refactor(floating-edges-example): comments and cleanup
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@@ -1,17 +1,23 @@
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import { Position, ArrowHeadType, Node } from 'react-flow-renderer';
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import { Position, ArrowHeadType, Node, XYPosition } from 'react-flow-renderer';
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function getNodeIntersection(source: Node, target: Node) {
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// this helper function returns the intersection point
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// of the line between the center of the intersectionNode and the target node
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function getNodeIntersection(intersectionNode: Node, targetNode: Node): XYPosition {
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// https://math.stackexchange.com/questions/1724792/an-algorithm-for-finding-the-intersection-point-between-a-center-of-vision-and-a
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const { width: sourceWidth, height: sourceHeight, position: sourcePosition } = source.__rf;
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const targetPosition = target.__rf.position;
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const {
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width: intersectionNodeWidth,
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height: intersectionNodeHeight,
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position: intersectionNodePosition,
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} = intersectionNode.__rf;
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const targetPosition = targetNode.__rf.position;
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const w = sourceWidth / 2;
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const h = sourceHeight / 2;
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const w = intersectionNodeWidth / 2;
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const h = intersectionNodeHeight / 2;
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const x2 = sourcePosition.x + w;
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const y2 = sourcePosition.y + h;
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const x1 = targetPosition.x;
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const y1 = targetPosition.y;
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const x2 = intersectionNodePosition.x + w;
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const y2 = intersectionNodePosition.y + h;
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const x1 = targetPosition.x + w;
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const y1 = targetPosition.y + h;
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const xx1 = (x1 - x2) / (2 * w) - (y1 - y2) / (2 * h);
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const yy1 = (x1 - x2) / (2 * w) + (y1 - y2) / (2 * h);
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@@ -21,15 +27,16 @@ function getNodeIntersection(source: Node, target: Node) {
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const x = w * (xx3 + yy3) + x2;
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const y = h * (-xx3 + yy3) + y2;
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return [x, y];
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return { x, y };
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}
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function getEdgePosition(node: Node, x: number, y: number) {
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// returns the position (top,right,bottom or right) passed node compared to the intersection point
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function getEdgePosition(node: Node, intersectionPoint: XYPosition) {
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const n = { ...node.__rf.position, ...node.__rf };
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const nx = Math.round(n.x);
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const ny = Math.round(n.y);
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const px = Math.round(x);
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const py = Math.round(y);
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const px = Math.round(intersectionPoint.x);
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const py = Math.round(intersectionPoint.y);
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if (px <= nx + 1) {
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return Position.Left;
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@@ -47,19 +54,19 @@ function getEdgePosition(node: Node, x: number, y: number) {
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return Position.Top;
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}
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export function getArrow(source: any, target: any) {
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const [sx, sy] = getNodeIntersection(source, target);
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const [tx, ty] = getNodeIntersection(target, source);
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// returns the parameters (sx, sy, tx, ty, sourcePos, targetPos) you need to create an edge
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export function getEdgeParams(source: Node, target: Node) {
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const sourceIntersectionPoint = getNodeIntersection(source, target);
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const targetIntersectionPoint = getNodeIntersection(target, source);
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const sourcePos = getEdgePosition(source, sx, sy);
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const targetPos = getEdgePosition(target, tx, ty);
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const sourcePos = getEdgePosition(source, sourceIntersectionPoint);
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const targetPos = getEdgePosition(target, targetIntersectionPoint);
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return {
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sx,
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sy,
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tx,
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ty,
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label: null,
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sx: sourceIntersectionPoint.x,
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sy: sourceIntersectionPoint.y,
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tx: targetIntersectionPoint.x,
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ty: targetIntersectionPoint.y,
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sourcePos,
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targetPos,
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};
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@@ -69,7 +76,7 @@ export function createElements() {
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const elements = [];
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const center = { x: window.innerWidth / 2, y: window.innerHeight / 2 };
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elements.push({ id: 'source', data: { label: 'Source', isTarget: false }, position: center });
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elements.push({ id: 'target', data: { label: 'Target' }, position: center });
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for (let i = 0; i < 8; i++) {
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const degrees = i * (360 / 8);
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@@ -77,17 +84,15 @@ export function createElements() {
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const x = 250 * Math.cos(radians) + center.x;
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const y = 250 * Math.sin(radians) + center.y;
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elements.push({ id: `${i}`, data: { label: 'Target', isTarget: true }, position: { x, y } });
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elements.push({ id: `${i}`, data: { label: 'Source' }, position: { x, y } });
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if (i % 2 === 0) {
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elements.push({
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id: `source-${i}`,
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source: 'source',
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target: `${i}`,
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type: 'floating',
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arrowHeadType: ArrowHeadType.Arrow,
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});
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}
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elements.push({
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id: `edge-${i}`,
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target: 'target',
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source: `${i}`,
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type: 'floating',
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arrowHeadType: ArrowHeadType.Arrow,
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});
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}
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return elements;
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