Files
xyflow/src/components/Edges/SmoothStepEdge.tsx

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TypeScript

import React, { memo } from 'react';
import EdgeText from './EdgeText';
import { getMarkerEnd, getCenter } from './utils';
import { EdgeSmoothStepProps, Position } from '../../types';
// These are some helper methods for drawing the round corners
// The name indicates the direction of the path. "bottomLeftCorner" goes
// from bottom to the left and "leftBottomCorner" goes from left to the bottom.
// We have to consider the direction of the paths because of the animated lines.
const bottomLeftCorner = (x: number, y: number, size: number): string =>
`L ${x},${y - size}Q ${x},${y} ${x + size},${y}`;
const leftBottomCorner = (x: number, y: number, size: number): string =>
`L ${x + size},${y}Q ${x},${y} ${x},${y - size}`;
const bottomRightCorner = (x: number, y: number, size: number): string =>
`L ${x},${y - size}Q ${x},${y} ${x - size},${y}`;
const rightBottomCorner = (x: number, y: number, size: number): string =>
`L ${x - size},${y}Q ${x},${y} ${x},${y - size}`;
const leftTopCorner = (x: number, y: number, size: number): string => `L ${x + size},${y}Q ${x},${y} ${x},${y + size}`;
const topLeftCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x + size},${y}`;
const topRightCorner = (x: number, y: number, size: number): string => `L ${x},${y + size}Q ${x},${y} ${x - size},${y}`;
const rightTopCorner = (x: number, y: number, size: number): string => `L ${x - size},${y}Q ${x},${y} ${x},${y + size}`;
interface GetSmoothStepPathParams {
sourceX: number;
sourceY: number;
sourcePosition?: Position;
targetX: number;
targetY: number;
targetPosition?: Position;
borderRadius?: number;
centerX?: number;
centerY?: number;
}
export function getSmoothStepPath({
sourceX,
sourceY,
sourcePosition = Position.Bottom,
targetX,
targetY,
targetPosition = Position.Top,
borderRadius = 5,
centerX,
centerY,
}: GetSmoothStepPathParams): string {
const [_centerX, _centerY, offsetX, offsetY] = getCenter({ sourceX, sourceY, targetX, targetY });
const cornerWidth = Math.min(borderRadius, Math.abs(targetX - sourceX));
const cornerHeight = Math.min(borderRadius, Math.abs(targetY - sourceY));
const cornerSize = Math.min(cornerWidth, cornerHeight, offsetX, offsetY);
const leftAndRight = [Position.Left, Position.Right];
const cX = typeof centerX !== 'undefined' ? centerX : _centerX;
const cY = typeof centerY !== 'undefined' ? centerY : _centerY;
let firstCornerPath = null;
let secondCornerPath = null;
if (sourceX <= targetX) {
firstCornerPath =
sourceY <= targetY ? bottomLeftCorner(sourceX, cY, cornerSize) : topLeftCorner(sourceX, cY, cornerSize);
secondCornerPath =
sourceY <= targetY ? rightTopCorner(targetX, cY, cornerSize) : rightBottomCorner(targetX, cY, cornerSize);
} else {
firstCornerPath =
sourceY < targetY ? bottomRightCorner(sourceX, cY, cornerSize) : topRightCorner(sourceX, cY, cornerSize);
secondCornerPath =
sourceY < targetY ? leftTopCorner(targetX, cY, cornerSize) : leftBottomCorner(targetX, cY, cornerSize);
}
if (leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
if (sourceX <= targetX) {
firstCornerPath =
sourceY <= targetY ? rightTopCorner(cX, sourceY, cornerSize) : rightBottomCorner(cX, sourceY, cornerSize);
secondCornerPath =
sourceY <= targetY ? bottomLeftCorner(cX, targetY, cornerSize) : topLeftCorner(cX, targetY, cornerSize);
} else if (sourcePosition === Position.Right && targetPosition === Position.Left){
// and sourceX > targetX
firstCornerPath =
sourceY <= targetY ? leftTopCorner(cX, sourceY, cornerSize) : leftBottomCorner(cX, sourceY, cornerSize);
secondCornerPath =
sourceY <= targetY ? bottomRightCorner(cX, targetY, cornerSize) : topRightCorner(cX, targetY, cornerSize);
}
} else if (leftAndRight.includes(sourcePosition) && !leftAndRight.includes(targetPosition)) {
if (sourceX <= targetX) {
firstCornerPath =
sourceY <= targetY
? rightTopCorner(targetX, sourceY, cornerSize)
: rightBottomCorner(targetX, sourceY, cornerSize);
} else {
firstCornerPath =
sourceY <= targetY
? leftTopCorner(targetX, sourceY, cornerSize)
: leftBottomCorner(targetX, sourceY, cornerSize);
}
secondCornerPath = '';
} else if (!leftAndRight.includes(sourcePosition) && leftAndRight.includes(targetPosition)) {
if (sourceX <= targetX) {
firstCornerPath =
sourceY <= targetY
? bottomLeftCorner(sourceX, targetY, cornerSize)
: topLeftCorner(sourceX, targetY, cornerSize);
} else {
firstCornerPath =
sourceY <= targetY
? bottomRightCorner(sourceX, targetY, cornerSize)
: topRightCorner(sourceX, targetY, cornerSize);
}
secondCornerPath = '';
}
return `M ${sourceX},${sourceY}${firstCornerPath}${secondCornerPath}L ${targetX},${targetY}`;
}
export default memo(
({
sourceX,
sourceY,
targetX,
targetY,
label,
labelStyle,
labelShowBg,
labelBgStyle,
labelBgPadding,
labelBgBorderRadius,
style,
sourcePosition = Position.Bottom,
targetPosition = Position.Top,
arrowHeadType,
markerEndId,
borderRadius = 5,
}: EdgeSmoothStepProps) => {
const [centerX, centerY] = getCenter({ sourceX, sourceY, targetX, targetY, sourcePosition, targetPosition });
const path = getSmoothStepPath({
sourceX,
sourceY,
sourcePosition,
targetX,
targetY,
targetPosition,
borderRadius,
});
const markerEnd = getMarkerEnd(arrowHeadType, markerEndId);
const text = label ? (
<EdgeText
x={centerX}
y={centerY}
label={label}
labelStyle={labelStyle}
labelShowBg={labelShowBg}
labelBgStyle={labelBgStyle}
labelBgPadding={labelBgPadding}
labelBgBorderRadius={labelBgBorderRadius}
/>
) : null;
return (
<>
<path style={style} className="react-flow__edge-path" d={path} markerEnd={markerEnd} />
{text}
</>
);
}
);