Files
xyflow/packages/react/src/hooks/useReactFlow.ts
T
2024-04-17 13:50:52 +02:00

361 lines
11 KiB
TypeScript

import { useCallback, useMemo, useRef, useState } from 'react';
import {
evaluateAbsolutePosition,
getElementsToRemove,
getOverlappingArea,
isRectObject,
nodeToRect,
type Rect,
} from '@xyflow/system';
import useViewportHelper from './useViewportHelper';
import { useStoreApi } from './useStore';
import type { ReactFlowInstance, Instance, Node, Edge, InternalNode } from '../types';
import { getElementsDiffChanges, isNode } from '../utils';
import { useIsomorphicLayoutEffect } from './useIsomorphicLayoutEffect';
/**
* Hook for accessing the ReactFlow instance.
*
* @public
* @returns ReactFlowInstance
*/
export function useReactFlow<NodeType extends Node = Node, EdgeType extends Edge = Edge>(): ReactFlowInstance<
NodeType,
EdgeType
> {
const viewportHelper = useViewportHelper();
const store = useStoreApi();
const getNodes = useCallback<Instance.GetNodes<NodeType>>(
() => store.getState().nodes.map((n) => ({ ...n })) as NodeType[],
[]
);
const getInternalNode = useCallback<Instance.GetInternalNode<NodeType>>(
(id) => store.getState().nodeLookup.get(id) as InternalNode<NodeType>,
[]
);
const getNode = useCallback<Instance.GetNode<NodeType>>(
(id) => getInternalNode(id)?.internals.userNode as NodeType,
[getInternalNode]
);
const getEdges = useCallback<Instance.GetEdges<EdgeType>>(() => {
const { edges = [] } = store.getState();
return edges.map((e) => ({ ...e })) as EdgeType[];
}, []);
const getEdge = useCallback<Instance.GetEdge<EdgeType>>((id) => store.getState().edgeLookup.get(id) as EdgeType, []);
type SetElementsQueue = {
nodes: (NodeType[] | ((nodes: NodeType[]) => NodeType[]))[];
edges: (EdgeType[] | ((edges: EdgeType[]) => EdgeType[]))[];
};
// A reference of all the batched updates to process before the next render. We
// want a mutable reference here so multiple synchronous calls to `setNodes` etc
// can be batched together.
const setElementsQueue = useRef<SetElementsQueue>({ nodes: [], edges: [] });
// Because we're using a ref above, we need some way to let React know when to
// actually process the queue. We flip this bit of state to `true` any time we
// mutate the queue and then flip it back to `false` after flushing the queue.
const [shouldFlushQueue, setShouldFlushQueue] = useState(false);
// Layout effects are guaranteed to run before the next render which means we
// shouldn't run into any issues with stale state or weird issues that come from
// rendering things one frame later than expected (we used to use `setTimeout`).
useIsomorphicLayoutEffect(() => {
// Because we need to flip the state back to false after flushing, this should
// trigger the hook again (!). If the hook is being run again we know that any
// updates should have been processed by now and we can safely clear the queue
// and bail early.
if (!shouldFlushQueue) {
setElementsQueue.current = { nodes: [], edges: [] };
return;
}
if (setElementsQueue.current.nodes.length) {
const { nodes = [], setNodes, hasDefaultNodes, onNodesChange, nodeLookup } = store.getState();
// This is essentially an `Array.reduce` in imperative clothing. Processing
// this queue is a relatively hot path so we'd like to avoid the overhead of
// array methods where we can.
let next = nodes as NodeType[];
for (const payload of setElementsQueue.current.nodes) {
next = typeof payload === 'function' ? payload(next) : payload;
}
if (hasDefaultNodes) {
setNodes(next);
} else if (onNodesChange) {
onNodesChange(
getElementsDiffChanges({
items: next,
lookup: nodeLookup,
})
);
}
setElementsQueue.current.nodes = [];
}
if (setElementsQueue.current.edges.length) {
const { edges = [], setEdges, hasDefaultEdges, onEdgesChange, edgeLookup } = store.getState();
let next = edges as EdgeType[];
for (const payload of setElementsQueue.current.edges) {
next = typeof payload === 'function' ? payload(next) : payload;
}
if (hasDefaultEdges) {
setEdges(next);
} else if (onEdgesChange) {
onEdgesChange(
getElementsDiffChanges({
items: next,
lookup: edgeLookup,
})
);
}
setElementsQueue.current.edges = [];
}
// Beacuse we're using reactive state to trigger this effect, we need to flip
// it back to false.
setShouldFlushQueue(false);
}, [shouldFlushQueue]);
const setNodes = useCallback<Instance.SetNodes<NodeType>>((payload) => {
setElementsQueue.current.nodes.push(payload);
setShouldFlushQueue(true);
}, []);
const setEdges = useCallback<Instance.SetEdges<EdgeType>>((payload) => {
setElementsQueue.current.edges.push(payload);
setShouldFlushQueue(true);
}, []);
const addNodes = useCallback<Instance.AddNodes<NodeType>>((payload) => {
const newNodes = Array.isArray(payload) ? payload : [payload];
// Queueing a functional update means that we won't worry about other calls
// to `setNodes` that might happen elsewhere.
setElementsQueue.current.nodes.push((nodes) => [...nodes, ...newNodes]);
setShouldFlushQueue(true);
}, []);
const addEdges = useCallback<Instance.AddEdges<EdgeType>>((payload) => {
const newEdges = Array.isArray(payload) ? payload : [payload];
setElementsQueue.current.edges.push((edges) => [...edges, ...newEdges]);
setShouldFlushQueue(true);
}, []);
const toObject = useCallback<Instance.ToObject<NodeType, EdgeType>>(() => {
const { nodes = [], edges = [], transform } = store.getState();
const [x, y, zoom] = transform;
return {
nodes: nodes.map((n) => ({ ...n })) as NodeType[],
edges: edges.map((e) => ({ ...e })) as EdgeType[],
viewport: {
x,
y,
zoom,
},
};
}, []);
const deleteElements = useCallback<Instance.DeleteElements>(
async ({ nodes: nodesToRemove = [], edges: edgesToRemove = [] }) => {
const {
nodes,
edges,
hasDefaultNodes,
hasDefaultEdges,
onNodesDelete,
onEdgesDelete,
onNodesChange,
onEdgesChange,
onDelete,
onBeforeDelete,
} = store.getState();
const { nodes: matchingNodes, edges: matchingEdges } = await getElementsToRemove({
nodesToRemove,
edgesToRemove,
nodes,
edges,
onBeforeDelete,
});
const hasMatchingEdges = matchingEdges.length > 0;
const hasMatchingNodes = matchingNodes.length > 0;
if (hasMatchingEdges) {
if (hasDefaultEdges) {
const nextEdges = edges.filter((e) => !matchingEdges.some((mE) => mE.id === e.id));
store.getState().setEdges(nextEdges);
}
onEdgesDelete?.(matchingEdges);
onEdgesChange?.(
matchingEdges.map((edge) => ({
id: edge.id,
type: 'remove',
}))
);
}
if (hasMatchingNodes) {
if (hasDefaultNodes) {
const nextNodes = nodes.filter((n) => !matchingNodes.some((mN) => mN.id === n.id));
store.getState().setNodes(nextNodes);
}
onNodesDelete?.(matchingNodes);
onNodesChange?.(matchingNodes.map((node) => ({ id: node.id, type: 'remove' })));
}
if (hasMatchingNodes || hasMatchingEdges) {
onDelete?.({ nodes: matchingNodes, edges: matchingEdges });
}
return { deletedNodes: matchingNodes, deletedEdges: matchingEdges };
},
[]
);
const getNodeRect = useCallback((node: NodeType | { id: string }): Rect | null => {
const { nodeLookup, nodeOrigin } = store.getState();
const nodeToUse = isNode<NodeType>(node) ? node : nodeLookup.get(node.id)!;
const position = nodeToUse.parentId
? evaluateAbsolutePosition(nodeToUse.position, nodeToUse.parentId, nodeLookup, nodeOrigin)
: nodeToUse.position;
const nodeWithPosition = {
id: nodeToUse.id,
position,
width: nodeToUse.measured?.width ?? nodeToUse.width,
height: nodeToUse.measured?.height ?? nodeToUse.height,
data: nodeToUse.data,
};
return nodeToRect(nodeWithPosition);
}, []);
const getIntersectingNodes = useCallback<Instance.GetIntersectingNodes<NodeType>>(
(nodeOrRect, partially = true, nodes) => {
const isRect = isRectObject(nodeOrRect);
const nodeRect = isRect ? nodeOrRect : getNodeRect(nodeOrRect);
const hasNodesOption = nodes !== undefined;
if (!nodeRect) {
return [];
}
return (nodes || store.getState().nodes).filter((n) => {
const internalNode = store.getState().nodeLookup.get(n.id);
if (internalNode && !isRect && (n.id === nodeOrRect!.id || !internalNode.internals.positionAbsolute)) {
return false;
}
const currNodeRect = nodeToRect(hasNodesOption ? n : internalNode!);
const overlappingArea = getOverlappingArea(currNodeRect, nodeRect);
const partiallyVisible = partially && overlappingArea > 0;
return partiallyVisible || overlappingArea >= nodeRect.width * nodeRect.height;
}) as NodeType[];
},
[]
);
const isNodeIntersecting = useCallback<Instance.IsNodeIntersecting<NodeType>>(
(nodeOrRect, area, partially = true) => {
const isRect = isRectObject(nodeOrRect);
const nodeRect = isRect ? nodeOrRect : getNodeRect(nodeOrRect);
if (!nodeRect) {
return false;
}
const overlappingArea = getOverlappingArea(nodeRect, area);
const partiallyVisible = partially && overlappingArea > 0;
return partiallyVisible || overlappingArea >= nodeRect.width * nodeRect.height;
},
[]
);
const updateNode = useCallback<Instance.UpdateNode<NodeType>>(
(id, nodeUpdate, options = { replace: true }) => {
setNodes((prevNodes) =>
prevNodes.map((node) => {
if (node.id === id) {
const nextNode = typeof nodeUpdate === 'function' ? nodeUpdate(node as NodeType) : nodeUpdate;
return options.replace && isNode(nextNode) ? (nextNode as NodeType) : { ...node, ...nextNode };
}
return node;
})
);
},
[setNodes]
);
const updateNodeData = useCallback<Instance.UpdateNodeData<NodeType>>(
(id, dataUpdate, options = { replace: false }) => {
updateNode(
id,
(node) => {
const nextData = typeof dataUpdate === 'function' ? dataUpdate(node) : dataUpdate;
return options.replace ? { ...node, data: nextData } : { ...node, data: { ...node.data, ...nextData } };
},
options
);
},
[updateNode]
);
return useMemo(() => {
return {
...viewportHelper,
getNodes,
getNode,
getInternalNode,
getEdges,
getEdge,
setNodes,
setEdges,
addNodes,
addEdges,
toObject,
deleteElements,
getIntersectingNodes,
isNodeIntersecting,
updateNode,
updateNodeData,
};
}, [
viewportHelper,
getNodes,
getNode,
getInternalNode,
getEdges,
getEdge,
setNodes,
setEdges,
addNodes,
addEdges,
toObject,
deleteElements,
getIntersectingNodes,
isNodeIntersecting,
updateNode,
updateNodeData,
]);
}