Fixed the bug 'onNodeDragStop' not getting triggered
Got rid of 'dragging' in the global node state
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@@ -88,7 +88,6 @@ const NodeRenderer = (props: NodeRendererProps) => {
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hidden={node.hidden}
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xPos={node.positionAbsolute?.x ?? 0}
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yPos={node.positionAbsolute?.y ?? 0}
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dragging={!!node.dragging}
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selectNodesOnDrag={props.selectNodesOnDrag}
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onClick={props.onNodeClick}
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onMouseEnter={props.onNodeMouseEnter}
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