Files
xyflow/src/components/Edges/SmoothStepEdge.tsx
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TypeScript

import React, { memo } from 'react';
import EdgeText from './EdgeText';
import { getMarkerEnd } from './utils';
import { EdgeBezierProps, Position } from '../../types';
// These are some helper methods for drawing the round corners
// The name indicates the direction of the path. "bottomLeftCorner" goes
// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
// We have to consider the direction of the paths because of the animated lines.
const bottomLeftCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX},${cornerY - cornerSize}Q ${cornerX},${cornerY} ${cornerX + cornerSize},${cornerY}`;
const leftBottomCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX + cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY - cornerSize}`;
const bottomRightCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX},${cornerY - cornerSize}Q ${cornerX},${cornerY} ${cornerX - cornerSize},${cornerY}`;
const rightBottomCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX - cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY - cornerSize}`;
const leftTopCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX + cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY + cornerSize}`;
const topLeftCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX},${cornerY + cornerSize}Q ${cornerX},${cornerY} ${cornerX + cornerSize},${cornerY}`;
const topRightCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX},${cornerY + cornerSize}Q ${cornerX},${cornerY} ${cornerX - cornerSize},${cornerY}`;
const rightTopCorner = (cornerX: number, cornerY: number, cornerSize: number): string =>
`L ${cornerX - cornerSize},${cornerY}Q ${cornerX},${cornerY} ${cornerX},${cornerY + cornerSize}`;
interface GetSmoothStepPathParams {
xOffset: number;
yOffset: number;
centerX: number;
centerY: number;
sourceX: number;
sourceY: number;
sourcePosition?: Position;
targetX: number;
targetY: number;
targetPosition?: Position;
}
export function getSmoothStepPath({
xOffset,
yOffset,
centerX,
centerY,
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
}: GetSmoothStepPathParams): string {
const cornerWidth = Math.min(5, Math.abs(targetX - sourceX));
const cornerHeight = Math.min(5, Math.abs(targetY - sourceY));
const cornerSize = Math.min(cornerWidth, cornerHeight, xOffset, yOffset);
const leftAndRight = [Position.Left, Position.Right];
let firstCornerPath = null;
let secondCornerPath = null;
// default case: source and target positions are top or bottom
if (sourceX < targetX) {
firstCornerPath =
sourceY < targetY ? bottomLeftCorner(sourceX, centerY, cornerSize) : topLeftCorner(sourceX, centerY, cornerSize);
secondCornerPath =
sourceY < targetY
? rightTopCorner(targetX, centerY, cornerSize)
: rightBottomCorner(targetX, centerY, cornerSize);
} else if (sourceX > targetX) {
firstCornerPath =
sourceY < targetY
? bottomRightCorner(sourceX, centerY, cornerSize)
: topRightCorner(sourceX, centerY, cornerSize);
secondCornerPath =
sourceY < targetY ? leftTopCorner(targetX, centerY, cornerSize) : leftBottomCorner(targetX, centerY, cornerSize);
}
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
if (sourceX < targetX) {
firstCornerPath =
sourceY < targetY
? rightTopCorner(centerX, sourceY, cornerSize)
: rightBottomCorner(centerX, sourceY, cornerSize);
secondCornerPath =
sourceY < targetY
? bottomLeftCorner(centerX, targetY, cornerSize)
: topLeftCorner(centerX, targetY, cornerSize);
}
} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
if (sourceX < targetX) {
firstCornerPath =
sourceY < targetY
? rightTopCorner(targetX, sourceY, cornerSize)
: rightBottomCorner(targetX, sourceY, cornerSize);
} else if (sourceX > targetX) {
firstCornerPath =
sourceY < targetY
? bottomRightCorner(sourceX, targetY, cornerSize)
: topRightCorner(sourceX, targetY, cornerSize);
}
secondCornerPath = '';
} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
if (sourceX < targetX) {
firstCornerPath =
sourceY < targetY
? bottomLeftCorner(sourceX, targetY, cornerSize)
: topLeftCorner(sourceX, targetY, cornerSize);
} else if (sourceX > targetX) {
firstCornerPath =
sourceY < targetY
? bottomRightCorner(sourceX, targetY, cornerSize)
: topRightCorner(sourceX, targetY, cornerSize);
}
secondCornerPath = '';
}
return `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
}
export default memo(
({
sourceX,
sourceY,
targetX,
targetY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
style,
sourcePosition = Position.Bottom,
targetPosition = Position.Top,
arrowHeadType,
markerEndId,
}: EdgeBezierProps) => {
const yOffset = Math.abs(targetY - sourceY) / 2;
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;
const xOffset = Math.abs(targetX - sourceX) / 2;
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
const path = getSmoothStepPath({
xOffset,
yOffset,
centerX,
centerY,
sourceX,
sourceY,
sourcePosition,
targetX,
targetY,
targetPosition,
});
const markerEnd = getMarkerEnd(arrowHeadType, markerEndId);
const text = label ? (
<EdgeText
x={centerX}
y={centerY}
label={label}
labelStyle={labelStyle}
labelShowBg={labelShowBg}
labelBgStyle={labelBgStyle}
/>
) : null;
return (
<>
<path style={style} className="react-flow__edge-path" d={path} markerEnd={markerEnd} />
{text}
</>
);
}
);