refactor(edges): siplify edge path / label position handling, repair edge labels
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@@ -1,6 +1,7 @@
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import { memo } from 'react';
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import { EdgeProps, Position } from '../../types';
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import BaseEdge from './BaseEdge';
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import { getBezierEdgeCenter } from './utils';
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export interface GetSimpleBezierPathParams {
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sourceX: number;
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@@ -47,7 +48,7 @@ export function getSimpleBezierPath({
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targetX,
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targetY,
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targetPosition = Position.Top,
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}: GetSimpleBezierPathParams): string {
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}: GetSimpleBezierPathParams): [string, number, number, number, number] {
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const [sourceControlX, sourceControlY] = getControl({
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pos: sourcePosition,
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x1: sourceX,
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@@ -62,42 +63,24 @@ export function getSimpleBezierPath({
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x2: sourceX,
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y2: sourceY,
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});
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return `M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`;
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}
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const [centerX, centerY, offsetX, offsetY] = getBezierEdgeCenter({
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sourceX,
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sourceY,
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targetX,
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targetY,
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sourceControlX,
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sourceControlY,
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targetControlX,
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targetControlY,
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});
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// @TODO: this function will recalculate the control points
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// one option is to let getXXXPath() return center points
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// but will introduce breaking changes
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// the getCenter() of other types of edges might need to change, too
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export function getSimpleBezierCenter({
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sourceX,
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sourceY,
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sourcePosition = Position.Bottom,
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targetX,
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targetY,
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targetPosition = Position.Top,
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}: GetSimpleBezierPathParams): [number, number, number, number] {
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const [sourceControlX, sourceControlY] = getControl({
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pos: sourcePosition,
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x1: sourceX,
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y1: sourceY,
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x2: targetX,
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y2: targetY,
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});
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const [targetControlX, targetControlY] = getControl({
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pos: targetPosition,
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x1: targetX,
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y1: targetY,
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x2: sourceX,
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y2: sourceY,
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});
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// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
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// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
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const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
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const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
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const xOffset = Math.abs(centerX - sourceX);
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const yOffset = Math.abs(centerY - sourceY);
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return [centerX, centerY, xOffset, yOffset];
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return [
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`M${sourceX},${sourceY} C${sourceControlX},${sourceControlY} ${targetControlX},${targetControlY} ${targetX},${targetY}`,
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centerX,
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centerY,
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offsetX,
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offsetY,
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];
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}
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const SimpleBezierEdge = memo(
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@@ -119,22 +102,20 @@ const SimpleBezierEdge = memo(
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markerStart,
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interactionWidth,
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}: EdgeProps) => {
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const params = {
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const [path, labelX, labelY] = getSimpleBezierPath({
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sourceX,
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sourceY,
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sourcePosition,
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targetX,
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targetY,
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targetPosition,
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};
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const path = getSimpleBezierPath(params);
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const [centerX, centerY] = getSimpleBezierCenter(params);
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});
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return (
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<BaseEdge
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path={path}
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centerX={centerX}
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centerY={centerY}
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labelX={labelX}
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labelY={labelY}
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label={label}
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labelStyle={labelStyle}
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labelShowBg={labelShowBg}
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