Files
xyflow/packages/core/src/components/Edges/utils.ts
T
2022-09-27 16:00:02 +02:00

79 lines
2.3 KiB
TypeScript

import { MouseEvent as ReactMouseEvent } from 'react';
import { StoreApi } from 'zustand';
import { Edge, MarkerType, ReactFlowState } from '../../types';
export const getMarkerEnd = (markerType?: MarkerType, markerEndId?: string): string => {
if (typeof markerEndId !== 'undefined' && markerEndId) {
return `url(#${markerEndId})`;
}
return typeof markerType !== 'undefined' ? `url(#react-flow__${markerType})` : 'none';
};
export function getMouseHandler(
id: string,
getState: StoreApi<ReactFlowState>['getState'],
handler?: (event: ReactMouseEvent<SVGGElement, MouseEvent>, edge: Edge) => void
) {
return handler === undefined
? handler
: (event: ReactMouseEvent<SVGGElement, MouseEvent>) => {
const edge = getState().edges.find((e) => e.id === id);
if (edge) {
handler(event, { ...edge });
}
};
}
// this is used for straight edges and simple smoothstep edges (LTR, RTL, BTT, TTB)
export function getEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
}: {
sourceX: number;
sourceY: number;
targetX: number;
targetY: number;
}): [number, number, number, number] {
const xOffset = Math.abs(targetX - sourceX) / 2;
const centerX = targetX < sourceX ? targetX + xOffset : targetX - xOffset;
const yOffset = Math.abs(targetY - sourceY) / 2;
const centerY = targetY < sourceY ? targetY + yOffset : targetY - yOffset;
return [centerX, centerY, xOffset, yOffset];
}
export function getBezierEdgeCenter({
sourceX,
sourceY,
targetX,
targetY,
sourceControlX,
sourceControlY,
targetControlX,
targetControlY,
}: {
sourceX: number;
sourceY: number;
targetX: number;
targetY: number;
sourceControlX: number;
sourceControlY: number;
targetControlX: number;
targetControlY: number;
}): [number, number, number, number] {
// cubic bezier t=0.5 mid point, not the actual mid point, but easy to calculate
// https://stackoverflow.com/questions/67516101/how-to-find-distance-mid-point-of-bezier-curve
const centerX = sourceX * 0.125 + sourceControlX * 0.375 + targetControlX * 0.375 + targetX * 0.125;
const centerY = sourceY * 0.125 + sourceControlY * 0.375 + targetControlY * 0.375 + targetY * 0.125;
const offsetX = Math.abs(centerX - sourceX);
const offsetY = Math.abs(centerY - sourceY);
return [centerX, centerY, offsetX, offsetY];
}