diff --git a/src/components/Edges/SmoothStepEdge.tsx b/src/components/Edges/SmoothStepEdge.tsx index a203f28c..3cd4ce18 100644 --- a/src/components/Edges/SmoothStepEdge.tsx +++ b/src/components/Edges/SmoothStepEdge.tsx @@ -68,11 +68,11 @@ export function getSmoothStepPath({ let secondCornerPath = null; // default case: source and target positions are top or bottom - if (sourceX < targetX) { + if (sourceX <= targetX) { firstCornerPath = - sourceY < targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize); + sourceY <= targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize); secondCornerPath = - sourceY < targetY + sourceY <= targetY ? rightTopCorner(targetX, centerY, cornerSize) : rightBottomCorner(targetX, centerY, cornerSize); } else if (sourceX > targetX) { @@ -85,38 +85,38 @@ export function getSmoothStepPath({ } if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) { - if (sourceX < targetX) { + if (sourceX <= targetX) { firstCornerPath = - sourceY < targetY + sourceY <= targetY ? rightTopCorner(centerX, sourceY, cornerSize) : rightBottomCorner(centerX, sourceY, cornerSize); secondCornerPath = - sourceY < targetY + sourceY <= targetY ? bottomLeftCorner(centerX, targetY, cornerSize) : topLeftCorner(centerX, targetY, cornerSize); } } else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) { - if (sourceX < targetX) { + if (sourceX <= targetX) { firstCornerPath = - sourceY < targetY + sourceY <= targetY ? rightTopCorner(targetX, sourceY, cornerSize) : rightBottomCorner(targetX, sourceY, cornerSize); } else if (sourceX > targetX) { firstCornerPath = - sourceY < targetY + sourceY <= targetY ? bottomRightCorner(sourceX, targetY, cornerSize) : topRightCorner(sourceX, targetY, cornerSize); } secondCornerPath = ''; } else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) { - if (sourceX < targetX) { + if (sourceX <= targetX) { firstCornerPath = - sourceY < targetY + sourceY <= targetY ? bottomLeftCorner(sourceX, targetY, cornerSize) : topLeftCorner(sourceX, targetY, cornerSize); } else if (sourceX > targetX) { firstCornerPath = - sourceY < targetY + sourceY <= targetY ? bottomRightCorner(sourceX, targetY, cornerSize) : topRightCorner(sourceX, targetY, cornerSize); }