replaced handle lookup with ad-hoc way of searching for closest handles
This commit is contained in:
@@ -159,6 +159,7 @@ function HandleComponent(
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isValidConnection: isValidConnectionStore,
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isValidConnection: isValidConnectionStore,
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lib,
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lib,
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rfId: flowId,
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rfId: flowId,
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nodeLookup,
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} = store.getState();
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} = store.getState();
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if (!nodeId || (!connectionClickStartHandle && !isConnectableStart)) {
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if (!nodeId || (!connectionClickStartHandle && !isConnectableStart)) {
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@@ -187,6 +188,7 @@ function HandleComponent(
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flowId,
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flowId,
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doc,
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doc,
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lib,
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lib,
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nodeLookup,
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});
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});
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if (isValid && connection) {
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if (isValid && connection) {
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@@ -15,7 +15,7 @@ import {
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type Connection,
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type Connection,
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} from '../types';
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} from '../types';
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import { getClosestHandle, isConnectionValid, getHandleLookup, getHandleType } from './utils';
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import { getClosestHandle, isConnectionValid, getHandleType, getHandle } from './utils';
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import { IsValidParams, OnPointerDownParams, Result, XYHandleInstance } from './types';
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import { IsValidParams, OnPointerDownParams, Result, XYHandleInstance } from './types';
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const alwaysValid = () => true;
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const alwaysValid = () => true;
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@@ -61,19 +61,17 @@ function onPointerDown(
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return;
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return;
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}
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}
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const fromHandleInternal = getHandle(nodeId, handleType, handleId, nodeLookup);
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if (!fromHandleInternal) {
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return;
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}
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let position = getEventPosition(event, containerBounds);
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let position = getEventPosition(event, containerBounds);
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let autoPanStarted = false;
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let autoPanStarted = false;
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let connection: Connection | null = null;
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let connection: Connection | null = null;
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let isValid: boolean | null = false;
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let isValid: boolean | null = false;
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let handleDomNode: Element | null = null;
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let handleDomNode: Element | null = null;
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const [handleLookup, fromHandleInternal] = getHandleLookup({
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nodeLookup,
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nodeId,
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handleId,
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handleType,
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});
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// when the user is moving the mouse close to the edge of the canvas while connecting we move the canvas
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// when the user is moving the mouse close to the edge of the canvas while connecting we move the canvas
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function autoPan(): void {
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function autoPan(): void {
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if (!autoPanOnConnect || !containerBounds) {
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if (!autoPanOnConnect || !containerBounds) {
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@@ -128,7 +126,8 @@ function onPointerDown(
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closestHandle = getClosestHandle(
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closestHandle = getClosestHandle(
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pointToRendererPoint(position, transform, false, [1, 1]),
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pointToRendererPoint(position, transform, false, [1, 1]),
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connectionRadius,
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connectionRadius,
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handleLookup
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nodeLookup,
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fromHandle
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);
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);
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if (!autoPanStarted) {
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if (!autoPanStarted) {
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@@ -146,7 +145,7 @@ function onPointerDown(
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doc,
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doc,
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lib,
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lib,
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flowId,
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flowId,
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handleLookup,
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nodeLookup,
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});
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});
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handleDomNode = result.handleDomNode;
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handleDomNode = result.handleDomNode;
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@@ -233,7 +232,7 @@ function isValidHandle(
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lib,
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lib,
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flowId,
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flowId,
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isValidConnection = alwaysValid,
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isValidConnection = alwaysValid,
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handleLookup,
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nodeLookup,
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}: IsValidParams
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}: IsValidParams
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) {
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) {
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const isTarget = fromType === 'target';
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const isTarget = fromType === 'target';
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@@ -261,7 +260,7 @@ function isValidHandle(
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const connectable = handleToCheck.classList.contains('connectable');
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const connectable = handleToCheck.classList.contains('connectable');
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const connectableEnd = handleToCheck.classList.contains('connectableend');
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const connectableEnd = handleToCheck.classList.contains('connectableend');
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if (!handleNodeId) {
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if (!handleNodeId || !handleType) {
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return result;
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return result;
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}
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}
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@@ -284,13 +283,7 @@ function isValidHandle(
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result.isValid = isValid && isValidConnection(connection);
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result.isValid = isValid && isValidConnection(connection);
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const toHandle = handleLookup?.get(`${handleNodeId}-${handleType}-${handleId}`);
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result.toHandle = getHandle(handleNodeId, handleType, handleId, nodeLookup, false);
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if (toHandle) {
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result.toHandle = {
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...toHandle,
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};
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}
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}
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}
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return result;
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return result;
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@@ -48,7 +48,7 @@ export type IsValidParams = {
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doc: Document | ShadowRoot;
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doc: Document | ShadowRoot;
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lib: string;
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lib: string;
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flowId: string | null;
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flowId: string | null;
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handleLookup?: Map<string, Handle>;
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nodeLookup: NodeLookup;
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};
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};
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export type XYHandleInstance = {
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export type XYHandleInstance = {
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@@ -1,52 +1,62 @@
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import { getHandlePosition } from '../utils';
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import { getHandlePosition, getOverlappingArea, nodeToRect } from '../utils';
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import {
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import type { HandleType, XYPosition, Handle, InternalNodeBase, NodeLookup } from '../types';
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type HandleType,
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type NodeHandleBounds,
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type XYPosition,
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type Handle,
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InternalNodeBase,
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NodeLookup,
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} from '../types';
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// this functions collects all handles and adds an absolute position
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function getNodesWithinDistance(position: XYPosition, nodeLookup: NodeLookup, distance: number): InternalNodeBase[] {
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// so that we can later find the closest handle to the mouse position
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const nodes: InternalNodeBase[] = [];
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function getHandles(
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node: InternalNodeBase,
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for (const node of nodeLookup.values()) {
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handleBounds: NodeHandleBounds,
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const rect = {
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type: HandleType,
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x: position.x - distance,
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currentHandle: { nodeId: string; handleId: string | null; handleType: HandleType }
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y: position.y - distance,
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): [Handle[], Handle | null] {
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width: distance * 2,
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let excludedHandle = null;
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height: distance * 2,
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const handles = (handleBounds[type] || []).reduce<Handle[]>((res, handle) => {
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};
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if (node.id === currentHandle.nodeId && type === currentHandle.handleType && handle.id === currentHandle.handleId) {
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excludedHandle = handle;
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const overlappingArea = getOverlappingArea(rect, nodeToRect(node));
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} else {
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const handleXY = getHandlePosition(node, handle, handle.position, true);
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if (overlappingArea > 0) {
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res.push({ ...handle, ...handleXY });
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nodes.push(node);
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}
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}
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return res;
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}
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}, []);
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return [handles, excludedHandle];
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return nodes;
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}
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}
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const ADDITIONAL_DISTANCE = 250;
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export function getClosestHandle(
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export function getClosestHandle(
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pos: XYPosition,
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position: XYPosition,
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connectionRadius: number,
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connectionRadius: number,
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handleLookup: Map<string, Handle>
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nodeLookup: NodeLookup,
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fromHandle: { nodeId: string; type: HandleType; id?: string | null }
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): Handle | null {
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): Handle | null {
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let closestHandles: Handle[] = [];
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let closestHandles: Handle[] = [];
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let minDistance = Infinity;
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let minDistance = Infinity;
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for (const handle of handleLookup.values()) {
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const closeNodes = getNodesWithinDistance(position, nodeLookup, connectionRadius + ADDITIONAL_DISTANCE);
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const distance = Math.sqrt(Math.pow(handle.x - pos.x, 2) + Math.pow(handle.y - pos.y, 2));
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for (const node of closeNodes) {
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if (distance <= connectionRadius) {
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const allHandles = [...(node.internals.handleBounds?.source ?? []), ...(node.internals.handleBounds?.target ?? [])];
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for (const handle of allHandles) {
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// if the handle is the same as the fromHandle we skip it
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if (fromHandle.nodeId === handle.nodeId && fromHandle.type === handle.type && fromHandle.id === handle.id) {
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continue;
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}
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// determine absolute position of the handle
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const { x, y } = getHandlePosition(node, handle, handle.position, true);
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const distance = Math.sqrt(Math.pow(x - position.x, 2) + Math.pow(y - position.y, 2));
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if (distance > connectionRadius) {
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continue;
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}
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if (distance < minDistance) {
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if (distance < minDistance) {
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closestHandles = [handle];
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closestHandles = [{ ...handle, x, y }];
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minDistance = distance;
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} else if (distance === minDistance) {
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} else if (distance === minDistance) {
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// when multiple handles are on the same distance we collect all of them
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// when multiple handles are on the same distance we collect all of them
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closestHandles.push(handle);
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closestHandles.push({ ...handle, x, y });
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}
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}
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minDistance = distance;
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}
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}
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}
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}
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@@ -60,50 +70,24 @@ export function getClosestHandle(
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closestHandles.find((handle) => handle.type === 'target') || closestHandles[0];
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closestHandles.find((handle) => handle.type === 'target') || closestHandles[0];
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}
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}
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type GetHandleLookupParams = {
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export function getHandle(
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nodeLookup: NodeLookup;
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nodeId: string,
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nodeId: string;
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handleType: HandleType,
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handleId: string | null;
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handleId: string | null,
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handleType: HandleType;
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nodeLookup: NodeLookup,
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};
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withAbsolutePosition = false
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): Handle | null {
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export function getHandleLookup({
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const node = nodeLookup.get(nodeId);
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nodeLookup,
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if (!node) {
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nodeId,
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return null;
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handleId,
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handleType,
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}: GetHandleLookupParams): [Map<string, Handle>, Handle] {
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const connectionHandles: Map<string, Handle> = new Map();
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const currentHandle = { nodeId, handleId, handleType };
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let matchingHandle: Handle | null = null;
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for (const node of nodeLookup.values()) {
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if (node.internals.handleBounds) {
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const [sourceHandles, excludedSource] = getHandles(node, node.internals.handleBounds, 'source', currentHandle);
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const [targetHandles, excludedTarget] = getHandles(node, node.internals.handleBounds, 'target', currentHandle);
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matchingHandle = matchingHandle ? matchingHandle : excludedSource ?? excludedTarget;
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[...sourceHandles, ...targetHandles].forEach((handle) =>
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connectionHandles.set(`${handle.nodeId}-${handle.type}-${handle.id}`, handle)
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);
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}
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}
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}
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// if the user only works with handles that are type="source" + connectionMode="loose"
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const handles = node.internals.handleBounds?.[handleType];
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// it happens that we can't find a matching handle. The reason for this is, that the
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const handle = (handleId ? handles?.find((h) => h.id === handleId) : handles?.[0]) ?? null;
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// edge don't know about the handles and always assumes that there is source and a target.
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// In this case we need to find the matching handle by switching the handleType
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if (!matchingHandle) {
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const node = nodeLookup.get(nodeId);
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if (node?.internals.handleBounds) {
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currentHandle.handleType = handleType === 'source' ? 'target' : 'source';
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const [, excluded] = getHandles(node, node.internals.handleBounds, currentHandle.handleType, currentHandle);
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matchingHandle = excluded;
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}
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}
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return [connectionHandles, matchingHandle!];
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return handle && withAbsolutePosition
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? { ...handle, ...getHandlePosition(node, handle, handle.position, true) }
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: handle;
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}
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}
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export function getHandleType(
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export function getHandleType(
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Block a user