values correspond to different\n * reducer functions that need to be combined into one. One handy way to obtain\n * it is to use ES6 `import * as reducers` syntax. The reducers may never return\n * undefined for any action. Instead, they should return their initial state\n * if the state passed to them was undefined, and the current state for any\n * unrecognized action.\n *\n * @returns {Function} A reducer function that invokes every reducer inside the\n * passed object, and builds a state object with the same shape.\n */\n\n\nfunction combineReducers(reducers) {\n var reducerKeys = Object.keys(reducers);\n var finalReducers = {};\n\n for (var i = 0; i < reducerKeys.length; i++) {\n var key = reducerKeys[i];\n\n if (process.env.NODE_ENV !== 'production') {\n if (typeof reducers[key] === 'undefined') {\n warning(\"No reducer provided for key \\\"\" + key + \"\\\"\");\n }\n }\n\n if (typeof reducers[key] === 'function') {\n finalReducers[key] = reducers[key];\n }\n }\n\n var finalReducerKeys = Object.keys(finalReducers); // This is used to make sure we don't warn about the same\n // keys multiple times.\n\n var unexpectedKeyCache;\n\n if (process.env.NODE_ENV !== 'production') {\n unexpectedKeyCache = {};\n }\n\n var shapeAssertionError;\n\n try {\n assertReducerShape(finalReducers);\n } catch (e) {\n shapeAssertionError = e;\n }\n\n return function combination(state, action) {\n if (state === void 0) {\n state = {};\n }\n\n if (shapeAssertionError) {\n throw shapeAssertionError;\n }\n\n if (process.env.NODE_ENV !== 'production') {\n var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action, unexpectedKeyCache);\n\n if (warningMessage) {\n warning(warningMessage);\n }\n }\n\n var hasChanged = false;\n var nextState = {};\n\n for (var _i = 0; _i < finalReducerKeys.length; _i++) {\n var _key = finalReducerKeys[_i];\n var reducer = finalReducers[_key];\n var previousStateForKey = state[_key];\n var nextStateForKey = reducer(previousStateForKey, action);\n\n if (typeof nextStateForKey === 'undefined') {\n var errorMessage = getUndefinedStateErrorMessage(_key, action);\n throw new Error(errorMessage);\n }\n\n nextState[_key] = nextStateForKey;\n hasChanged = hasChanged || nextStateForKey !== previousStateForKey;\n }\n\n return hasChanged ? nextState : state;\n };\n}\n\nfunction bindActionCreator(actionCreator, dispatch) {\n return function () {\n return dispatch(actionCreator.apply(this, arguments));\n };\n}\n/**\n * Turns an object whose values are action creators, into an object with the\n * same keys, but with every function wrapped into a `dispatch` call so they\n * may be invoked directly. This is just a convenience method, as you can call\n * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.\n *\n * For convenience, you can also pass an action creator as the first argument,\n * and get a dispatch wrapped function in return.\n *\n * @param {Function|Object} actionCreators An object whose values are action\n * creator functions. One handy way to obtain it is to use ES6 `import * as`\n * syntax. You may also pass a single function.\n *\n * @param {Function} dispatch The `dispatch` function available on your Redux\n * store.\n *\n * @returns {Function|Object} The object mimicking the original object, but with\n * every action creator wrapped into the `dispatch` call. If you passed a\n * function as `actionCreators`, the return value will also be a single\n * function.\n */\n\n\nfunction bindActionCreators(actionCreators, dispatch) {\n if (typeof actionCreators === 'function') {\n return bindActionCreator(actionCreators, dispatch);\n }\n\n if (typeof actionCreators !== 'object' || actionCreators === null) {\n throw new Error(\"bindActionCreators expected an object or a function, instead received \" + (actionCreators === null ? 'null' : typeof actionCreators) + \". \" + \"Did you write \\\"import ActionCreators from\\\" instead of \\\"import * as ActionCreators from\\\"?\");\n }\n\n var boundActionCreators = {};\n\n for (var key in actionCreators) {\n var actionCreator = actionCreators[key];\n\n if (typeof actionCreator === 'function') {\n boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);\n }\n }\n\n return boundActionCreators;\n}\n\nfunction _defineProperty(obj, key, value) {\n if (key in obj) {\n Object.defineProperty(obj, key, {\n value: value,\n enumerable: true,\n configurable: true,\n writable: true\n });\n } else {\n obj[key] = value;\n }\n\n return obj;\n}\n\nfunction ownKeys(object, enumerableOnly) {\n var keys = Object.keys(object);\n\n if (Object.getOwnPropertySymbols) {\n keys.push.apply(keys, Object.getOwnPropertySymbols(object));\n }\n\n if (enumerableOnly) keys = keys.filter(function (sym) {\n return Object.getOwnPropertyDescriptor(object, sym).enumerable;\n });\n return keys;\n}\n\nfunction _objectSpread2(target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i] != null ? arguments[i] : {};\n\n if (i % 2) {\n ownKeys(source, true).forEach(function (key) {\n _defineProperty(target, key, source[key]);\n });\n } else if (Object.getOwnPropertyDescriptors) {\n Object.defineProperties(target, Object.getOwnPropertyDescriptors(source));\n } else {\n ownKeys(source).forEach(function (key) {\n Object.defineProperty(target, key, Object.getOwnPropertyDescriptor(source, key));\n });\n }\n }\n\n return target;\n}\n\n/**\n * Composes single-argument functions from right to left. The rightmost\n * function can take multiple arguments as it provides the signature for\n * the resulting composite function.\n *\n * @param {...Function} funcs The functions to compose.\n * @returns {Function} A function obtained by composing the argument functions\n * from right to left. For example, compose(f, g, h) is identical to doing\n * (...args) => f(g(h(...args))).\n */\nfunction compose() {\n for (var _len = arguments.length, funcs = new Array(_len), _key = 0; _key < _len; _key++) {\n funcs[_key] = arguments[_key];\n }\n\n if (funcs.length === 0) {\n return function (arg) {\n return arg;\n };\n }\n\n if (funcs.length === 1) {\n return funcs[0];\n }\n\n return funcs.reduce(function (a, b) {\n return function () {\n return a(b.apply(void 0, arguments));\n };\n });\n}\n\n/**\n * Creates a store enhancer that applies middleware to the dispatch method\n * of the Redux store. This is handy for a variety of tasks, such as expressing\n * asynchronous actions in a concise manner, or logging every action payload.\n *\n * See `redux-thunk` package as an example of the Redux middleware.\n *\n * Because middleware is potentially asynchronous, this should be the first\n * store enhancer in the composition chain.\n *\n * Note that each middleware will be given the `dispatch` and `getState` functions\n * as named arguments.\n *\n * @param {...Function} middlewares The middleware chain to be applied.\n * @returns {Function} A store enhancer applying the middleware.\n */\n\nfunction applyMiddleware() {\n for (var _len = arguments.length, middlewares = new Array(_len), _key = 0; _key < _len; _key++) {\n middlewares[_key] = arguments[_key];\n }\n\n return function (createStore) {\n return function () {\n var store = createStore.apply(void 0, arguments);\n\n var _dispatch = function dispatch() {\n throw new Error('Dispatching while constructing your middleware is not allowed. ' + 'Other middleware would not be applied to this dispatch.');\n };\n\n var middlewareAPI = {\n getState: store.getState,\n dispatch: function dispatch() {\n return _dispatch.apply(void 0, arguments);\n }\n };\n var chain = middlewares.map(function (middleware) {\n return middleware(middlewareAPI);\n });\n _dispatch = compose.apply(void 0, chain)(store.dispatch);\n return _objectSpread2({}, store, {\n dispatch: _dispatch\n });\n };\n };\n}\n\n/*\n * This is a dummy function to check if the function name has been altered by minification.\n * If the function has been minified and NODE_ENV !== 'production', warn the user.\n */\n\nfunction isCrushed() {}\n\nif (process.env.NODE_ENV !== 'production' && typeof isCrushed.name === 'string' && isCrushed.name !== 'isCrushed') {\n warning('You are currently using minified code outside of NODE_ENV === \"production\". ' + 'This means that you are running a slower development build of Redux. ' + 'You can use loose-envify (https://github.com/zertosh/loose-envify) for browserify ' + 'or setting mode to production in webpack (https://webpack.js.org/concepts/mode/) ' + 'to ensure you have the correct code for your production build.');\n}\n\nexport { ActionTypes as __DO_NOT_USE__ActionTypes, applyMiddleware, bindActionCreators, combineReducers, compose, createStore };\n","function createThunkMiddleware(extraArgument) {\n return function (_ref) {\n var dispatch = _ref.dispatch,\n getState = _ref.getState;\n return function (next) {\n return function (action) {\n if (typeof action === 'function') {\n return action(dispatch, getState, extraArgument);\n }\n\n return next(action);\n };\n };\n };\n}\n\nvar thunk = createThunkMiddleware();\nthunk.withExtraArgument = createThunkMiddleware;\n\nexport default thunk;","function Similar() {\n\tthis.list = [];\n\tthis.lastItem = undefined;\n\tthis.size = 0;\n\n\treturn this;\n}\n\nSimilar.prototype.get = function(key) {\n\tvar index;\n\n\tif (this.lastItem && this.isEqual(this.lastItem.key, key)) {\n\t\treturn this.lastItem.val;\n\t}\n\n\tindex = this.indexOf(key);\n\tif (index >= 0) {\n\t\tthis.lastItem = this.list[index];\n\t\treturn this.list[index].val;\n\t}\n\n\treturn undefined;\n};\n\nSimilar.prototype.set = function(key, val) {\n\tvar index;\n\n\tif (this.lastItem && this.isEqual(this.lastItem.key, key)) {\n\t\tthis.lastItem.val = val;\n\t\treturn this;\n\t}\n\n\tindex = this.indexOf(key);\n\tif (index >= 0) {\n\t\tthis.lastItem = this.list[index];\n\t\tthis.list[index].val = val;\n\t\treturn this;\n\t}\n\n\tthis.lastItem = { key: key, val: val };\n\tthis.list.push(this.lastItem);\n\tthis.size++;\n\n\treturn this;\n};\n\nSimilar.prototype.delete = function(key) {\n\tvar index;\n\n\tif (this.lastItem && this.isEqual(this.lastItem.key, key)) {\n\t\tthis.lastItem = undefined;\n\t}\n\n\tindex = this.indexOf(key);\n\tif (index >= 0) {\n\t\tthis.size--;\n\t\treturn this.list.splice(index, 1)[0];\n\t}\n\n\treturn undefined;\n};\n\n\n// important that has() doesn't use get() in case an existing key has a falsy value, in which case has() would return false\nSimilar.prototype.has = function(key) {\n\tvar index;\n\n\tif (this.lastItem && this.isEqual(this.lastItem.key, key)) {\n\t\treturn true;\n\t}\n\n\tindex = this.indexOf(key);\n\tif (index >= 0) {\n\t\tthis.lastItem = this.list[index];\n\t\treturn true;\n\t}\n\n\treturn false;\n};\n\nSimilar.prototype.forEach = function(callback, thisArg) {\n\tvar i;\n\tfor (i = 0; i < this.size; i++) {\n\t\tcallback.call(thisArg || this, this.list[i].val, this.list[i].key, this);\n\t}\n};\n\nSimilar.prototype.indexOf = function(key) {\n\tvar i;\n\tfor (i = 0; i < this.size; i++) {\n\t\tif (this.isEqual(this.list[i].key, key)) {\n\t\t\treturn i;\n\t\t}\n\t}\n\treturn -1;\n};\n\n// check if the numbers are equal, or whether they are both precisely NaN (isNaN returns true for all non-numbers)\nSimilar.prototype.isEqual = function(val1, val2) {\n\treturn val1 === val2 || (val1 !== val1 && val2 !== val2);\n};\n\nmodule.exports = Similar;","module.exports = function(forceSimilar) {\n\tif (typeof Map !== 'function' || forceSimilar) {\n\t\tvar Similar = require('./similar');\n\t\treturn new Similar();\n\t}\n\telse {\n\t\treturn new Map();\n\t}\n}\n","var MapOrSimilar = require('map-or-similar');\n\nmodule.exports = function (limit) {\n\tvar cache = new MapOrSimilar(process.env.FORCE_SIMILAR_INSTEAD_OF_MAP === 'true'),\n\t\tlru = [];\n\n\treturn function (fn) {\n\t\tvar memoizerific = function () {\n\t\t\tvar currentCache = cache,\n\t\t\t\tnewMap,\n\t\t\t\tfnResult,\n\t\t\t\targsLengthMinusOne = arguments.length - 1,\n\t\t\t\tlruPath = Array(argsLengthMinusOne + 1),\n\t\t\t\tisMemoized = true,\n\t\t\t\ti;\n\n\t\t\tif ((memoizerific.numArgs || memoizerific.numArgs === 0) && memoizerific.numArgs !== argsLengthMinusOne + 1) {\n\t\t\t\tthrow new Error('Memoizerific functions should always be called with the same number of arguments');\n\t\t\t}\n\n\t\t\t// loop through each argument to traverse the map tree\n\t\t\tfor (i = 0; i < argsLengthMinusOne; i++) {\n\t\t\t\tlruPath[i] = {\n\t\t\t\t\tcacheItem: currentCache,\n\t\t\t\t\targ: arguments[i]\n\t\t\t\t};\n\n\t\t\t\t// climb through the hierarchical map tree until the second-last argument has been found, or an argument is missing.\n\t\t\t\t// if all arguments up to the second-last have been found, this will potentially be a cache hit (determined later)\n\t\t\t\tif (currentCache.has(arguments[i])) {\n\t\t\t\t\tcurrentCache = currentCache.get(arguments[i]);\n\t\t\t\t\tcontinue;\n\t\t\t\t}\n\n\t\t\t\tisMemoized = false;\n\n\t\t\t\t// make maps until last value\n\t\t\t\tnewMap = new MapOrSimilar(process.env.FORCE_SIMILAR_INSTEAD_OF_MAP === 'true');\n\t\t\t\tcurrentCache.set(arguments[i], newMap);\n\t\t\t\tcurrentCache = newMap;\n\t\t\t}\n\n\t\t\t// we are at the last arg, check if it is really memoized\n\t\t\tif (isMemoized) {\n\t\t\t\tif (currentCache.has(arguments[argsLengthMinusOne])) {\n\t\t\t\t\tfnResult = currentCache.get(arguments[argsLengthMinusOne]);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tisMemoized = false;\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// if the result wasn't memoized, compute it and cache it\n\t\t\tif (!isMemoized) {\n\t\t\t\tfnResult = fn.apply(null, arguments);\n\t\t\t\tcurrentCache.set(arguments[argsLengthMinusOne], fnResult);\n\t\t\t}\n\n\t\t\t// if there is a cache limit, purge any extra results\n\t\t\tif (limit > 0) {\n\t\t\t\tlruPath[argsLengthMinusOne] = {\n\t\t\t\t\tcacheItem: currentCache,\n\t\t\t\t\targ: arguments[argsLengthMinusOne]\n\t\t\t\t};\n\n\t\t\t\tif (isMemoized) {\n\t\t\t\t\tmoveToMostRecentLru(lru, lruPath);\n\t\t\t\t}\n\t\t\t\telse {\n\t\t\t\t\tlru.push(lruPath);\n\t\t\t\t}\n\n\t\t\t\tif (lru.length > limit) {\n\t\t\t\t\tremoveCachedResult(lru.shift());\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tmemoizerific.wasMemoized = isMemoized;\n\t\t\tmemoizerific.numArgs = argsLengthMinusOne + 1;\n\n\t\t\treturn fnResult;\n\t\t};\n\n\t\tmemoizerific.limit = limit;\n\t\tmemoizerific.wasMemoized = false;\n\t\tmemoizerific.cache = cache;\n\t\tmemoizerific.lru = lru;\n\n\t\treturn memoizerific;\n\t};\n};\n\n// move current args to most recent position\nfunction moveToMostRecentLru(lru, lruPath) {\n\tvar lruLen = lru.length,\n\t\tlruPathLen = lruPath.length,\n\t\tisMatch,\n\t\ti, ii;\n\n\tfor (i = 0; i < lruLen; i++) {\n\t\tisMatch = true;\n\t\tfor (ii = 0; ii < lruPathLen; ii++) {\n\t\t\tif (!isEqual(lru[i][ii].arg, lruPath[ii].arg)) {\n\t\t\t\tisMatch = false;\n\t\t\t\tbreak;\n\t\t\t}\n\t\t}\n\t\tif (isMatch) {\n\t\t\tbreak;\n\t\t}\n\t}\n\n\tlru.push(lru.splice(i, 1)[0]);\n}\n\n// remove least recently used cache item and all dead branches\nfunction removeCachedResult(removedLru) {\n\tvar removedLruLen = removedLru.length,\n\t\tcurrentLru = removedLru[removedLruLen - 1],\n\t\ttmp,\n\t\ti;\n\n\tcurrentLru.cacheItem.delete(currentLru.arg);\n\n\t// walk down the tree removing dead branches (size 0) along the way\n\tfor (i = removedLruLen - 2; i >= 0; i--) {\n\t\tcurrentLru = removedLru[i];\n\t\ttmp = currentLru.cacheItem.get(currentLru.arg);\n\n\t\tif (!tmp || !tmp.size) {\n\t\t\tcurrentLru.cacheItem.delete(currentLru.arg);\n\t\t} else {\n\t\t\tbreak;\n\t\t}\n\t}\n}\n\n// check if the numbers are equal, or whether they are both precisely NaN (isNaN returns true for all non-numbers)\nfunction isEqual(val1, val2) {\n\treturn val1 === val2 || (val1 !== val1 && val2 !== val2);\n}","import { isDraft, finishDraft, createDraft, setAutoFreeze } from 'immer-peasy';\nimport React, { createContext, useContext, useRef, useReducer, useLayoutEffect, useEffect, useMemo, useState } from 'react';\nimport { compose, createStore as createStore$1, applyMiddleware } from 'redux';\nimport reduxThunk from 'redux-thunk';\nimport memoizerific from 'memoizerific';\n\nvar StoreContext = createContext();\n\n// To get around it, we can conditionally useEffect on the server (no-op) and\n// useLayoutEffect in the browser. We need useLayoutEffect to ensure the store\n// subscription callback always has the selector from the latest render commit\n// available, otherwise a store update may happen between render and the effect,\n// which may cause missed updates; we also must ensure the store subscription\n// is created synchronously, otherwise a store update may occur before the\n// subscription is created and an inconsistent state may be observed\n\nvar useIsomorphicLayoutEffect = typeof window !== 'undefined' ? useLayoutEffect : useEffect;\nfunction createStoreStateHook(Context) {\n return function useStoreState(mapState) {\n var store = useContext(Context);\n var mapStateRef = useRef(mapState);\n var stateRef = useRef();\n var mountedRef = useRef(true);\n var subscriptionMapStateError = useRef();\n\n var _useReducer = useReducer(function (s) {\n return s + 1;\n }, 0),\n forceRender = _useReducer[1];\n\n if (subscriptionMapStateError.current || mapStateRef.current !== mapState || stateRef.current === undefined) {\n try {\n stateRef.current = mapState(store.getState());\n } catch (err) {\n var errorMessage = \"An error occurred trying to map state in a useStoreState hook: \" + err.message + \".\";\n\n if (subscriptionMapStateError.current) {\n errorMessage += \"\\nThis error may be related to the following error:\\n\" + subscriptionMapStateError.current.stack + \"\\n\\nOriginal stack trace:\";\n }\n\n throw new Error(errorMessage);\n }\n }\n\n useIsomorphicLayoutEffect(function () {\n mapStateRef.current = mapState;\n subscriptionMapStateError.current = undefined;\n });\n useIsomorphicLayoutEffect(function () {\n var checkMapState = function checkMapState() {\n try {\n var newState = mapStateRef.current(store.getState());\n\n if (newState === stateRef.current) {\n return;\n }\n\n stateRef.current = newState;\n } catch (err) {\n // see https://github.com/reduxjs/react-redux/issues/1179\n // There is a possibility mapState will fail due to stale state or\n // props, therefore we will just track the error and force our\n // component to update. It should then receive the updated state\n subscriptionMapStateError.current = err;\n }\n\n if (mountedRef.current) {\n forceRender({});\n }\n };\n\n var unsubscribe = store.subscribe(checkMapState);\n checkMapState();\n return function () {\n mountedRef.current = false;\n unsubscribe();\n };\n }, []);\n return stateRef.current;\n };\n}\nvar useStoreState = createStoreStateHook(StoreContext);\nfunction createStoreActionsHook(Context) {\n return function useStoreActions(mapActions) {\n var store = useContext(Context);\n return mapActions(store.getActions());\n };\n}\nvar useStoreActions = createStoreActionsHook(StoreContext);\nfunction createStoreDispatchHook(Context) {\n return function useStoreDispatch() {\n var store = useContext(Context);\n return store.dispatch;\n };\n}\nvar useStoreDispatch = createStoreDispatchHook(StoreContext);\nfunction useStore() {\n return useContext(StoreContext);\n}\nfunction createTypedHooks() {\n return {\n useStoreActions: useStoreActions,\n useStoreDispatch: useStoreDispatch,\n useStoreState: useStoreState,\n useStore: useStore\n };\n}\n\nfunction _extends() {\n _extends = Object.assign || function (target) {\n for (var i = 1; i < arguments.length; i++) {\n var source = arguments[i];\n\n for (var key in source) {\n if (Object.prototype.hasOwnProperty.call(source, key)) {\n target[key] = source[key];\n }\n }\n }\n\n return target;\n };\n\n return _extends.apply(this, arguments);\n}\n\nvar actionSymbol = '🙈action🙈';\nvar actionOnSymbol = '🙈actionOn🙈';\nvar computedSymbol = '🙈computedSymbol🙈';\nvar reducerSymbol = '🙈reducer🙈';\nvar thunkOnSymbol = '🙈thunkOn🙈';\nvar thunkSymbol = '🙈thunk🙈';\n\nvar debug = function debug(state) {\n if (isDraft(state)) {\n return finishDraft(createDraft(state));\n }\n\n return state;\n};\nvar memo = function memo(fn, cacheSize) {\n return memoizerific(cacheSize)(fn);\n};\nvar actionOn = function actionOn(targetResolver, fn) {\n fn[actionOnSymbol] = {\n targetResolver: targetResolver\n };\n return fn;\n};\nvar action = function action(fn) {\n fn[actionSymbol] = {};\n return fn;\n};\nvar defaultStateResolvers = [function (state) {\n return state;\n}];\nvar computed = function computed(fnOrStateResolvers, fn) {\n if (typeof fn === 'function') {\n fn[computedSymbol] = {\n stateResolvers: fnOrStateResolvers\n };\n return fn;\n }\n\n fnOrStateResolvers[computedSymbol] = {\n stateResolvers: defaultStateResolvers\n };\n return fnOrStateResolvers;\n};\nvar thunkOn = function thunkOn(targetResolver, fn) {\n fn[thunkOnSymbol] = {\n targetResolver: targetResolver\n };\n return fn;\n};\nvar thunk = function thunk(fn) {\n fn[thunkSymbol] = {};\n return fn;\n};\nvar reducer = function reducer(fn) {\n fn[reducerSymbol] = {};\n return fn;\n};\n\nvar isStateObject = function isStateObject(x) {\n return x !== null && typeof x === 'object' && !Array.isArray(x) && x.constructor === Object;\n};\nvar get = function get(path, target) {\n return path.reduce(function (acc, cur) {\n return isStateObject(acc) ? acc[cur] : undefined;\n }, target);\n};\nvar set = function set(path, target, value) {\n path.reduce(function (acc, cur, idx) {\n if (idx + 1 === path.length) {\n acc[cur] = value;\n } else {\n acc[cur] = acc[cur] || {};\n }\n\n return acc[cur];\n }, target);\n};\n\nvar newify = function newify(currentPath, currentState, finalValue) {\n if (currentPath.length === 0) {\n return finalValue;\n }\n\n var newState = _extends({}, currentState);\n\n var key = currentPath[0];\n\n if (currentPath.length === 1) {\n newState[key] = finalValue;\n } else {\n newState[key] = newify(currentPath.slice(1), newState[key], finalValue);\n }\n\n return newState;\n};\n\nfunction createStoreInternals(_ref) {\n var disableImmer = _ref.disableImmer,\n initialState = _ref.initialState,\n injections = _ref.injections,\n model = _ref.model,\n reducerEnhancer = _ref.reducerEnhancer,\n references = _ref.references;\n\n function simpleProduce(path, state, fn) {\n if (disableImmer) {\n var _current = get(path, state);\n\n var next = fn(_current);\n\n if (_current !== next) {\n return newify(path, state, next);\n }\n\n return state;\n }\n\n var draft = createDraft(state);\n\n var current = get(path, draft);\n\n fn(current);\n return finishDraft(draft);\n }\n\n var defaultState = initialState;\n var actionCreatorDict = {};\n var actionCreators = {};\n var actionReducersDict = {};\n var actionThunks = {};\n var computedProperties = [];\n var customReducers = [];\n var listenerActionCreators = {};\n var listenerActionMap = {};\n var listenerDefinitions = [];\n var computedState = {\n isInReducer: false,\n currentState: defaultState\n };\n\n var recursiveExtractDefsFromModel = function recursiveExtractDefsFromModel(current, parentPath) {\n return Object.keys(current).forEach(function (key) {\n var value = current[key];\n var path = [].concat(parentPath, [key]);\n var meta = {\n parent: parentPath,\n path: path\n };\n\n var handleValueAsState = function handleValueAsState() {\n var initialParentRef = get(parentPath, initialState);\n\n if (initialParentRef && key in initialParentRef) {\n set(path, defaultState, initialParentRef[key]);\n } else {\n set(path, defaultState, value);\n }\n };\n\n if (typeof value === 'function') {\n if (value[actionSymbol] || value[actionOnSymbol]) {\n var prefix = value[actionSymbol] ? '@action' : '@actionOn';\n var type = prefix + \".\" + path.join('.');\n var actionMeta = value[actionSymbol] || value[actionOnSymbol];\n actionMeta.actionName = key;\n actionMeta.type = type;\n actionMeta.parent = meta.parent;\n actionMeta.path = meta.path; // Action Reducer\n\n actionReducersDict[type] = value; // Action Creator\n\n var actionCreator = function actionCreator(payload) {\n var actionDefinition = {\n type: type,\n payload: payload\n };\n\n if (value[actionOnSymbol] && actionMeta.resolvedTargets) {\n payload.resolvedTargets = [].concat(actionMeta.resolvedTargets);\n }\n\n var result = references.dispatch(actionDefinition);\n return result;\n };\n\n actionCreator.type = type;\n actionCreatorDict[type] = actionCreator;\n\n if (key !== 'easyPeasyReplaceState') {\n if (value[actionOnSymbol]) {\n listenerDefinitions.push(value);\n set(path, listenerActionCreators, actionCreator);\n } else {\n set(path, actionCreators, actionCreator);\n }\n }\n } else if (value[thunkSymbol] || value[thunkOnSymbol]) {\n var _prefix = value[thunkSymbol] ? '@thunk' : '@thunkOn';\n\n var _type = _prefix + \".\" + path.join('.');\n\n var thunkMeta = value[thunkSymbol] || value[thunkOnSymbol];\n thunkMeta.actionName = key;\n thunkMeta.type = _type;\n thunkMeta.parent = meta.parent;\n thunkMeta.path = meta.path; // Thunk Action\n\n var thunkHandler = function thunkHandler(payload) {\n var helpers = {\n dispatch: references.dispatch,\n getState: function getState() {\n return get(parentPath, references.getState());\n },\n getStoreActions: function getStoreActions() {\n return actionCreators;\n },\n getStoreState: references.getState,\n injections: injections,\n meta: meta\n };\n\n if (value[thunkOnSymbol] && thunkMeta.resolvedTargets) {\n payload.resolvedTargets = [].concat(thunkMeta.resolvedTargets);\n }\n\n return value(get(parentPath, actionCreators), payload, helpers);\n };\n\n set(path, actionThunks, thunkHandler); // Thunk Action Creator\n\n var startType = _type + \"(start)\";\n var successType = _type + \"(success)\";\n var failType = _type + \"(fail)\";\n\n var _actionCreator = function _actionCreator(payload) {\n var dispatchError = function dispatchError(err) {\n references.dispatch({\n type: failType,\n payload: payload,\n error: err\n });\n references.dispatch({\n type: _type,\n payload: payload,\n error: err\n });\n };\n\n var dispatchSuccess = function dispatchSuccess(result) {\n references.dispatch({\n type: successType,\n payload: payload,\n result: result\n });\n references.dispatch({\n type: _type,\n payload: payload,\n result: result\n });\n };\n\n references.dispatch({\n type: startType,\n payload: payload\n });\n\n try {\n var result = references.dispatch(function () {\n return thunkHandler(payload);\n });\n\n if (typeof result === 'object' && typeof result.then === 'function') {\n return result.then(function (resolved) {\n dispatchSuccess(resolved);\n return resolved;\n }).catch(function (err) {\n dispatchError(err);\n throw err;\n });\n }\n\n dispatchSuccess(result);\n return result;\n } catch (err) {\n dispatchError(err);\n throw err;\n }\n };\n\n _actionCreator.type = _type;\n _actionCreator.startType = startType;\n _actionCreator.successType = successType;\n _actionCreator.failType = failType;\n actionCreatorDict[_type] = _actionCreator;\n\n if (value[thunkOnSymbol]) {\n listenerDefinitions.push(value);\n set(path, listenerActionCreators, _actionCreator);\n } else {\n set(path, actionCreators, _actionCreator);\n }\n } else if (value[computedSymbol]) {\n var parent = get(parentPath, defaultState);\n\n var computedMeta = value[computedSymbol];\n var memoisedResultFn = memoizerific(1)(value);\n\n var createComputedProperty = function createComputedProperty(o) {\n Object.defineProperty(o, key, {\n configurable: true,\n enumerable: true,\n get: function get$1() {\n var storeState;\n\n if (computedState.isInReducer) {\n storeState = computedState.currentState;\n } else if (references.getState == null) {\n return undefined;\n } else {\n try {\n storeState = references.getState();\n } catch (err) {\n if (process.env.NODE_ENV !== 'production') {\n console.warn('Invalid access attempt to a computed property');\n }\n\n return undefined;\n }\n }\n\n var state = get(parentPath, storeState);\n\n var inputs = computedMeta.stateResolvers.map(function (resolver) {\n return resolver(state, storeState);\n });\n return memoisedResultFn.apply(void 0, inputs);\n }\n });\n };\n\n createComputedProperty(parent);\n computedProperties.push({\n key: key,\n parentPath: parentPath,\n createComputedProperty: createComputedProperty\n });\n } else if (value[reducerSymbol]) {\n customReducers.push({\n key: key,\n parentPath: parentPath,\n reducer: value\n });\n } else {\n handleValueAsState();\n }\n } else if (isStateObject(value)) {\n var existing = get(path, defaultState);\n\n if (existing == null) {\n set(path, defaultState, {});\n }\n\n recursiveExtractDefsFromModel(value, path);\n } else {\n handleValueAsState();\n }\n });\n };\n\n recursiveExtractDefsFromModel(model, []);\n listenerDefinitions.forEach(function (listenerActionOrThunk) {\n var listenerMeta = listenerActionOrThunk[actionOnSymbol] || listenerActionOrThunk[thunkOnSymbol];\n var targets = listenerMeta.targetResolver(get(listenerMeta.parent, actionCreators), actionCreators);\n var targetTypes = (Array.isArray(targets) ? targets : [targets]).reduce(function (acc, target) {\n if (typeof target === 'function' && target.type && actionCreatorDict[target.type]) {\n acc.push(target.type);\n } else if (typeof target === 'string') {\n acc.push(target);\n }\n\n return acc;\n }, []);\n listenerMeta.resolvedTargets = targetTypes;\n targetTypes.forEach(function (targetType) {\n var listenerReg = listenerActionMap[targetType] || [];\n listenerReg.push(actionCreatorDict[listenerMeta.type]);\n listenerActionMap[targetType] = listenerReg;\n });\n });\n\n var createReducer = function createReducer() {\n var runActionReducerAtPath = function runActionReducerAtPath(state, action, actionReducer, path) {\n return simpleProduce(path, state, function (draft) {\n return actionReducer(draft, action.payload);\n });\n };\n\n var reducerForActions = function reducerForActions(state, action) {\n var actionReducer = actionReducersDict[action.type];\n\n if (actionReducer) {\n var actionMeta = actionReducer[actionSymbol] || actionReducer[actionOnSymbol];\n return runActionReducerAtPath(state, action, actionReducer, actionMeta.parent);\n }\n\n return state;\n };\n\n var reducerForCustomReducers = function reducerForCustomReducers(state, action) {\n return customReducers.reduce(function (acc, _ref2) {\n var parentPath = _ref2.parentPath,\n key = _ref2.key,\n red = _ref2.reducer;\n return simpleProduce(parentPath, acc, function (draft) {\n draft[key] = red(draft[key], action);\n return draft;\n });\n }, state);\n };\n\n var rootReducer = function rootReducer(state, action) {\n var stateAfterActions = reducerForActions(state, action);\n var next = customReducers.length > 0 ? reducerForCustomReducers(stateAfterActions, action) : stateAfterActions;\n\n if (state !== next) {\n computedProperties.forEach(function (_ref3) {\n var parentPath = _ref3.parentPath,\n createComputedProperty = _ref3.createComputedProperty;\n createComputedProperty(get(parentPath, next));\n });\n }\n\n return next;\n };\n\n return rootReducer;\n };\n\n return {\n actionCreatorDict: actionCreatorDict,\n actionCreators: actionCreators,\n computedProperties: computedProperties,\n computedState: computedState,\n defaultState: defaultState,\n listenerActionCreators: listenerActionCreators,\n listenerActionMap: listenerActionMap,\n reducer: reducerEnhancer(createReducer())\n };\n}\n\nfunction createStore(model, options) {\n if (options === void 0) {\n options = {};\n }\n\n var _options = options,\n compose$1 = _options.compose,\n _options$devTools = _options.devTools,\n devTools = _options$devTools === void 0 ? true : _options$devTools,\n _options$disableImmer = _options.disableImmer,\n disableImmer = _options$disableImmer === void 0 ? false : _options$disableImmer,\n _options$enhancers = _options.enhancers,\n enhancers = _options$enhancers === void 0 ? [] : _options$enhancers,\n _options$initialState = _options.initialState,\n initialState = _options$initialState === void 0 ? {} : _options$initialState,\n injections = _options.injections,\n _options$middleware = _options.middleware,\n middleware = _options$middleware === void 0 ? [] : _options$middleware,\n _options$mockActions = _options.mockActions,\n mockActions = _options$mockActions === void 0 ? false : _options$mockActions,\n _options$name = _options.name,\n storeName = _options$name === void 0 ? \"EasyPeasyStore\" : _options$name,\n _options$reducerEnhan = _options.reducerEnhancer,\n reducerEnhancer = _options$reducerEnhan === void 0 ? function (rootReducer) {\n return rootReducer;\n } : _options$reducerEnhan;\n\n var bindReplaceState = function bindReplaceState(modelDef) {\n return _extends({}, modelDef, {\n easyPeasyReplaceState: action(function (state, payload) {\n return payload;\n })\n });\n };\n\n var modelDefinition = bindReplaceState(model);\n var mockedActions = [];\n var references = {};\n\n var bindStoreInternals = function bindStoreInternals(state) {\n if (state === void 0) {\n state = {};\n }\n\n references.internals = createStoreInternals({\n disableImmer: disableImmer,\n initialState: state,\n injections: injections,\n model: modelDefinition,\n reducerEnhancer: reducerEnhancer,\n references: references\n });\n };\n\n bindStoreInternals(initialState);\n\n var listenerActionsMiddleware = function listenerActionsMiddleware() {\n return function (next) {\n return function (action) {\n var result = next(action);\n\n if (action && references.internals.listenerActionMap[action.type] && references.internals.listenerActionMap[action.type].length > 0) {\n var sourceAction = references.internals.actionCreatorDict[action.type];\n references.internals.listenerActionMap[action.type].forEach(function (actionCreator) {\n actionCreator({\n type: sourceAction ? sourceAction.type : action.type,\n payload: action.payload,\n error: action.error,\n result: action.result\n });\n });\n }\n\n return result;\n };\n };\n };\n\n var mockActionsMiddleware = function mockActionsMiddleware() {\n return function () {\n return function (action) {\n if (action != null) {\n mockedActions.push(action);\n }\n\n return undefined;\n };\n };\n };\n\n var computedPropertiesMiddleware = function computedPropertiesMiddleware(store) {\n return function (next) {\n return function (action) {\n references.internals.computedState.currentState = store.getState();\n references.internals.computedState.isInReducer = true;\n return next(action);\n };\n };\n };\n\n var easyPeasyMiddleware = [computedPropertiesMiddleware, reduxThunk].concat(middleware, [listenerActionsMiddleware]);\n\n if (mockActions) {\n easyPeasyMiddleware.push(mockActionsMiddleware);\n }\n\n var composeEnhancers = compose$1 || (devTools && typeof window !== 'undefined' && window.__REDUX_DEVTOOLS_EXTENSION_COMPOSE__ ? window.__REDUX_DEVTOOLS_EXTENSION_COMPOSE__({\n name: storeName\n }) : compose);\n var store = createStore$1(references.internals.reducer, references.internals.defaultState, composeEnhancers.apply(void 0, [applyMiddleware.apply(void 0, easyPeasyMiddleware)].concat(enhancers)));\n store.subscribe(function () {\n references.internals.computedState.isInReducer = false;\n });\n references.dispatch = store.dispatch;\n references.getState = store.getState;\n\n var bindActionCreators = function bindActionCreators() {\n Object.keys(store.dispatch).forEach(function (actionsKey) {\n delete store.dispatch[actionsKey];\n });\n Object.keys(references.internals.actionCreators).forEach(function (key) {\n store.dispatch[key] = references.internals.actionCreators[key];\n });\n };\n\n bindActionCreators();\n\n var rebindStore = function rebindStore(removeKey) {\n var currentState = store.getState();\n\n if (removeKey) {\n delete currentState[removeKey];\n }\n\n bindStoreInternals(store.getState());\n store.replaceReducer(references.internals.reducer);\n references.internals.actionCreatorDict['@action.easyPeasyReplaceState'](references.internals.defaultState);\n bindActionCreators();\n };\n\n return Object.assign(store, {\n addModel: function addModel(key, modelForKey) {\n if (modelDefinition[key] && process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.warn(\"easy-peasy: The store model already contains a model definition for \\\"\" + key + \"\\\"\");\n store.removeModel(key);\n }\n\n modelDefinition[key] = modelForKey;\n rebindStore();\n },\n clearMockedActions: function clearMockedActions() {\n mockedActions = [];\n },\n getActions: function getActions() {\n return references.internals.actionCreators;\n },\n getListeners: function getListeners() {\n return references.internals.listenerActionCreators;\n },\n getMockedActions: function getMockedActions() {\n return [].concat(mockedActions);\n },\n reconfigure: function reconfigure(newModel) {\n modelDefinition = bindReplaceState(newModel);\n rebindStore();\n },\n removeModel: function removeModel(key) {\n if (!modelDefinition[key]) {\n if (process.env.NODE_ENV !== 'production') {\n // eslint-disable-next-line no-console\n console.warn(\"easy-peasy: The store model does not contain a model definition for \\\"\" + key + \"\\\"\");\n }\n\n return;\n }\n\n delete modelDefinition[key];\n rebindStore(key);\n }\n });\n}\n\n/* eslint-disable react/prop-types */\nfunction createContextStore(model, config) {\n var StoreContext = createContext();\n\n function Provider(_ref) {\n var children = _ref.children,\n initialData = _ref.initialData;\n var store = useMemo(function () {\n return createStore(typeof model === 'function' ? model(initialData) : model, config);\n }, []);\n return React.createElement(StoreContext.Provider, {\n value: store\n }, children);\n }\n\n function useStore() {\n return useContext(StoreContext);\n }\n\n return {\n Provider: Provider,\n useStore: useStore,\n useStoreState: createStoreStateHook(StoreContext),\n useStoreActions: createStoreActionsHook(StoreContext),\n useStoreDispatch: createStoreDispatchHook(StoreContext)\n };\n}\n\n/**\n * Some good references on the topic of reinitialisation:\n * - https://github.com/facebook/react/issues/14830\n */\n\nfunction createComponentStore(model, config) {\n return function useLocalStore(initialData) {\n var store = useMemo(function () {\n return createStore(typeof model === 'function' ? model(initialData) : model, config);\n }, []);\n var previousStateRef = useRef(store.getState());\n\n var _useState = useState(function () {\n return store.getState();\n }),\n currentState = _useState[0],\n setCurrentState = _useState[1];\n\n useEffect(function () {\n return store.subscribe(function () {\n var nextState = store.getState();\n\n if (previousStateRef.current !== nextState) {\n previousStateRef.current = nextState;\n setCurrentState(nextState);\n }\n });\n }, [store]);\n return [currentState, store.getActions()];\n };\n}\n\nvar StoreProvider = function StoreProvider(_ref) {\n var children = _ref.children,\n store = _ref.store;\n return React.createElement(StoreContext.Provider, {\n value: store\n }, children);\n};\n\n/**\n * The auto freeze feature of immer doesn't seem to work in our testing. We have\n * explicitly disabled it to avoid perf issues.\n */\n\nsetAutoFreeze(false);\n\nexport { StoreProvider, action, actionOn, computed, createComponentStore, createContextStore, createStore, createTypedHooks, debug, memo, reducer, thunk, thunkOn, useStore, useStoreActions, useStoreDispatch, useStoreState };\n//# sourceMappingURL=easy-peasy.esm.js.map\n","var noop = {value: function() {}};\n\nfunction dispatch() {\n for (var i = 0, n = arguments.length, _ = {}, t; i < n; ++i) {\n if (!(t = arguments[i] + \"\") || (t in _)) throw new Error(\"illegal type: \" + t);\n _[t] = [];\n }\n return new Dispatch(_);\n}\n\nfunction Dispatch(_) {\n this._ = _;\n}\n\nfunction parseTypenames(typenames, types) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n if (t && !types.hasOwnProperty(t)) throw new Error(\"unknown type: \" + t);\n return {type: t, name: name};\n });\n}\n\nDispatch.prototype = dispatch.prototype = {\n constructor: Dispatch,\n on: function(typename, callback) {\n var _ = this._,\n T = parseTypenames(typename + \"\", _),\n t,\n i = -1,\n n = T.length;\n\n // If no callback was specified, return the callback of the given type and name.\n if (arguments.length < 2) {\n while (++i < n) if ((t = (typename = T[i]).type) && (t = get(_[t], typename.name))) return t;\n return;\n }\n\n // If a type was specified, set the callback for the given type and name.\n // Otherwise, if a null callback was specified, remove callbacks of the given name.\n if (callback != null && typeof callback !== \"function\") throw new Error(\"invalid callback: \" + callback);\n while (++i < n) {\n if (t = (typename = T[i]).type) _[t] = set(_[t], typename.name, callback);\n else if (callback == null) for (t in _) _[t] = set(_[t], typename.name, null);\n }\n\n return this;\n },\n copy: function() {\n var copy = {}, _ = this._;\n for (var t in _) copy[t] = _[t].slice();\n return new Dispatch(copy);\n },\n call: function(type, that) {\n if ((n = arguments.length - 2) > 0) for (var args = new Array(n), i = 0, n, t; i < n; ++i) args[i] = arguments[i + 2];\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n },\n apply: function(type, that, args) {\n if (!this._.hasOwnProperty(type)) throw new Error(\"unknown type: \" + type);\n for (var t = this._[type], i = 0, n = t.length; i < n; ++i) t[i].value.apply(that, args);\n }\n};\n\nfunction get(type, name) {\n for (var i = 0, n = type.length, c; i < n; ++i) {\n if ((c = type[i]).name === name) {\n return c.value;\n }\n }\n}\n\nfunction set(type, name, callback) {\n for (var i = 0, n = type.length; i < n; ++i) {\n if (type[i].name === name) {\n type[i] = noop, type = type.slice(0, i).concat(type.slice(i + 1));\n break;\n }\n }\n if (callback != null) type.push({name: name, value: callback});\n return type;\n}\n\nexport default dispatch;\n","export var xhtml = \"http://www.w3.org/1999/xhtml\";\n\nexport default {\n svg: \"http://www.w3.org/2000/svg\",\n xhtml: xhtml,\n xlink: \"http://www.w3.org/1999/xlink\",\n xml: \"http://www.w3.org/XML/1998/namespace\",\n xmlns: \"http://www.w3.org/2000/xmlns/\"\n};\n","import namespaces from \"./namespaces\";\n\nexport default function(name) {\n var prefix = name += \"\", i = prefix.indexOf(\":\");\n if (i >= 0 && (prefix = name.slice(0, i)) !== \"xmlns\") name = name.slice(i + 1);\n return namespaces.hasOwnProperty(prefix) ? {space: namespaces[prefix], local: name} : name;\n}\n","import namespace from \"./namespace\";\nimport {xhtml} from \"./namespaces\";\n\nfunction creatorInherit(name) {\n return function() {\n var document = this.ownerDocument,\n uri = this.namespaceURI;\n return uri === xhtml && document.documentElement.namespaceURI === xhtml\n ? document.createElement(name)\n : document.createElementNS(uri, name);\n };\n}\n\nfunction creatorFixed(fullname) {\n return function() {\n return this.ownerDocument.createElementNS(fullname.space, fullname.local);\n };\n}\n\nexport default function(name) {\n var fullname = namespace(name);\n return (fullname.local\n ? creatorFixed\n : creatorInherit)(fullname);\n}\n","function none() {}\n\nexport default function(selector) {\n return selector == null ? none : function() {\n return this.querySelector(selector);\n };\n}\n","import {Selection} from \"./index\";\nimport selector from \"../selector\";\n\nexport default function(select) {\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n","function empty() {\n return [];\n}\n\nexport default function(selector) {\n return selector == null ? empty : function() {\n return this.querySelectorAll(selector);\n };\n}\n","import {Selection} from \"./index\";\nimport selectorAll from \"../selectorAll\";\n\nexport default function(select) {\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n subgroups.push(select.call(node, node.__data__, i, group));\n parents.push(node);\n }\n }\n }\n\n return new Selection(subgroups, parents);\n}\n","export default function(selector) {\n return function() {\n return this.matches(selector);\n };\n}\n","import {Selection} from \"./index\";\nimport matcher from \"../matcher\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Selection(subgroups, this._parents);\n}\n","export default function(update) {\n return new Array(update.length);\n}\n","import sparse from \"./sparse\";\nimport {Selection} from \"./index\";\n\nexport default function() {\n return new Selection(this._enter || this._groups.map(sparse), this._parents);\n}\n\nexport function EnterNode(parent, datum) {\n this.ownerDocument = parent.ownerDocument;\n this.namespaceURI = parent.namespaceURI;\n this._next = null;\n this._parent = parent;\n this.__data__ = datum;\n}\n\nEnterNode.prototype = {\n constructor: EnterNode,\n appendChild: function(child) { return this._parent.insertBefore(child, this._next); },\n insertBefore: function(child, next) { return this._parent.insertBefore(child, next); },\n querySelector: function(selector) { return this._parent.querySelector(selector); },\n querySelectorAll: function(selector) { return this._parent.querySelectorAll(selector); }\n};\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","import {Selection} from \"./index\";\nimport {EnterNode} from \"./enter\";\nimport constant from \"../constant\";\n\nvar keyPrefix = \"$\"; // Protect against keys like “__proto__”.\n\nfunction bindIndex(parent, group, enter, update, exit, data) {\n var i = 0,\n node,\n groupLength = group.length,\n dataLength = data.length;\n\n // Put any non-null nodes that fit into update.\n // Put any null nodes into enter.\n // Put any remaining data into enter.\n for (; i < dataLength; ++i) {\n if (node = group[i]) {\n node.__data__ = data[i];\n update[i] = node;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Put any non-null nodes that don’t fit into exit.\n for (; i < groupLength; ++i) {\n if (node = group[i]) {\n exit[i] = node;\n }\n }\n}\n\nfunction bindKey(parent, group, enter, update, exit, data, key) {\n var i,\n node,\n nodeByKeyValue = {},\n groupLength = group.length,\n dataLength = data.length,\n keyValues = new Array(groupLength),\n keyValue;\n\n // Compute the key for each node.\n // If multiple nodes have the same key, the duplicates are added to exit.\n for (i = 0; i < groupLength; ++i) {\n if (node = group[i]) {\n keyValues[i] = keyValue = keyPrefix + key.call(node, node.__data__, i, group);\n if (keyValue in nodeByKeyValue) {\n exit[i] = node;\n } else {\n nodeByKeyValue[keyValue] = node;\n }\n }\n }\n\n // Compute the key for each datum.\n // If there a node associated with this key, join and add it to update.\n // If there is not (or the key is a duplicate), add it to enter.\n for (i = 0; i < dataLength; ++i) {\n keyValue = keyPrefix + key.call(parent, data[i], i, data);\n if (node = nodeByKeyValue[keyValue]) {\n update[i] = node;\n node.__data__ = data[i];\n nodeByKeyValue[keyValue] = null;\n } else {\n enter[i] = new EnterNode(parent, data[i]);\n }\n }\n\n // Add any remaining nodes that were not bound to data to exit.\n for (i = 0; i < groupLength; ++i) {\n if ((node = group[i]) && (nodeByKeyValue[keyValues[i]] === node)) {\n exit[i] = node;\n }\n }\n}\n\nexport default function(value, key) {\n if (!value) {\n data = new Array(this.size()), j = -1;\n this.each(function(d) { data[++j] = d; });\n return data;\n }\n\n var bind = key ? bindKey : bindIndex,\n parents = this._parents,\n groups = this._groups;\n\n if (typeof value !== \"function\") value = constant(value);\n\n for (var m = groups.length, update = new Array(m), enter = new Array(m), exit = new Array(m), j = 0; j < m; ++j) {\n var parent = parents[j],\n group = groups[j],\n groupLength = group.length,\n data = value.call(parent, parent && parent.__data__, j, parents),\n dataLength = data.length,\n enterGroup = enter[j] = new Array(dataLength),\n updateGroup = update[j] = new Array(dataLength),\n exitGroup = exit[j] = new Array(groupLength);\n\n bind(parent, group, enterGroup, updateGroup, exitGroup, data, key);\n\n // Now connect the enter nodes to their following update node, such that\n // appendChild can insert the materialized enter node before this node,\n // rather than at the end of the parent node.\n for (var i0 = 0, i1 = 0, previous, next; i0 < dataLength; ++i0) {\n if (previous = enterGroup[i0]) {\n if (i0 >= i1) i1 = i0 + 1;\n while (!(next = updateGroup[i1]) && ++i1 < dataLength);\n previous._next = next || null;\n }\n }\n }\n\n update = new Selection(update, parents);\n update._enter = enter;\n update._exit = exit;\n return update;\n}\n","import sparse from \"./sparse\";\nimport {Selection} from \"./index\";\n\nexport default function() {\n return new Selection(this._exit || this._groups.map(sparse), this._parents);\n}\n","export default function(onenter, onupdate, onexit) {\n var enter = this.enter(), update = this, exit = this.exit();\n enter = typeof onenter === \"function\" ? onenter(enter) : enter.append(onenter + \"\");\n if (onupdate != null) update = onupdate(update);\n if (onexit == null) exit.remove(); else onexit(exit);\n return enter && update ? enter.merge(update).order() : update;\n}\n","import {Selection} from \"./index\";\n\nexport default function(selection) {\n\n for (var groups0 = this._groups, groups1 = selection._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Selection(merges, this._parents);\n}\n","export default function() {\n\n for (var groups = this._groups, j = -1, m = groups.length; ++j < m;) {\n for (var group = groups[j], i = group.length - 1, next = group[i], node; --i >= 0;) {\n if (node = group[i]) {\n if (next && node.compareDocumentPosition(next) ^ 4) next.parentNode.insertBefore(node, next);\n next = node;\n }\n }\n }\n\n return this;\n}\n","import {Selection} from \"./index\";\n\nexport default function(compare) {\n if (!compare) compare = ascending;\n\n function compareNode(a, b) {\n return a && b ? compare(a.__data__, b.__data__) : !a - !b;\n }\n\n for (var groups = this._groups, m = groups.length, sortgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, sortgroup = sortgroups[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n sortgroup[i] = node;\n }\n }\n sortgroup.sort(compareNode);\n }\n\n return new Selection(sortgroups, this._parents).order();\n}\n\nfunction ascending(a, b) {\n return a < b ? -1 : a > b ? 1 : a >= b ? 0 : NaN;\n}\n","export default function() {\n var callback = arguments[0];\n arguments[0] = this;\n callback.apply(null, arguments);\n return this;\n}\n","export default function() {\n var nodes = new Array(this.size()), i = -1;\n this.each(function() { nodes[++i] = this; });\n return nodes;\n}\n","export default function() {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length; i < n; ++i) {\n var node = group[i];\n if (node) return node;\n }\n }\n\n return null;\n}\n","export default function() {\n var size = 0;\n this.each(function() { ++size; });\n return size;\n}\n","export default function() {\n return !this.node();\n}\n","export default function(callback) {\n\n for (var groups = this._groups, j = 0, m = groups.length; j < m; ++j) {\n for (var group = groups[j], i = 0, n = group.length, node; i < n; ++i) {\n if (node = group[i]) callback.call(node, node.__data__, i, group);\n }\n }\n\n return this;\n}\n","import namespace from \"../namespace\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, value) {\n return function() {\n this.setAttribute(name, value);\n };\n}\n\nfunction attrConstantNS(fullname, value) {\n return function() {\n this.setAttributeNS(fullname.space, fullname.local, value);\n };\n}\n\nfunction attrFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttribute(name);\n else this.setAttribute(name, v);\n };\n}\n\nfunction attrFunctionNS(fullname, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.removeAttributeNS(fullname.space, fullname.local);\n else this.setAttributeNS(fullname.space, fullname.local, v);\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name);\n\n if (arguments.length < 2) {\n var node = this.node();\n return fullname.local\n ? node.getAttributeNS(fullname.space, fullname.local)\n : node.getAttribute(fullname);\n }\n\n return this.each((value == null\n ? (fullname.local ? attrRemoveNS : attrRemove) : (typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)\n : (fullname.local ? attrConstantNS : attrConstant)))(fullname, value));\n}\n","export default function(node) {\n return (node.ownerDocument && node.ownerDocument.defaultView) // node is a Node\n || (node.document && node) // node is a Window\n || node.defaultView; // node is a Document\n}\n","import defaultView from \"../window\";\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, value, priority) {\n return function() {\n this.style.setProperty(name, value, priority);\n };\n}\n\nfunction styleFunction(name, value, priority) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) this.style.removeProperty(name);\n else this.style.setProperty(name, v, priority);\n };\n}\n\nexport default function(name, value, priority) {\n return arguments.length > 1\n ? this.each((value == null\n ? styleRemove : typeof value === \"function\"\n ? styleFunction\n : styleConstant)(name, value, priority == null ? \"\" : priority))\n : styleValue(this.node(), name);\n}\n\nexport function styleValue(node, name) {\n return node.style.getPropertyValue(name)\n || defaultView(node).getComputedStyle(node, null).getPropertyValue(name);\n}\n","function propertyRemove(name) {\n return function() {\n delete this[name];\n };\n}\n\nfunction propertyConstant(name, value) {\n return function() {\n this[name] = value;\n };\n}\n\nfunction propertyFunction(name, value) {\n return function() {\n var v = value.apply(this, arguments);\n if (v == null) delete this[name];\n else this[name] = v;\n };\n}\n\nexport default function(name, value) {\n return arguments.length > 1\n ? this.each((value == null\n ? propertyRemove : typeof value === \"function\"\n ? propertyFunction\n : propertyConstant)(name, value))\n : this.node()[name];\n}\n","function classArray(string) {\n return string.trim().split(/^|\\s+/);\n}\n\nfunction classList(node) {\n return node.classList || new ClassList(node);\n}\n\nfunction ClassList(node) {\n this._node = node;\n this._names = classArray(node.getAttribute(\"class\") || \"\");\n}\n\nClassList.prototype = {\n add: function(name) {\n var i = this._names.indexOf(name);\n if (i < 0) {\n this._names.push(name);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n remove: function(name) {\n var i = this._names.indexOf(name);\n if (i >= 0) {\n this._names.splice(i, 1);\n this._node.setAttribute(\"class\", this._names.join(\" \"));\n }\n },\n contains: function(name) {\n return this._names.indexOf(name) >= 0;\n }\n};\n\nfunction classedAdd(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.add(names[i]);\n}\n\nfunction classedRemove(node, names) {\n var list = classList(node), i = -1, n = names.length;\n while (++i < n) list.remove(names[i]);\n}\n\nfunction classedTrue(names) {\n return function() {\n classedAdd(this, names);\n };\n}\n\nfunction classedFalse(names) {\n return function() {\n classedRemove(this, names);\n };\n}\n\nfunction classedFunction(names, value) {\n return function() {\n (value.apply(this, arguments) ? classedAdd : classedRemove)(this, names);\n };\n}\n\nexport default function(name, value) {\n var names = classArray(name + \"\");\n\n if (arguments.length < 2) {\n var list = classList(this.node()), i = -1, n = names.length;\n while (++i < n) if (!list.contains(names[i])) return false;\n return true;\n }\n\n return this.each((typeof value === \"function\"\n ? classedFunction : value\n ? classedTrue\n : classedFalse)(names, value));\n}\n","function textRemove() {\n this.textContent = \"\";\n}\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.textContent = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? textRemove : (typeof value === \"function\"\n ? textFunction\n : textConstant)(value))\n : this.node().textContent;\n}\n","function htmlRemove() {\n this.innerHTML = \"\";\n}\n\nfunction htmlConstant(value) {\n return function() {\n this.innerHTML = value;\n };\n}\n\nfunction htmlFunction(value) {\n return function() {\n var v = value.apply(this, arguments);\n this.innerHTML = v == null ? \"\" : v;\n };\n}\n\nexport default function(value) {\n return arguments.length\n ? this.each(value == null\n ? htmlRemove : (typeof value === \"function\"\n ? htmlFunction\n : htmlConstant)(value))\n : this.node().innerHTML;\n}\n","function raise() {\n if (this.nextSibling) this.parentNode.appendChild(this);\n}\n\nexport default function() {\n return this.each(raise);\n}\n","function lower() {\n if (this.previousSibling) this.parentNode.insertBefore(this, this.parentNode.firstChild);\n}\n\nexport default function() {\n return this.each(lower);\n}\n","import creator from \"../creator\";\n\nexport default function(name) {\n var create = typeof name === \"function\" ? name : creator(name);\n return this.select(function() {\n return this.appendChild(create.apply(this, arguments));\n });\n}\n","import creator from \"../creator\";\nimport selector from \"../selector\";\n\nfunction constantNull() {\n return null;\n}\n\nexport default function(name, before) {\n var create = typeof name === \"function\" ? name : creator(name),\n select = before == null ? constantNull : typeof before === \"function\" ? before : selector(before);\n return this.select(function() {\n return this.insertBefore(create.apply(this, arguments), select.apply(this, arguments) || null);\n });\n}\n","function remove() {\n var parent = this.parentNode;\n if (parent) parent.removeChild(this);\n}\n\nexport default function() {\n return this.each(remove);\n}\n","function selection_cloneShallow() {\n return this.parentNode.insertBefore(this.cloneNode(false), this.nextSibling);\n}\n\nfunction selection_cloneDeep() {\n return this.parentNode.insertBefore(this.cloneNode(true), this.nextSibling);\n}\n\nexport default function(deep) {\n return this.select(deep ? selection_cloneDeep : selection_cloneShallow);\n}\n","export default function(value) {\n return arguments.length\n ? this.property(\"__data__\", value)\n : this.node().__data__;\n}\n","var filterEvents = {};\n\nexport var event = null;\n\nif (typeof document !== \"undefined\") {\n var element = document.documentElement;\n if (!(\"onmouseenter\" in element)) {\n filterEvents = {mouseenter: \"mouseover\", mouseleave: \"mouseout\"};\n }\n}\n\nfunction filterContextListener(listener, index, group) {\n listener = contextListener(listener, index, group);\n return function(event) {\n var related = event.relatedTarget;\n if (!related || (related !== this && !(related.compareDocumentPosition(this) & 8))) {\n listener.call(this, event);\n }\n };\n}\n\nfunction contextListener(listener, index, group) {\n return function(event1) {\n var event0 = event; // Events can be reentrant (e.g., focus).\n event = event1;\n try {\n listener.call(this, this.__data__, index, group);\n } finally {\n event = event0;\n }\n };\n}\n\nfunction parseTypenames(typenames) {\n return typenames.trim().split(/^|\\s+/).map(function(t) {\n var name = \"\", i = t.indexOf(\".\");\n if (i >= 0) name = t.slice(i + 1), t = t.slice(0, i);\n return {type: t, name: name};\n });\n}\n\nfunction onRemove(typename) {\n return function() {\n var on = this.__on;\n if (!on) return;\n for (var j = 0, i = -1, m = on.length, o; j < m; ++j) {\n if (o = on[j], (!typename.type || o.type === typename.type) && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n } else {\n on[++i] = o;\n }\n }\n if (++i) on.length = i;\n else delete this.__on;\n };\n}\n\nfunction onAdd(typename, value, capture) {\n var wrap = filterEvents.hasOwnProperty(typename.type) ? filterContextListener : contextListener;\n return function(d, i, group) {\n var on = this.__on, o, listener = wrap(value, i, group);\n if (on) for (var j = 0, m = on.length; j < m; ++j) {\n if ((o = on[j]).type === typename.type && o.name === typename.name) {\n this.removeEventListener(o.type, o.listener, o.capture);\n this.addEventListener(o.type, o.listener = listener, o.capture = capture);\n o.value = value;\n return;\n }\n }\n this.addEventListener(typename.type, listener, capture);\n o = {type: typename.type, name: typename.name, value: value, listener: listener, capture: capture};\n if (!on) this.__on = [o];\n else on.push(o);\n };\n}\n\nexport default function(typename, value, capture) {\n var typenames = parseTypenames(typename + \"\"), i, n = typenames.length, t;\n\n if (arguments.length < 2) {\n var on = this.node().__on;\n if (on) for (var j = 0, m = on.length, o; j < m; ++j) {\n for (i = 0, o = on[j]; i < n; ++i) {\n if ((t = typenames[i]).type === o.type && t.name === o.name) {\n return o.value;\n }\n }\n }\n return;\n }\n\n on = value ? onAdd : onRemove;\n if (capture == null) capture = false;\n for (i = 0; i < n; ++i) this.each(on(typenames[i], value, capture));\n return this;\n}\n\nexport function customEvent(event1, listener, that, args) {\n var event0 = event;\n event1.sourceEvent = event;\n event = event1;\n try {\n return listener.apply(that, args);\n } finally {\n event = event0;\n }\n}\n","import defaultView from \"../window\";\n\nfunction dispatchEvent(node, type, params) {\n var window = defaultView(node),\n event = window.CustomEvent;\n\n if (typeof event === \"function\") {\n event = new event(type, params);\n } else {\n event = window.document.createEvent(\"Event\");\n if (params) event.initEvent(type, params.bubbles, params.cancelable), event.detail = params.detail;\n else event.initEvent(type, false, false);\n }\n\n node.dispatchEvent(event);\n}\n\nfunction dispatchConstant(type, params) {\n return function() {\n return dispatchEvent(this, type, params);\n };\n}\n\nfunction dispatchFunction(type, params) {\n return function() {\n return dispatchEvent(this, type, params.apply(this, arguments));\n };\n}\n\nexport default function(type, params) {\n return this.each((typeof params === \"function\"\n ? dispatchFunction\n : dispatchConstant)(type, params));\n}\n","import selection_select from \"./select\";\nimport selection_selectAll from \"./selectAll\";\nimport selection_filter from \"./filter\";\nimport selection_data from \"./data\";\nimport selection_enter from \"./enter\";\nimport selection_exit from \"./exit\";\nimport selection_join from \"./join\";\nimport selection_merge from \"./merge\";\nimport selection_order from \"./order\";\nimport selection_sort from \"./sort\";\nimport selection_call from \"./call\";\nimport selection_nodes from \"./nodes\";\nimport selection_node from \"./node\";\nimport selection_size from \"./size\";\nimport selection_empty from \"./empty\";\nimport selection_each from \"./each\";\nimport selection_attr from \"./attr\";\nimport selection_style from \"./style\";\nimport selection_property from \"./property\";\nimport selection_classed from \"./classed\";\nimport selection_text from \"./text\";\nimport selection_html from \"./html\";\nimport selection_raise from \"./raise\";\nimport selection_lower from \"./lower\";\nimport selection_append from \"./append\";\nimport selection_insert from \"./insert\";\nimport selection_remove from \"./remove\";\nimport selection_clone from \"./clone\";\nimport selection_datum from \"./datum\";\nimport selection_on from \"./on\";\nimport selection_dispatch from \"./dispatch\";\n\nexport var root = [null];\n\nexport function Selection(groups, parents) {\n this._groups = groups;\n this._parents = parents;\n}\n\nfunction selection() {\n return new Selection([[document.documentElement]], root);\n}\n\nSelection.prototype = selection.prototype = {\n constructor: Selection,\n select: selection_select,\n selectAll: selection_selectAll,\n filter: selection_filter,\n data: selection_data,\n enter: selection_enter,\n exit: selection_exit,\n join: selection_join,\n merge: selection_merge,\n order: selection_order,\n sort: selection_sort,\n call: selection_call,\n nodes: selection_nodes,\n node: selection_node,\n size: selection_size,\n empty: selection_empty,\n each: selection_each,\n attr: selection_attr,\n style: selection_style,\n property: selection_property,\n classed: selection_classed,\n text: selection_text,\n html: selection_html,\n raise: selection_raise,\n lower: selection_lower,\n append: selection_append,\n insert: selection_insert,\n remove: selection_remove,\n clone: selection_clone,\n datum: selection_datum,\n on: selection_on,\n dispatch: selection_dispatch\n};\n\nexport default selection;\n","import {Selection, root} from \"./selection/index\";\n\nexport default function(selector) {\n return typeof selector === \"string\"\n ? new Selection([[document.querySelector(selector)]], [document.documentElement])\n : new Selection([[selector]], root);\n}\n","import {event} from \"./selection/on\";\n\nexport default function() {\n var current = event, source;\n while (source = current.sourceEvent) current = source;\n return current;\n}\n","export default function(node, event) {\n var svg = node.ownerSVGElement || node;\n\n if (svg.createSVGPoint) {\n var point = svg.createSVGPoint();\n point.x = event.clientX, point.y = event.clientY;\n point = point.matrixTransform(node.getScreenCTM().inverse());\n return [point.x, point.y];\n }\n\n var rect = node.getBoundingClientRect();\n return [event.clientX - rect.left - node.clientLeft, event.clientY - rect.top - node.clientTop];\n}\n","import sourceEvent from \"./sourceEvent\";\nimport point from \"./point\";\n\nexport default function(node) {\n var event = sourceEvent();\n if (event.changedTouches) event = event.changedTouches[0];\n return point(node, event);\n}\n","import sourceEvent from \"./sourceEvent\";\nimport point from \"./point\";\n\nexport default function(node, touches, identifier) {\n if (arguments.length < 3) identifier = touches, touches = sourceEvent().changedTouches;\n\n for (var i = 0, n = touches ? touches.length : 0, touch; i < n; ++i) {\n if ((touch = touches[i]).identifier === identifier) {\n return point(node, touch);\n }\n }\n\n return null;\n}\n","import {event} from \"d3-selection\";\n\nexport function nopropagation() {\n event.stopImmediatePropagation();\n}\n\nexport default function() {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n","import {select} from \"d3-selection\";\nimport noevent from \"./noevent.js\";\n\nexport default function(view) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", noevent, true);\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", noevent, true);\n } else {\n root.__noselect = root.style.MozUserSelect;\n root.style.MozUserSelect = \"none\";\n }\n}\n\nexport function yesdrag(view, noclick) {\n var root = view.document.documentElement,\n selection = select(view).on(\"dragstart.drag\", null);\n if (noclick) {\n selection.on(\"click.drag\", noevent, true);\n setTimeout(function() { selection.on(\"click.drag\", null); }, 0);\n }\n if (\"onselectstart\" in root) {\n selection.on(\"selectstart.drag\", null);\n } else {\n root.style.MozUserSelect = root.__noselect;\n delete root.__noselect;\n }\n}\n","export default function(constructor, factory, prototype) {\n constructor.prototype = factory.prototype = prototype;\n prototype.constructor = constructor;\n}\n\nexport function extend(parent, definition) {\n var prototype = Object.create(parent.prototype);\n for (var key in definition) prototype[key] = definition[key];\n return prototype;\n}\n","import define, {extend} from \"./define.js\";\n\nexport function Color() {}\n\nexport var darker = 0.7;\nexport var brighter = 1 / darker;\n\nvar reI = \"\\\\s*([+-]?\\\\d+)\\\\s*\",\n reN = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)\\\\s*\",\n reP = \"\\\\s*([+-]?\\\\d*\\\\.?\\\\d+(?:[eE][+-]?\\\\d+)?)%\\\\s*\",\n reHex = /^#([0-9a-f]{3,8})$/,\n reRgbInteger = new RegExp(\"^rgb\\\\(\" + [reI, reI, reI] + \"\\\\)$\"),\n reRgbPercent = new RegExp(\"^rgb\\\\(\" + [reP, reP, reP] + \"\\\\)$\"),\n reRgbaInteger = new RegExp(\"^rgba\\\\(\" + [reI, reI, reI, reN] + \"\\\\)$\"),\n reRgbaPercent = new RegExp(\"^rgba\\\\(\" + [reP, reP, reP, reN] + \"\\\\)$\"),\n reHslPercent = new RegExp(\"^hsl\\\\(\" + [reN, reP, reP] + \"\\\\)$\"),\n reHslaPercent = new RegExp(\"^hsla\\\\(\" + [reN, reP, reP, reN] + \"\\\\)$\");\n\nvar named = {\n aliceblue: 0xf0f8ff,\n antiquewhite: 0xfaebd7,\n aqua: 0x00ffff,\n aquamarine: 0x7fffd4,\n azure: 0xf0ffff,\n beige: 0xf5f5dc,\n bisque: 0xffe4c4,\n black: 0x000000,\n blanchedalmond: 0xffebcd,\n blue: 0x0000ff,\n blueviolet: 0x8a2be2,\n brown: 0xa52a2a,\n burlywood: 0xdeb887,\n cadetblue: 0x5f9ea0,\n chartreuse: 0x7fff00,\n chocolate: 0xd2691e,\n coral: 0xff7f50,\n cornflowerblue: 0x6495ed,\n cornsilk: 0xfff8dc,\n crimson: 0xdc143c,\n cyan: 0x00ffff,\n darkblue: 0x00008b,\n darkcyan: 0x008b8b,\n darkgoldenrod: 0xb8860b,\n darkgray: 0xa9a9a9,\n darkgreen: 0x006400,\n darkgrey: 0xa9a9a9,\n darkkhaki: 0xbdb76b,\n darkmagenta: 0x8b008b,\n darkolivegreen: 0x556b2f,\n darkorange: 0xff8c00,\n darkorchid: 0x9932cc,\n darkred: 0x8b0000,\n darksalmon: 0xe9967a,\n darkseagreen: 0x8fbc8f,\n darkslateblue: 0x483d8b,\n darkslategray: 0x2f4f4f,\n darkslategrey: 0x2f4f4f,\n darkturquoise: 0x00ced1,\n darkviolet: 0x9400d3,\n deeppink: 0xff1493,\n deepskyblue: 0x00bfff,\n dimgray: 0x696969,\n dimgrey: 0x696969,\n dodgerblue: 0x1e90ff,\n firebrick: 0xb22222,\n floralwhite: 0xfffaf0,\n forestgreen: 0x228b22,\n fuchsia: 0xff00ff,\n gainsboro: 0xdcdcdc,\n ghostwhite: 0xf8f8ff,\n gold: 0xffd700,\n goldenrod: 0xdaa520,\n gray: 0x808080,\n green: 0x008000,\n greenyellow: 0xadff2f,\n grey: 0x808080,\n honeydew: 0xf0fff0,\n hotpink: 0xff69b4,\n indianred: 0xcd5c5c,\n indigo: 0x4b0082,\n ivory: 0xfffff0,\n khaki: 0xf0e68c,\n lavender: 0xe6e6fa,\n lavenderblush: 0xfff0f5,\n lawngreen: 0x7cfc00,\n lemonchiffon: 0xfffacd,\n lightblue: 0xadd8e6,\n lightcoral: 0xf08080,\n lightcyan: 0xe0ffff,\n lightgoldenrodyellow: 0xfafad2,\n lightgray: 0xd3d3d3,\n lightgreen: 0x90ee90,\n lightgrey: 0xd3d3d3,\n lightpink: 0xffb6c1,\n lightsalmon: 0xffa07a,\n lightseagreen: 0x20b2aa,\n lightskyblue: 0x87cefa,\n lightslategray: 0x778899,\n lightslategrey: 0x778899,\n lightsteelblue: 0xb0c4de,\n lightyellow: 0xffffe0,\n lime: 0x00ff00,\n limegreen: 0x32cd32,\n linen: 0xfaf0e6,\n magenta: 0xff00ff,\n maroon: 0x800000,\n mediumaquamarine: 0x66cdaa,\n mediumblue: 0x0000cd,\n mediumorchid: 0xba55d3,\n mediumpurple: 0x9370db,\n mediumseagreen: 0x3cb371,\n mediumslateblue: 0x7b68ee,\n mediumspringgreen: 0x00fa9a,\n mediumturquoise: 0x48d1cc,\n mediumvioletred: 0xc71585,\n midnightblue: 0x191970,\n mintcream: 0xf5fffa,\n mistyrose: 0xffe4e1,\n moccasin: 0xffe4b5,\n navajowhite: 0xffdead,\n navy: 0x000080,\n oldlace: 0xfdf5e6,\n olive: 0x808000,\n olivedrab: 0x6b8e23,\n orange: 0xffa500,\n orangered: 0xff4500,\n orchid: 0xda70d6,\n palegoldenrod: 0xeee8aa,\n palegreen: 0x98fb98,\n paleturquoise: 0xafeeee,\n palevioletred: 0xdb7093,\n papayawhip: 0xffefd5,\n peachpuff: 0xffdab9,\n peru: 0xcd853f,\n pink: 0xffc0cb,\n plum: 0xdda0dd,\n powderblue: 0xb0e0e6,\n purple: 0x800080,\n rebeccapurple: 0x663399,\n red: 0xff0000,\n rosybrown: 0xbc8f8f,\n royalblue: 0x4169e1,\n saddlebrown: 0x8b4513,\n salmon: 0xfa8072,\n sandybrown: 0xf4a460,\n seagreen: 0x2e8b57,\n seashell: 0xfff5ee,\n sienna: 0xa0522d,\n silver: 0xc0c0c0,\n skyblue: 0x87ceeb,\n slateblue: 0x6a5acd,\n slategray: 0x708090,\n slategrey: 0x708090,\n snow: 0xfffafa,\n springgreen: 0x00ff7f,\n steelblue: 0x4682b4,\n tan: 0xd2b48c,\n teal: 0x008080,\n thistle: 0xd8bfd8,\n tomato: 0xff6347,\n turquoise: 0x40e0d0,\n violet: 0xee82ee,\n wheat: 0xf5deb3,\n white: 0xffffff,\n whitesmoke: 0xf5f5f5,\n yellow: 0xffff00,\n yellowgreen: 0x9acd32\n};\n\ndefine(Color, color, {\n copy: function(channels) {\n return Object.assign(new this.constructor, this, channels);\n },\n displayable: function() {\n return this.rgb().displayable();\n },\n hex: color_formatHex, // Deprecated! Use color.formatHex.\n formatHex: color_formatHex,\n formatHsl: color_formatHsl,\n formatRgb: color_formatRgb,\n toString: color_formatRgb\n});\n\nfunction color_formatHex() {\n return this.rgb().formatHex();\n}\n\nfunction color_formatHsl() {\n return hslConvert(this).formatHsl();\n}\n\nfunction color_formatRgb() {\n return this.rgb().formatRgb();\n}\n\nexport default function color(format) {\n var m, l;\n format = (format + \"\").trim().toLowerCase();\n return (m = reHex.exec(format)) ? (l = m[1].length, m = parseInt(m[1], 16), l === 6 ? rgbn(m) // #ff0000\n : l === 3 ? new Rgb((m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), ((m & 0xf) << 4) | (m & 0xf), 1) // #f00\n : l === 8 ? new Rgb(m >> 24 & 0xff, m >> 16 & 0xff, m >> 8 & 0xff, (m & 0xff) / 0xff) // #ff000000\n : l === 4 ? new Rgb((m >> 12 & 0xf) | (m >> 8 & 0xf0), (m >> 8 & 0xf) | (m >> 4 & 0xf0), (m >> 4 & 0xf) | (m & 0xf0), (((m & 0xf) << 4) | (m & 0xf)) / 0xff) // #f000\n : null) // invalid hex\n : (m = reRgbInteger.exec(format)) ? new Rgb(m[1], m[2], m[3], 1) // rgb(255, 0, 0)\n : (m = reRgbPercent.exec(format)) ? new Rgb(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, 1) // rgb(100%, 0%, 0%)\n : (m = reRgbaInteger.exec(format)) ? rgba(m[1], m[2], m[3], m[4]) // rgba(255, 0, 0, 1)\n : (m = reRgbaPercent.exec(format)) ? rgba(m[1] * 255 / 100, m[2] * 255 / 100, m[3] * 255 / 100, m[4]) // rgb(100%, 0%, 0%, 1)\n : (m = reHslPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, 1) // hsl(120, 50%, 50%)\n : (m = reHslaPercent.exec(format)) ? hsla(m[1], m[2] / 100, m[3] / 100, m[4]) // hsla(120, 50%, 50%, 1)\n : named.hasOwnProperty(format) ? rgbn(named[format]) // eslint-disable-line no-prototype-builtins\n : format === \"transparent\" ? new Rgb(NaN, NaN, NaN, 0)\n : null;\n}\n\nfunction rgbn(n) {\n return new Rgb(n >> 16 & 0xff, n >> 8 & 0xff, n & 0xff, 1);\n}\n\nfunction rgba(r, g, b, a) {\n if (a <= 0) r = g = b = NaN;\n return new Rgb(r, g, b, a);\n}\n\nexport function rgbConvert(o) {\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Rgb;\n o = o.rgb();\n return new Rgb(o.r, o.g, o.b, o.opacity);\n}\n\nexport function rgb(r, g, b, opacity) {\n return arguments.length === 1 ? rgbConvert(r) : new Rgb(r, g, b, opacity == null ? 1 : opacity);\n}\n\nexport function Rgb(r, g, b, opacity) {\n this.r = +r;\n this.g = +g;\n this.b = +b;\n this.opacity = +opacity;\n}\n\ndefine(Rgb, rgb, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Rgb(this.r * k, this.g * k, this.b * k, this.opacity);\n },\n rgb: function() {\n return this;\n },\n displayable: function() {\n return (-0.5 <= this.r && this.r < 255.5)\n && (-0.5 <= this.g && this.g < 255.5)\n && (-0.5 <= this.b && this.b < 255.5)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n hex: rgb_formatHex, // Deprecated! Use color.formatHex.\n formatHex: rgb_formatHex,\n formatRgb: rgb_formatRgb,\n toString: rgb_formatRgb\n}));\n\nfunction rgb_formatHex() {\n return \"#\" + hex(this.r) + hex(this.g) + hex(this.b);\n}\n\nfunction rgb_formatRgb() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"rgb(\" : \"rgba(\")\n + Math.max(0, Math.min(255, Math.round(this.r) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.g) || 0)) + \", \"\n + Math.max(0, Math.min(255, Math.round(this.b) || 0))\n + (a === 1 ? \")\" : \", \" + a + \")\");\n}\n\nfunction hex(value) {\n value = Math.max(0, Math.min(255, Math.round(value) || 0));\n return (value < 16 ? \"0\" : \"\") + value.toString(16);\n}\n\nfunction hsla(h, s, l, a) {\n if (a <= 0) h = s = l = NaN;\n else if (l <= 0 || l >= 1) h = s = NaN;\n else if (s <= 0) h = NaN;\n return new Hsl(h, s, l, a);\n}\n\nexport function hslConvert(o) {\n if (o instanceof Hsl) return new Hsl(o.h, o.s, o.l, o.opacity);\n if (!(o instanceof Color)) o = color(o);\n if (!o) return new Hsl;\n if (o instanceof Hsl) return o;\n o = o.rgb();\n var r = o.r / 255,\n g = o.g / 255,\n b = o.b / 255,\n min = Math.min(r, g, b),\n max = Math.max(r, g, b),\n h = NaN,\n s = max - min,\n l = (max + min) / 2;\n if (s) {\n if (r === max) h = (g - b) / s + (g < b) * 6;\n else if (g === max) h = (b - r) / s + 2;\n else h = (r - g) / s + 4;\n s /= l < 0.5 ? max + min : 2 - max - min;\n h *= 60;\n } else {\n s = l > 0 && l < 1 ? 0 : h;\n }\n return new Hsl(h, s, l, o.opacity);\n}\n\nexport function hsl(h, s, l, opacity) {\n return arguments.length === 1 ? hslConvert(h) : new Hsl(h, s, l, opacity == null ? 1 : opacity);\n}\n\nfunction Hsl(h, s, l, opacity) {\n this.h = +h;\n this.s = +s;\n this.l = +l;\n this.opacity = +opacity;\n}\n\ndefine(Hsl, hsl, extend(Color, {\n brighter: function(k) {\n k = k == null ? brighter : Math.pow(brighter, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n darker: function(k) {\n k = k == null ? darker : Math.pow(darker, k);\n return new Hsl(this.h, this.s, this.l * k, this.opacity);\n },\n rgb: function() {\n var h = this.h % 360 + (this.h < 0) * 360,\n s = isNaN(h) || isNaN(this.s) ? 0 : this.s,\n l = this.l,\n m2 = l + (l < 0.5 ? l : 1 - l) * s,\n m1 = 2 * l - m2;\n return new Rgb(\n hsl2rgb(h >= 240 ? h - 240 : h + 120, m1, m2),\n hsl2rgb(h, m1, m2),\n hsl2rgb(h < 120 ? h + 240 : h - 120, m1, m2),\n this.opacity\n );\n },\n displayable: function() {\n return (0 <= this.s && this.s <= 1 || isNaN(this.s))\n && (0 <= this.l && this.l <= 1)\n && (0 <= this.opacity && this.opacity <= 1);\n },\n formatHsl: function() {\n var a = this.opacity; a = isNaN(a) ? 1 : Math.max(0, Math.min(1, a));\n return (a === 1 ? \"hsl(\" : \"hsla(\")\n + (this.h || 0) + \", \"\n + (this.s || 0) * 100 + \"%, \"\n + (this.l || 0) * 100 + \"%\"\n + (a === 1 ? \")\" : \", \" + a + \")\");\n }\n}));\n\n/* From FvD 13.37, CSS Color Module Level 3 */\nfunction hsl2rgb(h, m1, m2) {\n return (h < 60 ? m1 + (m2 - m1) * h / 60\n : h < 180 ? m2\n : h < 240 ? m1 + (m2 - m1) * (240 - h) / 60\n : m1) * 255;\n}\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","import constant from \"./constant\";\n\nfunction linear(a, d) {\n return function(t) {\n return a + t * d;\n };\n}\n\nfunction exponential(a, b, y) {\n return a = Math.pow(a, y), b = Math.pow(b, y) - a, y = 1 / y, function(t) {\n return Math.pow(a + t * b, y);\n };\n}\n\nexport function hue(a, b) {\n var d = b - a;\n return d ? linear(a, d > 180 || d < -180 ? d - 360 * Math.round(d / 360) : d) : constant(isNaN(a) ? b : a);\n}\n\nexport function gamma(y) {\n return (y = +y) === 1 ? nogamma : function(a, b) {\n return b - a ? exponential(a, b, y) : constant(isNaN(a) ? b : a);\n };\n}\n\nexport default function nogamma(a, b) {\n var d = b - a;\n return d ? linear(a, d) : constant(isNaN(a) ? b : a);\n}\n","import {rgb as colorRgb} from \"d3-color\";\nimport basis from \"./basis\";\nimport basisClosed from \"./basisClosed\";\nimport nogamma, {gamma} from \"./color\";\n\nexport default (function rgbGamma(y) {\n var color = gamma(y);\n\n function rgb(start, end) {\n var r = color((start = colorRgb(start)).r, (end = colorRgb(end)).r),\n g = color(start.g, end.g),\n b = color(start.b, end.b),\n opacity = nogamma(start.opacity, end.opacity);\n return function(t) {\n start.r = r(t);\n start.g = g(t);\n start.b = b(t);\n start.opacity = opacity(t);\n return start + \"\";\n };\n }\n\n rgb.gamma = rgbGamma;\n\n return rgb;\n})(1);\n\nfunction rgbSpline(spline) {\n return function(colors) {\n var n = colors.length,\n r = new Array(n),\n g = new Array(n),\n b = new Array(n),\n i, color;\n for (i = 0; i < n; ++i) {\n color = colorRgb(colors[i]);\n r[i] = color.r || 0;\n g[i] = color.g || 0;\n b[i] = color.b || 0;\n }\n r = spline(r);\n g = spline(g);\n b = spline(b);\n color.opacity = 1;\n return function(t) {\n color.r = r(t);\n color.g = g(t);\n color.b = b(t);\n return color + \"\";\n };\n };\n}\n\nexport var rgbBasis = rgbSpline(basis);\nexport var rgbBasisClosed = rgbSpline(basisClosed);\n","export default function(a, b) {\n return a = +a, b -= a, function(t) {\n return a + b * t;\n };\n}\n","import number from \"./number\";\n\nvar reA = /[-+]?(?:\\d+\\.?\\d*|\\.?\\d+)(?:[eE][-+]?\\d+)?/g,\n reB = new RegExp(reA.source, \"g\");\n\nfunction zero(b) {\n return function() {\n return b;\n };\n}\n\nfunction one(b) {\n return function(t) {\n return b(t) + \"\";\n };\n}\n\nexport default function(a, b) {\n var bi = reA.lastIndex = reB.lastIndex = 0, // scan index for next number in b\n am, // current match in a\n bm, // current match in b\n bs, // string preceding current number in b, if any\n i = -1, // index in s\n s = [], // string constants and placeholders\n q = []; // number interpolators\n\n // Coerce inputs to strings.\n a = a + \"\", b = b + \"\";\n\n // Interpolate pairs of numbers in a & b.\n while ((am = reA.exec(a))\n && (bm = reB.exec(b))) {\n if ((bs = bm.index) > bi) { // a string precedes the next number in b\n bs = b.slice(bi, bs);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n if ((am = am[0]) === (bm = bm[0])) { // numbers in a & b match\n if (s[i]) s[i] += bm; // coalesce with previous string\n else s[++i] = bm;\n } else { // interpolate non-matching numbers\n s[++i] = null;\n q.push({i: i, x: number(am, bm)});\n }\n bi = reB.lastIndex;\n }\n\n // Add remains of b.\n if (bi < b.length) {\n bs = b.slice(bi);\n if (s[i]) s[i] += bs; // coalesce with previous string\n else s[++i] = bs;\n }\n\n // Special optimization for only a single match.\n // Otherwise, interpolate each of the numbers and rejoin the string.\n return s.length < 2 ? (q[0]\n ? one(q[0].x)\n : zero(b))\n : (b = q.length, function(t) {\n for (var i = 0, o; i < b; ++i) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n });\n}\n","var degrees = 180 / Math.PI;\n\nexport var identity = {\n translateX: 0,\n translateY: 0,\n rotate: 0,\n skewX: 0,\n scaleX: 1,\n scaleY: 1\n};\n\nexport default function(a, b, c, d, e, f) {\n var scaleX, scaleY, skewX;\n if (scaleX = Math.sqrt(a * a + b * b)) a /= scaleX, b /= scaleX;\n if (skewX = a * c + b * d) c -= a * skewX, d -= b * skewX;\n if (scaleY = Math.sqrt(c * c + d * d)) c /= scaleY, d /= scaleY, skewX /= scaleY;\n if (a * d < b * c) a = -a, b = -b, skewX = -skewX, scaleX = -scaleX;\n return {\n translateX: e,\n translateY: f,\n rotate: Math.atan2(b, a) * degrees,\n skewX: Math.atan(skewX) * degrees,\n scaleX: scaleX,\n scaleY: scaleY\n };\n}\n","import decompose, {identity} from \"./decompose\";\n\nvar cssNode,\n cssRoot,\n cssView,\n svgNode;\n\nexport function parseCss(value) {\n if (value === \"none\") return identity;\n if (!cssNode) cssNode = document.createElement(\"DIV\"), cssRoot = document.documentElement, cssView = document.defaultView;\n cssNode.style.transform = value;\n value = cssView.getComputedStyle(cssRoot.appendChild(cssNode), null).getPropertyValue(\"transform\");\n cssRoot.removeChild(cssNode);\n value = value.slice(7, -1).split(\",\");\n return decompose(+value[0], +value[1], +value[2], +value[3], +value[4], +value[5]);\n}\n\nexport function parseSvg(value) {\n if (value == null) return identity;\n if (!svgNode) svgNode = document.createElementNS(\"http://www.w3.org/2000/svg\", \"g\");\n svgNode.setAttribute(\"transform\", value);\n if (!(value = svgNode.transform.baseVal.consolidate())) return identity;\n value = value.matrix;\n return decompose(value.a, value.b, value.c, value.d, value.e, value.f);\n}\n","import number from \"../number\";\nimport {parseCss, parseSvg} from \"./parse\";\n\nfunction interpolateTransform(parse, pxComma, pxParen, degParen) {\n\n function pop(s) {\n return s.length ? s.pop() + \" \" : \"\";\n }\n\n function translate(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(\"translate(\", null, pxComma, null, pxParen);\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb || yb) {\n s.push(\"translate(\" + xb + pxComma + yb + pxParen);\n }\n }\n\n function rotate(a, b, s, q) {\n if (a !== b) {\n if (a - b > 180) b += 360; else if (b - a > 180) a += 360; // shortest path\n q.push({i: s.push(pop(s) + \"rotate(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"rotate(\" + b + degParen);\n }\n }\n\n function skewX(a, b, s, q) {\n if (a !== b) {\n q.push({i: s.push(pop(s) + \"skewX(\", null, degParen) - 2, x: number(a, b)});\n } else if (b) {\n s.push(pop(s) + \"skewX(\" + b + degParen);\n }\n }\n\n function scale(xa, ya, xb, yb, s, q) {\n if (xa !== xb || ya !== yb) {\n var i = s.push(pop(s) + \"scale(\", null, \",\", null, \")\");\n q.push({i: i - 4, x: number(xa, xb)}, {i: i - 2, x: number(ya, yb)});\n } else if (xb !== 1 || yb !== 1) {\n s.push(pop(s) + \"scale(\" + xb + \",\" + yb + \")\");\n }\n }\n\n return function(a, b) {\n var s = [], // string constants and placeholders\n q = []; // number interpolators\n a = parse(a), b = parse(b);\n translate(a.translateX, a.translateY, b.translateX, b.translateY, s, q);\n rotate(a.rotate, b.rotate, s, q);\n skewX(a.skewX, b.skewX, s, q);\n scale(a.scaleX, a.scaleY, b.scaleX, b.scaleY, s, q);\n a = b = null; // gc\n return function(t) {\n var i = -1, n = q.length, o;\n while (++i < n) s[(o = q[i]).i] = o.x(t);\n return s.join(\"\");\n };\n };\n}\n\nexport var interpolateTransformCss = interpolateTransform(parseCss, \"px, \", \"px)\", \"deg)\");\nexport var interpolateTransformSvg = interpolateTransform(parseSvg, \", \", \")\", \")\");\n","var rho = Math.SQRT2,\n rho2 = 2,\n rho4 = 4,\n epsilon2 = 1e-12;\n\nfunction cosh(x) {\n return ((x = Math.exp(x)) + 1 / x) / 2;\n}\n\nfunction sinh(x) {\n return ((x = Math.exp(x)) - 1 / x) / 2;\n}\n\nfunction tanh(x) {\n return ((x = Math.exp(2 * x)) - 1) / (x + 1);\n}\n\n// p0 = [ux0, uy0, w0]\n// p1 = [ux1, uy1, w1]\nexport default function(p0, p1) {\n var ux0 = p0[0], uy0 = p0[1], w0 = p0[2],\n ux1 = p1[0], uy1 = p1[1], w1 = p1[2],\n dx = ux1 - ux0,\n dy = uy1 - uy0,\n d2 = dx * dx + dy * dy,\n i,\n S;\n\n // Special case for u0 ≅ u1.\n if (d2 < epsilon2) {\n S = Math.log(w1 / w0) / rho;\n i = function(t) {\n return [\n ux0 + t * dx,\n uy0 + t * dy,\n w0 * Math.exp(rho * t * S)\n ];\n }\n }\n\n // General case.\n else {\n var d1 = Math.sqrt(d2),\n b0 = (w1 * w1 - w0 * w0 + rho4 * d2) / (2 * w0 * rho2 * d1),\n b1 = (w1 * w1 - w0 * w0 - rho4 * d2) / (2 * w1 * rho2 * d1),\n r0 = Math.log(Math.sqrt(b0 * b0 + 1) - b0),\n r1 = Math.log(Math.sqrt(b1 * b1 + 1) - b1);\n S = (r1 - r0) / rho;\n i = function(t) {\n var s = t * S,\n coshr0 = cosh(r0),\n u = w0 / (rho2 * d1) * (coshr0 * tanh(rho * s + r0) - sinh(r0));\n return [\n ux0 + u * dx,\n uy0 + u * dy,\n w0 * coshr0 / cosh(rho * s + r0)\n ];\n }\n }\n\n i.duration = S * 1000;\n\n return i;\n}\n","var frame = 0, // is an animation frame pending?\n timeout = 0, // is a timeout pending?\n interval = 0, // are any timers active?\n pokeDelay = 1000, // how frequently we check for clock skew\n taskHead,\n taskTail,\n clockLast = 0,\n clockNow = 0,\n clockSkew = 0,\n clock = typeof performance === \"object\" && performance.now ? performance : Date,\n setFrame = typeof window === \"object\" && window.requestAnimationFrame ? window.requestAnimationFrame.bind(window) : function(f) { setTimeout(f, 17); };\n\nexport function now() {\n return clockNow || (setFrame(clearNow), clockNow = clock.now() + clockSkew);\n}\n\nfunction clearNow() {\n clockNow = 0;\n}\n\nexport function Timer() {\n this._call =\n this._time =\n this._next = null;\n}\n\nTimer.prototype = timer.prototype = {\n constructor: Timer,\n restart: function(callback, delay, time) {\n if (typeof callback !== \"function\") throw new TypeError(\"callback is not a function\");\n time = (time == null ? now() : +time) + (delay == null ? 0 : +delay);\n if (!this._next && taskTail !== this) {\n if (taskTail) taskTail._next = this;\n else taskHead = this;\n taskTail = this;\n }\n this._call = callback;\n this._time = time;\n sleep();\n },\n stop: function() {\n if (this._call) {\n this._call = null;\n this._time = Infinity;\n sleep();\n }\n }\n};\n\nexport function timer(callback, delay, time) {\n var t = new Timer;\n t.restart(callback, delay, time);\n return t;\n}\n\nexport function timerFlush() {\n now(); // Get the current time, if not already set.\n ++frame; // Pretend we’ve set an alarm, if we haven’t already.\n var t = taskHead, e;\n while (t) {\n if ((e = clockNow - t._time) >= 0) t._call.call(null, e);\n t = t._next;\n }\n --frame;\n}\n\nfunction wake() {\n clockNow = (clockLast = clock.now()) + clockSkew;\n frame = timeout = 0;\n try {\n timerFlush();\n } finally {\n frame = 0;\n nap();\n clockNow = 0;\n }\n}\n\nfunction poke() {\n var now = clock.now(), delay = now - clockLast;\n if (delay > pokeDelay) clockSkew -= delay, clockLast = now;\n}\n\nfunction nap() {\n var t0, t1 = taskHead, t2, time = Infinity;\n while (t1) {\n if (t1._call) {\n if (time > t1._time) time = t1._time;\n t0 = t1, t1 = t1._next;\n } else {\n t2 = t1._next, t1._next = null;\n t1 = t0 ? t0._next = t2 : taskHead = t2;\n }\n }\n taskTail = t0;\n sleep(time);\n}\n\nfunction sleep(time) {\n if (frame) return; // Soonest alarm already set, or will be.\n if (timeout) timeout = clearTimeout(timeout);\n var delay = time - clockNow; // Strictly less than if we recomputed clockNow.\n if (delay > 24) {\n if (time < Infinity) timeout = setTimeout(wake, time - clock.now() - clockSkew);\n if (interval) interval = clearInterval(interval);\n } else {\n if (!interval) clockLast = clock.now(), interval = setInterval(poke, pokeDelay);\n frame = 1, setFrame(wake);\n }\n}\n","import {Timer} from \"./timer\";\n\nexport default function(callback, delay, time) {\n var t = new Timer;\n delay = delay == null ? 0 : +delay;\n t.restart(function(elapsed) {\n t.stop();\n callback(elapsed + delay);\n }, delay, time);\n return t;\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {timer, timeout} from \"d3-timer\";\n\nvar emptyOn = dispatch(\"start\", \"end\", \"cancel\", \"interrupt\");\nvar emptyTween = [];\n\nexport var CREATED = 0;\nexport var SCHEDULED = 1;\nexport var STARTING = 2;\nexport var STARTED = 3;\nexport var RUNNING = 4;\nexport var ENDING = 5;\nexport var ENDED = 6;\n\nexport default function(node, name, id, index, group, timing) {\n var schedules = node.__transition;\n if (!schedules) node.__transition = {};\n else if (id in schedules) return;\n create(node, id, {\n name: name,\n index: index, // For context during callback.\n group: group, // For context during callback.\n on: emptyOn,\n tween: emptyTween,\n time: timing.time,\n delay: timing.delay,\n duration: timing.duration,\n ease: timing.ease,\n timer: null,\n state: CREATED\n });\n}\n\nexport function init(node, id) {\n var schedule = get(node, id);\n if (schedule.state > CREATED) throw new Error(\"too late; already scheduled\");\n return schedule;\n}\n\nexport function set(node, id) {\n var schedule = get(node, id);\n if (schedule.state > STARTED) throw new Error(\"too late; already running\");\n return schedule;\n}\n\nexport function get(node, id) {\n var schedule = node.__transition;\n if (!schedule || !(schedule = schedule[id])) throw new Error(\"transition not found\");\n return schedule;\n}\n\nfunction create(node, id, self) {\n var schedules = node.__transition,\n tween;\n\n // Initialize the self timer when the transition is created.\n // Note the actual delay is not known until the first callback!\n schedules[id] = self;\n self.timer = timer(schedule, 0, self.time);\n\n function schedule(elapsed) {\n self.state = SCHEDULED;\n self.timer.restart(start, self.delay, self.time);\n\n // If the elapsed delay is less than our first sleep, start immediately.\n if (self.delay <= elapsed) start(elapsed - self.delay);\n }\n\n function start(elapsed) {\n var i, j, n, o;\n\n // If the state is not SCHEDULED, then we previously errored on start.\n if (self.state !== SCHEDULED) return stop();\n\n for (i in schedules) {\n o = schedules[i];\n if (o.name !== self.name) continue;\n\n // While this element already has a starting transition during this frame,\n // defer starting an interrupting transition until that transition has a\n // chance to tick (and possibly end); see d3/d3-transition#54!\n if (o.state === STARTED) return timeout(start);\n\n // Interrupt the active transition, if any.\n if (o.state === RUNNING) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"interrupt\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n\n // Cancel any pre-empted transitions.\n else if (+i < id) {\n o.state = ENDED;\n o.timer.stop();\n o.on.call(\"cancel\", node, node.__data__, o.index, o.group);\n delete schedules[i];\n }\n }\n\n // Defer the first tick to end of the current frame; see d3/d3#1576.\n // Note the transition may be canceled after start and before the first tick!\n // Note this must be scheduled before the start event; see d3/d3-transition#16!\n // Assuming this is successful, subsequent callbacks go straight to tick.\n timeout(function() {\n if (self.state === STARTED) {\n self.state = RUNNING;\n self.timer.restart(tick, self.delay, self.time);\n tick(elapsed);\n }\n });\n\n // Dispatch the start event.\n // Note this must be done before the tween are initialized.\n self.state = STARTING;\n self.on.call(\"start\", node, node.__data__, self.index, self.group);\n if (self.state !== STARTING) return; // interrupted\n self.state = STARTED;\n\n // Initialize the tween, deleting null tween.\n tween = new Array(n = self.tween.length);\n for (i = 0, j = -1; i < n; ++i) {\n if (o = self.tween[i].value.call(node, node.__data__, self.index, self.group)) {\n tween[++j] = o;\n }\n }\n tween.length = j + 1;\n }\n\n function tick(elapsed) {\n var t = elapsed < self.duration ? self.ease.call(null, elapsed / self.duration) : (self.timer.restart(stop), self.state = ENDING, 1),\n i = -1,\n n = tween.length;\n\n while (++i < n) {\n tween[i].call(node, t);\n }\n\n // Dispatch the end event.\n if (self.state === ENDING) {\n self.on.call(\"end\", node, node.__data__, self.index, self.group);\n stop();\n }\n }\n\n function stop() {\n self.state = ENDED;\n self.timer.stop();\n delete schedules[id];\n for (var i in schedules) return; // eslint-disable-line no-unused-vars\n delete node.__transition;\n }\n}\n","import {STARTING, ENDING, ENDED} from \"./transition/schedule\";\n\nexport default function(node, name) {\n var schedules = node.__transition,\n schedule,\n active,\n empty = true,\n i;\n\n if (!schedules) return;\n\n name = name == null ? null : name + \"\";\n\n for (i in schedules) {\n if ((schedule = schedules[i]).name !== name) { empty = false; continue; }\n active = schedule.state > STARTING && schedule.state < ENDING;\n schedule.state = ENDED;\n schedule.timer.stop();\n schedule.on.call(active ? \"interrupt\" : \"cancel\", node, node.__data__, schedule.index, schedule.group);\n delete schedules[i];\n }\n\n if (empty) delete node.__transition;\n}\n","import interrupt from \"../interrupt\";\n\nexport default function(name) {\n return this.each(function() {\n interrupt(this, name);\n });\n}\n","import {get, set} from \"./schedule\";\n\nfunction tweenRemove(id, name) {\n var tween0, tween1;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = tween0 = tween;\n for (var i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1 = tween1.slice();\n tween1.splice(i, 1);\n break;\n }\n }\n }\n\n schedule.tween = tween1;\n };\n}\n\nfunction tweenFunction(id, name, value) {\n var tween0, tween1;\n if (typeof value !== \"function\") throw new Error;\n return function() {\n var schedule = set(this, id),\n tween = schedule.tween;\n\n // If this node shared tween with the previous node,\n // just assign the updated shared tween and we’re done!\n // Otherwise, copy-on-write.\n if (tween !== tween0) {\n tween1 = (tween0 = tween).slice();\n for (var t = {name: name, value: value}, i = 0, n = tween1.length; i < n; ++i) {\n if (tween1[i].name === name) {\n tween1[i] = t;\n break;\n }\n }\n if (i === n) tween1.push(t);\n }\n\n schedule.tween = tween1;\n };\n}\n\nexport default function(name, value) {\n var id = this._id;\n\n name += \"\";\n\n if (arguments.length < 2) {\n var tween = get(this.node(), id).tween;\n for (var i = 0, n = tween.length, t; i < n; ++i) {\n if ((t = tween[i]).name === name) {\n return t.value;\n }\n }\n return null;\n }\n\n return this.each((value == null ? tweenRemove : tweenFunction)(id, name, value));\n}\n\nexport function tweenValue(transition, name, value) {\n var id = transition._id;\n\n transition.each(function() {\n var schedule = set(this, id);\n (schedule.value || (schedule.value = {}))[name] = value.apply(this, arguments);\n });\n\n return function(node) {\n return get(node, id).value[name];\n };\n}\n","import {color} from \"d3-color\";\nimport {interpolateNumber, interpolateRgb, interpolateString} from \"d3-interpolate\";\n\nexport default function(a, b) {\n var c;\n return (typeof b === \"number\" ? interpolateNumber\n : b instanceof color ? interpolateRgb\n : (c = color(b)) ? (b = c, interpolateRgb)\n : interpolateString)(a, b);\n}\n","import {interpolateTransformSvg as interpolateTransform} from \"d3-interpolate\";\nimport {namespace} from \"d3-selection\";\nimport {tweenValue} from \"./tween\";\nimport interpolate from \"./interpolate\";\n\nfunction attrRemove(name) {\n return function() {\n this.removeAttribute(name);\n };\n}\n\nfunction attrRemoveNS(fullname) {\n return function() {\n this.removeAttributeNS(fullname.space, fullname.local);\n };\n}\n\nfunction attrConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttribute(name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrConstantNS(fullname, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = this.getAttributeNS(fullname.space, fullname.local);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction attrFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttribute(name);\n string0 = this.getAttribute(name);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction attrFunctionNS(fullname, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0, value1 = value(this), string1;\n if (value1 == null) return void this.removeAttributeNS(fullname.space, fullname.local);\n string0 = this.getAttributeNS(fullname.space, fullname.local);\n string1 = value1 + \"\";\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nexport default function(name, value) {\n var fullname = namespace(name), i = fullname === \"transform\" ? interpolateTransform : interpolate;\n return this.attrTween(name, typeof value === \"function\"\n ? (fullname.local ? attrFunctionNS : attrFunction)(fullname, i, tweenValue(this, \"attr.\" + name, value))\n : value == null ? (fullname.local ? attrRemoveNS : attrRemove)(fullname)\n : (fullname.local ? attrConstantNS : attrConstant)(fullname, i, value));\n}\n","import {namespace} from \"d3-selection\";\n\nfunction attrInterpolate(name, i) {\n return function(t) {\n this.setAttribute(name, i(t));\n };\n}\n\nfunction attrInterpolateNS(fullname, i) {\n return function(t) {\n this.setAttributeNS(fullname.space, fullname.local, i(t));\n };\n}\n\nfunction attrTweenNS(fullname, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolateNS(fullname, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nfunction attrTween(name, value) {\n var t0, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t0 = (i0 = i) && attrInterpolate(name, i);\n return t0;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value) {\n var key = \"attr.\" + name;\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n var fullname = namespace(name);\n return this.tween(key, (fullname.local ? attrTweenNS : attrTween)(fullname, value));\n}\n","import {get, init} from \"./schedule\";\n\nfunction delayFunction(id, value) {\n return function() {\n init(this, id).delay = +value.apply(this, arguments);\n };\n}\n\nfunction delayConstant(id, value) {\n return value = +value, function() {\n init(this, id).delay = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? delayFunction\n : delayConstant)(id, value))\n : get(this.node(), id).delay;\n}\n","import {get, set} from \"./schedule\";\n\nfunction durationFunction(id, value) {\n return function() {\n set(this, id).duration = +value.apply(this, arguments);\n };\n}\n\nfunction durationConstant(id, value) {\n return value = +value, function() {\n set(this, id).duration = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each((typeof value === \"function\"\n ? durationFunction\n : durationConstant)(id, value))\n : get(this.node(), id).duration;\n}\n","import {get, set} from \"./schedule\";\n\nfunction easeConstant(id, value) {\n if (typeof value !== \"function\") throw new Error;\n return function() {\n set(this, id).ease = value;\n };\n}\n\nexport default function(value) {\n var id = this._id;\n\n return arguments.length\n ? this.each(easeConstant(id, value))\n : get(this.node(), id).ease;\n}\n","import {matcher} from \"d3-selection\";\nimport {Transition} from \"./index\";\n\nexport default function(match) {\n if (typeof match !== \"function\") match = matcher(match);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = [], node, i = 0; i < n; ++i) {\n if ((node = group[i]) && match.call(node, node.__data__, i, group)) {\n subgroup.push(node);\n }\n }\n }\n\n return new Transition(subgroups, this._parents, this._name, this._id);\n}\n","import {Transition} from \"./index\";\n\nexport default function(transition) {\n if (transition._id !== this._id) throw new Error;\n\n for (var groups0 = this._groups, groups1 = transition._groups, m0 = groups0.length, m1 = groups1.length, m = Math.min(m0, m1), merges = new Array(m0), j = 0; j < m; ++j) {\n for (var group0 = groups0[j], group1 = groups1[j], n = group0.length, merge = merges[j] = new Array(n), node, i = 0; i < n; ++i) {\n if (node = group0[i] || group1[i]) {\n merge[i] = node;\n }\n }\n }\n\n for (; j < m0; ++j) {\n merges[j] = groups0[j];\n }\n\n return new Transition(merges, this._parents, this._name, this._id);\n}\n","import {get, set, init} from \"./schedule\";\n\nfunction start(name) {\n return (name + \"\").trim().split(/^|\\s+/).every(function(t) {\n var i = t.indexOf(\".\");\n if (i >= 0) t = t.slice(0, i);\n return !t || t === \"start\";\n });\n}\n\nfunction onFunction(id, name, listener) {\n var on0, on1, sit = start(name) ? init : set;\n return function() {\n var schedule = sit(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) (on1 = (on0 = on).copy()).on(name, listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, listener) {\n var id = this._id;\n\n return arguments.length < 2\n ? get(this.node(), id).on.on(name)\n : this.each(onFunction(id, name, listener));\n}\n","function removeFunction(id) {\n return function() {\n var parent = this.parentNode;\n for (var i in this.__transition) if (+i !== id) return;\n if (parent) parent.removeChild(this);\n };\n}\n\nexport default function() {\n return this.on(\"end.remove\", removeFunction(this._id));\n}\n","import {selector} from \"d3-selection\";\nimport {Transition} from \"./index\";\nimport schedule, {get} from \"./schedule\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selector(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = new Array(m), j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, subgroup = subgroups[j] = new Array(n), node, subnode, i = 0; i < n; ++i) {\n if ((node = group[i]) && (subnode = select.call(node, node.__data__, i, group))) {\n if (\"__data__\" in node) subnode.__data__ = node.__data__;\n subgroup[i] = subnode;\n schedule(subgroup[i], name, id, i, subgroup, get(node, id));\n }\n }\n }\n\n return new Transition(subgroups, this._parents, name, id);\n}\n","import {selectorAll} from \"d3-selection\";\nimport {Transition} from \"./index\";\nimport schedule, {get} from \"./schedule\";\n\nexport default function(select) {\n var name = this._name,\n id = this._id;\n\n if (typeof select !== \"function\") select = selectorAll(select);\n\n for (var groups = this._groups, m = groups.length, subgroups = [], parents = [], j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n for (var children = select.call(node, node.__data__, i, group), child, inherit = get(node, id), k = 0, l = children.length; k < l; ++k) {\n if (child = children[k]) {\n schedule(child, name, id, k, children, inherit);\n }\n }\n subgroups.push(children);\n parents.push(node);\n }\n }\n }\n\n return new Transition(subgroups, parents, name, id);\n}\n","import {selection} from \"d3-selection\";\n\nvar Selection = selection.prototype.constructor;\n\nexport default function() {\n return new Selection(this._groups, this._parents);\n}\n","import {interpolateTransformCss as interpolateTransform} from \"d3-interpolate\";\nimport {style} from \"d3-selection\";\nimport {set} from \"./schedule\";\nimport {tweenValue} from \"./tween\";\nimport interpolate from \"./interpolate\";\n\nfunction styleNull(name, interpolate) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n string1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, string10 = string1);\n };\n}\n\nfunction styleRemove(name) {\n return function() {\n this.style.removeProperty(name);\n };\n}\n\nfunction styleConstant(name, interpolate, value1) {\n var string00,\n string1 = value1 + \"\",\n interpolate0;\n return function() {\n var string0 = style(this, name);\n return string0 === string1 ? null\n : string0 === string00 ? interpolate0\n : interpolate0 = interpolate(string00 = string0, value1);\n };\n}\n\nfunction styleFunction(name, interpolate, value) {\n var string00,\n string10,\n interpolate0;\n return function() {\n var string0 = style(this, name),\n value1 = value(this),\n string1 = value1 + \"\";\n if (value1 == null) string1 = value1 = (this.style.removeProperty(name), style(this, name));\n return string0 === string1 ? null\n : string0 === string00 && string1 === string10 ? interpolate0\n : (string10 = string1, interpolate0 = interpolate(string00 = string0, value1));\n };\n}\n\nfunction styleMaybeRemove(id, name) {\n var on0, on1, listener0, key = \"style.\" + name, event = \"end.\" + key, remove;\n return function() {\n var schedule = set(this, id),\n on = schedule.on,\n listener = schedule.value[key] == null ? remove || (remove = styleRemove(name)) : undefined;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0 || listener0 !== listener) (on1 = (on0 = on).copy()).on(event, listener0 = listener);\n\n schedule.on = on1;\n };\n}\n\nexport default function(name, value, priority) {\n var i = (name += \"\") === \"transform\" ? interpolateTransform : interpolate;\n return value == null ? this\n .styleTween(name, styleNull(name, i))\n .on(\"end.style.\" + name, styleRemove(name))\n : typeof value === \"function\" ? this\n .styleTween(name, styleFunction(name, i, tweenValue(this, \"style.\" + name, value)))\n .each(styleMaybeRemove(this._id, name))\n : this\n .styleTween(name, styleConstant(name, i, value), priority)\n .on(\"end.style.\" + name, null);\n}\n","function styleInterpolate(name, i, priority) {\n return function(t) {\n this.style.setProperty(name, i(t), priority);\n };\n}\n\nfunction styleTween(name, value, priority) {\n var t, i0;\n function tween() {\n var i = value.apply(this, arguments);\n if (i !== i0) t = (i0 = i) && styleInterpolate(name, i, priority);\n return t;\n }\n tween._value = value;\n return tween;\n}\n\nexport default function(name, value, priority) {\n var key = \"style.\" + (name += \"\");\n if (arguments.length < 2) return (key = this.tween(key)) && key._value;\n if (value == null) return this.tween(key, null);\n if (typeof value !== \"function\") throw new Error;\n return this.tween(key, styleTween(name, value, priority == null ? \"\" : priority));\n}\n","import {tweenValue} from \"./tween\";\n\nfunction textConstant(value) {\n return function() {\n this.textContent = value;\n };\n}\n\nfunction textFunction(value) {\n return function() {\n var value1 = value(this);\n this.textContent = value1 == null ? \"\" : value1;\n };\n}\n\nexport default function(value) {\n return this.tween(\"text\", typeof value === \"function\"\n ? textFunction(tweenValue(this, \"text\", value))\n : textConstant(value == null ? \"\" : value + \"\"));\n}\n","import {Transition, newId} from \"./index\";\nimport schedule, {get} from \"./schedule\";\n\nexport default function() {\n var name = this._name,\n id0 = this._id,\n id1 = newId();\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n var inherit = get(node, id0);\n schedule(node, name, id1, i, group, {\n time: inherit.time + inherit.delay + inherit.duration,\n delay: 0,\n duration: inherit.duration,\n ease: inherit.ease\n });\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id1);\n}\n","import {set} from \"./schedule\";\n\nexport default function() {\n var on0, on1, that = this, id = that._id, size = that.size();\n return new Promise(function(resolve, reject) {\n var cancel = {value: reject},\n end = {value: function() { if (--size === 0) resolve(); }};\n\n that.each(function() {\n var schedule = set(this, id),\n on = schedule.on;\n\n // If this node shared a dispatch with the previous node,\n // just assign the updated shared dispatch and we’re done!\n // Otherwise, copy-on-write.\n if (on !== on0) {\n on1 = (on0 = on).copy();\n on1._.cancel.push(cancel);\n on1._.interrupt.push(cancel);\n on1._.end.push(end);\n }\n\n schedule.on = on1;\n });\n });\n}\n","import {selection} from \"d3-selection\";\nimport transition_attr from \"./attr\";\nimport transition_attrTween from \"./attrTween\";\nimport transition_delay from \"./delay\";\nimport transition_duration from \"./duration\";\nimport transition_ease from \"./ease\";\nimport transition_filter from \"./filter\";\nimport transition_merge from \"./merge\";\nimport transition_on from \"./on\";\nimport transition_remove from \"./remove\";\nimport transition_select from \"./select\";\nimport transition_selectAll from \"./selectAll\";\nimport transition_selection from \"./selection\";\nimport transition_style from \"./style\";\nimport transition_styleTween from \"./styleTween\";\nimport transition_text from \"./text\";\nimport transition_transition from \"./transition\";\nimport transition_tween from \"./tween\";\nimport transition_end from \"./end\";\n\nvar id = 0;\n\nexport function Transition(groups, parents, name, id) {\n this._groups = groups;\n this._parents = parents;\n this._name = name;\n this._id = id;\n}\n\nexport default function transition(name) {\n return selection().transition(name);\n}\n\nexport function newId() {\n return ++id;\n}\n\nvar selection_prototype = selection.prototype;\n\nTransition.prototype = transition.prototype = {\n constructor: Transition,\n select: transition_select,\n selectAll: transition_selectAll,\n filter: transition_filter,\n merge: transition_merge,\n selection: transition_selection,\n transition: transition_transition,\n call: selection_prototype.call,\n nodes: selection_prototype.nodes,\n node: selection_prototype.node,\n size: selection_prototype.size,\n empty: selection_prototype.empty,\n each: selection_prototype.each,\n on: transition_on,\n attr: transition_attr,\n attrTween: transition_attrTween,\n style: transition_style,\n styleTween: transition_styleTween,\n text: transition_text,\n remove: transition_remove,\n tween: transition_tween,\n delay: transition_delay,\n duration: transition_duration,\n ease: transition_ease,\n end: transition_end\n};\n","export function cubicIn(t) {\n return t * t * t;\n}\n\nexport function cubicOut(t) {\n return --t * t * t + 1;\n}\n\nexport function cubicInOut(t) {\n return ((t *= 2) <= 1 ? t * t * t : (t -= 2) * t * t + 2) / 2;\n}\n","import {Transition, newId} from \"../transition/index\";\nimport schedule from \"../transition/schedule\";\nimport {easeCubicInOut} from \"d3-ease\";\nimport {now} from \"d3-timer\";\n\nvar defaultTiming = {\n time: null, // Set on use.\n delay: 0,\n duration: 250,\n ease: easeCubicInOut\n};\n\nfunction inherit(node, id) {\n var timing;\n while (!(timing = node.__transition) || !(timing = timing[id])) {\n if (!(node = node.parentNode)) {\n return defaultTiming.time = now(), defaultTiming;\n }\n }\n return timing;\n}\n\nexport default function(name) {\n var id,\n timing;\n\n if (name instanceof Transition) {\n id = name._id, name = name._name;\n } else {\n id = newId(), (timing = defaultTiming).time = now(), name = name == null ? null : name + \"\";\n }\n\n for (var groups = this._groups, m = groups.length, j = 0; j < m; ++j) {\n for (var group = groups[j], n = group.length, node, i = 0; i < n; ++i) {\n if (node = group[i]) {\n schedule(node, name, id, i, group, timing || inherit(node, id));\n }\n }\n }\n\n return new Transition(groups, this._parents, name, id);\n}\n","import {selection} from \"d3-selection\";\nimport selection_interrupt from \"./interrupt\";\nimport selection_transition from \"./transition\";\n\nselection.prototype.interrupt = selection_interrupt;\nselection.prototype.transition = selection_transition;\n","export default function(x) {\n return function() {\n return x;\n };\n}\n","export default function ZoomEvent(target, type, transform) {\n this.target = target;\n this.type = type;\n this.transform = transform;\n}\n","export function Transform(k, x, y) {\n this.k = k;\n this.x = x;\n this.y = y;\n}\n\nTransform.prototype = {\n constructor: Transform,\n scale: function(k) {\n return k === 1 ? this : new Transform(this.k * k, this.x, this.y);\n },\n translate: function(x, y) {\n return x === 0 & y === 0 ? this : new Transform(this.k, this.x + this.k * x, this.y + this.k * y);\n },\n apply: function(point) {\n return [point[0] * this.k + this.x, point[1] * this.k + this.y];\n },\n applyX: function(x) {\n return x * this.k + this.x;\n },\n applyY: function(y) {\n return y * this.k + this.y;\n },\n invert: function(location) {\n return [(location[0] - this.x) / this.k, (location[1] - this.y) / this.k];\n },\n invertX: function(x) {\n return (x - this.x) / this.k;\n },\n invertY: function(y) {\n return (y - this.y) / this.k;\n },\n rescaleX: function(x) {\n return x.copy().domain(x.range().map(this.invertX, this).map(x.invert, x));\n },\n rescaleY: function(y) {\n return y.copy().domain(y.range().map(this.invertY, this).map(y.invert, y));\n },\n toString: function() {\n return \"translate(\" + this.x + \",\" + this.y + \") scale(\" + this.k + \")\";\n }\n};\n\nexport var identity = new Transform(1, 0, 0);\n\ntransform.prototype = Transform.prototype;\n\nexport default function transform(node) {\n while (!node.__zoom) if (!(node = node.parentNode)) return identity;\n return node.__zoom;\n}\n","import {event} from \"d3-selection\";\n\nexport function nopropagation() {\n event.stopImmediatePropagation();\n}\n\nexport default function() {\n event.preventDefault();\n event.stopImmediatePropagation();\n}\n","import {dispatch} from \"d3-dispatch\";\nimport {dragDisable, dragEnable} from \"d3-drag\";\nimport {interpolateZoom} from \"d3-interpolate\";\nimport {event, customEvent, select, mouse, touch} from \"d3-selection\";\nimport {interrupt} from \"d3-transition\";\nimport constant from \"./constant.js\";\nimport ZoomEvent from \"./event.js\";\nimport {Transform, identity} from \"./transform.js\";\nimport noevent, {nopropagation} from \"./noevent.js\";\n\n// Ignore right-click, since that should open the context menu.\nfunction defaultFilter() {\n return !event.ctrlKey && !event.button;\n}\n\nfunction defaultExtent() {\n var e = this;\n if (e instanceof SVGElement) {\n e = e.ownerSVGElement || e;\n if (e.hasAttribute(\"viewBox\")) {\n e = e.viewBox.baseVal;\n return [[e.x, e.y], [e.x + e.width, e.y + e.height]];\n }\n return [[0, 0], [e.width.baseVal.value, e.height.baseVal.value]];\n }\n return [[0, 0], [e.clientWidth, e.clientHeight]];\n}\n\nfunction defaultTransform() {\n return this.__zoom || identity;\n}\n\nfunction defaultWheelDelta() {\n return -event.deltaY * (event.deltaMode === 1 ? 0.05 : event.deltaMode ? 1 : 0.002);\n}\n\nfunction defaultTouchable() {\n return navigator.maxTouchPoints || (\"ontouchstart\" in this);\n}\n\nfunction defaultConstrain(transform, extent, translateExtent) {\n var dx0 = transform.invertX(extent[0][0]) - translateExtent[0][0],\n dx1 = transform.invertX(extent[1][0]) - translateExtent[1][0],\n dy0 = transform.invertY(extent[0][1]) - translateExtent[0][1],\n dy1 = transform.invertY(extent[1][1]) - translateExtent[1][1];\n return transform.translate(\n dx1 > dx0 ? (dx0 + dx1) / 2 : Math.min(0, dx0) || Math.max(0, dx1),\n dy1 > dy0 ? (dy0 + dy1) / 2 : Math.min(0, dy0) || Math.max(0, dy1)\n );\n}\n\nexport default function() {\n var filter = defaultFilter,\n extent = defaultExtent,\n constrain = defaultConstrain,\n wheelDelta = defaultWheelDelta,\n touchable = defaultTouchable,\n scaleExtent = [0, Infinity],\n translateExtent = [[-Infinity, -Infinity], [Infinity, Infinity]],\n duration = 250,\n interpolate = interpolateZoom,\n listeners = dispatch(\"start\", \"zoom\", \"end\"),\n touchstarting,\n touchending,\n touchDelay = 500,\n wheelDelay = 150,\n clickDistance2 = 0;\n\n function zoom(selection) {\n selection\n .property(\"__zoom\", defaultTransform)\n .on(\"wheel.zoom\", wheeled)\n .on(\"mousedown.zoom\", mousedowned)\n .on(\"dblclick.zoom\", dblclicked)\n .filter(touchable)\n .on(\"touchstart.zoom\", touchstarted)\n .on(\"touchmove.zoom\", touchmoved)\n .on(\"touchend.zoom touchcancel.zoom\", touchended)\n .style(\"touch-action\", \"none\")\n .style(\"-webkit-tap-highlight-color\", \"rgba(0,0,0,0)\");\n }\n\n zoom.transform = function(collection, transform, point) {\n var selection = collection.selection ? collection.selection() : collection;\n selection.property(\"__zoom\", defaultTransform);\n if (collection !== selection) {\n schedule(collection, transform, point);\n } else {\n selection.interrupt().each(function() {\n gesture(this, arguments)\n .start()\n .zoom(null, typeof transform === \"function\" ? transform.apply(this, arguments) : transform)\n .end();\n });\n }\n };\n\n zoom.scaleBy = function(selection, k, p) {\n zoom.scaleTo(selection, function() {\n var k0 = this.__zoom.k,\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return k0 * k1;\n }, p);\n };\n\n zoom.scaleTo = function(selection, k, p) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t0 = this.__zoom,\n p0 = p == null ? centroid(e) : typeof p === \"function\" ? p.apply(this, arguments) : p,\n p1 = t0.invert(p0),\n k1 = typeof k === \"function\" ? k.apply(this, arguments) : k;\n return constrain(translate(scale(t0, k1), p0, p1), e, translateExtent);\n }, p);\n };\n\n zoom.translateBy = function(selection, x, y) {\n zoom.transform(selection, function() {\n return constrain(this.__zoom.translate(\n typeof x === \"function\" ? x.apply(this, arguments) : x,\n typeof y === \"function\" ? y.apply(this, arguments) : y\n ), extent.apply(this, arguments), translateExtent);\n });\n };\n\n zoom.translateTo = function(selection, x, y, p) {\n zoom.transform(selection, function() {\n var e = extent.apply(this, arguments),\n t = this.__zoom,\n p0 = p == null ? centroid(e) : typeof p === \"function\" ? p.apply(this, arguments) : p;\n return constrain(identity.translate(p0[0], p0[1]).scale(t.k).translate(\n typeof x === \"function\" ? -x.apply(this, arguments) : -x,\n typeof y === \"function\" ? -y.apply(this, arguments) : -y\n ), e, translateExtent);\n }, p);\n };\n\n function scale(transform, k) {\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], k));\n return k === transform.k ? transform : new Transform(k, transform.x, transform.y);\n }\n\n function translate(transform, p0, p1) {\n var x = p0[0] - p1[0] * transform.k, y = p0[1] - p1[1] * transform.k;\n return x === transform.x && y === transform.y ? transform : new Transform(transform.k, x, y);\n }\n\n function centroid(extent) {\n return [(+extent[0][0] + +extent[1][0]) / 2, (+extent[0][1] + +extent[1][1]) / 2];\n }\n\n function schedule(transition, transform, point) {\n transition\n .on(\"start.zoom\", function() { gesture(this, arguments).start(); })\n .on(\"interrupt.zoom end.zoom\", function() { gesture(this, arguments).end(); })\n .tween(\"zoom\", function() {\n var that = this,\n args = arguments,\n g = gesture(that, args),\n e = extent.apply(that, args),\n p = point == null ? centroid(e) : typeof point === \"function\" ? point.apply(that, args) : point,\n w = Math.max(e[1][0] - e[0][0], e[1][1] - e[0][1]),\n a = that.__zoom,\n b = typeof transform === \"function\" ? transform.apply(that, args) : transform,\n i = interpolate(a.invert(p).concat(w / a.k), b.invert(p).concat(w / b.k));\n return function(t) {\n if (t === 1) t = b; // Avoid rounding error on end.\n else { var l = i(t), k = w / l[2]; t = new Transform(k, p[0] - l[0] * k, p[1] - l[1] * k); }\n g.zoom(null, t);\n };\n });\n }\n\n function gesture(that, args, clean) {\n return (!clean && that.__zooming) || new Gesture(that, args);\n }\n\n function Gesture(that, args) {\n this.that = that;\n this.args = args;\n this.active = 0;\n this.extent = extent.apply(that, args);\n this.taps = 0;\n }\n\n Gesture.prototype = {\n start: function() {\n if (++this.active === 1) {\n this.that.__zooming = this;\n this.emit(\"start\");\n }\n return this;\n },\n zoom: function(key, transform) {\n if (this.mouse && key !== \"mouse\") this.mouse[1] = transform.invert(this.mouse[0]);\n if (this.touch0 && key !== \"touch\") this.touch0[1] = transform.invert(this.touch0[0]);\n if (this.touch1 && key !== \"touch\") this.touch1[1] = transform.invert(this.touch1[0]);\n this.that.__zoom = transform;\n this.emit(\"zoom\");\n return this;\n },\n end: function() {\n if (--this.active === 0) {\n delete this.that.__zooming;\n this.emit(\"end\");\n }\n return this;\n },\n emit: function(type) {\n customEvent(new ZoomEvent(zoom, type, this.that.__zoom), listeners.apply, listeners, [type, this.that, this.args]);\n }\n };\n\n function wheeled() {\n if (!filter.apply(this, arguments)) return;\n var g = gesture(this, arguments),\n t = this.__zoom,\n k = Math.max(scaleExtent[0], Math.min(scaleExtent[1], t.k * Math.pow(2, wheelDelta.apply(this, arguments)))),\n p = mouse(this);\n\n // If the mouse is in the same location as before, reuse it.\n // If there were recent wheel events, reset the wheel idle timeout.\n if (g.wheel) {\n if (g.mouse[0][0] !== p[0] || g.mouse[0][1] !== p[1]) {\n g.mouse[1] = t.invert(g.mouse[0] = p);\n }\n clearTimeout(g.wheel);\n }\n\n // If this wheel event won’t trigger a transform change, ignore it.\n else if (t.k === k) return;\n\n // Otherwise, capture the mouse point and location at the start.\n else {\n g.mouse = [p, t.invert(p)];\n interrupt(this);\n g.start();\n }\n\n noevent();\n g.wheel = setTimeout(wheelidled, wheelDelay);\n g.zoom(\"mouse\", constrain(translate(scale(t, k), g.mouse[0], g.mouse[1]), g.extent, translateExtent));\n\n function wheelidled() {\n g.wheel = null;\n g.end();\n }\n }\n\n function mousedowned() {\n if (touchending || !filter.apply(this, arguments)) return;\n var g = gesture(this, arguments, true),\n v = select(event.view).on(\"mousemove.zoom\", mousemoved, true).on(\"mouseup.zoom\", mouseupped, true),\n p = mouse(this),\n x0 = event.clientX,\n y0 = event.clientY;\n\n dragDisable(event.view);\n nopropagation();\n g.mouse = [p, this.__zoom.invert(p)];\n interrupt(this);\n g.start();\n\n function mousemoved() {\n noevent();\n if (!g.moved) {\n var dx = event.clientX - x0, dy = event.clientY - y0;\n g.moved = dx * dx + dy * dy > clickDistance2;\n }\n g.zoom(\"mouse\", constrain(translate(g.that.__zoom, g.mouse[0] = mouse(g.that), g.mouse[1]), g.extent, translateExtent));\n }\n\n function mouseupped() {\n v.on(\"mousemove.zoom mouseup.zoom\", null);\n dragEnable(event.view, g.moved);\n noevent();\n g.end();\n }\n }\n\n function dblclicked() {\n if (!filter.apply(this, arguments)) return;\n var t0 = this.__zoom,\n p0 = mouse(this),\n p1 = t0.invert(p0),\n k1 = t0.k * (event.shiftKey ? 0.5 : 2),\n t1 = constrain(translate(scale(t0, k1), p0, p1), extent.apply(this, arguments), translateExtent);\n\n noevent();\n if (duration > 0) select(this).transition().duration(duration).call(schedule, t1, p0);\n else select(this).call(zoom.transform, t1);\n }\n\n function touchstarted() {\n if (!filter.apply(this, arguments)) return;\n var touches = event.touches,\n n = touches.length,\n g = gesture(this, arguments, event.changedTouches.length === n),\n started, i, t, p;\n\n nopropagation();\n for (i = 0; i < n; ++i) {\n t = touches[i], p = touch(this, touches, t.identifier);\n p = [p, this.__zoom.invert(p), t.identifier];\n if (!g.touch0) g.touch0 = p, started = true, g.taps = 1 + !!touchstarting;\n else if (!g.touch1 && g.touch0[2] !== p[2]) g.touch1 = p, g.taps = 0;\n }\n\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n\n if (started) {\n if (g.taps < 2) touchstarting = setTimeout(function() { touchstarting = null; }, touchDelay);\n interrupt(this);\n g.start();\n }\n }\n\n function touchmoved() {\n if (!this.__zooming) return;\n var g = gesture(this, arguments),\n touches = event.changedTouches,\n n = touches.length, i, t, p, l;\n\n noevent();\n if (touchstarting) touchstarting = clearTimeout(touchstarting);\n g.taps = 0;\n for (i = 0; i < n; ++i) {\n t = touches[i], p = touch(this, touches, t.identifier);\n if (g.touch0 && g.touch0[2] === t.identifier) g.touch0[0] = p;\n else if (g.touch1 && g.touch1[2] === t.identifier) g.touch1[0] = p;\n }\n t = g.that.__zoom;\n if (g.touch1) {\n var p0 = g.touch0[0], l0 = g.touch0[1],\n p1 = g.touch1[0], l1 = g.touch1[1],\n dp = (dp = p1[0] - p0[0]) * dp + (dp = p1[1] - p0[1]) * dp,\n dl = (dl = l1[0] - l0[0]) * dl + (dl = l1[1] - l0[1]) * dl;\n t = scale(t, Math.sqrt(dp / dl));\n p = [(p0[0] + p1[0]) / 2, (p0[1] + p1[1]) / 2];\n l = [(l0[0] + l1[0]) / 2, (l0[1] + l1[1]) / 2];\n }\n else if (g.touch0) p = g.touch0[0], l = g.touch0[1];\n else return;\n g.zoom(\"touch\", constrain(translate(t, p, l), g.extent, translateExtent));\n }\n\n function touchended() {\n if (!this.__zooming) return;\n var g = gesture(this, arguments),\n touches = event.changedTouches,\n n = touches.length, i, t;\n\n nopropagation();\n if (touchending) clearTimeout(touchending);\n touchending = setTimeout(function() { touchending = null; }, touchDelay);\n for (i = 0; i < n; ++i) {\n t = touches[i];\n if (g.touch0 && g.touch0[2] === t.identifier) delete g.touch0;\n else if (g.touch1 && g.touch1[2] === t.identifier) delete g.touch1;\n }\n if (g.touch1 && !g.touch0) g.touch0 = g.touch1, delete g.touch1;\n if (g.touch0) g.touch0[1] = this.__zoom.invert(g.touch0[0]);\n else {\n g.end();\n // If this was a dbltap, reroute to the (optional) dblclick.zoom handler.\n if (g.taps === 2) {\n var p = select(this).on(\"dblclick.zoom\");\n if (p) p.apply(this, arguments);\n }\n }\n }\n\n zoom.wheelDelta = function(_) {\n return arguments.length ? (wheelDelta = typeof _ === \"function\" ? _ : constant(+_), zoom) : wheelDelta;\n };\n\n zoom.filter = function(_) {\n return arguments.length ? (filter = typeof _ === \"function\" ? _ : constant(!!_), zoom) : filter;\n };\n\n zoom.touchable = function(_) {\n return arguments.length ? (touchable = typeof _ === \"function\" ? _ : constant(!!_), zoom) : touchable;\n };\n\n zoom.extent = function(_) {\n return arguments.length ? (extent = typeof _ === \"function\" ? _ : constant([[+_[0][0], +_[0][1]], [+_[1][0], +_[1][1]]]), zoom) : extent;\n };\n\n zoom.scaleExtent = function(_) {\n return arguments.length ? (scaleExtent[0] = +_[0], scaleExtent[1] = +_[1], zoom) : [scaleExtent[0], scaleExtent[1]];\n };\n\n zoom.translateExtent = function(_) {\n return arguments.length ? (translateExtent[0][0] = +_[0][0], translateExtent[1][0] = +_[1][0], translateExtent[0][1] = +_[0][1], translateExtent[1][1] = +_[1][1], zoom) : [[translateExtent[0][0], translateExtent[0][1]], [translateExtent[1][0], translateExtent[1][1]]];\n };\n\n zoom.constrain = function(_) {\n return arguments.length ? (constrain = _, zoom) : constrain;\n };\n\n zoom.duration = function(_) {\n return arguments.length ? (duration = +_, zoom) : duration;\n };\n\n zoom.interpolate = function(_) {\n return arguments.length ? (interpolate = _, zoom) : interpolate;\n };\n\n zoom.on = function() {\n var value = listeners.on.apply(listeners, arguments);\n return value === listeners ? zoom : value;\n };\n\n zoom.clickDistance = function(_) {\n return arguments.length ? (clickDistance2 = (_ = +_) * _, zoom) : Math.sqrt(clickDistance2);\n };\n\n return zoom;\n}\n","'use strict';\n\n// do not edit .js files directly - edit src/index.jst\n\n\n\nmodule.exports = function equal(a, b) {\n if (a === b) return true;\n\n if (a && b && typeof a == 'object' && typeof b == 'object') {\n if (a.constructor !== b.constructor) return false;\n\n var length, i, keys;\n if (Array.isArray(a)) {\n length = a.length;\n if (length != b.length) return false;\n for (i = length; i-- !== 0;)\n if (!equal(a[i], b[i])) return false;\n return true;\n }\n\n\n\n if (a.constructor === RegExp) return a.source === b.source && a.flags === b.flags;\n if (a.valueOf !== Object.prototype.valueOf) return a.valueOf() === b.valueOf();\n if (a.toString !== Object.prototype.toString) return a.toString() === b.toString();\n\n keys = Object.keys(a);\n length = keys.length;\n if (length !== Object.keys(b).length) return false;\n\n for (i = length; i-- !== 0;)\n if (!Object.prototype.hasOwnProperty.call(b, keys[i])) return false;\n\n for (i = length; i-- !== 0;) {\n var key = keys[i];\n if (!equal(a[key], b[key])) return false;\n }\n\n return true;\n }\n\n // true if both NaN, false otherwise\n return a!==a && b!==b;\n};\n","import { action } from 'easy-peasy';\nimport isEqual from 'fast-deep-equal';\n\nimport { getBoundingBox, getNodesInside, getConnectedEdges } from '../utils/graph';\n\nexport default {\n setOnConnect: action((state, onConnect) => {\n state.onConnect = onConnect;\n }),\n\n setNodes: action((state, nodes) => {\n state.nodes = nodes;\n }),\n\n setEdges: action((state, edges) => {\n state.edges = edges;\n }),\n\n updateNodeData: action((state, { id, ...data }) => {\n state.nodes.forEach((n) => {\n if (n.id === id) {\n n.__rg = {\n ...n.__rg,\n ...data\n };\n }\n });\n }),\n\n updateNodePos: action((state, { id, pos }) => {\n state.nodes.forEach((n) => {\n if (n.id === id) {\n n.__rg = {\n ...n.__rg,\n position: pos\n };\n }\n });\n }),\n\n setSelection: action((state, isActive) => {\n state.selectionActive = isActive;\n }),\n\n setNodesSelection: action((state, { isActive, selection }) => {\n if (!isActive) {\n state.nodesSelectionActive = false;\n state.selectedElements = [];\n\n return;\n }\n const selectedNodes = getNodesInside(state.nodes, selection, state.transform);\n const selectedNodesBbox = getBoundingBox(selectedNodes);\n\n state.selection = selection;\n state.nodesSelectionActive = true;\n state.selectedNodesBbox = selectedNodesBbox;\n state.nodesSelectionActive = true;\n }),\n\n setSelectedElements: action((state, elements) => {\n const selectedElementsArr = Array.isArray(elements) ? elements : [elements];\n const selectedElementsUpdated = !isEqual(selectedElementsArr, state.selectedElements);\n const selectedElements = selectedElementsUpdated ? selectedElementsArr : state.selectedElements;\n\n state.selectedElements = selectedElements;\n }),\n\n updateSelection: action((state, selection) => {\n const selectedNodes = getNodesInside(state.nodes, selection, state.transform);\n const selectedEdges = getConnectedEdges(selectedNodes, state.edges);\n\n const nextSelectedElements = [...selectedNodes, ...selectedEdges];\n const selectedElementsUpdated = !isEqual(nextSelectedElements, state.selectedElements);\n\n state.selection = selection;\n state.selectedElements = selectedElementsUpdated ? nextSelectedElements: state.selectedElements\n }),\n\n updateTransform: action((state, transform) => {\n state.transform = [transform.x, transform.y, transform.k];\n }),\n\n updateSize: action((state, size) => {\n state.width = size.width;\n state.height = size.height;\n }),\n\n initD3: action((state, { zoom, selection }) => {\n state.d3Zoom = zoom;\n state.d3Selection = selection;\n state.d3Initialised = true;\n }),\n\n setConnectionPosition: action((state, position) => {\n state.connectionPosition = position;\n }),\n\n setConnectionSourceId: action((state, sourceId) => {\n state.connectionSourceId = sourceId;\n })\n};","import { createStore } from 'easy-peasy';\n\nimport actions from './actions';\n\nconst store = createStore({\n width: 0,\n height: 0,\n transform: [0, 0, 1],\n nodes: [],\n edges: [],\n selectedElements: [],\n selectedNodesBbox: { x: 0, y: 0, width: 0, height: 0 },\n\n d3Zoom: null,\n d3Selection: null,\n d3Initialised: false,\n\n nodesSelectionActive: false,\n selectionActive: false,\n selection: {},\n\n connectionSourceId: null,\n connectionPosition: { x: 0, y: 0 },\n\n onConnect: () => {},\n\n ...actions\n});\n\nexport default store;\n","export const isFunction = obj => !!(obj && obj.constructor && obj.call && obj.apply);\n\nexport const isDefined = obj => typeof obj !== 'undefined';\n\nexport const inInputDOMNode = e => e && e.target && ['INPUT', 'SELECT', 'TEXTAREA'].includes(e.target.nodeName);\n\nexport const getDimensions = (node = {}) => ({\n width: node.offsetWidth,\n height: node.offsetHeight\n});\n","import { zoomIdentity } from 'd3-zoom';\n\nimport store from '../store';\nimport { isDefined } from './index';\n\nexport const isEdge = element => element.source && element.target;\n\nexport const isNode = element => !element.source && !element.target;\n\nexport const getOutgoers = (node, elements) => {\n if (!isNode(node)) {\n return [];\n }\n\n const outgoerIds = elements.filter(e => e.source === node.id).map(e => e.target);\n return elements.filter(e => outgoerIds.includes(e.id));\n};\n\nexport const removeElements = (elementsToRemove, elements) => {\n const nodeIdsToRemove = elementsToRemove.map(n => n.id);\n\n return elements.filter(e => {\n return (\n !nodeIdsToRemove.includes(e.id) &&\n !nodeIdsToRemove.includes(e.target) &&\n !nodeIdsToRemove.includes(e.source)\n );\n });\n};\n\nfunction getEdgeId(params) {\n return `reactflow__edge-${params.source}-${params.target}`;\n}\n\nexport const addEdge = (edgeParams, elements) => {\n if (!edgeParams.source || !edgeParams.target) {\n throw new Error('Can not create edge. An edge needs a source and a target');\n }\n\n return elements.concat({\n ...edgeParams,\n id: isDefined(edgeParams.id) ? edgeParams.id : getEdgeId(edgeParams)\n });\n}\n\nconst pointToRendererPoint = ({ x, y }, transform) => {\n const rendererX = (x - transform[0]) * (1 / [transform[2]]);\n const rendererY = (y - transform[1]) * (1 / [transform[2]]);\n\n return {\n x: rendererX,\n y: rendererY\n };\n};\n\nexport const parseElement = (e, transform) => {\n if (!e.id) {\n throw new Error('All elements (nodes and edges) need to have an id.',)\n }\n\n if (isEdge(e)) {\n return {\n ...e,\n id: e.id.toString(),\n type: e.type || 'default'\n };\n }\n\n return {\n ...e,\n id: e.id.toString(),\n type: e.type || 'default',\n __rg: {\n position: pointToRendererPoint(e.position, transform),\n width: null,\n height: null,\n handleBounds : {}\n }\n };\n};\n\nexport const getBoundingBox = (nodes) => {\n const bbox = nodes.reduce((res, node) => {\n const { position } = node.__rg;\n const x2 = position.x + node.__rg.width;\n const y2 = position.y + node.__rg.height;\n\n if (position.x < res.minX) {\n res.minX = position.x;\n }\n\n if (x2 > res.maxX) {\n res.maxX = x2;\n }\n\n if (position.y < res.minY) {\n res.minY = position.y;\n }\n\n if (y2 > res.maxY) {\n res.maxY = y2;\n }\n\n return res;\n }, {\n minX: Number.MAX_VALUE,\n minY: Number.MAX_VALUE,\n maxX: 0,\n maxY: 0\n });\n\n return {\n x: bbox.minX,\n y: bbox.minY,\n width: bbox.maxX - bbox.minX,\n height: bbox.maxY - bbox.minY\n };\n};\n\nexport const graphPosToZoomedPos = (pos, transform) => {\n return {\n x: (pos.x * transform[2]) + transform[0],\n y: (pos.y * transform[2]) + transform[1]\n };\n}\n\nexport const getNodesInside = (nodes, bbox, transform = [0, 0, 1], partially = false) => {\n return nodes.\n filter(n => {\n const bboxPos = {\n x: (bbox.x - transform[0]) * (1 / transform[2]),\n y: (bbox.y - transform[1]) * (1 / transform[2])\n };\n const bboxWidth = bbox.width * (1 / transform[2]);\n const bboxHeight = bbox.height * (1 / transform[2]);\n const { position, width, height } = n.__rg;\n const nodeWidth = partially ? -width : width;\n const nodeHeight = partially ? 0 : height;\n const offsetX = partially ? width : 0;\n const offsetY = partially ? height : 0;\n\n return (\n (position.x + offsetX > bboxPos.x && (position.x + nodeWidth) < (bboxPos.x + bboxWidth)) &&\n (position.y + offsetY > bboxPos.y && (position.y + nodeHeight) < (bboxPos.y + bboxHeight))\n );\n });\n};\n\nexport const getConnectedEdges = (nodes, edges) => {\n const nodeIds = nodes.map(n => n.id);\n\n return edges.filter(e => {\n const hasSourceHandleId = e.source.includes('__');\n const hasTargetHandleId = e.target.includes('__');\n\n const sourceId = hasSourceHandleId ? e.source.split('__')[0] : e.source;\n const targetId = hasTargetHandleId ? e.target.split('__')[0] : e.target;\n\n return nodeIds.includes(sourceId) || nodeIds.includes(targetId);\n });\n};\n\nexport const fitView = ({ padding = 0 } = {}) => {\n const state = store.getState();\n const bounds = getBoundingBox(state.nodes);\n const maxBoundsSize = Math.max(bounds.width, bounds.height);\n const k = Math.min(state.width, state.height) / (maxBoundsSize + (maxBoundsSize * padding));\n const boundsCenterX = bounds.x + (bounds.width / 2);\n const boundsCenterY = bounds.y + (bounds.height / 2);\n const transform = [(state.width / 2) - (boundsCenterX * k), (state.height / 2) - (boundsCenterY * k)];\n const fittedTransform = zoomIdentity.translate(transform[0], transform[1]).scale(k);\n\n state.d3Selection.call(state.d3Zoom.transform, fittedTransform);\n};\n\nexport const zoomIn = () => {\n const state = store.getState();\n state.d3Zoom.scaleTo(state.d3Selection, state.transform[2] + 0.2);\n};\n\nexport const zoomOut = () => {\n const state = store.getState();\n state.d3Zoom.scaleTo(state.d3Selection, state.transform[2] - 0.2);\n};\n","import React, { memo } from 'react';\nimport { useStoreState } from 'easy-peasy';\n\nimport { isNode } from '../../utils/graph';\n\nfunction renderNode(d, props, state) {\n const nodeType = d.type || 'default';\n\n if (!props.nodeTypes[nodeType]) {\n console.warn(`No node type found for type \"${nodeType}\". Using fallback type \"default\".`);\n }\n\n const NodeComponent = props.nodeTypes[nodeType] || props.nodeTypes.default;\n const selected = state.selectedElements\n .filter(isNode)\n .map(e => e.id)\n .includes(d.id);\n\n return (\n