Merge pull request #5171 from dimaMachina/tsdoc2-17

Improve TSDoc comments for `ReactFlowProps`
This commit is contained in:
Moritz Klack
2025-04-07 11:21:34 +02:00
committed by GitHub
2 changed files with 236 additions and 113 deletions

View File

@@ -54,6 +54,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
extends Omit<HTMLAttributes<HTMLDivElement>, 'onError'> {
/**
* An array of nodes to render in a controlled flow.
* @default []
* @example
* const nodes = [
* {
@@ -67,6 +68,7 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
nodes?: NodeType[];
/**
* An array of edges to render in a controlled flow.
* @default []
* @example
* const edges = [
* {
@@ -102,41 +104,56 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* }
*/
defaultEdgeOptions?: DefaultEdgeOptions;
/** This event handler is called when a user clicks on a node */
/** This event handler is called when a user clicks on a node. */
onNodeClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user double clicks on a node */
/** This event handler is called when a user double-clicks on a node. */
onNodeDoubleClick?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user enters a node */
/** This event handler is called when mouse of a user enters a node. */
onNodeMouseEnter?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user moves over a node */
/** This event handler is called when mouse of a user moves over a node. */
onNodeMouseMove?: NodeMouseHandler<NodeType>;
/** This event handler is called when mouse of a user leaves a node */
/** This event handler is called when mouse of a user leaves a node. */
onNodeMouseLeave?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user right clicks on a node */
/** This event handler is called when a user right-clicks on a node. */
onNodeContextMenu?: NodeMouseHandler<NodeType>;
/** This event handler is called when a user starts to drag a node */
/** This event handler is called when a user starts to drag a node. */
onNodeDragStart?: OnNodeDrag<NodeType>;
/** This event handler is called when a user drags a node */
/** This event handler is called when a user drags a node. */
onNodeDrag?: OnNodeDrag<NodeType>;
/** This event handler is called when a user stops dragging a node */
/** This event handler is called when a user stops dragging a node. */
onNodeDragStop?: OnNodeDrag<NodeType>;
/** This event handler is called when a user clicks on an edge */
/** This event handler is called when a user clicks on an edge. */
onEdgeClick?: (event: ReactMouseEvent, edge: EdgeType) => void;
/** This event handler is called when a user right clicks on an edge */
/** This event handler is called when a user right-clicks on an edge. */
onEdgeContextMenu?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user enters an edge */
/** This event handler is called when mouse of a user enters an edge. */
onEdgeMouseEnter?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user moves over an edge */
/** This event handler is called when mouse of a user moves over an edge. */
onEdgeMouseMove?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when mouse of a user leaves an edge */
/** This event handler is called when mouse of a user leaves an edge. */
onEdgeMouseLeave?: EdgeMouseHandler<EdgeType>;
/** This event handler is called when a user double clicks on an edge */
/** This event handler is called when a user double-clicks on an edge. */
onEdgeDoubleClick?: EdgeMouseHandler<EdgeType>;
/**
* This handler is called when the source or target of a reconnectable edge is dragged from the
* current node. It will fire even if the edge's source or target do not end up changing.
*
* You can use the `reconnectEdge` utility to convert the connection to a new edge.
*/
onReconnect?: OnReconnect<EdgeType>;
/**
* This event fires when the user begins dragging the source or target of an editable edge.
*/
onReconnectStart?: (event: ReactMouseEvent, edge: EdgeType, handleType: HandleType) => void;
/**
* This event fires when the user releases the source or target of an editable edge. It is called
* even if an edge update does not occur.
*
*/
onReconnectEnd?: (event: MouseEvent | TouchEvent, edge: EdgeType, handleType: HandleType) => void;
/**
* This event handler is called when a Node is updated
* Use this event handler to add interactivity to a controlled flow.
* It is called on node drag, select, and move.
* @example // Use NodesState hook to create edges and get onNodesChange handler
* import ReactFlow, { useNodesState } from '@xyflow/react';
* const [edges, setNodes, onNodesChange] = useNodesState(initialNodes);
@@ -154,7 +171,8 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
onNodesChange?: OnNodesChange<NodeType>;
/**
* This event handler is called when a Edge is updated
* Use this event handler to add interactivity to a controlled flow. It is called on edge select
* and remove.
* @example // Use EdgesState hook to create edges and get onEdgesChange handler
* import ReactFlow, { useEdgesState } from '@xyflow/react';
* const [edges, setEdges, onEdgesChange] = useEdgesState(initialEdges);
@@ -171,25 +189,28 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* return (<ReactFlow onEdgesChange={onEdgesChange} {...rest} />)
*/
onEdgesChange?: OnEdgesChange<EdgeType>;
/** This event handler gets called when a Node is deleted */
/** This event handler gets called when a node is deleted. */
onNodesDelete?: OnNodesDelete<NodeType>;
/** This event handler gets called when a Edge is deleted */
/** This event handler gets called when an edge is deleted. */
onEdgesDelete?: OnEdgesDelete<EdgeType>;
/** This event handler gets called when a Node or Edge is deleted */
/** This event handler gets called when a node or edge is deleted. */
onDelete?: OnDelete<NodeType, EdgeType>;
/** This event handler gets called when a user starts to drag a selection box */
/** This event handler gets called when a user starts to drag a selection box. */
onSelectionDragStart?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user drags a selection box */
/** This event handler gets called when a user drags a selection box. */
onSelectionDrag?: SelectionDragHandler<NodeType>;
/** This event handler gets called when a user stops dragging a selection box */
/** This event handler gets called when a user stops dragging a selection box. */
onSelectionDragStop?: SelectionDragHandler<NodeType>;
onSelectionStart?: (event: ReactMouseEvent) => void;
onSelectionEnd?: (event: ReactMouseEvent) => void;
/**
* This event handler is called when a user right-clicks on a node selection.
*/
onSelectionContextMenu?: (event: ReactMouseEvent, nodes: NodeType[]) => void;
/**
* When a connection line is completed and two nodes are connected by the user, this event fires with the new connection.
*
* You can use the addEdge utility to convert the connection to a complete edge.
* You can use the `addEdge` utility to convert the connection to a complete edge.
* @example // Use helper function to update edges onConnect
* import ReactFlow, { addEdge } from '@xyflow/react';
*
@@ -201,50 +222,70 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* return (<ReactFlow onConnect={onConnect} {...rest} />)
*/
onConnect?: OnConnect;
/** This event handler gets called when a user starts to drag a connection line */
/** This event handler gets called when a user starts to drag a connection line. */
onConnectStart?: OnConnectStart;
/** This event handler gets called when a user stops dragging a connection line */
/**
* This callback will fire regardless of whether a valid connection could be made or not. You can
* use the second `connectionState` parameter to have different behavior when a connection was
* unsuccessful.
*/
onConnectEnd?: OnConnectEnd;
onClickConnectStart?: OnConnectStart;
onClickConnectEnd?: OnConnectEnd;
/** This event handler gets called when a flow has finished initializing */
/**
* The `onInit` callback is called when the viewport is initialized. At this point you can use the
* instance to call methods like `fitView` or `zoomTo`.
*/
onInit?: OnInit<NodeType, EdgeType>;
/** This event handler is called while the user is either panning or zooming the viewport. */
onMove?: OnMove;
/** This event handler gets called when a user starts to pan or zoom the viewport */
/** This event handler is called when the user begins to pan or zoom the viewport. */
onMoveStart?: OnMoveStart;
/** This event handler gets called when a user stops panning or zooming the viewport */
/**
* This event handler is called when panning or zooming viewport movement stops.
* If the movement is not user-initiated, the event parameter will be `null`.
*/
onMoveEnd?: OnMoveEnd;
/** This event handler gets called when a user changes group of selected elements in the flow */
/** This event handler gets called when a user changes group of selected elements in the flow. */
onSelectionChange?: OnSelectionChangeFunc<NodeType, EdgeType>;
/** This event handler gets called when user scroll inside the pane */
/** This event handler gets called when user scroll inside the pane. */
onPaneScroll?: (event?: WheelEvent) => void;
/** This event handler gets called when user clicks inside the pane */
/** This event handler gets called when user clicks inside the pane. */
onPaneClick?: (event: ReactMouseEvent) => void;
/** This event handler gets called when user right clicks inside the pane */
/** This event handler gets called when user right clicks inside the pane. */
onPaneContextMenu?: (event: ReactMouseEvent | MouseEvent) => void;
/** This event handler gets called when mouse enters the pane */
/** This event handler gets called when mouse enters the pane. */
onPaneMouseEnter?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse moves over the pane */
/** This event handler gets called when mouse moves over the pane. */
onPaneMouseMove?: (event: ReactMouseEvent) => void;
/** This event handler gets called when mouse leaves the pane */
/** This event handler gets called when mouse leaves the pane. */
onPaneMouseLeave?: (event: ReactMouseEvent) => void;
/**
* Distance that the mouse can move between mousedown/up that will trigger a click
* Distance that the mouse can move between mousedown/up that will trigger a click.
* @default 0
*/
paneClickDistance?: number;
/**
* Distance that the mouse can move between mousedown/up that will trigger a click
* Distance that the mouse can move between mousedown/up that will trigger a click.
* @default 0
*/
nodeClickDistance?: number;
/** This handler gets called before the user deletes nodes or edges and provides a way to abort the deletion by returning false. */
/**
* This handler is called before nodes or edges are deleted, allowing the deletion to be aborted
* by returning `false` or modified by returning updated nodes and edges.
*/
onBeforeDelete?: OnBeforeDelete<NodeType, EdgeType>;
/**
* Custom node types to be available in a flow.
*
* React Flow matches a node's type to a component in the nodeTypes object.
* React Flow matches a node's type to a component in the `nodeTypes` object.
* @TODO check if @default is correct
* @default {
* input: InputNode,
* default: DefaultNode,
* output: OutputNode,
* group: GroupNode
* }
* @example
* import CustomNode from './CustomNode';
*
@@ -254,7 +295,15 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
/**
* Custom edge types to be available in a flow.
*
* React Flow matches an edge's type to a component in the edgeTypes object.
* React Flow matches an edge's type to a component in the `edgeTypes` object.
* @TODO check if @default is correct
* @default {
* default: BezierEdge,
* straight: StraightEdge,
* step: StepEdge,
* smoothstep: SmoothStepEdge,
* simplebezier: SimpleBezier
* }
* @example
* import CustomEdge from './CustomEdge';
*
@@ -265,91 +314,110 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
* The type of edge path to use for connection lines.
*
* Although created edges can be of any type, React Flow needs to know what type of path to render for the connection line before the edge is created!
* @default ConnectionLineType.Bezier
*/
connectionLineType?: ConnectionLineType;
/** Styles to be applied to the connection line */
/** Styles to be applied to the connection line. */
connectionLineStyle?: CSSProperties;
/** React Component to be used as a connection line */
/** React Component to be used as a connection line. */
connectionLineComponent?: ConnectionLineComponent<NodeType>;
/** Styles to be applied to the container of the connection line */
/** Styles to be applied to the container of the connection line. */
connectionLineContainerStyle?: CSSProperties;
/**
* 'strict' connection mode will only allow you to connect source handles to target handles.
*
* 'loose' connection mode will allow you to connect handles of any type to one another.
* A loose connection mode will allow you to connect handles with differing types, including
* source-to-source connections. However, it does not support target-to-target connections. Strict
* mode allows only connections between source handles and target handles.
* @default 'strict'
*/
connectionMode?: ConnectionMode;
/**
* Pressing down this key deletes all selected nodes & edges.
* If set, pressing the key or chord will delete any selected nodes and edges. Passing an array
* represents multiple keys that can be pressed.
*
* For example, `["Delete", "Backspace"]` will delete selected elements when either key is pressed.
* @default 'Backspace'
*/
deleteKeyCode?: KeyCode | null;
/**
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
* If set, holding this key will let you click and drag to draw a selection box around multiple
* nodes and edges. Passing an array represents multiple keys that can be pressed.
*
* By setting this prop to null you can disable this functionality.
* @default 'Space'
* For example, `["Shift", "Meta"]` will allow you to draw a selection box when either key is
* pressed.
* @default 'Shift'
*/
selectionKeyCode?: KeyCode | null;
/** Select multiple elements with a selection box, without pressing down selectionKey */
/**
* Select multiple elements with a selection box, without pressing down `selectionKey`.
* @default false
*/
selectionOnDrag?: boolean;
/**
* When set to "partial", when the user creates a selection box by click and dragging nodes that are only partially in the box are still selected.
* When set to `"partial"`, when the user creates a selection box by click and dragging nodes that
* are only partially in the box are still selected.
* @default 'full'
*/
selectionMode?: SelectionMode;
/**
* If a key is set, you can pan the viewport while that key is held down even if panOnScroll is set to false.
* If a key is set, you can pan the viewport while that key is held down even if `panOnScroll`
* is set to `false`.
*
* By setting this prop to null you can disable this functionality.
* By setting this prop to `null` you can disable this functionality.
* @default 'Space'
*/
panActivationKeyCode?: KeyCode | null;
/**
* Pressing down this key you can select multiple elements by clicking.
* @default 'Meta' for macOS, "Ctrl" for other systems
* @default "Meta" for macOS, "Control" for other systems
*/
multiSelectionKeyCode?: KeyCode | null;
/**
* If a key is set, you can zoom the viewport while that key is held down even if panOnScroll is set to false.
* If a key is set, you can zoom the viewport while that key is held down even if `panOnScroll`
* is set to `false`.
*
* By setting this prop to null you can disable this functionality.
* @default 'Meta' for macOS, "Ctrl" for other systems
* By setting this prop to `null` you can disable this functionality.
* @default "Meta" for macOS, "Control" for other systems
*
*/
zoomActivationKeyCode?: KeyCode | null;
/** Set this prop to make the flow snap to the grid */
/** When enabled, nodes will snap to the grid when dragged. */
snapToGrid?: boolean;
/**
* Grid all nodes will snap to
* If `snapToGrid` is enabled, this prop configures the grid that nodes will snap to.
* @example [20, 20]
*/
snapGrid?: SnapGrid;
/**
* You can enable this optimisation to instruct Svelte Flow to only render nodes and edges that would be visible in the viewport.
* You can enable this optimisation to instruct React Flow to only render nodes and edges that would be visible in the viewport.
*
* This might improve performance when you have a large number of nodes and edges but also adds an overhead.
* @default false
*/
onlyRenderVisibleElements?: boolean;
/**
* Controls if all nodes should be draggable
* Controls whether all nodes should be draggable or not. Individual nodes can override this
* setting by setting their `draggable` prop. If you want to use the mouse handlers on
* non-draggable nodes, you need to add the `"nopan"` class to those nodes.
* @default true
*/
nodesDraggable?: boolean;
/**
* Controls if all nodes should be connectable to each other
* Controls whether all nodes should be connectable or not. Individual nodes can override this
* setting by setting their `connectable` prop.
* @default true
*/
nodesConnectable?: boolean;
/**
* Controls if all nodes should be focusable
* When `true`, focus between nodes can be cycled with the `Tab` key and selected with the `Enter`
* key. This option can be overridden by individual nodes by setting their `focusable` prop.
* @default true
*/
nodesFocusable?: boolean;
/**
* Defines nodes relative position to its coordinates
* The origin of the node to use when placing it in the flow or looking up its `x` and `y`
* position. An origin of `[0, 0]` means that a node's top left corner will be placed at the `x`
* and `y` position.
* @default [0, 0]
* @example
* [0, 0] // default, top left
* [0.5, 0.5] // center
@@ -357,49 +425,57 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
nodeOrigin?: NodeOrigin;
/**
* Controls if all edges should be focusable
* When `true`, focus between edges can be cycled with the `Tab` key and selected with the `Enter`
* key. This option can be overridden by individual edges by setting their `focusable` prop.
* @default true
*/
edgesFocusable?: boolean;
/**
* Controls if all edges should be updateable
* Whether edges can be updated once they are created. When both this prop is `true` and an
* `onReconnect` handler is provided, the user can drag an existing edge to a new source or
* target. Individual edges can override this value with their reconnectable property.
* @default true
*/
edgesReconnectable?: boolean;
/**
* Controls if all elements should (nodes & edges) be selectable
* When `true`, elements (nodes and edges) can be selected by clicking on them. This option can be
* overridden by individual elements by setting their `selectable` prop.
* @default true
*/
elementsSelectable?: boolean;
/**
* If true, nodes get selected on drag
* If `true`, nodes get selected on drag.
* @default true
*/
selectNodesOnDrag?: boolean;
/**
* Enableing this prop allows users to pan the viewport by clicking and dragging.
* Enabling this prop allows users to pan the viewport by clicking and dragging.
*
* You can also set this prop to an array of numbers to limit which mouse buttons can activate panning.
* @default true
* @example [0, 2] // allows panning with the left and right mouse buttons
* [0, 1, 2, 3, 4] // allows panning with all mouse buttons
*/
panOnDrag?: boolean | number[];
/**
* Minimum zoom level
* Minimum zoom level.
* @default 0.5
*/
minZoom?: number;
/**
* Maximum zoom level
* Maximum zoom level.
* @default 2
*/
maxZoom?: number;
/** Controlled viewport to be used instead of internal one */
/**
* When you pass a `viewport` prop, it's controlled, and you also need to pass `onViewportChange`
* to handle internal changes.
*/
viewport?: Viewport;
/**
* Sets the initial position and zoom of the viewport.
*
* If a default viewport is provided but fitView is enabled, the default viewport will be ignored.
* Sets the initial position and zoom of the viewport. If a default viewport is provided but
* `fitView` is enabled, the default viewport will be ignored.
* @default { x: 0, y: 0, zoom: 1 }
* @example
* const initialViewport = {
* zoom: 0.5,
@@ -408,13 +484,14 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
defaultViewport?: Viewport;
/**
* Gets called when the viewport changes.
* Used when working with a controlled viewport for updating the user viewport state.
*/
onViewportChange?: (viewport: Viewport) => void;
/**
* By default the viewport extends infinitely. You can use this prop to set a boundary.
* By default, the viewport extends infinitely. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @default [[-∞, -∞], [+∞, +∞]]
* @example [[-1000, -10000], [1000, 1000]]
*/
translateExtent?: CoordinateExtent;
@@ -424,51 +501,86 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
preventScrolling?: boolean;
/**
* By default nodes can be placed on an infinite flow. You can use this prop to set a boundary.
* By default, nodes can be placed on an infinite flow. You can use this prop to set a boundary.
*
* The first pair of coordinates is the top left boundary and the second pair is the bottom right.
* @example [[-1000, -10000], [1000, 1000]]
*/
nodeExtent?: CoordinateExtent;
/**
* Color of edge markers
* @example "#b1b1b7"
* Color of edge markers.
* @default '#b1b1b7'
*/
defaultMarkerColor?: string;
/** Controls if the viewport should zoom by scrolling inside the container */
/**
* Controls if the viewport should zoom by scrolling inside the container.
* @default true
*/
zoomOnScroll?: boolean;
/** Controls if the viewport should zoom by pinching on a touch screen */
/**
* Controls if the viewport should zoom by pinching on a touch screen.
* @default true
*/
zoomOnPinch?: boolean;
/**
* Controls if the viewport should pan by scrolling inside the container
* Controls if the viewport should pan by scrolling inside the container.
*
* Can be limited to a specific direction with panOnScrollMode
* Can be limited to a specific direction with `panOnScrollMode`.
* @default false
*/
panOnScroll?: boolean;
/**
* Controls how fast viewport should be panned on scroll.
*
* Use togther with panOnScroll prop.
* Use together with `panOnScroll` prop.
* @default 0.5
*/
panOnScrollSpeed?: number;
/**
* This prop is used to limit the direction of panning when panOnScroll is enabled.
* This prop is used to limit the direction of panning when `panOnScroll` is enabled.
*
* The "free" option allows panning in any direction.
* The `"free"` option allows panning in any direction.
* @default "free"
* @example "horizontal" | "vertical"
*/
panOnScrollMode?: PanOnScrollMode;
/** Controls if the viewport should zoom by double clicking somewhere on the flow */
/**
* Controls if the viewport should zoom by double-clicking somewhere on the flow.
* @default true
*/
zoomOnDoubleClick?: boolean;
/**
* The radius around an edge connection that can trigger an edge reconnection.
* @default 10
*/
reconnectRadius?: number;
/**
* If a node is draggable, clicking and dragging that node will move it around the canvas. Adding
* the `"nodrag"` class prevents this behavior and this prop allows you to change the name of that
* class.
* @default "nodrag"
*/
noDragClassName?: string;
/**
* Typically, scrolling the mouse wheel when the mouse is over the canvas will zoom the viewport.
* Adding the `"nowheel"` class to an element n the canvas will prevent this behavior and this prop
* allows you to change the name of that class.
* @default "nowheel"
*/
noWheelClassName?: string;
/**
* If an element in the canvas does not stop mouse events from propagating, clicking and dragging
* that element will pan the viewport. Adding the `"nopan"` class prevents this behavior and this
* prop allows you to change the name of that class.
* @default "nopan"
*/
noPanClassName?: string;
/** If set, initial viewport will show all nodes & edges */
/** When `true`, the flow will be zoomed and panned to fit all the nodes initially provided. */
fitView?: boolean;
/**
* Options to be used in combination with fitView
* When you typically call `fitView` on a `ReactFlowInstance`, you can provide an object of
* options to customize its behavior. This prop lets you do the same for the initial `fitView`
* call.
* @example
* const fitViewOptions = {
* padding: 0.1,
@@ -481,15 +593,18 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
fitViewOptions?: FitViewOptions;
/**
*The connectOnClick option lets you click or tap on a source handle to start a connection
* The `connectOnClick` option lets you click or tap on a source handle to start a connection
* and then click on a target handle to complete the connection.
*
* If you set this option to false, users will need to drag the connection line to the target
* If you set this option to `false`, users will need to drag the connection line to the target
* handle to create a connection.
* @default true
*/
connectOnClick?: boolean;
/**
* Set position of the attribution
* By default, React Flow will render a small attribution in the bottom right corner of the flow.
*
* You can use this prop to change its position in case you want to place something else there.
* @default 'bottom-right'
* @example 'top-left' | 'top-center' | 'top-right' | 'bottom-left' | 'bottom-center' | 'bottom-right'
*/
@@ -509,21 +624,23 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
elevateNodesOnSelect?: boolean;
/**
* Enabling this option will raise the z-index of edges when they are selected.
* @default true
*/
elevateEdgesOnSelect?: boolean;
/**
* Can be set true if built-in keyboard controls should be disabled.
* You can use this prop to disable keyboard accessibility features such as selecting nodes or
* moving selected nodes with the arrow keys.
* @default false
*/
disableKeyboardA11y?: boolean;
/**
* You can enable this prop to automatically pan the viewport while dragging a node.
* When `true`, the viewport will pan automatically when the cursor moves to the edge of the
* viewport while dragging a node.
* @default true
*/
autoPanOnNodeDrag?: boolean;
/**
* You can enable this prop to automatically pan the viewport while dragging a node.
* When `true`, the viewport will pan automatically when the cursor moves to the edge of the
* viewport while creating a connection.
* @default true
*/
autoPanOnConnect?: boolean;
@@ -533,12 +650,12 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
*/
autoPanSpeed?: number;
/**
* You can enable this prop to automatically pan the viewport while making a new connection.
* @default true
* The radius around a handle where you drop a connection line to create a new edge.
* @default 20
*/
connectionRadius?: number;
/**
* Ocassionally something may happen that causes Svelte Flow to throw an error.
* Occasionally something may happen that causes React Flow to throw an error.
*
* Instead of exploding your application, we log a message to the console and then call this event handler.
* You might use it for additional logging or to show a message to the user.
@@ -547,32 +664,33 @@ export interface ReactFlowProps<NodeType extends Node = Node, EdgeType extends E
/**
* This callback can be used to validate a new connection
*
* If you return false, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the isValidConnection prop on the handle component for performance reasons.
* @default (connection: Connection) => true
* If you return `false`, the edge will not be added to your flow.
* If you have custom connection logic its preferred to use this callback over the
* `isValidConnection` prop on the handle component for performance reasons.
*/
isValidConnection?: IsValidConnection<EdgeType>;
/**
* With a threshold greater than zero you can control the distinction between node drag and click events.
* With a threshold greater than zero you can delay node drag events.
*
* If threshold equals 1, you need to drag the node 1 pixel before a drag event is fired.
*
* 1 is the default value, so clicks don't trigger drag events.
* @default 1
*/
nodeDragThreshold?: number;
/** Sets a fixed width for the flow */
/** Sets a fixed width for the flow. */
width?: number;
/** Sets a fixed height for the flow */
/** Sets a fixed height for the flow. */
height?: number;
/**
* Controls color scheme used for styling the flow
* @default 'system'
* Controls color scheme used for styling the flow.
* @default 'light'
* @example 'system' | 'light' | 'dark'
*/
colorMode?: ColorMode;
/**
* If set true, some debug information will be logged to the console like which events are fired.
*
* @default undefined
* If set `true`, some debug information will be logged to the console like which events are fired.
* @default false
*/
debug?: boolean;
}