* refactor(ts): add ReactFlowProps

* Refactor/grid.tsx (#24)

* chore(deps-dev): bump start-server-and-test from 1.10.4 to 1.10.5

Bumps [start-server-and-test](https://github.com/bahmutov/start-server-and-test) from 1.10.4 to 1.10.5.
- [Release notes](https://github.com/bahmutov/start-server-and-test/releases)
- [Commits](https://github.com/bahmutov/start-server-and-test/compare/v1.10.4...v1.10.5)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

* chore(deps-dev): bump typescript from 3.6.3 to 3.6.4

Bumps [typescript](https://github.com/Microsoft/TypeScript) from 3.6.3 to 3.6.4.
- [Release notes](https://github.com/Microsoft/TypeScript/releases)
- [Commits](https://github.com/Microsoft/TypeScript/compare/v3.6.3...v3.6.4)

Signed-off-by: dependabot-preview[bot] <support@dependabot.com>

* refactor: grid.js -> grid.tsx

* refactor(bg): remove unused renderer

* refactor(connectionline): use ts

* refactor(ts): edges

* chore(build): update

* Refactor/typescript (WIP) (#25)

* refactor(store): use ts

* refactor(edgewrapper): use ts

* fix(handle): provide onConnect default func

* refactor(nodeselection): use ts

* refactor(userselction): use ts

* refactor(plugins): use ts

* refactor(hooks): use ts

* refactor(nodes): use ts

* refactor(edgerenderer): use ts

* refactor(graphview): use ts

* refactor(utils): rename js to ts

* refactor(app): fix ts errors

* fix(ts): errors

* fix(app): ts errors

* refactor(app): ts erros

* refactor(app): ts errors

* fix(utils): removeElements

* feat(example): add empty renderer closes #34

* fix(connect): dont drag node on connect

* chore(build): update
This commit is contained in:
Moritz
2019-10-15 22:44:10 +02:00
committed by GitHub
parent 1651ed332a
commit c5632323c3
55 changed files with 4399 additions and 13047 deletions
+29
View File
@@ -0,0 +1,29 @@
import React, { memo } from 'react';
import { EdgeBezierProps } from '../../types';
export default memo(({
sourceX, sourceY, targetX, targetY,
sourcePosition = 'bottom', targetPosition = 'top', style = {}
}: EdgeBezierProps) => {
const yOffset = Math.abs(targetY - sourceY) / 2;
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;
let dAttr = `M${sourceX},${sourceY} C${sourceX},${centerY} ${targetX},${centerY} ${targetX},${targetY}`;
if (['left', 'right'].includes(sourcePosition) && ['left', 'right'].includes(targetPosition)) {
const xOffset = Math.abs(targetX - sourceX) / 2;
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
dAttr = `M${sourceX},${sourceY} C${centerX},${sourceY} ${centerX},${targetY} ${targetX},${targetY}`;
} else if (['left', 'right'].includes(sourcePosition) || ['left', 'right'].includes(targetPosition)) {
dAttr = `M${sourceX},${sourceY} C${sourceX},${targetY} ${sourceX},${targetY} ${targetX},${targetY}`;
}
return (
<path
{...style}
d={dAttr}
/>
);
});